Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Talk:The Last Remnant

About this board

Not editable


Satsun (talkcontribs)

I tried editing the INI file but, after closing the game, "DeviceName=" reverts to "DeviceName=Generic Hardware" and goes back to having just stereo audio. I haven't yet tried setting the INI to read-only. I did add the game to ALchemy and that permanently corrects the problem. The game uses Miles Sound System, which of course seems to use some screwy combination of DirectSound and OpenAL so it responds to DirectSound restoration software.

Need other people to verify the INI file reverting.

Mirh (talkcontribs)

So.. I have to make a premise: I realized after a hour of testing.. that asus GSDX was not working. So no DS3D and no EAX meanwhile (even though I'm not sure of the actual EAX support)
Anyway, just to answer your question, my .ini file didn't reverted back. It's even true I had no Generic Hardware back then...

but perhaps, did you try to assign to DeviceName.. your actual sound card name?
The setting could be case sensitive.. so be sure to check it with ALCapsViewer or in windows device manager.

And you should also take note that the game is not using latest OpenAL libraries.
So replacing those in the .\Binaries folder with the updated ones (or just delete OpenAL32.dll and wrap_oal.dll if you already have latest version in windows folder) may help.

As side note.. did you experienced mouse smoothing? Bacause even though I mentioned it as present (it was enabled in the .ini file after all) I couldn't actually feel a difference between true and false options...

All this was tested with the demo avaibale on steam. I count to report back when I'll have re-tested audio accuracy. (Miles sound using both openAL and DS seem too messy even for it btw)
Regards

EDIT: stupid miles have little mention whatsoever of OpenAL

Satsun (talkcontribs)

I tried to download the demo to test but it tells me that because I have the full game that I can't download the demo, heh.

It appears that if you modify anything in the game settings then the DeviceName field reverts back to either "Generic Hardware" or "Generic Software" depending on what you had selected in there. So, if you make any changes to the in-game settings, you would then need to edit the DeviceName field again so that it is blank. I thought I tested this but I guess I didn't.

On my system, using ALchemy definitely resolves the problem without having to edit the INI. I wonder if GSDX might take a different approach than ALchemy. ALchemy puts a DLL and INI file (custom dsound.dll, dsound.ini) in the game's directory and if the game is programmed to look for dsound.dll then it'll use the dsound.dll located in the game's directory instead of the DLL that is located with the other DirectX DLLs (/Windows/System32/?).

As for mouse acceleration, I didn't notice any but I didn't test it very much.

Mirh (talkcontribs)

For the demo, well, there should be even some non-steam editions

Then, I have to say I didn't touch any in-game setting afterwards. So that could be why it still sticked to DeviceName=

Anyway, with or without alchemy the game will load nevertheless dsound.dll . If alchemy is not present the default windows library (C:\Windows\System32) will be used.
With GSDX the "loading" of the dll is eavesdroped and hardware accelartion is "injected"

I can't really claim it's better, since it gave me a BSOD once, and when you disable it, it's better to stop every playback in the meantime, still it was the only thing which could allow me to play the original HL with a somewhat working A3D

Regards, see you next week with my testingĀ :)

There are no older topics