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Difference between revisions of "Tomb Raider (2013)"

From PCGamingWiki, the wiki about fixing PC games
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|borderless windowed notes  = For borderless uncheck "exclusive fullscreen".
 
|borderless windowed notes  = For borderless uncheck "exclusive fullscreen".
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Up to 16 samples.
+
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = FXAA, SSAA x2, and SSAA x4.
+
|antialiasing notes        =  
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Double and tripled buffered.
+
|vsync notes                =  
 
|high frame rate            = true
 
|high frame rate            = true
 
|high frame rate notes      =  
 
|high frame rate notes      =  

Revision as of 00:17, 31 July 2014

Template:Infobox game/row/winporterTemplate:Infobox game/row/osxporter
Tomb Raider
Cover image missing, please upload it
Developers
Singleplayer Crystal Dynamics
Multiplayer Eidos Montreal
Publishers
Square Enix
OS X Feral Interactive
Engines
Crystal Engine
Release dates
Windows March 5, 2013
macOS (OS X) January 23, 2014
Tomb Raider (2013) on Wikipedia
Tomb Raider (1996) 1996
Tomb Raider II 1997
Tomb Raider III: Adventures of Lara Croft 1998
Tomb Raider: The Last Revelation 1999
Tomb Raider Chronicles 2000
Tomb Raider: The Angel of Darkness 2003
Tomb Raider: Legend 2006
Tomb Raider: Anniversary 2007
Tomb Raider: Underworld 2008
Lara Croft (series)
Tomb Raider (2013) 2013
Lara Croft GO 2015
Rise of the Tomb Raider 2016
Shadow of the Tomb Raider 2018
Tomb Raider I-III Remastered 2024

This page is for the 2013 reboot. For the original, see Tomb Raider.

Key points

PC version features high resolution textures, tessellation, high quality shadows and more PC specific features.[1]
Forcing DirectX 9 mode results in an approximately 25% performance boost at a small loss of visual fidelity.
Game is poorly optimized on Nvidia GPUs, TressFX causes a huge performance loss in these video cards and "ULTRA" SSAO setting stands for HDAO, wich is AMD's form of ambient occlusion and causes a big performance loss too.
Many quick time events (QTEs) do not display the key required to complete them. See QTE streamlining for a guide.
You should NOT set this game's graphics to its maximum settings, you should set "SSAO" setting to "NORMAL", because "ULTRA" stands for HDAO, and "NORMAL" stands for SSAO, that makes a bigger difference, does have bigger shadow casts and more objects seems to be affected, even causing a smaller performance loss,[2][3] and set "HIGH PRECISION" option off, because it does not make any noticeable graphical difference, even causing a big performance loss.
Even with PS4/XONE version being called "Definitive Edition", it still loses for PC version in some aspects, with texture resolution noticeably lower in some cases, a much more spare use of motion blur, and total absence of tessellation. Considering this, running the game with graphics maxed out in DirectX 9 mode on PC should be graphically equivalent to Definitive Edition's graphics (except for TressFX that is only available in DirectX 11).[4][5]

General information

Official game site
Official Forums - not PC-specific.
Lara Croft Wiki - A detailed wiki for the Tomb Raider series
Steam Community Discussions
Steam Users' Forums for game series

Availability

Template:Availability Table

All Windows versions require Steam.

Version differences

The Tomb Raider GOTY Edition does not include the following DLC: Agility Skill, Animal Instinct, Headshot Reticule, Pistol Burst, Pistol Silencer.
Japanese language support is only available in Japan and requires a separate purchase or the Japan Tomb Raider GOTY Edition.

Essential improvements

Skip game launcher

Instructions

Game data

In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/203160/pfx/[Note 1]
Most graphics settings in the registry corresponds with .ini options for benchmark.

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/203160/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game general video settings.
In-game advanced video settings.

Template:Video settings

Field of view (FOV)

FoV is calculated from aspect ratio, therefore running the game at a custom resolution will result in a custom FoV.
Nvidia information is hypothetical at this point.

Notes about this fix

This way of altering the field of view will allow the player to regain some sense of peripheral vision, without altering the ratio between character height and image height. This preserves to some extent the original intention underlying the frame composition.
There is no distortion of the picture.
The image will effectively be cropped (Vert-). Black bars will appear at the top and bottom of the screen.
Having to change the desktop resolution each time is not convenient.
Instructions


Result

Force DirectX 9 renderer on DirectX 11 systems

Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, TressFX) will be disabled.
Instructions

Performance difference between DirectX 9 and 11 renderer

Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.

DirectX 9 DirectX 11 Difference [%]
Minimum FPS 42.06 35.88 17.22%
Maximum FPS 66.04 52.68 25.36%
Average FPS 56.68 44.74 26.69%

Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.[6]

Input settings

In-game key map settings.
In-game mouse/keyboard settings.
In-game gamepad settings.
The gamepad layout for Tomb Raider (2013)

Template:Input settings

Issues unresolved

Separate vertical and horizontal sensitivity with mouse

Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Brazilian Portuguese
Czech
Dutch
French
German
Italian
Japanese
Requires Japanese Language Pack DLC. Windows only.
Korean
Polish
Russian
Spanish
Traditional Chinese

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Issues fixed

Low framerate

Instructions

Flickering and crashing with SLI or CrossFire

Instructions

Crashing to desktop and issues with minimizing game

Instructions

Static noise from music and ambient sound in the game

Instructions

Other information

QTE streamlining

Tomb Raider is heavy on quick time events (QTEs), which can be sometimes annoying.
QTEs in Tomb Raider does not display key name but rather monochrome icon associated with specific binding or QTE, which can be confusing and problematic to solve.
However, if you are actively using an Xbox 360 controller or other XInput-compatible controller, the game will display controller button names and colors as normal.

List of QTEs and possible solutions:

QTE Icon Solution
Hand in red circle Repeatedly press interact key (default E) as fast as possible.
Exclamation mark in red diamond. Press melee key (default F).
White circle getting smaller Tap repeatedly melee key (default F). This QTE is bugged - circle animation is out of sync with trigger behind QTE and therefore it is difficult win this QTE normally. Luckily there is no penalization for missing said trigger with key press so pressing melee key for whole duration of QTE works perfectly.
Left and right arrow Alternately press left and right movement keys (default A and D).
Hand in red circle when Lara is hanging from ledge Press interact key (default E).
Instructions

Benchmark mode

Benchmark mode generates a file named: benchmarkresults yyyy-mm-dd hh-mm-ss.txt
Instructions
Instructions
Instructions

Command line parameters

Command line parameter Type of benchmark
-benchmark Run the benchmark on startup and quit the game when finished.
-benchmarkini “filename.ini” Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings.
-loop Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled.
-dxdiag Include dxdiag information in the benchmarkresults file.
When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
When running as a looping demo, a result file is not generated.

.ini file options

Option Restrictions Effect
QualityLevel 0 to 4 Sets all settings to a quality level. 0 for Low, 4 for Ultimate.
Fullscreen 0 or 1 Enables or disables fullscreen.
ExclusiveFullscreen 0 or 1 Enable this when fullscreen is enabled for better performance but worse multitasking.
AspectRatio Width / height x 10000 or 0 Sets aspect ratio. 16000 for 16:10 for example.
VSyncMode 0 - 2 Options for vertical synchronization. 0 for Off, 1 for Double Buffer and 2 for Tripple Buffer.
FullscreenWidth number Width of resolution in pixels.
FullscreenHeight number Height of resolution in pixels.
FullscreenRefreshRate number Screen refresh rate in Hz.
StereoEnabled 0 or 1 Enables or disables stereoscopic support.
TextureQuality 1 to 4 Texture quality from Low to Ultra.
BestTextureFilter 0 to 18 Texture filtering - 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level.
HairQuality 0 or 1 Enables TressFX enhanced hair quality. 0 for Normal or 1 for TressFX.
AntiAliasingMode 0 to 3 Sets anti-aliasing level. 0 for none, 1 for FXAA, 2 for 2xSSAA and 3 for 4xSSAA.
ShadowMode 0 or 1 Enables or disables shadows.
ShadowResolution 0 to 2 Sets shadow resolution. 1 for Off, 2 for Normal and 3 for Ultra.
SSAOMode 0 to 2 Sets ambient occlusion quality. 1 for Off, 2 for Normal and 3 for Ultra.
DOFQuality 0 to 3 Sets depth of field quality. 1 for Off, 2 for Normal and 3 for Ultra.
ReflectionQuality 0 to 2 Sets quality of reflections. 1 for Off, 2 for Normal and 3 for High.
LODBias 0 to 4 Sets level of detail bias from Low to Ultra.
EnablePostProcess 0 or 1 Enables or disables post-processing effects.
EnableHighPrecisionRT 0 or 1 -
EnableTessellation 0 or 1 Enables or disables tessellation.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista, 7, 8
Processor (CPU) Dual core CPU
AMD Athlon 64 X2 2.1 GHz (4050+)
Intel Core 2 Duo 1.86 GHz (E6300)
System memory (RAM)
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD Radeon HD 2600 XT
nVidia 8600
512 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References