User talk:Soeb

From PCGamingWiki, the wiki about fixing PC games
Jump to: navigation, search

You cannot post new threads to this discussion page because it has been protected from new threads.

First page
First page
Previous page
Previous page
Last page
Last page

sorry you keep needing to edit my pages i make

like the titile says i see when ever i make a page or something you edit it or somethign i am sorry you have to do that i am here to say thank you for doing that and sorry if i been annoying ina ny way of how many pages and stuff u have to fix of mine.

PlayaOfGames (talk)16:48, 5 November 2014

Don't worry, everyone had to start some time - just keep the fixes people make in mind :)

Soebtalk|contribs17:34, 5 November 2014
 

Saints Row: The Third engine

My apologies for a poor edit on the SR:TT page. I want to ask a question, what does "CTG" mean? Maybe a category page could be made for games using custom engines or something like that?

AndreyKva (talk)08:20, 6 August 2014

I honestly have no idea. But it's listed in the game as the engine used, so it's some sort of in-house engine they used for the game.

Soebtalk|contribs08:22, 6 August 2014
 

Thumbnail generation not always working on updated files

The upgrade seems to have introduced a new problem. When an existing file is updated the new thumbnail sometimes fails to generate immediately--the file is totally missing (404 not found) rather than showing an error message on the wiki page itself. Reverting back and forth does force it to generate successfully. See File:Z (2012) settings.png.

Garrett (talk)21:13, 17 July 2014

Hm, this is an interesting issue. I see no reason why - although the moment you uploaded it was the exact moment the backups were finishing up. Keep an eye out, but this really could have been just a one-off issue - if it happens at different times, then there might be a bigger problem.

Soebtalk|contribs03:58, 18 July 2014
 

This is a talk page

And it works now! Hooray!

Soebtalk|contribs07:05, 5 July 2014

System requirements MinDX not working

MinDX doesn't work after the recent changes to the template.

Garrett (talk)15:19, 4 April 2014

Yeah, I'm aware. It doesn't work in some circumstances only (both columns for GPU).

It's not the recent changes though, as I haven't touched that area in ages, so it might have never worked. I tried to fix it, but I think the edit log pretty accurately describes what happened to that. I will fix it, as the current mess in that template is fully my responsibility.

I'll try to get to it next week, as I am away this weekend. No promises though, as this isn't really a high-priority, and I am extremely busy with a lot of other things.

Soebtalk|contribs15:57, 4 April 2014
 

Emulation Form

Here's the general guideline for the Emulation pages based on the pages I created/updated today. You can see more at.

If there are emulators for it (e.g. NES, SNES, PlayStation 2):

{{Emulation}}
{{infobox console
|title          = Console Name
|cover          = Wikimedia Commons Image.png
}}

'''General information'''
{{mm}} [http://emulation.gametechwiki.com/... Console Name] at Emulation General Wiki

==Emulator(s)==
===Generic Console Emulator 2014===
{{ii}} Generic Console Emulator 2014 is available [http here].

*Description/fixes*

===Generic Console Emulator 2013===
{{ii}} Generic Console Emulator 2013 is available [http here].

*Description/fixes*

[[Category:Emulation|CONSOLE NAME]]

If there aren't emulators for it yet, or all of them which exist are in very buggy/unusable states (e.g. Xbox, Xbox 360, PlayStation 4):

{{NoEmulator}}
{{infobox console
|title          = Console Name
|cover          = Wikimedia Commons Image.png
}}

'''General information'''
{{mm}} [http://emulation.gametechwiki.com/... Console Name] at Emulation General Wiki

[[Category:Emulation|CONSOLE NAME]]
Nicereddy (talk)19:42, 26 January 2014

Question regarding removal of "Microsoft Corporation" as publisher of Monster Truck Madness

I noticed in your 01:54, 30 December 2013 update to Monster Truck Madness that Microsoft Corporation was removed as the publisher and replaced with Microsoft Studios. I also noted Microsoft Studios is also listed as the publisher for games which pre-date the division's establishment by their parent company, Microsoft Corporation, in 2002. In light of the above, I'm curious as to why it was changed.

Expack3 (talk)22:16, 29 December 2013

This is the publisher listed on Wikipedia. It also matches what's listed at several other websites. As Microsoft Studios is the division responsible for the publishing of games, we refer to it as such even for older titles - similarly to what Wikipedia does.

Soebtalk|contribs22:22, 29 December 2013

Understandable. Thank you for getting back to me so quickly, Soeb! I'll be sure to keep this in mind for the future.

Expack3 (talk)22:28, 29 December 2013
 
 

Date limitations

Your implementation doesn't allow some useful combinations (Q4 2013, TBA 2014, etc.); have you considered a more flexible format using custom input instead of switches, e.g. {{date|2012|January 14|Windows}}, similar to Wikipedia:Template:Video game release?

Garrett (talk)21:19, 25 March 2013

I wasn't exactly done with the template ;)

However, such a thing would pass, as year is parsed without any processing - {{date|Q4 2013|4=Windows}} works completely fine - only a specific format is used for the month, to make it possible to easy switch the order of the date, if at any point we'd decide to switch to whatever other format.

Soebtalk|contribs00:56, 26 March 2013
 

Pixel Shader compatibility level for System requirements template

I realize you won't be able to respond to this for a few days, but I figured I may forget by then. I've been updating system requirements tables recently and while Shader Model, DirectX, and OpenGL all have their own variables, Pixel Shader lacks one. This isn't too commonly a problem, but it happens enough that I would appreciate minPS and recPS variables. Perhaps it exists and I missed it, but as far as I can tell there's no implementation of anything like it currently.

Nicereddy (talk)02:00, 3 November 2013

yes, they exist
it's called minSM and recSM
system requirements template

Mirh (talk)06:23, 3 November 2013

Pixel Shader and Shader Model are the same thing, then?

Nicereddy (talk)15:27, 3 November 2013

pixel shader along with vertex shader and geometry shader form the shader model
as you can see with x verision of a shader model you have x version of the respective pixel shader

Mirh (talk)08:18, 4 November 2013
 
 
 

On their respective pages, they have the correct dates, but on the Valve Developer Page, it lists their OS X release date despite the Windows version coming out before it. Any idea why this is happening?

Nicereddy (talk)17:11, 3 October 2013

Hm, interesting. I can think of one reason this could be happening, but I'll have to properly look into it. If you notice any other issues with this, please report them to me.

Thanks for mentioning this, I'll have a look at it this weekend.

Soebtalk|contribs17:26, 3 October 2013
 

Hello from the Prison Architect Wiki

Sorry it took so long to reply, I was waiting till I really needed to ask a favour. Is there any way to block Unregistered people creating pages but still being able to edit them. Please reply on the Prison Architect wiki for now since I'm not set up over here fully yet. Also is there anyway to interwiki links? Thanks in advance.

25px (25px)02:55, 8 August 2013

For instance, on the MCwiki, they used this like to link to wikipedia Mycelium. Is there an equivalent to link to pages on the prison architect wiki and another to link hereto this wiki?

25px (25px)06:29, 9 August 2013

It doesn't matter that it took a while, thankyou pal

25px (25px)05:35, 14 August 2013

Could you make it where you have to be an autoconfirmed user to create and modify user pages, but not user talks?
Thanks in advance

25px (25px)02:03, 3 October 2013
 
 
 

Ultra-widescreen and 4K Ultra HD support in Development:Video settings

I've updated Development:Video settings with support for ultra-widescreen and 4K Ultra HD since WSGF has now been updated to show these as big medals.

Garrett (talk)02:07, 18 July 2013

Thanks for telling me. I can update Template:WSGF (I want to make an addition similar to what I did in Template:Tickcross) if you point me to where medal descriptions can be found.

Also, we're still on the old icons! This very much needs updating.

Soebtalk|contribs08:18, 18 July 2013

I originally copied the medal descriptions from the alt text on WSGF but Andytizer later simplified the wording to its current state. WSGF uses the same sort of descriptions for the new medal types (e.g. Company of Heroes 2) so the existing PCGW descriptions could be adapted in a similar way.

I'll sort out updating the medals. The PCGW medal variants (limited, unsupported, incomplete) don't show enough of the original medal to make a difference so I'm planning to move them to general names so each covers all four screen types (this won't affect template functionality).

Garrett (talk)19:16, 18 July 2013

Surely we could use the new medals, if they were adjusted slightly (to emphasize the MM/WS in the middle). Although I understand this is not as high a concern for us as it is on the WSGF, since we have them next to rows.

Anyway, cheers, please tell me once you've done that, so I can add the SMW stuff to it as well.

Soebtalk|contribs19:43, 18 July 2013

I was only meaning the merging of the Limited, Unsupported and Incomplete medals, which are now File:WSGF Incomplete.png, File:WSGF Limited.png and File:WSGF Unsupported.png. There was no visual difference for these before so I think it would make sense to use the same images for all four screen types (while keeping the template parameters separate as always).

I have updated the other medals and added File:WSGF UW Gold.png, File:WSGF UW Silver.png, File:WSGF 4K Gold.png and File:WSGF 4K Silver.png. Graphic design isn't one of my skills so these are just resized like before.

Garrett (talk)00:44, 19 July 2013
 
 
 
 

I'm guessing full controller support means the game recognises all inputs on a modern controller but I'm not sure how clear that would be for readers.

There should probably be an Invert Y-axis setting since some players still want that.

DirectInput support is another feature possibility instead of putting that information in the notes (maybe worded "DirectInput legacy controllers" or something to make it clearer that this is older-style controllers) with hackable used to indicate that it works with x360ce or whatever.

EDIT: Oh and the check for displaying additional controller features should look for both hackable and true since some games have controller support fully implemented but disabled by default (e.g. Two Worlds).

Garrett (talk)18:35, 4 July 2013

I'm also interested in putting in touchscreen controls as an option. This is becoming more relevant with Windows 8 and more powerful Windows tablets. I'd like to be able to build a list of touchscreen compatible games, e.g. Civ 5.

Andytizer - oppa19:01, 4 July 2013

As far as I know Minecraft has limited touch screen support involving the inventory system, just wanted to note that.

Nicereddy (talk)01:35, 5 July 2013
 

The feature name would have to be something vague since there are also games that are inherently touch-ready without enabling a specific touch mode (e.g. Two Worlds II Castle Defense shares its interface with the iPad version).

Garrett (talk)02:19, 5 July 2013

The full controller support meant the keyboard not being necessary at any point when going from the menu into the game. I'll make sure that it accepts either hackable or true for showing the additional stuff later.

Would something like 'Touchscreen optimized interface' be fine? I'm not sure just how much more relevant it's becoming to be honest, as the sales of the tablets aren't huge and a rather small overlap between the owners and people who play, but definitely worthy of inclusion.

Axes inversion a point to remember, I'll be adding that as well.

I can't comment on DirectInput or any of those funky solutions for controllers, I'm too used of everything working out of the box on Linux to ever have to worry about such things :) But if it's an important point on Windows, it should be added (although preferably not by me, since I haven't got too much experience with this).

To ensure every row's contents are clear, maybe we should add tooltips for the rows. It would allow adding a much longer explanation this way if needed.

Soebtalk|contribs10:45, 5 July 2013
 
 

So, just to get a list of things that could be interesting:

  • Touchscreen support/Touchscreen optimized
  • Full mouse control (menus are not limited to a keyboard)
  • Full controller support (one can always use a controller for everything)
  • Remappable controller buttons
  • Axes inversion (is X-axis inversion even done? Should it be just Y-axis inversion?)

Should any other things be added there? Should any of those not be added there? Also, some help with wording generally would be appreciated, so this can be pushed out soon.

I had another idea, but seems I forgot it. I'll try to make a note of it somewhere next time.

Soebtalk|contribs18:08, 15 July 2013
 

Audio settings

Can we begin adding this to pages now?

Nicereddy (talk)20:11, 5 July 2013

Might still be a bit. I'll tell you when it's live.

Soebtalk|contribs14:55, 6 July 2013
 

Contacting me

Hi, I noticed you tried to contact me on IRC, I added you on Steam if you want to talk to me, because I prefer it.

SN4T14 (talk)04:11, 13 May 2013

Don't Starve multimonitor support

While you've said not to change it, the WSGF says in their report that it's native, optimized, and gave it a gold badge. Are you sure we shouldn't input it as true?

http://www.wsgf.org/dr/dont-starve/en

Nicereddy (talk)23:12, 9 May 2013

Curious. Well, since it is the case now it should be changed, however at that moment the situation was obviously different. Obviously now it can be changed (as noted in the comment I left on that page).

Soebtalk|contribs23:18, 9 May 2013
 

Brutal Legend on Linux?

Besides the SteamDB are there any other sources for Brutal Legend coming to Mac and Linux? I'd absolutely love that, but I haven't seen anything official about it.

Nicereddy (talk)16:23, 30 April 2013

Can we get a bot to change all the series pages?

Would it possible to get Garrbot to change the series pages instead of doing it manually?

Nicereddy (talk)17:16, 28 April 2013

I have quite forgotten about the bot. Well, it's sorted out now, since Garrett did react himself.

Soebtalk|contribs08:29, 29 April 2013
 

Humble Bundle page organization

Basing it off the Wikipedia article is a good idea. Have the sections for each type of bundle and then subsections for each bundle specifically. That way we have a separate table for each bundle.

I'd also recommend adding a "Bundle Table Template" to the Discussion page.

Thoughts?

Nicereddy (talk)17:51, 19 March 2013

I plan to flesh out some possible designs for this soon, but I'm away Thursday-Sunday, so I won't get that done too soon. I'm sort of for and against the splitting into sections according to bundle types, since on one hand it's nicely grouped, but then again you lose how it progressed chronologically.

A template might be a nice thing to do.

If you have any ideas for improving the tables or general design, put them in your sandbox or write them down here and I'll try to do some stuff later as well. Again though, I'm not available until 25/3.

Soebtalk|contribs18:12, 19 March 2013

After thinking about it for a bit it makes more sense to put it in order of release (games, that is), so maybe we should just have sections describing each bundle (Humble Indie Bundle, Humble Android Bundle, Developer-Specific Bundles) and then a list of all the bundles in the order of their release.

The new order would look like this:

Humble Indie Bundles

  • Description
  • List

Humble Bundles with Android

  • Description
  • List

Developer-Specific Bundles

  • Description
  • List

Bundle List

  • Main Bundles
  • Humble Indie Bundle 1
  • Humble Indie Bundle 2
  • Humble Frozenbyte Bundle
  • etc.
  • Weekly Sales
  • Week 1
  • Week 2
  • Music Bundles
  • Humble Music Bundle 1
  • Book Bundles
  • Humble eBook Bundle 1
Nicereddy (talk)19:24, 19 March 2013

Sorry I didn't reply then. I had no time at that point. The page looks nice, but I think we should avoid encyclopedic articles, which means the description would serve little purpose. I'll try to put an hour into it as soon as I catch up with everything else and prepare a new table style, and then we can migrate the page to the new format.

Soebtalk|contribs15:19, 24 March 2013

I won't be able to do much as I only have a table to work from and won't be able to login often. Feel free to do what you like with the page, but I've got it all prepared in my sandbox.

Nicereddy (talk)17:31, 24 March 2013

I've got this this going, what do you think of the new table layout? I'll make a new one for weeklies and probably the same thing can be used for the non-PC bundles.

Soebtalk|contribs13:49, 30 March 2013
 
 
 
 
 

Do you have a source for the Linux versions of the Half-Life expansions?

You updated them with Linux release dates for tomorrow (or today in other places in the world), but I can't find anything about it. I'd love to know how to install them.

Nicereddy (talk)18:33, 29 March 2013

Just restarted Steam and they're there, awesome!

Nicereddy (talk)18:36, 29 March 2013

Yep, just following the releases on #steamdb@freenode.net. Just one GoldSrc game is missing, and Valve is done with the old releases.

Soebtalk|contribs19:15, 29 March 2013
 
 
First page
First page
Previous page
Previous page
Last page
Last page