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Talk:Need for Speed: Most Wanted

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Kamyk141 (talkcontribs)

so recently I was experimenting with dll files and found out that dxvk improves performance by a lot and allows game to easily reach +200 fps in 4k on my pc (rtx3050, amd fx 8120) and without dxvk I could barely go over 60 fps with drops to even 25 in some locations (with widescreen patch of course) in dxvk config file i changed following settings: d3d9.samplerAnisotropy = 16 d3d9.invariantPosition = False dxvk.useRawSsbo = True dxvk.enableGraphicsPipelineLibrary = Auto d3d9.floatEmulation = True

and I'm writing this to ask if it's a good idea to add dxvk to nfs:mw page, maybe also carbon page cuz they run on same engine

Jigen123 (talkcontribs)

I personally don't think it's a good idea to add DXVK to the game's page. The performance improvements depend too much on the individual system (like, for example, i experienced WORSE performance in some games people suggested me to try DXVK with), it's not very reliable. DXVK should only be added when the benefits are recognized by a significant amount of users (like in the case of GTA IV). Additionally, NFSMW is a very old game and is also pretty well optimized already.

Deton24 (talkcontribs)

Nah... NFSMW 2005 was never optimized well. It's known from it's infamous bad memory management (maybe even leading to performance issues on weak CPUs like the OP's). I have similar results w/o DXVK like the OP - never much above 60FPS, framerate doesn't feel too stable (can't remember frame pacing - maybe that's the issue) I think I also had some FPS drops, but not so drastic. I eventually locked FPS/used VSync and it was somehow better. Back then I also tried DXVK, and it didn't help me, but I didn't use so many commandlines. I need to check them on Radeon and I'll let you know. Actually if we confirm that the fix works on both leading GPU manufacturs, then it should be posted as a fix for old CPUs with low IPC. Even as checked on only one GPU manufacturer and CPU. Benefits of using DXVK may vary on GPU and CPU and it won't harm to simply post the fix with tested configurations where it's confirmed to give FPS boost.

ExOps clarification

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41.236.22.136 (talkcontribs)

the extra options mod should be mentioned as a solution for skipping intros, running the game in windowed, in winowed borderless (with other tools used such as borderless gaming), controls, and other parts of the game's page

Cuzbabytonight (talkcontribs)

ok then feel free to add it (without replacing the stuff that's already there ofc, people should have options)

Version differences, Key point

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Jigen123 (talkcontribs)

The PC version of MW 05 is a version of its own. It features some aspects that are even superior to the 360 release (draw distance for example) and some that are inferior (like vinyls resolution). I think we should just remove the key point because no version has a clear advantage compared to PC, not even 360.

Carefully (talkcontribs)

Yes I agree. I couldn't find any mention of this kind of stuff in the editing guide and I don't see why the PCGW page should include information about platform version differences and comparison.

109.92.15.146 (talkcontribs)

I have just spent 3 days figuring out how to apply the 'Xbox 360 stuff' mod, and I am definitely unpleasantly surprised by the render pop-in for the environment and shadows which did not happen in vanilla PC MW05 however there are some added details in the environment such as neon lights in the city or extra buildings in the distance, so this is a tradeoff

Summary by Carefully

Added small mods too

Carefully (talkcontribs)

I'm a little unsure about the scope/complexity/type of mods that should be added to the Mods section of the page. I had below two small things in mind:

  • Need for Speed: Most Wanted - HiDPI icon
  • XboxRainDroplets

What do you guys think?

Edit - I'm unable to add links to above two due to endless CATPTCHAS

Keith (talkcontribs)

Yes, I'd say add them. I added XboxRainDroplets to Carbon a while ago.

Carefully (talkcontribs)

I still cannot add URL to above due to endless CAPTCHAS, any idea how to fix?

Mrpenguinb (talkcontribs)

Try not to select every square with the relevant object in question. Just select the primary objects and not every single tile that has the object (even the tiniest sliver will mess it up if you select a tile with a sliver).

Carefully (talkcontribs)

Still same issue, endless captchas. I can add link after 1 captcha on the main page, just having this issue on this talk page.

Deton24 (talkcontribs)

I had the same. You need to start separate thread on forums, and admin can disable captcha check for your account, but it may depend on probation or number of contribution. You can also try to write on site's discord.

It is rather an isolated problem, and exist mostly during edits with lots of links, or maybe even when domain of the link is blacklisted. Maybe try to link other site.

Carefully (talkcontribs)

Never mind, as it affects only the talk page I'll ignore it for now. Maybe will write to someone to disable CAPTCHA for my account later.

Mirh (talkcontribs)
Carefully (talkcontribs)
Carefully (talkcontribs)

Okay so looks like Keith worked on the modifications field, so all good now

92.12.221.203 (talkcontribs)

windowed mode

i have widescreen fix, wndmode.ini generates, usewindowedmode is on 1, but when i launch its not windowed at all?

[WINDOWMODE] UseWindowMode=1 UseGDI=1 UseDirect3D=1 UseDirectInput=0 UseDirectDraw=0 UseDDrawColorEmulate=0 UseDDrawFlipBlt=0 UseDDrawColorConvert=0 UseDDrawPrimaryBlt=0 UseDDrawAutoBlt=0 UseDDrawEmulate=0 UseDDrawPrimaryLost=0 UseCursorMsg=0 UseCursorSet=0 UseCursorGet=0 UseSpeedHack=0 SpeedHackMultiple=10 UseBackgroundResize=0 UseForegroundControl=0 UseFGCGetActiveWindow=0 UseFGCGetForegroundWindow=0 UseFGCFixedWindowPosition=0 EnableExtraKey=0 ShowFps=0 UseCursorClip=0 UseBackgroundPriority=0 DDrawBltWait=-1 Border=0

Deton24 (talkcontribs)

You should share by this issue with the tool developer.

Pridit (talkcontribs)
Deton24 (talkcontribs)

-

Manticore (talkcontribs)

I think WSGF rating should be changed to gold. Latest version of ThirteenAG's patches fix the HUD stretching and placing.

Mirh (talkcontribs)

But we are not WSGF :p

You should actually first register there and update the page.
Then, after everybody has agreed I guess you'll have green light.

I know Garrett here is a regular contributor, if you have any problem I'm sure he may help you

Can't set shadows on Intel hardware

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Mirh (talkcontribs)
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