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Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"

From PCGamingWiki, the wiki about fixing PC games
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===Better graphics===
 
===Better graphics===
  
Modify/check these variables to the SplinterCell4.ini
+
Modify these variables in the <code>SplinterCell4.ini</code>.
  
[GENERAL]
+
====Genral====
 
*DisableHDRTonemapping=True ; => This will still be active
 
*DisableHDRTonemapping=True ; => This will still be active
 
*LowResTex=False ; => Only if you've chosen to install the optional high-res textures
 
*LowResTex=False ; => Only if you've chosen to install the optional high-res textures
Line 274: Line 274:
 
*HidePieces=False
 
*HidePieces=False
  
[Graphics]
+
====Graphics====
 
*bEnableHDR=False ; => Again, HDR still active
 
*bEnableHDR=False ; => Again, HDR still active
 
*bTrilinearFiltering=False
 
*bTrilinearFiltering=False
Line 281: Line 281:
 
*bHighQualityVisualFX=True
 
*bHighQualityVisualFX=True
  
[WinDrv.WindowsClient]
+
=====WinDrv.WindowsClient=====
 
*TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
 
*TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
 
*SkinDetail=UltraHigh
 
*SkinDetail=UltraHigh
Line 291: Line 291:
 
*Decals=False
 
*Decals=False
  
[D3DDrv.D3DRenderDevice]
+
=====D3DDrv.D3DRenderDevice=====
 
*UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
 
*UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
 
*Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
 
*Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.

Revision as of 17:16, 30 January 2015

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Tom Clancy's Splinter Cell: Double Agent
Cover image missing, please upload it
Developers
Ubisoft Shanghai
Ubisoft Montreal
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The official multiplayer service is no longer available.[1]

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
GamersGate
DRM details are not known
DRM: Tages
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Green Man Gaming Playfire Client
Requires online activation
DRM: SecuROM.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Ubisoft Store
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Retail
DRM details are not known
SecuROM 7 copy protection removed in Patch v1.02a.[2]
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Essential improvements

Skip intro videos

Instructions

Patches

Steam version isn't patched. If you want to play multiplayer, you'll need to patch it.

Install first 1.01 and then 1.02a. Patches can be found here too.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Ubisoft Connect

Video settings

Video settings
Advanced video settings

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions
This solution is single player only. No known method exists for multiplayer.

Windowed

Instructions

Input settings

Input settings

Template:Input settings

Mouse acceleration

Instructions

Audio settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
LAN play
Online play
Online services have been discontinued.[1]

Issues unresolved

Emile Dufraisne's bedroom room bug

There's a door in Emile's office supposed to lead you to his bedroom. Unfortunately the "open door" action hint is shown for half a quarter of second and it's practically impossible to take it. This is particularly annoying if you are trying to take Emile personal data files (located in his bedroom). There's three way to work around this bug:

  • Make Emile opening the door by making noise near the door (make sure to stay close to him, because if the door closes, you won't be able to reopen again)
  • Waiting until JBA HQ part 4 (the last mission) where this bug seems to be fixed.
  • Use ghost cheat.

Issues fixed

Game crash with a runtime error

Instructions

Game hangs during last mission

During the last mission, after you have defuse the bomb (due to a weird bug that occurs with different resolutions) the game could freeze, right before the SWAT team breaking. There's two way to fix this. One is switching resolution back to 640x480. The other is explained below

Instructions

Character moves by himself

Instructions

Other information

Better graphics

Modify these variables in the SplinterCell4.ini.

Genral

  • DisableHDRTonemapping=True ; => This will still be active
  • LowResTex=False ; => Only if you've chosen to install the optional high-res textures
  • SimpleShader=False
  • SimpleEffect=False
  • HidePieces=False

Graphics

  • bEnableHDR=False ; => Again, HDR still active
  • bTrilinearFiltering=False
  • bSpecularLighting=True ; => This is the option that activates HDR
  • bVerticalSync=True
  • bHighQualityVisualFX=True
WinDrv.WindowsClient
  • TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
  • SkinDetail=UltraHigh
  • Decals=True
  • NoDynamicLights=False
  • SkinDetail=UltraHigh ; => Yes, Skin and Texture details appear twice in the .ini
  • TextureDetail=UltraHigh
  • NoFractalAnim=False
  • Decals=False
D3DDrv.D3DRenderDevice
  • UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
  • Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
  • UsePrecaching=True
  • UseMipmapping=True
  • UseTrilinear=True
  • UseMultitexture=True
  • UsePageFlipping=True
  • UseFullscreen=False
  • UseGammaCorrection=True
  • UseTripleBuffering=True
  • UsePrecache=True
  • Use32BitTextures=False ; => True does not enable better textures
  • AdapterNumber=-1
  • ReduceMouseLag=True
  • UseTripleBuffering=True
  • UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
  • ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
  • ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows.
  • bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
  • FSAADegree=4 ; => With these settings, even though it says there HDR is off, the game will actually run AA with HDR on
  • AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Athlon - 3 GHz
Pentium IV
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13580/ in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References