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Time descUser Activity Comment
08:18, 4 November 2013 Mirh (Talk | contribs) New reply created (Reply to Pixel Shader compatibility level for System requirements template)
15:27, 3 November 2013 Nicereddy (Talk | contribs) New reply created (Reply to Pixel Shader compatibility level for System requirements template)
06:25, 3 November 2013 Mirh (Talk | contribs) Comment text edited  
06:23, 3 November 2013 Mirh (Talk | contribs) New reply created (Reply to Pixel Shader compatibility level for System requirements template)
02:00, 3 November 2013 Nicereddy (Talk | contribs) New thread created  

I realize you won't be able to respond to this for a few days, but I figured I may forget by then. I've been updating system requirements tables recently and while Shader Model, DirectX, and OpenGL all have their own variables, Pixel Shader lacks one. This isn't too commonly a problem, but it happens enough that I would appreciate minPS and recPS variables. Perhaps it exists and I missed it, but as far as I can tell there's no implementation of anything like it currently.

Nicereddy (talk)02:00, 3 November 2013

yes, they exist
it's called minSM and recSM
system requirements template

Mirh (talk)06:23, 3 November 2013

Pixel Shader and Shader Model are the same thing, then?

Nicereddy (talk)15:27, 3 November 2013

pixel shader along with vertex shader and geometry shader form the shader model
as you can see with x verision of a shader model you have x version of the respective pixel shader

Mirh (talk)08:18, 4 November 2013