Street Fighter Alpha: Warriors' Dreams
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | 1997 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Art styles | Pixel art |
Series | Street Fighter |
The Windows version of Street Fighter Alpha: Warriors' Dreams (known also by its Japanese title Street Fighter Zero) is a variant of the 1995 arcade game of the same name. For the first time in the series, the port was handled by Capcom themselves.
The game itself is 32-bit, but its installer is 16-bit. It needs to be replaced with this executable to properly install on modern systems. Otherwise, the game does not appear to suffer from any compatibility issues as of September 2023.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check; see Play without a CD for a workaround. |
Essential improvements
Play without a CD
Perform a full installation and edit registry files[1] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Runs in a 640x480 window at all times. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key mappings are only stored if the "Save Data" option is used in the "Backup" menu. | |
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supports Microsoft Sidewinder. | |
Full controller support | ||
Controller remapping | Key mappings are only stored if the "Save Data" option is used in the "Backup" menu. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music can only be toggled on/off. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
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LAN play | ||||
Online play |
Issues fixed
Indeo codec missing
- Upon playing a cutscene, an error message is displayed reading
Video not available. Cannot find 'vids:IV50' decompressor
instead of the video output, but with audio playing regardless.
See Troubleshooting guide. |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | QSound | |
Cutscenes | Indeo |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 24 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | DirectX 3 compatible |