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Difference between revisions of "User:Marioysikax/Research"

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(→‎Unity games having internal FPS lock: this list might be larger than I initially though.)
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{{--}} It does seem like many are complaining about microstuttering with these games using 60Hz monitor.  
 
{{--}} It does seem like many are complaining about microstuttering with these games using 60Hz monitor.  
 
'''Character general movement'''
 
'''Character general movement'''
* [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref><ref name="marioysikax">Tested by [[User:Marioysikax|Marioysikax]]...duh?</ref>
+
* [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref>
 
* [[Electronic Super Joy]]
 
* [[Electronic Super Joy]]
 
* [[Electronic Super Joy: Groove City]]<ref>[https://drive.google.com/open?id=0BxjHWNw6FCdBS2ktVWJ0UGJxWmc Untitled.wmv - Google Drive] - Marioysikax, download to see uncompressed</ref>
 
* [[Electronic Super Joy: Groove City]]<ref>[https://drive.google.com/open?id=0BxjHWNw6FCdBS2ktVWJ0UGJxWmc Untitled.wmv - Google Drive] - Marioysikax, download to see uncompressed</ref>
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'''Whole game (frame rate not capped, whole gameplay is)'''
 
'''Whole game (frame rate not capped, whole gameplay is)'''
 
* [[TinyKeep]]
 
* [[TinyKeep]]
 +
'''No caps, but other shenanigans to avoid game progress. Usually manual frame rate cap required for single part'''
 +
* [[The Room]], one of the end game puzzles where you have to move blue circle trough maze, right before finishing it gets stuck with high frame rate.<ref>[https://www.youtube.com/watch?v=GdBLYdM56KY The Room: Game breaking HFR bug - YouTube] - Marioysikax</ref>
 +
* [[Tulpa]], at the very beginning, after jumping tutorial and pushing the cart next to wall, can't grab onto ledge with high frame rate.
 +
* [[Electronic Super Joy]], autoscrolling stage requiring precise jumping. Seems like high frame rates alter jumping just tiny bit, so that requirement of long jump from ledge to ledge seems to fail 90% of time, while with ~60 FPS works flawlessly.
  
 
==Steam XInput wrapping and Dualshock 4==
 
==Steam XInput wrapping and Dualshock 4==

Revision as of 09:33, 3 September 2015

Unity games having internal FPS lock

Unity games having unlocked frame rate, but some elements of the game capped, usually 60 FPS, making it look super stuttery on high refresh rate displays.
Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating.
As most games avoid this problem, it has to be avoidable. However haven't seen way to fix it on users end.
It does seem like many are complaining about microstuttering with these games using 60Hz monitor.

Character general movement

Mouse movement

Whole game (frame rate not capped, whole gameplay is)

No caps, but other shenanigans to avoid game progress. Usually manual frame rate cap required for single part

  • The Room, one of the end game puzzles where you have to move blue circle trough maze, right before finishing it gets stuck with high frame rate.[4]
  • Tulpa, at the very beginning, after jumping tutorial and pushing the cart next to wall, can't grab onto ledge with high frame rate.
  • Electronic Super Joy, autoscrolling stage requiring precise jumping. Seems like high frame rates alter jumping just tiny bit, so that requirement of long jump from ledge to ledge seems to fail 90% of time, while with ~60 FPS works flawlessly.

Steam XInput wrapping and Dualshock 4

Most XInput only games launched trough Steam work just fine with DualShock 4, but for some reason some games refuse to work without external wrapper. No idea what causes this and "playstation" button still brings up steam overlay.
Keep in mind that all XInput devices have to be unplugged for wrapper to work.

Games refusing to launch with 144Hz monitor

Usually games work flawlessly if started with 60Hz monitor and switched back to 144Hz one. Also windowed mode works on most.
Problem seems to be related to use of DVI. It's adviced to use DisplayPort with high refresh rate monitors to avoid these problems.[5][6]

Affected games

As switching to DisplayPort fixed the issue for me personally, I won't be updating this list. It's kept for reference if someone else is also having problems with high refresh rate displays and these games.


References