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Transformers: War for Cybertron

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Transformers: War for Cybertron
Transformers: War for Cybertron cover
Developers
High Moon Studios
Publishers
Activision
Engines
Unreal Engine 3
Release dates
Windows June 22, 2010
Reception
Metacritic 75
IGDB 71
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Vehicles Automobile, Truck
Art styles Realistic
Themes Sci-fi
Series Transformers
Transformers: War for Cybertron on HowLongToBeat
Transformers: War for Cybertron on IGDB
Transformers: War for Cybertron guide on StrategyWiki
Transformers: War for Cybertron on MobyGames
Transformers: War for Cybertron on Wikipedia
Transformers
Beast Wars: Transformers 1998
Transformers: The Game 2007
Transformers: Revenge of the Fallen 2009
Transformers: War for Cybertron 2010
Transformers: Fall of Cybertron 2012
Transformers: Rise of the Dark Spark 2014
Transformers: Devastation 2015
Transformers: Battlegrounds 2020
Transformers: Tactical Arena 2021
Transformers: EarthSpark - Expedition 2023

Key points

Capped at 30 FPS; see High frame rate to fix.
Official Master server for multiplayer was shut down on April 17, 2020. Can be restored with a mod, see Multiplayer types

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM v7.42.0001 DRM.[1]
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
[2]
Windows
Steam (unavailable)
Icon overlay.png
Windows
No longer available digitally, due to Activision losing the license for the IP.

Downloadable content (DLC)

The Map and Character Pack DLC was never officially released for the PC version. modders have ported both packs with this mod being the most sucessful attempt: https://github.com/DarkElementPL/WFCDLC
People who don't have the mod installed will cause the game to crash when trying to connect to a game.

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\TransGame\Movies\
  2. Delete or rename these files:
FMV_intro_PC.bik
Logo_Activision.bik
Logo_Activision_PC.bik
Logo_Hasbro_PC.bik
Logo_HighMoon_PC.bik
TF_InitialStartup.bik

Game data

Configuration file location

System Location
Windows <path-to-game>\TransGame\Config\PC\Cooked[Note 1]
<path-to-game>\TransGame\Localization\PC\Cooked[Note 1]
HKEY_CURRENT_USER\SOFTWARE\Activision\TransformersWFC
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/42650/pfx/[Note 2]
Coalesced.ini needs to be decoded before it can be edited;[3] use TF Games Configuration Utility. Coalesced.int contains localization settings and must also be decoded.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Transformers\TransGame\SaveData
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/42650/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen or Widescreen Fixer.
Ultra-widescreen
Use Flawless Widescreen or Widescreen Fixer.
4K Ultra HD
The game runs fine on 1440p and 1620p, but on 2160p the textures get bugged and load only low-res textures. Subtitles also scales poorly with resolutions larger than 1280 pixels wide, making them too small in very high resolutions.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
High Quality graphics setting uses unknown form of post process AA. See Anti-aliasing (AA) for sampling-based AA.
Vertical sync (Vsync)
60 FPS
30 FPS default cap; see High frame rate.
120+ FPS
30 FPS default cap; see High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use FOV & FPS Tool[citation needed]

Use TWFC FOV & FPS Tool.

Notes

May not work with the Steam version.
Use Flawless Widescreen[citation needed]

Use Flawless Widescreen.

Notes

Affects scope zoom (larger FOV = less zoom)

Borderless fullscreen windowed

Use external programs[citation needed]
  1. Install GeDoSaTo.
  2. Edit the TWFC profile.
  3. Add this setting: forceBorderlessFullscreen 1
  4. Start the game, toggle fullscreen mode on and then off.
  5. Use Borderless Gaming to remove the window borders.

Anisotropic filtering (AF)

Change AF[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Coalesced.ini.
  3. Change MaxAnisotropy=4 to MaxAnisotropy=16.

Anti-aliasing (AA)

Nvidia Inspector[4]

Sampling-based AA can be forced through Nvidia Inspector with 0x00000245 AA compatibility flag; 0x000102C1 for SGSSAA.

Change MaxMultiSamples[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Coalesced.ini.
  3. Change MaxMultisamples to the desired value.

High frame rate

The game is capped at 30 FPS by default.
Use FOV & FPS Tool[citation needed]

Use TWFC FOV & FPS Tool.

Notes

May not work with the Steam version.
Use FPS unlocker[5]
  1. Download FPS Cap Unlocker and run it alongside the game.
  2. Press Num 0 to toggle between locked and unlocked FPS.

Notes

As of now, this fix will not work on 64-bit devices running Windows 10
If you intend to play the game online, log into your War for Cybertron account before you activate the toggle at the main menu.
Because of the game's dependence on the frame rate being 30 FPS for light blink timing and other mechanics, your vehicle hover mode's look sensitivity and any situations using this configuration like the Omega Missile Killstreak and spectator camera, will be significantly lower than the standard one. A way to reduce this effect is to cap the frame rate to a lower value (e.g. 60 FPS). Also, having a higher fps than 30 the LOD Biases will be messed up resulting in blobby un-rendered textures. If you see a lot of unloaded textures toggle the FPS unlocker off and wait for the textures to load, which should only take a second, then toggle back on.

Input

Audio

Audio feature State Notes
Separate volume controls
Effects, Voice, Music. Change in-game Audio Settings.
Surround sound
5.1
Subtitles
Enable in-game Display Settings. Combat chatter not subtitled.
Closed captions
Mute on focus lost
Game will automatically pause in Campaign. Multiplayer and Escalation will open the pause menu but game will still be running and sound will still be heard.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Local retail release only.
Russian
Official localization by "1C". Local retail release only.
Spanish
Spain localization

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Internet required to play any multiplayer game mode.
Online play
10 10 per lobby (5 per team), 4 players in Escalation co-op, 3 players in Campaign co-op. See this website for restoring the Multiplayer: https://wiki.aiwarehouse.xyz/en/tfc-wfc-pc-guide

Connection types

Type Native Notes
Peer-to-peer
If the host quits, the game will end and the lobby will be disbanded.
Dedicated
Self-hosting
Escalation and Campaign only. Multiplayer will automatically host if no games are active.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 3074 (outbound to master server)
UDP 7777 (inbound, outbound)
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Game not launching (without an error or a message)

There are three main ways to fix this issue, which is a symptom of three different unrelated problems.

OS compatibility[citation needed]
  1. Go to <path-to-game>\Transformers War for Cybertron\Binaries
  2. Set compatibility mode of TWFC.exe to Windows XP.
Incomplete PhysX installation[citation needed]
  1. Go to C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common and copy all files within that folder.
  2. Paste them into Binaries in the installation folder.
  3. Now the game should run.
Fix configuration file[citation needed]
  1. Make copies of the lines of config you changed so you can incorporate them back into your new Coalesced.ini that Steam will replace
  2. Verify the Integrity of the Game Cache in Steam on the game's Properties > Local Files Tab
  3. Steam will download a fresh vanilla Coalesced.ini.
  4. Now the game should run.

Other information

API

Technical specs Supported Notes
Direct3D 9 A D3D10 setting exacts in the config file but nothing happens.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Cutscenes Bink

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce 7900 GT
ATI Radeon X1900
256 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/42650/ in addition to or instead of this directory. The app ID (42650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References