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Talk:Metro 2033 Redux

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metro resolution scaling broken nvidia

resolution scaling broken nvidia

7
107.77.212.141 (talkcontribs)

i have a 2080 super and for the longest time i couldnt figure out why the game was forcing low 4:3 resolutions. i had to turn off all scaling options in the nvidia control panel and windows compatablilty scaling options. this is with multiple drivers including the latest.

that means no scaling under the sharpening option, no scaling under the size and position options, set to monitor to do scaling, set to no scaling, uncheck overide game and app scaling, and remove all custom resolutions. and finally under the windows compatibility options set to let app control scaling. and boom metro redux 2033 and last light work as intended.

maybe one day nvidia will fix it...

107.77.212.141 (talkcontribs)

should say this is over hdmi with an lg c9 55” oled. but ive heard of others having similar problems and its annoying enough to not play the games which is too bad bc theyre really great.

Deton24 (talkcontribs)
107.77.212.141 (talkcontribs)

that set to application plus all scaling diabled in nvidia control panel as described in first post.

107.77.212.141 (talkcontribs)

should say im not using dsr. i have a native 4k screen and couldnt get my native res or any res higher than 1600x1200. i dont know if dsr will ever work since all other scaling options were preventing me from even using my native resolution. dsr is a form of scaling after all.

176.107.24.149 (talkcontribs)

its about drivers

Anthropocide (talkcontribs)

Thanks guys! It helped me a lot!

Need a template for Version Differences

3
Tyranoborg (talkcontribs)

From a Reddit post here: /r/metro2033/comments/8qiof7/metro_2033_vs_metro_2033_redux_differences/

The original narrator is different, his voice sounds more deep and depressed. 2033 redux has a more excited-sounding, less monotone narrator. The difference really helps set the tone of the game, and the original 2033 felt more dark and depressing because of it.

There were no 'Spartan' or 'Survival' modes in the original 2033, only the game difficulties. The hardest of which was 'Ranger Hardcore.'

In the original you could equip 3 weapons even on Ranger difficulty, 4 if you include the equipable knife.

To get a weapon with a suppressor... You had to find one laying around/from a dead enemy or buy one that was on sale. You could not customize weapons at vendors to your liking. This made even 'bad' weapons incredibly valuable if they were suppressed in 2033.

The laser in the original 2033 is much smaller and more pin-point. Unlike 2033 redux, the original laser did not have a beam projecting out of it a short distance. Made hipfire a little harder.

The Abzats is completely missing in 2033 redux. A shame, this weapon was hilarious to use. It's belt-fed, automatic shotgun and it ate all your shotgun ammo, but it was fun. (The Azbats does exist in Redux I used it to kill plenty of mutants. You get it at the church before the final levels. I think it may not appear on some difficulty levels.)

The knife was holdable weapon in the original 2033. In 2033 Redux you only see the knife when you use melee.

Nosalises in 2033 are furry, which makes them a bit more hideous than their bare versions in redux. Watchmen are also a bit uglier in the original, looking a bit more like mutants. Lurkers used to look like scaled down, naked Watchmen! Demons look like flying saber-tooth cats, and the Librarians look mostly the same.

Shrimps make no appearance in the original 2033, nor do the small shrimps you can find crawling on the surface areas. In redux you can encounter shrimps by a river near the alley leading to Library.

The night vision goggles in the original 2033 could be folded down and turned on/off while they were down, instead of being either folded down and on or folded up and off.

Trolley Combat in Redux has no tank to fight, making the level easier.

At the Armory there are two suits available for sale near the gun vendor, a stealth and armor suit. These are completely absent in Redux. Stealth suit makes you very stealthy, but you want the armor suit if you're playing on ranger hardcore for a later mission...

Andrew the Blacksmith wears a hood and looks a bit more like a normal citizen than a blacksmith in the original.

The Red Line prisoners held by the Reich in the War(?) level are by the Reich camp near abandoned Metro Cars (original), rather than down in a mechanical/sewer pipe area (Redux).

The library portion in 2033 redux has an additional fight against swarms of Watchmen, which didn't happen at all in the original. In the original when Miller says 'looks like this is going to be tougher than the library,' you would assume he was talking the demons which attacked you.

In the original, the camera will enter third person when you get into the truck and ride to Church. Third person perspective is only ever used in the introduction and closing of this game, so it was pretty noticeable. In Redux, this scene is entirely in first person.

There is no holdable flamethrower in the original 2033, only mounted ones. This makes the tunnels leading to D6 much more difficult than 2033 redux, where you can just burn any nosalises that get close to you or the person you're guarding.

You'll encounter spider bugs when separated from the group on the way to D6. In the original, there were no spider bugs, instead I believe there were some nosalises.

Ah, the reactor and D6. Myself and fellow 2033 original veterans did not miss the amoeba portion - which while still present in 2033 redux, was drastically easier even on the hardest difficulty. This section was absolutely suicide on the original Ranger mode. The amoebas took multiple hits to kill, Miller was largely useless, and you died with 1 close explosion from an amoeba (I didn't buy armor suit, it might help with this). Their spawns didn't resemble enormous eggs which were easy to kill in the redux version. The spawns would also throw out multiple amoebas. Often times ten or more would attack from the front and behind. Fuck this level in the original.

While the gunplay in Redux is a step up from the original's clunkier controls, something that felt worse was damage and hit registration. Nosalises especially seem tough in Redux, and combined with their jerky animations and speed in close quarters, they can be quite difficult to hit at times. Sometimes when you do hit them, I've had moments where it took in excess of 10 rounds from an AK to down one of them.

There is some minor gameplay changes, too. For example, during the first section on the surface, you can go through the whole level stealthily, not entering any combat with mutants until you join up with Bourbon.

In many levels you can find unlockable safes with supplies.

The Outpost level takes place during dusk in the original, in Redux it's night. I'm also fairly sure you can't go through the level undetected in the latter version. The Nazis get alerted by the demons, and then just somehow become aware of the player.

Yep, there are a lot of third person cutscenes in original on PC but not redux, like at the start of black station. In original the guard is killed by a throwing knife in a dramatic sequence, whereas in redux he's choked out through the bars.

Instead of spider bugs, you encountered 2 armored, light-sensitive nosalises

No claymore traps. Fire grenades are sticky grenades instead.

The automatic shotgun is a little more cumbersome: you can not always reload to 6 due to a bar below the barrel. It has a melee attack, and you can find some with a bayonet attached

It's night at the outpost level

In Depot, Pavel dies a little differently (just a nitpick, what am I doing with my time:p)

There are winged nosalises throughout the whole of Defense (in '33 they were only in the assault)

Artyom's posterwall in redux is different from the original. Another notable one is that gunfights gives you the adaptive soundtrack from Last Light (sometimes it also plays in inappropriate locations, like mole station, which is terribly mood-breaking) Also that some of the smaller levels are merged together. And they are no longer segmented by chapters.

Jigen123 (talkcontribs)

No we don't. Redux is a separate and reworked game, having a separate page is enough.

Tyranoborg (talkcontribs)

I can't find a website that ever says "these are the differences between these 2 versions". There has to be something, even if it's an expandable drop-down.

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