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| User | Activity | Comment | |
|---|---|---|---|
| 02:00, 3 November 2013 | Nicereddy (Talk | contribs) | New thread created | |
| 06:23, 3 November 2013 | Mirh (Talk | contribs) | New reply created | (Reply to Pixel Shader compatibility level for System requirements template) |
| 06:25, 3 November 2013 | Mirh (Talk | contribs) | Comment text edited | |
| 15:27, 3 November 2013 | Nicereddy (Talk | contribs) | New reply created | (Reply to Pixel Shader compatibility level for System requirements template) |
| 08:18, 4 November 2013 | Mirh (Talk | contribs) | New reply created | (Reply to Pixel Shader compatibility level for System requirements template) |
I realize you won't be able to respond to this for a few days, but I figured I may forget by then. I've been updating system requirements tables recently and while Shader Model, DirectX, and OpenGL all have their own variables, Pixel Shader lacks one. This isn't too commonly a problem, but it happens enough that I would appreciate minPS and recPS variables. Perhaps it exists and I missed it, but as far as I can tell there's no implementation of anything like it currently.
yes, they exist
it's called minSM and recSM
system requirements template
pixel shader along with vertex shader and geometry shader form the shader model
as you can see with x verision of a shader model you have x version of the respective pixel shader
