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Difference between revisions of "Star Trek: Elite Force II"

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===Vsync===
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While disabling vsync can make the camera more responsive, it also causes zero-g physics to break, with the player failing to descend correctly. This makes some parts of the game difficult, even impossible, to complete.
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===Volumetric Shadows===
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Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===

Revision as of 11:54, 25 July 2014

Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
Publishers
Activision
Engines
id Tech 3
Release dates
Windows June 20, 2003
Star Trek: Elite Force II on Wikipedia

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek
Star Trek: Elite Force Files - A mod hub for both Elite Force games

Availability

Template:Availability Table

Game data

Configuration file(s) location

Template:Game data/row
System Location
Configuration file uses the Windows user name.

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

General settings.

Template:Video settings

Vsync

While disabling vsync can make the camera more responsive, it also causes zero-g physics to break, with the player failing to descend correctly. This makes some parts of the game difficult, even impossible, to complete.

Volumetric Shadows

Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.

Widescreen resolution

Instructions

Input settings

Template:Input settings

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Pentium III or Athlon, 600MHz
System memory (RAM)
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible

References