Talk:MechWarrior 3
Nice find. I'll test it out when I get the time.
So I finally got around to checking these fixes out:
- Both the WineD3D and dgVoodoo solutions are roughly the same (use modified DirectX implementation wrappers), but I find the dgVoodoo method far cleaner and easier to manage. I'll be adding that one in later.
- The widescreen patch/crack is promising, but the HUD currently doesn't scale properly (aside from one WIP screenshot at the end). Until that's fixed, it's not very useful.
- I'm not exactly sure what the HiRes patch fixes. Someone else might wanna investigate that further.
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