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14:20, 9 February 2014 Mirh (Talk | contribs) New reply created (Reply to Negative mouse acceleration when vsync is enabled - workaround)
05:05, 9 February 2014 Blackbird (Talk | contribs) Comment text edited  
05:03, 9 February 2014 Blackbird (Talk | contribs) New reply created (Reply to Negative mouse acceleration when vsync is enabled - workaround)
23:39, 8 February 2014 Nicereddy (Talk | contribs) Comment text edited  
23:38, 8 February 2014 Nicereddy (Talk | contribs) New reply created (Reply to Negative mouse acceleration when vsync is enabled - workaround)
13:48, 8 February 2014 Blackbird (Talk | contribs) New thread created  

Just a heads up for people who hate it. If you disable vsync in-game and force vsync and triple buffering through gpu control panel (nvidia in my case) then mouse aiming is very smooth with no floaty movement in sight.

Blackbird (talk)13:48, 8 February 2014

Can someone give a "second opinion" on this to confirm it (or just give an external source for it), then add it to the page? I'm not particularly good at spotting mouse smoothing & don't really have a GPU Control Panel for Linux.

EDIT: Also, thanks for pointing this out! I'm sure people will find it useful.

Nicereddy (talk)23:38, 8 February 2014

I forgot to post that I found out about this from Steam discussions http://steamcommunity.com/app/225140/discussions/0/846961716275273489/#p2 I'm not 100% sure about NMA, but it definitely gets rid of tearing without the mouse aiming being laggy and feeling like analog stick.

Blackbird (talk)05:03, 9 February 2014
 

I have a little adjusted the vsync and mouse acceleration values
V-sync is bugged, so if you want to really use it, it's hackable. I put mouse smoothing on false instead (after some thinking), because it's not something you would like to enable (nor the developers to introduce) so.. that's it

Mirh (talk)14:20, 9 February 2014