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Difference between revisions of "Transistor"

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Revision as of 09:21, 1 May 2016

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Transistor
Transistor cover
Developers
Supergiant Games
Engines
MonoGame
Release dates
Windows May 20, 2014
macOS (OS X) October 30, 2014
Linux October 30, 2014
Transistor on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Technical Support FAQ

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Does not require the Steam client to run.[1]
Windows
macOS (OS X)
Linux

Game data

Configuration file and save game data location

This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.
Resolution options.
Resolution options.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

DualShock 4 light bar support

Transistor for Linux supports the DualShock 4 light bar. The light bar will sync with the transistor's speech. To access this feature, refer to the FNA user documentation.

Audio settings

Template:Audio settings

Localizations

Localization settings.
Localization settings.
Language UI Audio Sub Notes
English
Brazilian Portuguese
French
German
Italian
Japanese
Launch with /lang=ja.
Polish
Russian
Spanish

Issues fixed

The Transistor Technical Support FAQ includes fixes for a few issues with the game.
Many crashes can be fixed by updating your display drivers, make sure to do so if other solutions don't work.
On Linux issue with FMOD Studio may also lead to crashes on startup if it selects wrong audio interface. See OS X/Linux audio missing

Game won't start or crashes on launch

Instructions

Other crash/stability issues

Instructions
Instructions

Garbled text

Instructions

OS X/Linux audio missing

The FMOD Studio runtime may not pick the right audio device for sound playback.
Instructions

Other information

API

Technical specs Supported Notes
OpenGL 3.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD
Input SDL2
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Dual core, 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Intel HD 3000
AMD HD 5450
Nvidia 9400 GT
1 GB of VRAM
Windows XP and Vista are not officially supported but the developer has updated the game to work better with these versions.[2]
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) Dual core, 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) 1 GB of VRAM
OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)
Linux
Minimum
Operating system (OS) glibc 2.15+
Processor (CPU) Dual core, 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) 1 GB of VRAM
OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)

References