Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"
m (→Video settings: updated template usage) |
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Modify/check these variables to the SplinterCell4.ini | Modify/check these variables to the SplinterCell4.ini | ||
+ | |||
+ | [GENERAL] | ||
+ | *DisableHDRTonemapping=True ; => This will still be active | ||
+ | *LowResTex=False | ||
*SimpleShader=False | *SimpleShader=False | ||
*SimpleEffect=False | *SimpleEffect=False | ||
*HidePieces=False | *HidePieces=False | ||
− | *bEnableHDR= | + | |
+ | [Graphics] | ||
+ | *bEnableHDR=False ; => Again, HDR still active | ||
*bTrilinearFiltering=False | *bTrilinearFiltering=False | ||
− | *bSpecularLighting=True | + | *bSpecularLighting=True ; => This is the option that activates HDR |
− | *bVerticalSync=False | + | *bVerticalSync=True |
− | *TextureDetail= | + | *bHighQualityVisualFX=True |
− | *UseHWShadowMapping= | + | |
− | *ShadowResolutionDegree=0 | + | [WinDrv.WindowsClient] |
− | *ShadowTurnOffDegree= | + | *TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh. |
− | *bUseSmoothShadow=True | + | *SkinDetail=UltraHigh |
− | *FSAADegree= | + | *Decals=True |
− | *AnisotropyDegree= | + | *NoDynamicLights=False |
+ | *SkinDetail=UltraHigh ; => Yes, Skin and Texture details appear twice in the .ini | ||
+ | *TextureDetail=UltraHigh | ||
+ | *NoFractalAnim=False | ||
+ | *Decals=False | ||
+ | |||
+ | [D3DDrv.D3DRenderDevice] | ||
+ | *UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere. | ||
+ | *Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works. | ||
+ | *UsePrecaching=True | ||
+ | *UseMipmapping=True | ||
+ | *UseTrilinear=True | ||
+ | *UseMultitexture=True | ||
+ | *UsePageFlipping=True | ||
+ | *UseFullscreen=False | ||
+ | *UseGammaCorrection=True | ||
+ | *UseTripleBuffering=True | ||
+ | *UsePrecache=True | ||
+ | *Use32BitTextures=False ; => True does not enable better textures | ||
+ | *AdapterNumber=-1 | ||
+ | *ReduceMouseLag=True | ||
+ | *UseTripleBuffering=True | ||
+ | *UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now. | ||
+ | *ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game. | ||
+ | *ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. | ||
+ | *bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows. | ||
+ | *FSAADegree=4 ; => With these settings, even though it says there HDR is off, the game will actually run AA with HDR on | ||
+ | *AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver. | ||
===Skip intro videos=== | ===Skip intro videos=== |
Revision as of 10:27, 30 January 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | November 7, 2006 |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- The official multiplayer service is no longer available.[1]
General information
- Ubisoft game page
- Official Forum
- Splinter Cell Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | DRM: Tages | |||
Green Man Gaming | DRM: SecuROM. | |||
Steam | ||||
Ubisoft Store | ||||
Retail | SecuROM 7 copy protection removed in Patch v1.02a.[2] |
Essential improvements
Better graphics
Modify/check these variables to the SplinterCell4.ini
[GENERAL]
- DisableHDRTonemapping=True ; => This will still be active
- LowResTex=False
- SimpleShader=False
- SimpleEffect=False
- HidePieces=False
[Graphics]
- bEnableHDR=False ; => Again, HDR still active
- bTrilinearFiltering=False
- bSpecularLighting=True ; => This is the option that activates HDR
- bVerticalSync=True
- bHighQualityVisualFX=True
[WinDrv.WindowsClient]
- TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
- SkinDetail=UltraHigh
- Decals=True
- NoDynamicLights=False
- SkinDetail=UltraHigh ; => Yes, Skin and Texture details appear twice in the .ini
- TextureDetail=UltraHigh
- NoFractalAnim=False
- Decals=False
[D3DDrv.D3DRenderDevice]
- UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
- Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
- UsePrecaching=True
- UseMipmapping=True
- UseTrilinear=True
- UseMultitexture=True
- UsePageFlipping=True
- UseFullscreen=False
- UseGammaCorrection=True
- UseTripleBuffering=True
- UsePrecache=True
- Use32BitTextures=False ; => True does not enable better textures
- AdapterNumber=-1
- ReduceMouseLag=True
- UseTripleBuffering=True
- UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
- ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
- ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows.
- bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
- FSAADegree=4 ; => With these settings, even though it says there HDR is off, the game will actually run AA with HDR on
- AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.
Skip intro videos
Instructions |
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Patches
- Steam version isn't patched. If you want to play multiplayer, you'll need to patch it.
Install first 1.01 and then 1.02a. Patches can be found here too.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1] |
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Widescreen resolution
Instructions |
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Field of view (FOV)
Instructions |
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- This solution is single player only. No known method exists for multiplayer.
Windowed
Instructions |
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Input settings
Mouse acceleration
Instructions |
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Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Online services have been discontinued.[1] |
Issues unresolved
Emile Dufraisne's bedroom room bug
There's a door in Emile's office supposed to lead you to his bedroom. Unfortunately the "open door" action hint is shown for half a quarter of second and it's practically impossible to take it. This is particularly annoying if you are trying to take Emile personal data files (located in his bedroom). There's three way to work around this bug:
- Make Emile opening the door by making noise near the door (make sure to stay close to him, because if the door closes, you won't be able to reopen again)
- Waiting until JBA HQ part 4 (the last mission) where this bug seems to be fixed.
- Use ghost cheat.
Issues fixed
Game crash with a runtime error
Instructions |
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Game hangs during last mission
During the last mission, after you have defuse the bomb (due to a weird bug that occurs with different resolutions) the game could freeze, right before the SWAT team breaking. There's two way to fix this. One is switching resolution back to 640x480. The other is explained below
Instructions |
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Character moves by himself
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Athlon - 3 GHz Pentium IV |
Athlon - 3.5 GHz Pentium IV |
System memory (RAM) | 1 GB | 1.5 GB |
Hard disk drive (HDD) | 8 GB | 10 GB |
Video card (GPU) | 128 MB of VRAM DirectX 9 compatible | 256 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/13580/
in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 Discontinued Online Multiplayer Server List - Ubisoft Support
- ↑ Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area
- Pages needing cleanup
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)