Talk:Duke Nukem 3D: Megaton Edition

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Thread titleRepliesLast modified
Negative mouse acceleration when vsync is enabled - workaround314:20, 9 February 2014
Use expansion data files with EDuke32?017:15, 29 March 2013

Negative mouse acceleration when vsync is enabled - workaround

Just a heads up for people who hate it. If you disable vsync in-game and force vsync and triple buffering through gpu control panel (nvidia in my case) then mouse aiming is very smooth with no floaty movement in sight.

Blackbird (talk)13:48, 8 February 2014

Can someone give a "second opinion" on this to confirm it (or just give an external source for it), then add it to the page? I'm not particularly good at spotting mouse smoothing & don't really have a GPU Control Panel for Linux.

EDIT: Also, thanks for pointing this out! I'm sure people will find it useful.

Nicereddy (talk)23:38, 8 February 2014

I forgot to post that I found out about this from Steam discussions http://steamcommunity.com/app/225140/discussions/0/846961716275273489/#p2 I'm not 100% sure about NMA, but it definitely gets rid of tearing without the mouse aiming being laggy and feeling like analog stick.

Blackbird (talk)05:03, 9 February 2014
 

I have a little adjusted the vsync and mouse acceleration values
V-sync is bugged, so if you want to really use it, it's hackable. I put mouse smoothing on false instead (after some thinking), because it's not something you would like to enable (nor the developers to introduce) so.. that's it

Mirh (talk)14:20, 9 February 2014
 

Use expansion data files with EDuke32?

The Megaton Edition includes the DOS Atomic Edition (which works with EDuke32), but can the expansion data files also be extracted for use with EDuke32? That would remove most of the negative key points.

Garrett (talk)17:15, 29 March 2013