Difference between revisions of "World in Conflict"
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{{Availability/row| Retail | | disc | [[DRM]]: [[SecuROM]] disc check (removed in later [[#Patches|patches]]).}} | {{Availability/row| Retail | | disc | [[DRM]]: [[SecuROM]] disc check (removed in later [[#Patches|patches]]).}} | ||
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Revision as of 14:32, 1 September 2015
Developers | |
---|---|
Massive Entertainment | |
Publishers | |
Sierra Entertainment | |
Ubisoft | |
Engines | |
MassTech | |
Release dates | |
Windows | September 18, 2007 |
Key points
- The Soviet Assault expansion singleplayer content is interleaved into the main story. It cannot be played separately.
General information
- Official game site
- Official Modding Wiki
- WICapedia - A wiki dedicated to World in Conflict
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Free demo is also available | |||
Retail | DRM: SecuROM disc check (removed in later patches). | |||
Incorrect store name. See here for available options. |
- SecuROM DRM removed post-launch via patch.
Essential improvements
Patches
The game comes with a built-in autopatcher. However, the latest patches can be downloaded manually from here.
Extra content
A list of all official extra content (new maps, map editor, etc.) can be found at the official downloads page.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/16600/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/16600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 3004 |
UDP | 48000-48100 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10 | |
Shader Model support | 3, 4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP (SP2) | Vista |
Processor (CPU) | Pentium IV 2.0 GHz (2.2 GHz on Windows Vista) | 2.5 GHz dual-core CPU |
System memory (RAM) | 512 MB (1 GB on Windows Vista) | 1 GB (1.5 GB on Windows Vista) |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6600 GT (DX 9) Nvidia GeForce 8500 GT (DX 10) 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7600 GT (DX 9) Nvidia GeForce 8600 GT (DX 10) 256 MB of VRAM DirectX 10 compatible |
- Supported Nvidia chipsets: GeForce 6 series, GeForce 7 series, GeForce 8 series
- GeForce 4 MX, Radeon 8500 and Radeon 9200 are not supported
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