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Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"

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(Wrote an introduction.)
 
(252 intermediate revisions by 64 users not shown)
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Ubisoft Shanghai}}
 
{{Infobox game/row/developer|Ubisoft Shanghai}}
 +
{{Infobox game/row/developer|Ubisoft Annecy}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Ubisoft}}
 +
{{Infobox game/row/publisher|Russobit-M|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 23, 2004}}
 
{{Infobox game/row/date|Windows|March 23, 2004}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|tom-clancys-splinter-cell-pandora-tomorrow|87}}
 +
{{Infobox game/row/reception|IGDB|tom-clancy-s-splinter-cell-pandora-tomorrow|78}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person, First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Action, Stealth}}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, Europe, Middle East, North America}}
 +
{{Infobox game/row/taxonomy/series            | Splinter Cell}}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|official site= https://web.archive.org/web/20050311032623/http://www.splintercell.com/uk/splintercellpandoratomorrow/home.php?change_version=html
 +
|hltb        = 10465
 
|strategywiki =  
 
|strategywiki =  
 +
|lutris      = tom-clancys-splinter-cell-pandora-tomorrow
 +
|mobygames    = 12671
 
|wikipedia    = Tom Clancy's Splinter Cell: Pandora Tomorrow
 
|wikipedia    = Tom Clancy's Splinter Cell: Pandora Tomorrow
 
|winehq      = 2794
 
|winehq      = 2794
 +
|license      = commercial
 
}}
 
}}
{{Series|Splinter Cell}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Shadows may not render correctly (see [[#Broken and missing shadows|Issues fixed]]).
+
|introduction      =
{{--}} Online multiplayer is no longer functional.
+
 
{{--}} This game is not available digitally.
+
|release history  = The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version.
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | [[DRM]]: SafeDisc disc check. | | Windows }}
+
{{Availability/row| Retail | | disc, key | {{DRM|SafeDisc|v3}} | | Windows }}
 +
{{Availability/row| Retail | | disc | Some re-releases use a simple disc check. | | Windows }}
 +
{{Availability/row| Retail | | DRM-free | Splinter Cell Ultimate Edition | | Windows }}
 
}}
 
}}
{{ii}} Later re-released in the Ultimate Splinter Cell Collection.
+
{{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14699 SteamGridDB].
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} Last patch is automatically downloaded by [http://patches.ubi.com/splinter_cell_pandora_tomorrow/scpt_upgradelauncher_setup.exe SC:PT Updater Launcher].
+
{{ii}} The latest official patch is v1.31, available from [http://patches.ubi.com/splinter_cell_pandora_tomorrow/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/3882/7/31232 Patches-Scrolls].
 +
{{ii}} Updated bonus maps are also available from [https://www.patches-scrolls.de/patch/3882/7/31236 Patches-Scrolls].
  
===HD Textures from PS3 version===
+
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Run different executables|ref=<ref name="refcheck Antrad"/>|fix=
{{Fixbox/fix|Download [http://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here]}}
+
* Go to the game directory, and run {{file|pandora_tomorrow.exe}} to directly access the main menu.
 +
* To start singleplayer mode, go to {{folder|{{p|game}}\offline\system}}, and run {{file|SplinterCell2.exe}}.
 +
* To start multiplayer mode, go to {{folder|{{p|game}}\online\system}}, and run {{file|SplinterCell.exe}} or {{file|shadowstrike_static_retail.exe}}.
 
}}
 
}}
 
===Skip intro videos===
 
Find pandora_tomorrow.exe in the game folder to boot directly to the menu. You may also boot directly into the single-player with SplinterCell2.exe found in <code>{{p|game}}\offline\system\SplinterCell2.exe</code>
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\offline\system|{{p|game}}\online\system}}
+
{{Game data/config|Windows|{{p|game}}\offline\system|{{p|game}}\online\system}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\offline\Save}}
+
{{Game data/saves|Windows|{{p|game}}\offline\Save}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - video options menu.png|Video options menu.}}
|wsgf link                  = http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/splinter-cell-pandora-tomorrow
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
Line 62: Line 87:
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = hackable
+
|borderless windowed        = false
|borderless windowed notes  = Start the game in [[#Windowed|Windowed]] mode and use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming].
+
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = false
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
+
|anisotropic notes          =  
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Force in the graphics card control panel.
+
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = Capped at 200 FPS. Above 60 FPS, it has issues. See [[#Frame rate issues|Frame rate issues]].
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 87: Line 117:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix=
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#scpt Splinter Cell Pandora Tomorrow Widescreen Fix] to fix resolution, HUD stretching and FOV<ref>[http://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page-59#entry1067903452 &#91;GTA|NFS|MP|OTHER&#93; Widescreen Fixes Pack - Page 59 - Scripts & Plugins - GTAForums]</ref> }}
+
# Download the ZIP file [https://thirteenag.github.io/wfp#scpt here].
}}
+
# Extract the {{folder|offline}} folder to {{folder|{{p|game}}}}.
{{Fixbox|1=
+
# If using a resolution which has a width larger than 2892 pixels, change {{code|PostProcessFixedScale}} to {{code|2892}}.<ref>{{Refurl|url=PostProcessFixedScale |title=VOGONS|date=2023-08-28}}</ref>
{{Fixbox/fix|Old solution|ref=<ref name=WSGF>[http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>}}
 
{{ii}}Pre-patched files for 1680x1080 and 1920x1080 resolutions are [http://steamcommunity.com/app/13560/discussions/0/864975026903473055/ available].  
 
# Start the game and set your desired graphics settings and 1600x1200 resolution
 
# Navigate to the [[#Configuration files location|configuration files folder]]
 
# Open {{file|core.dll}} with a hex editor
 
# Find string <code>74 5A 81 BD 98 F1 FF FF '''40 06''' 00 00 75 0C 81 BD 9C F1 FF FF '''B0 04''' 00 00</code>
 
# Change the blocks of bytes in bold, according to "Formatted Value" column [http://www.wsgf.org/article/common-hex-values here]
 
# Save the changes
 
# Open {{file|SplinterCell2.ini}} (same folder) with a text editor
 
# Put your desired resolution in the following fields
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportY=</code>
 
# Save the changes
 
# Open <code>{{p|game}}\Pandora.ini</code> with a text editor
 
# Put your desired resolution in the following entries
 
#: <code>WindowedViewportX=</code>
 
#: <code>WindowedViewportY=</code>
 
# Save the changes
 
 
 
 
'''Notes'''
 
'''Notes'''
{{ii}} Adjusting [[#Field of view (FOV)|FoV]] is recommended
+
{{++}} FOV is automatically adjusted according to the resolution.
 +
{{++}} Removes stretched HUD and moves HUD elements to the edge of the screen.
 +
{{++}} Improves the night vision goggles' render resolution.
 +
{{ii}} When running the game, a prompt message may request to download [[dgVoodoo 2]] for fixing some [[#Use dgVoodoo2 with default buffer shadows|rendering issues]].
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit SplinterCell2User.ini|ref=<ref>[https://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>|fix=
{{Fixbox/fix|Edit SplinterCell2User.ini|ref=<ref name=WSGF/>}}
+
# Go to the [[#Game data|configuration files location]].
# Navigate to the [[#Configuration files location|configuration files folder]]
+
# Open {{file|SplinterCell2User.ini}}.
# Open {{file|SplinterCell2User.ini}} with a text editor.
 
 
# Find <code>[Engine.PlayerController]</code> section.
 
# Find <code>[Engine.PlayerController]</code> section.
# Adjust the following values (<small>91.3154482287</small> is advised for 16:9 displays and <small>85.2812718522</small> for 16:10 ones)
+
# Adjust the following values (<small>91.3154482287</small> is advised for 16:9 displays and <small>85.2812718522</small> for 16:10 ones):
 
#: <code>DesiredFOV=75.0</code>
 
#: <code>DesiredFOV=75.0</code>
 
#: <code>DefaultFOV=75.0</code>
 
#: <code>DefaultFOV=75.0</code>
# Save the changes
+
# Save the changes.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Custom FoV and Hor+ work ''only'' if applied '''before''' creating a new profile/career
+
{{ii}} Use either this or ThirteenAG's Widescreen Fix, or the FOV will be too wide.
 +
{{ii}} Custom FOV and {{term|Hor+}} work only if applied before creating a new profile.
 
}}
 
}}
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit SplinterCell2.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit SplinterCell2.ini|ref={{cn|date=July 2016}}}}
+
# Go to the [[#Game data|configuration files location]].
# Navigate to the [[#Configuration files location|configuration files folder]]
+
# Open {{file|SplinterCell2.ini}}.
# Open <code>SplinterCell2.ini</code> with a text editor.
+
# Find <code>StartupFullscreen=True</code> and change it to <code>StartupFullscreen=False</code>.
# Find <code>StartupFullscreen=True</code>
+
# Save the changes.
# Change True to False and save the file.
 
 
}}
 
}}
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{ii}} Only required for Nvidia cards.
+
{{Fixbox|description=Modify driver profile|ref={{cn|date=July 2016}}|fix=
 +
# Download and run [[Nvidia Profile Inspector]].
 +
# Search and select the game profile.
 +
# Set {{key|Antialiasing compatibility}} to {{code|0x08000040}}.
 +
# Set {{key|Antialiasing - Behavior Flags}} to {{code|None}}.
 +
# Set {{key|Antialiasing - Mode}} to {{code|Override}}.
 +
# Set {{key|Antialiasing - Setting}} to {{code|8x Multisampling}} or the desired value.
 +
# Set {{key|Antialiasing - Transparency Supersampling}} to {{code|8x Sparse Grid Supersampling}} (optional).
 +
# Click {{key|Apply changes}}.
 +
'''Notes'''
 +
{{ii}} This works only for Nvidia GPUs.
 +
}}
 +
 
 +
{{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Install [[#dgVoodoo 2|dgVoodoo 2]].
 +
# Open {{File|dgVoodooCpl.exe}} and click on the <code>DirectX</code> tab.
 +
# Set <code>Antialiasing(MSAA)</code> to 2x, 4x or 8x.
 +
 
 +
'''Notes'''
 +
{{ii}} When using ''ThirteenAG's Widescreen Fix'', {{file|dgVoodoo.conf}} overrides the global ''dgVoodoo 2'' settings.<br> Delete or rename {{file|dgVoodoo.conf}} to use the global settings, or edit it directly when using {{File|dgVoodooCpl.exe}}.
 +
{{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level.
 +
}}
 +
 
 +
{{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Read the [[#Rendering issues on modern PCs|instructions below]] to properly setup dgVoodoo 2 for this game.
 +
# Download the latest version of [[ReShade]] and run the Reshade Setup program.
 +
# Click ''Select game'', then select {{file|SplinterCell2.exe}} found in {{folder|{{p|game}}\offline\system}}.
 +
# Select ''Direct3D 10+'' as the rendering API.
 +
# Allow to download shaders/effects and choose either all of them or just SMAA.
 +
# Run the game, press {{key|Shift|F2}} to enter the settings menu, follow the tutorial to create a new profile and activate SMAA.
 +
# In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''.
 +
# Click ''X'' in top right to exit the configuration menu.
  
{{Fixbox|1=
+
'''Notes'''
{{Fixbox/fix|Modify driver profile|ref={{cn|date=July 2016}}}}
+
{{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to {{folder|{{p|game}}\offline\system}}. When in-game, in the ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'', and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6.
# Download and run [http://www.guru3d.com/files-details/nvidia-inspector-download.html Nvidia Inspector].
+
{{++}} No water rendering issues.  
# Right-click Show Overclocking and select Driver Profile Settings.
+
{{--}} Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.
# Select the Splinter Cell: Pandora Tomorrow profile.
 
# Change Antialiasing compatibility to 0x08000040
 
# Change Antialiasing - Behavior Flags to None.
 
# Change Antialiasing - Mode to Override.
 
# Change Antialiasing - Setting to 8x Multisampling or your desired setting.
 
# Change Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling (optional)
 
# Click Apply changes.
 
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Input settings
+
{{Fixbox|description=Edit SplinterCell2.ini|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|SplinterCell2.ini}}.
 +
# Find the <code>[D3DDrv.D3DRenderDevice]</code> section.
 +
# At the bottom of the section, after <code>OverrideOptimalRefreshRate=False</code>, add a line:
 +
#* <code>UseVsync=True</code>
 +
# Save the changes.
 +
}}
 +
 
 +
==Input==
 +
{{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - control options menu.png|Control options menu.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = See [[http://pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Pandora_Tomorrow#Mouse_AccelerationMouse Acceleration|Mouse Acceleration]]
+
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]]
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 166: Line 214:
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = false
+
|touchscreen              = unknown
|controller support notes  =  
+
|touchscreen notes        =
|full controller          = unknown
+
|controller support        = hackable
|full controller notes    =  
+
|controller support notes  = See [[#Controller support|Controller support]]
|controller remap          = unknown
+
|full controller          = false
|controller remap notes    =  
+
|full controller notes    = Cutscenes can't be skipped with controller, need to manually press {{Key|Enter}} to begin/end a mission.
 +
|controller remap          = hackable
 +
|controller remap notes    = Edit {{file|SplinterCellUser.ini}}
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = false
|button prompts notes     =  
+
|xbox prompts notes        =
|controller hotplug        = unknown
+
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4               = true
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  =
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 +
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
===[[Glossary:Mouse Acceleration|Mouse Acceleration]]===
+
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
Mouse acceleration is present whenever you equip/shoulder your weapon to aim with.
+
{{ii}} Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
 +
{{Fixbox|description=Edit ESetting.ini|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Go to {{folder|{{p|game}}\offline\system}}.
 +
# Open {{file|ESetting.ini}}.
 +
# Find all <code>useAimTuning=</code> lines, then edit their values from <code>v=1</code> to <code>v=0</code> and save the changes.
 +
# When running them game, make sure to create a new save (loading a previous save doesn't register the change).
 +
}}
  
Here's how to remove it.
+
===[[Glossary:Controller|Controller support]]===
 +
{{ii}} This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
 +
{{ii}} Disables the mouse to control the in-game camera.
 +
{{Fixbox|description=Instructions|fix=
 +
# Go to {{folder|{{p|game}}\offline\system}} and open {{file|Spintercell2.ini}}.
 +
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
 +
# Download [https://drive.google.com/open?id=1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq this fix] and extract the contents to {{folder|{{p|game}}\offline\system}}.
 +
}}
  
#Navigate to the installation directory <code>{{p|game}}\offline\system\</code>
+
===[[Glossary:Controller|Xbox Controller support]]===
#Open <code>ESetting.ini</code> with a text editor.
+
{{ii}} Keyboard is required to skip cutscenes and start missions.
#Find all <code>useAimTuning=</code> lines and edit their value from <code>v=1</code> to <code>v=0</code> then Save.
+
{{ii}} Disables the mouse to control the in-game camera.
#When in game, be sure to create a new save -- loading a previous save doesn't register the change.
+
{{Fixbox|description=Instructions|fix=
 +
# Download [https://drive.google.com/file/d/1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq/view this zip file].
 +
# Copy the contents to {{folder|{{p|game}}\offline\system}}.
 +
# Open {{file|Spintercell2.ini}} with a text editor.
 +
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
 +
# To remap controls:
 +
::* Open {{file|Spintercell2User.ini}}, then scroll down to {{code|Joy 1-16}} and remap the controls.
 +
'''Notes'''
 +
{{ii}} Read this guide on [https://steamcommunity.com/app/13560/discussions/0/1744483505483560067/ Steam] for any help.
 +
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - sound options menu.png|Sound options menu.}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Voice, Music, Ambient and SFX
+
|separate volume notes    = Voice, music, ambient and SFX.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.1<ref>[https://web.archive.org/web/20040603141757/http://www.soundblaster.com/pandora/ Splinter Cell Pandora Tomorrow - SoundBlaster.com]</ref>
+
|surround sound notes    = Up to 7.1<ref>{{Refurl|url=https://web.archive.org/web/20040603141757/http://www.soundblaster.com/pandora/|title=Splinter Cell Pandora Tomorrow - SoundBlaster.com|date=17 May 2023}}</ref>
|subtitles                = false
+
|subtitles                = limited
|subtitles notes          =  
+
|subtitles notes          = Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 211: Line 312:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = EAX 3.<ref>[https://web.archive.org/web/20050308183411/http://soundblaster.com/resources/read.asp?articleid=117 Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com]</ref>
+
|eax support notes         = EAX 3.0<ref>[https://web.archive.org/web/20050308183411/http://soundblaster.com/resources/read.asp?articleid=117 Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com]</ref>
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
 +
{{ii}} May require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] to restore proper audio functionality on Vista and later.
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Local retail only.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Local retail only, [https://community.pcgamingwiki.com/files/file/2514-tom-clancys-splinter-cell-pandora-tomorrow-polish-translation download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://ggames.com.br/topico/7827-download-traducao-tom-clancys-splinter-cell-pandora-tomorrow-pt-br/ download].
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Local retail only.
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 
}}
 
}}
  
Line 224: Line 410:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = The official multiplayer service was shut down.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 241: Line 427:
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = false
|direct ip notes    =  
+
|direct ip notes    = Only available as an option on Ubi.com service.
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created profile, requires [[dgVoodoo 2|dgVoodoo2 v2.55.4]], see [https://www.vorpx.com/forums/search/Splinter_Cell_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_2/ vorpx forum].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
===Broken and missing shadows===
+
===Rendering issues on modern PCs===
{{--}} Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete.
+
{{--}} Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
{{ii}} This issue is still present in the ''Ultimate Splinter Cell Collection'' release.
+
{{--}} Sea and water may flicker in some maps.
 +
{{--}} Torchlight doesn't work in multiplayer.
 +
 
 +
====Use dgVoodoo 2====
 +
{{Fixbox|description=Use dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Download [[dgVoodoo 2]].
 +
# Extract {{file|dgVoodooCpl.exe}} and {{folder|\MS\x86\D3D8.dll}} to {{folder|{{p|game}}\system}}.
 +
# Open {{file|dgVoodooCpl.exe}} and click on the '''DirectX''' tab.
 +
# Under {{key|Videocard}}, select {{code|GeForce 4 Ti 4800}} from the drop-down menu.
 +
# Select {{code|256 MB}} from the {{key|VRAM}} drop-down menu.
 +
# Click {{key|Apply}} and {{key|OK}}.
 +
 
 +
'''Notes'''
 +
{{ii}} Requires dgVoodoo 2 2.53 or later (included in the newest version of ''ThirteenAG's Widescreen Fix'').
 +
}}
 +
 
 +
{{Fixbox|description=Use experimental fix|ref={{cn|date=July 2016}}|fix=
 +
# Download the [http://www.jiri-dvorak.cz/scellpt/ experimental fix].
 +
# Copy {{file|d3d8.dll}} to {{folder|{{p|game}}\offline\system}}.
 +
}}
 +
 
 +
===Crashes during cutscenes===
 +
{{--}} Crashes may occur at any random point by returning a "General protection fault!" error.
 +
{{Fixbox|description=Use a newer version of binkw32.dll|fix=
 +
# Download the [https://community.pcgamingwiki.com/files/file/2482-binkw32dll/ DLL file].
 +
# Copy {{file|binkw32.dll}} to {{folder|{{p|game}}\offline\system}}.
 +
}}
 +
 
 +
{{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to Windows 98 / Me|ref={{cn|February 2024}}}}
 +
 
 +
===Frame rate issues===
 +
{{Image|SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|Bottom Tooltip Erratic Movement Example. Click to see it in action.}}
 +
{{ii}} Game is capped at 200 FPS.
 +
{{--}} Above 60 FPS, some physics of "softbody" materials like curtains are broken<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>{{cn|date=2023-08-28|reason=While the first and second game are similar on the technical level, someone should check it for SC2 just to be sure.}}.
 +
{{--}} If its above 100 FPS, the bottom tooltip has erratic movement<ref>{{Refcheck|user=LukasThyWalls|date=2023-11-05|comment=Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.}}</ref>.
 +
{{--}} If it exceeds 120 FPS, pathfinding is broken{{cn}}.
 +
 
 +
{{Fixbox|description=Use [[#dgVoodoo 2|dgVoodoo 2]]|ref=<ref>{{Refurl|url=https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7|title=Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow|date=2023-11-05}}</ref>|fix=
 +
}}
  
{{Fixbox|1=
+
{{Fixbox|description=[[Glossary:Frame rate (FPS)#Frame rate capping|Limit the frame rate]] to 60 FPS|ref={{cn}}|fix=
{{Fixbox/fix|Experimental fix|ref={{cn|date=July 2016}}}}
+
}}
# [http://www.jiri-dvorak.cz/scellpt/ Download] this experimental fix.
+
 
# Drop the <code>d3d8.dll</code> file next to the game's executable (e.g. <code><SCInstallDir>offline\system</code>).
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 8.1
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = DirectSound3D
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        = PunkBuster
 +
|anticheat notes  =
 +
}}
 +
 
 +
===HD textures from the PS3 version===
 +
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix=
 +
# Download the archive [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here].
 +
# Copy the {{folder|offline}} folder to the game directory and overwrite when prompted.
 +
'''Notes'''
 +
{{ii}} Although in high resolution, HD textures often look bland (e.g. wood).
 +
{{ii}} Ads have been removed, and the file {{file|HUDPC.utx}} contains a completely different HUD from the original.
 +
{{ii}} Certain textures have transparency problems when applied to the PC version.<br> For example, the train lights that leak through the grids at the beginning of the second mission.<br> In this case, the grates do not let light through properly and have a black texture where it should be invisible.
 
}}
 
}}
  
Line 264: Line 594:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98, ME, 2000, XP
+
|minOS    = 98 SE, ME, 2000
 
|minCPU  = Intel Pentium III 1.0 GHz
 
|minCPU  = Intel Pentium III 1.0 GHz
 
|minCPU2  = AMD Athlon
 
|minCPU2  = AMD Athlon
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
|minGPU  = ATI Radeon 8500
+
|minGPU  = Nvidia GeForce 3
|minGPU2  = Nvidia GeForce 3
+
|minGPU2  = ATI Radeon 8500
 
|minVRAM  = 64 MB
 
|minVRAM  = 64 MB
 +
|minDX    = 8.1
  
 
|recOS    = XP
 
|recOS    = XP
|recCPU  = Intel Pentium IV 1.8 GHz
+
|recCPU  = Intel Pentium 4 1.8 GHz
 
|recRAM  = 512 MB
 
|recRAM  = 512 MB
 
|recHD    = 2.5 GB
 
|recHD    = 2.5 GB
|recGPU  = ATI Radeon 9800
+
|recGPU  = Nvidia GeForce FX
|recGPU2  = Nvidia GeForce FX
+
|recGPU2  = ATI Radeon 9800
 
|recVRAM  = 128 MB
 
|recVRAM  = 128 MB
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 10:17, 25 March 2024

Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow cover
Developers
Ubisoft Shanghai
Ubisoft Annecy
Publishers
Ubisoft
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows March 23, 2004
Reception
Metacritic 87
IGDB 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Europe, Middle East, North America
Series Splinter Cell
Tom Clancy's Splinter Cell: Pandora Tomorrow on HowLongToBeat
Tom Clancy's Splinter Cell: Pandora Tomorrow on IGDB
Tom Clancy's Splinter Cell: Pandora Tomorrow on MobyGames
Tom Clancy's Splinter Cell: Pandora Tomorrow on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Tom Clancy's Splinter Cell: Pandora Tomorrow is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.

The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 DRM[Note 1]
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
Some re-releases use a simple disc check.
Windows
Retail
DRM-free
Splinter Cell Ultimate Edition
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
A faithful and higher quality icon is available on SteamGridDB.

Essential improvements

Patches

The latest official patch is v1.31, available from Ubisoft's patch repository and Patches-Scrolls.
Updated bonus maps are also available from Patches-Scrolls.

Skip intro videos

Run different executables[3]
  • Go to the game directory, and run pandora_tomorrow.exe to directly access the main menu.
  • To start singleplayer mode, go to <path-to-game>\offline\system, and run SplinterCell2.exe.
  • To start multiplayer mode, go to <path-to-game>\online\system, and run SplinterCell.exe or shadowstrike_static_retail.exe.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\offline\system[Note 2]
<path-to-game>\online\system[Note 2]

Save game data location

System Location
Windows <path-to-game>\offline\Save[Note 2]

Video

Video options menu.
Video options menu.

Widescreen resolution

Use ThirteenAG's Widescreen Fix[3]
  1. Download the ZIP file here.
  2. Extract the offline folder to <path-to-game>.
  3. If using a resolution which has a width larger than 2892 pixels, change PostProcessFixedScale to 2892.[4]

Notes

FOV is automatically adjusted according to the resolution.
Removes stretched HUD and moves HUD elements to the edge of the screen.
Improves the night vision goggles' render resolution.
When running the game, a prompt message may request to download dgVoodoo 2 for fixing some rendering issues.

Field of view (FOV)

Edit SplinterCell2User.ini[5]
  1. Go to the configuration files location.
  2. Open SplinterCell2User.ini.
  3. Find [Engine.PlayerController] section.
  4. Adjust the following values (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones):
    DesiredFOV=75.0
    DefaultFOV=75.0
  5. Save the changes.

Notes

Use either this or ThirteenAG's Widescreen Fix, or the FOV will be too wide.
Custom FOV and Hor+ work only if applied before creating a new profile.

Windowed

Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration files location.
  2. Open SplinterCell2.ini.
  3. Find StartupFullscreen=True and change it to StartupFullscreen=False.
  4. Save the changes.

Anti-aliasing (AA)

Modify driver profile[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search and select the game profile.
  3. Set Antialiasing compatibility to 0x08000040.
  4. Set Antialiasing - Behavior Flags to None.
  5. Set Antialiasing - Mode to Override.
  6. Set Antialiasing - Setting to 8x Multisampling or the desired value.
  7. Set Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling (optional).
  8. Click Apply changes.

Notes

This works only for Nvidia GPUs.
Force MSAA using dgVoodoo 2[3]
  1. Install dgVoodoo 2.
  2. Open dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing(MSAA) to 2x, 4x or 8x.

Notes

When using ThirteenAG's Widescreen Fix, dgVoodoo.conf overrides the global dgVoodoo 2 settings.
Delete or rename dgVoodoo.conf to use the global settings, or edit it directly when using dgVoodooCpl.exe.
Water will be rendered incorrectly in two places in Komodo Shipyard level.
Force SMAA using ReShade[3]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Download the latest version of ReShade and run the Reshade Setup program.
  3. Click Select game, then select SplinterCell2.exe found in <path-to-game>\offline\system.
  4. Select Direct3D 10+ as the rendering API.
  5. Allow to download shaders/effects and choose either all of them or just SMAA.
  6. Run the game, press Shift+F2 to enter the settings menu, follow the tutorial to create a new profile and activate SMAA.
  7. In the Settings tab, under Usage Mode select Performance Mode.
  8. Click X in top right to exit the configuration menu.

Notes

If downloading shader archive fails, download the archive manually and extract it to <path-to-game>\offline\system. When in-game, in the ReShade settings add \reshade-shaders-master\Shaders to end of the Effect Search Paths, and \reshade-shaders-master\Textures to the end of Texture Search Paths field. Restart the game and continue from Step 6.
No water rendering issues.
Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.

Vertical sync (Vsync)

Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell2.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. At the bottom of the section, after OverrideOptimalRefreshRate=False, add a line:
    • UseVsync=True
  5. Save the changes.

Input

Control options menu.
Control options menu.

Mouse acceleration

Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
Edit ESetting.ini[3]
  1. Go to <path-to-game>\offline\system.
  2. Open ESetting.ini.
  3. Find all useAimTuning= lines, then edit their values from v=1 to v=0 and save the changes.
  4. When running them game, make sure to create a new save (loading a previous save doesn't register the change).

Controller support

This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
Disables the mouse to control the in-game camera.
Instructions
  1. Go to <path-to-game>\offline\system and open Spintercell2.ini.
  2. Find UseJoystick=False and change it to UseJoystick=True.
  3. Download this fix and extract the contents to <path-to-game>\offline\system.

Xbox Controller support

Keyboard is required to skip cutscenes and start missions.
Disables the mouse to control the in-game camera.
Instructions
  1. Download this zip file.
  2. Copy the contents to <path-to-game>\offline\system.
  3. Open Spintercell2.ini with a text editor.
  4. Find UseJoystick=False and change it to UseJoystick=True.
  5. To remap controls:
  • Open Spintercell2User.ini, then scroll down to Joy 1-16 and remap the controls.

Notes

Read this guide on Steam for any help.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Voice, music, ambient and SFX.
Surround sound
Up to 7.1[6]
Subtitles
Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game.
Closed captions
Mute on focus lost
EAX support
EAX 3.0[7]
Royalty free audio
May require DirectSound3D restoration software to restore proper audio functionality on Vista and later.

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Hungarian
Local retail only.
Italian
Polish
Local retail only, download.
Brazilian Portuguese
Fan translation, download.
Russian
Local retail only.
Spanish

Network

Multiplayer types

Type Native Notes
LAN play
Online play
The official multiplayer service was shut down.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Only available as an option on Ubi.com service.

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires dgVoodoo2 v2.55.4, see profile introduction.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed

Rendering issues on modern PCs

Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
Sea and water may flicker in some maps.
Torchlight doesn't work in multiplayer.

Use dgVoodoo 2

Use dgVoodoo 2[3]
  1. Download dgVoodoo 2.
  2. Extract dgVoodooCpl.exe and \MS\x86\D3D8.dll to <path-to-game>\system.
  3. Open dgVoodooCpl.exe and click on the DirectX tab.
  4. Under Videocard, select GeForce 4 Ti 4800 from the drop-down menu.
  5. Select 256 MB from the VRAM drop-down menu.
  6. Click Apply and OK.

Notes

Requires dgVoodoo 2 2.53 or later (included in the newest version of ThirteenAG's Widescreen Fix).
Use experimental fix[citation needed]
  1. Download the experimental fix.
  2. Copy d3d8.dll to <path-to-game>\offline\system.

Crashes during cutscenes

Crashes may occur at any random point by returning a "General protection fault!" error.
Use a newer version of binkw32.dll
  1. Download the DLL file.
  2. Copy binkw32.dll to <path-to-game>\offline\system.
Set the compatibility mode to Windows 98 / Me[citation needed]

Frame rate issues

Bottom Tooltip Erratic Movement Example. Click to see it in action.
Bottom Tooltip Erratic Movement Example. Click to see it in action.
Game is capped at 200 FPS.
Above 60 FPS, some physics of "softbody" materials like curtains are broken[8][citation needed].
If its above 100 FPS, the bottom tooltip has erratic movement[9].
If it exceeds 120 FPS, pathfinding is broken[citation needed].
Use dgVoodoo 2[10]
Limit the frame rate to 60 FPS[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D
Cutscenes Bink Video
Anti-cheat PunkBuster

HD textures from the PS3 version

Instructions[3]
  1. Download the archive here.
  2. Copy the offline folder to the game directory and overwrite when prompted.

Notes

Although in high resolution, HD textures often look bland (e.g. wood).
Ads have been removed, and the file HUDPC.utx contains a completely different HUD from the original.
Certain textures have transparency problems when applied to the PC version.
For example, the train lights that leak through the grids at the beginning of the second mission.
In this case, the grates do not let light through properly and have a black texture where it should be invisible.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98 SE, ME, 2000
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 8.1 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Verified by User:Antrad on February 27, 2018
  4. [PostProcessFixedScale VOGONS] - last accessed on 2023-08-28
  5. Splinter Cell: Pandora Tomorrow | WSGF
  6. Splinter Cell Pandora Tomorrow - SoundBlaster.com - last accessed on 17 May 2023
  7. Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com
  8. An example of someone playing at 200 FPS. - last accessed on 2022-05-09
  9. Verified by User:LukasThyWalls on 2023-11-05
    Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.
  10. Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05