Difference between revisions of "The Wheel of Time"
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==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | + | The latest patch (v333b) for the German, US, and Interational releases is available [http://www.patches-scrolls.de/patch/4783/7/ here]. | |
==Game data== | ==Game data== |
Revision as of 08:20, 2 May 2016
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Developers | |
---|---|
Legend Entertainment | |
Publishers | |
GT Interactive | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | October 31, 1999 |
Warnings
Key points
- Very small but active community.
- The game has been re-released for free and patched to the latest version by the community.
- The game is not available in digital distribution.
- Modification of the engine's advanced options in D3D rendering mode can cause the game to crash.
Availability
- The game is not available digitally.
Essential improvements
Patches
The latest patch (v333b) for the German, US, and Interational releases is available here.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
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Video settings
Input settings
Audio settings
Issues fixed
Technical Issues
- Run the game in 3DFX mode after installing nGlide if D3D mode is giving error messages.
Cutscene Fix
- Without this fix cutscenes do not play, or play but stutter to the point of where they are unwatchable.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | Windows 98/ME |
Processor (CPU) | Pentium 200Mhz | Pentium 2 233Mhz |
System memory (RAM) | 32MB | 64MB |
Hard disk drive (HDD) | 500MB | 500MB |
Video card (GPU) | Standard PCi Video Card | 3DFx certified card |