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18:08, 15 July 2013 Soeb (Talk | contribs) New reply created (Reply to [[Development:Input settings thoughts]])
10:45, 5 July 2013 Soeb (Talk | contribs) New reply created (Reply to [[Development:Input settings thoughts]])
02:19, 5 July 2013 Garrett (Talk | contribs) New reply created (Reply to [[Development:Input settings thoughts]])
01:35, 5 July 2013 Nicereddy (Talk | contribs) New reply created (Reply to [[Development:Input settings thoughts]])
19:01, 4 July 2013 Andytizer (Talk | contribs) New reply created (Reply to [[Development:Input settings thoughts]])
18:38, 4 July 2013 Garrett (Talk | contribs) Comment text edited  
18:35, 4 July 2013 Garrett (Talk | contribs) New thread created  

I'm guessing full controller support means the game recognises all inputs on a modern controller but I'm not sure how clear that would be for readers.

There should probably be an Invert Y-axis setting since some players still want that.

DirectInput support is another feature possibility instead of putting that information in the notes (maybe worded "DirectInput legacy controllers" or something to make it clearer that this is older-style controllers) with hackable used to indicate that it works with x360ce or whatever.

EDIT: Oh and the check for displaying additional controller features should look for both hackable and true since some games have controller support fully implemented but disabled by default (e.g. Two Worlds).

Garrett (talk)18:35, 4 July 2013

I'm also interested in putting in touchscreen controls as an option. This is becoming more relevant with Windows 8 and more powerful Windows tablets. I'd like to be able to build a list of touchscreen compatible games, e.g. Civ 5.

Andytizer - oppa19:01, 4 July 2013

As far as I know Minecraft has limited touch screen support involving the inventory system, just wanted to note that.

Nicereddy (talk)01:35, 5 July 2013
 

The feature name would have to be something vague since there are also games that are inherently touch-ready without enabling a specific touch mode (e.g. Two Worlds II Castle Defense shares its interface with the iPad version).

Garrett (talk)02:19, 5 July 2013

The full controller support meant the keyboard not being necessary at any point when going from the menu into the game. I'll make sure that it accepts either hackable or true for showing the additional stuff later.

Would something like 'Touchscreen optimized interface' be fine? I'm not sure just how much more relevant it's becoming to be honest, as the sales of the tablets aren't huge and a rather small overlap between the owners and people who play, but definitely worthy of inclusion.

Axes inversion a point to remember, I'll be adding that as well.

I can't comment on DirectInput or any of those funky solutions for controllers, I'm too used of everything working out of the box on Linux to ever have to worry about such things :) But if it's an important point on Windows, it should be added (although preferably not by me, since I haven't got too much experience with this).

To ensure every row's contents are clear, maybe we should add tooltips for the rows. It would allow adding a much longer explanation this way if needed.

Soebtalk|contribs10:45, 5 July 2013
 
 

So, just to get a list of things that could be interesting:

  • Touchscreen support/Touchscreen optimized
  • Full mouse control (menus are not limited to a keyboard)
  • Full controller support (one can always use a controller for everything)
  • Remappable controller buttons
  • Axes inversion (is X-axis inversion even done? Should it be just Y-axis inversion?)

Should any other things be added there? Should any of those not be added there? Also, some help with wording generally would be appreciated, so this can be pushed out soon.

I had another idea, but seems I forgot it. I'll try to make a note of it somewhere next time.

Soebtalk|contribs18:08, 15 July 2013