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Difference between revisions of "Star Citizen"

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Line 1: Line 1:
{{State|state=predev}}
+
{{State|state=alpha}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Star Citizen.png
 
|cover        = Star Citizen.png
Line 5: Line 5:
 
{{Infobox game/row/developer|Cloud Imperium Games}}
 
{{Infobox game/row/developer|Cloud Imperium Games}}
 
{{Infobox game/row/developer|Behaviour Interactive}}
 
{{Infobox game/row/developer|Behaviour Interactive}}
 +
{{Infobox game/row/developer|IllFonic|ref=<ref>{{Refurl|url=http://www.gamesindustry.biz/articles/2015-08-18-cloud-imperium-moving-more-star-citizen-dev-internal|title=Cloud Imperium bringing more Star Citizen development internal | GamesIndustry.biz|date=2016-8-20}}</ref>}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Cloud Imperium Games}}
 
{{Infobox game/row/publisher|Cloud Imperium Games}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|CryEngine (4th generation)}}
+
{{Infobox game/row/engine|Starengine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|2016}}
+
{{Infobox game/row/date|Windows|EA}}
{{Infobox game/row/date|Linux|TBA|ref=<ref>[https://forums.robertsspaceindustries.com/discussion/comment/2783740/#Comment_2783740 Star Citizen on PC & Linux, not MAC as {{sic|Game|spot}} said ;) - RSI Community Forums]</ref>}}
+
|reception    =
 +
{{Infobox game/row/reception|Metacritic|star-citizen|}}
 +
{{Infobox game/row/reception|IGDB|star-citizen|}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase}}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, MMO, Open world, Sandbox, Simulation, Shooter, Vehicle combat, Vehicle simulator }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Flight, Hovercraft, Space flight }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
 +
{{Infobox game/row/taxonomy/series            | Star Citizen}}
 +
|official site= https://robertsspaceindustries.com/star-citizen
 +
|hltb        = 9028
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =
|strategywiki =  
+
|mobygames    =  
 +
|strategywiki = Star Citizen
 +
|igdb        = star-citizen
 
|wikipedia    = Star Citizen
 
|wikipedia    = Star Citizen
 
|winehq      = 15475
 
|winehq      = 15475
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
|release history  =
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{ii}} [https://forums.robertsspaceindustries.com/discussion/43010/list-of-all-known-bugs/p1 List of known bugs]
+
{{mm}} [https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues List of known issues in latest live build]
{{mm}} [https://forums.robertsspaceindustries.com/ RSI Community Forums]
+
{{mm}} [https://robertsspaceindustries.com/spectrum RSI Community Forums]
{{--}} Depth of Field, Bloom, Headbob, Radial Blur and most other effects cannot be turned off (at least by themselves).
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| official | https://robertsspaceindustries.com/pledge | unknown | |Requires an RSI account and a separate launcher. | Windows }}
+
{{Availability/row| official | https://robertsspaceindustries.com/star-citizen/play-now | account | Uses a separate launcher. | | Windows }}
 +
}}
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = None
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 
}}
 
}}
  
Line 32: Line 85:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\StarCitizen\Public\system.cfg}}
+
{{Game data/config|Windows|{{p|game}}\LIVE\USER
 
}}
 
}}
{{ii}} Additional settings can be placed in <code>{{p|game}}\StarCitizen\Public\user.cfg</code>
 
{{ii}} User settings are stored in <code>{{p|game}}\StarCitizen\Public\Data\game.cfg</code>
 
{{ii}} Launcher settings are stored in <code>{{p|game}}\Patcher\_TorrentSettings</code> and <code>{{p|game}}\StarCitizen\Public\loginData.json</code>
 
 
===Save game data location===
 
{{Game data|
 
{{Game data/row|Windows|}}
 
 
}}
 
}}
 +
{{ii}} PTU Settings are stored in <code>{{p|game}}\PTU\USER</code>
  
==Video settings==
+
==Video==
 
{{Image|starcitizen graphics.png|Graphical settings.}}
 
{{Image|starcitizen graphics.png|Graphical settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/star-citizen-pre-alpha/en
+
|wsgf link                  = https://www.wsgf.org/dr/star-citizen-pre-alpha/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = gold
 
|multimonitor wsgf award    = gold
Line 52: Line 99:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Some resolutions not listed in-game; see [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes=  
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = Main menu HUD is stretched.
+
|ultrawidescreen notes      = Main menu HUD is {{term|stretched}}. There is also a bug with the FOV resulting in the minimum FOV being 140. See [[#Field of view (FOV)|Field of view (FOV)]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = hackable
+
|fov                        = true
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]] for fix.
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = hackable
+
|borderless windowed        = true
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = Forced [[TSAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|hdr                        = true
 +
|hdr notes                  = implemented since alpha 3.20
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{--}} Only a small selection of resolutions to choose from in-game.
+
{{Fixbox|description=Ultrawide FOV fix|ref=<ref>{{Refurl|url=https://www.reddit.com/r/starcitizen/comments/aojwcs/the_current_minimum_fov_for_a_219_monitor_140/|title=The current minimum FOV for a 21:9 monitor. (140) :: r/starcitizen Subreddit|date=2020-08-02}}</ref>|fix=
 +
In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
  
{{Fixbox|1=
+
#Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
{{Fixbox/fix|Set resolution|ref={{cn|date=July 2016}}}}
+
#Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
# Navigate to your [[#Game data|user configuration location]].
+
#Apply the change in FOV, then change back to your desired resolution and save.
# Open the file <code>game.cfg</code> with your text editor of choice.
 
# Add the variables and modify the values with your desired resolution:
 
<pre>r_Width = 1280
 
r_Height = 800</pre>
 
}}
 
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
{{ii}} Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140
{{Fixbox|1=
 
{{Fixbox/fix|Modify field of view|ref=<ref>[https://forums.robertsspaceindustries.com/discussion/44802/working-fov-adjustment-tweaking-for-hangar-module-and-possible-others Working FOV adjustment tweaking for hangar module and possible others. - RSI Community Forums]</ref>}}
 
# Navigate to your [[#Game data|system configuration location]].
 
# create the file <code>user.cfg</code> and edit it using your text editor of choice.
 
# Place Con_restricted = 0 at the top of the text file to enable these settings.
 
# Add the variables and modify the values with your desired field of view.
 
# Field of View is vertical. Use the vertical [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php FoV calculator] to calculate value to put into config files.
 
{{ii}} UI elements rendered in front of the character will be weird now, and putting on a helmet will severely reduce your field of vision.
 
<pre>cl_FOV = 74
 
r_DrawNearFOV = 74
 
pl_movement.power_sprint_target_FOV = 74</pre>
 
 
}}
 
}}
  
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{--}} Basic feature fully supported by the engine, not available in the in-game options.
+
{{Fixbox|description=Disable TAA by editing a config file|fix=
 
+
# Go to the [[#Game data|configuration file(s) location]].
{{Fixbox|1=
+
# Open <code>user.cfg</code> file in a notepad.
{{Fixbox/fix|Enable Borderless/Fullscreen Window|ref={{cn|date=July 2016}}}}
+
# Add <code>r.TSAA=0</code> and save the changes.
# Navigate to your [[#Game data|system configuration location]].
+
{{ii}} Alternatively, you can type this command into the game’s console.
# Open the file <code>system.cfg</code> with your text editor of choice.
 
# Add the command below and save. <pre>r_FullscreenWindow = 1</pre>
 
# Set the in-game option "Fullscreen" to "No".
 
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 128: Line 161:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 134: Line 169:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Sensitivity level and curves can be customized
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Axis actions can be inverted individually
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
|controller hotplug        = unknown
+
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = false
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  = Support for Joysticks/HOTAS
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 +
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  = Mouse, keyboard, gamepad and other controllers can be combined
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
 +
===Default Bindings===
 +
<gallery>
 +
Star Citizen Keyboard On Foot Controls.png|Keyboard - On-Foot
 +
Star Citizen Keyboard Flight Controls.png|Keyboard - Flight
 +
Star Citizen Controller On Foot Controls.png|Controller - On-Foot
 +
Star Citizen Controller Flight Controls.png|Controller - Flight
 +
Star Citizen Joystick Controls.png|Joystick/HOTAS
 +
</gallery>
  
==Audio settings==
+
==Audio==
 
{{Image|starcitizen audio.png|Audio settings.}}
 
{{Image|starcitizen audio.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
Line 165: Line 236:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
}}
 
}}
 
}}
  
Line 176: Line 258:
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      = Not available in a current version, but planned for final release.{{CN|date=August 2015}}
+
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 100
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    =  
 
|online play notes    =  
Line 186: Line 268:
 
|matchmaking        =  
 
|matchmaking        =  
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                = false
+
|p2p                =  
|p2p notes          = Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections.
+
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Not available to users in a current version, but planned for final release (CIG servers are currently used).
+
|dedicated notes    =  
|self-hosting      = false
+
|self-hosting      =  
|self-hosting notes = Not available in a current version, but planned for final release.
+
|self-hosting notes =  
 
|direct ip          =  
 
|direct ip          =  
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  = 8000-8005
+
|tcp  = 8000 - 8020
|udp  = 64090, 64092
+
|udp  = 64090 - 64110
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
Line 215: Line 297:
 
|iz3d                        =  
 
|iz3d                        =  
 
|iz3d notes                  =  
 
|iz3d notes                  =  
|htc vive                    = unknown
+
|vorpx                      = true
 +
|vorpx modes                = 2D
 +
|vorpx notes                = Game is currently not on official list, but listed on vorpx local profile factory list.
 +
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
|oculus rift                = true
+
|oculus rift                =  
 
|oculus rift notes          =  
 
|oculus rift notes          =  
|tracked motion controllers  =  
+
|osvr                        =  
|tracked motion controllers notes=  
+
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =  
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
Line 227: Line 314:
 
|novint falcon              =  
 
|novint falcon              =  
 
|novint falcon notes        =  
 
|novint falcon notes        =  
|trackir                    =  
+
|trackir                    = true
|trackir notes              =  
+
|trackir notes              = Supports: Yaw, Pitch, roll, X, Y, Z.
 +
|tobii eye tracking          = true
 +
|tobii eye tracking notes    = Added in patch 3.12<ref>{{Refurl|url=https://robertsspaceindustries.com/comm-link/transmission/17908-Tobii-Eye-Tracker-5|title=Star CItizen Comm-Link: Tobii Eye Tracker 5|date=2021-05-31}}</ref>
 
|play area seated            =  
 
|play area seated            =  
 
|play area seated notes      =  
 
|play area seated notes      =  
Line 237: Line 326:
 
}}
 
}}
  
==Issues fixed==
+
==Other information==
===Unable to download manifest===
+
===API===
{{Fixbox|1=
+
{{API
{{Fixbox/fix|Run as admin|ref={{cn|date=July 2016}}}}
+
|direct3d versions      = 11
# Right-click on the application and select '''Run as administrator'''.
+
|direct3d notes        =
}}
+
|directdraw versions    =  
 
+
|directdraw notes      =  
===No users logged in===
+
|opengl versions        =
{{Fixbox|1=
+
|opengl notes          =
{{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}}
+
|glide versions        =
# Run the launcher and log in but do not launch it.
+
|glide notes            =  
# Navigate to to <code>{{p|game}}\CitizenClient\Bin64\</code>
+
|software mode          =  
# Right-click on <code>StarCitizen.exe</code> and select '''Run as administrator'''.
+
|software mode notes    =  
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =  
 +
|metal support notes    =  
 +
|vulkan versions        =  
 +
|vulkan notes          =  
 +
|dos modes              =
 +
|dos modes notes        =  
 +
|shader model versions  =  
 +
|shader model notes    =
 +
|windows 32-bit exe    = false
 +
|windows 64-bit exe     = true
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos app notes        =
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= false
 +
|linux executable notes =
 
}}
 
}}
  
===A newer version of Microsoft Visual 2010 has been installed during installation===
+
===Middleware===
{{Fixbox|1=
+
{{Middleware
{{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}}
+
|physics          =
# Click close window red X in the upper right hand cornerThe installation will continue.
+
|physics notes    =
 +
|audio            = Audiokinetic Wwise
 +
|audio notes      = Some modifications made to format
 +
|interface        =
 +
|interface notes  =  
 +
|input            =
 +
|input notes      =  
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = 2022.05
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        = Easy Anti-Cheat
 +
|anticheat notes = Often corrupts between patches, if errors are encountered delete the EAC folder and reverify.
 
}}
 
}}
  
 
==System requirements==
 
==System requirements==
{{ii}} These are estimated system requirements and may change for the final release of the game.
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Vista, 7, 8, 10
+
|minOS    = 8.1 / Windows 10 (Latest Service Pack)
|minCPU  = Intel i5-2XXX 4x3GHz, AMD FX 3GHz
+
|minCPU  = Quad Core CPU - Intel: Sandy Bridge or later, AMD: Bulldozer or later
|minRAM  = 6 GB
+
|minRAM  = 16 GB
|minHD    = 44 GB
+
|minHD    = 80 GB
|minVRAM  = 1 GB
+
|minVRAM  = 3 GB
|minGPU  = AMD HD7870 / NVidia GTX 670
+
|minGPU  = AMD Radeon HD7970
 +
|minGPU2  = Nvidia GeForce GTX 680
 
|minDX    = 11
 
|minDX    = 11
  
|recOS    = 7, 8
+
|recOS    = 10 (Latest Service Pack)
|recCPU  = Intel i5-2XXX 4x3GHz
+
|recCPU  = Quad Core Intel Core i7-4770K
|recRAM  = 8 GB
+
|recRAM  = 16+ GB DDR4
|recHD    = 44 GB
+
|recHD    = 80 GB SSD
|recGPU  = AMD R9 390 / NVidia GTX 980
+
|recVRAM  = 4 GB
 +
|recGPU  = AMD Radeon R9 390
 +
|recGPU2  = Nvidia GeForce GTX 980
 +
|recDX    =
 +
|notes    = {{ii}} These are estimated system requirements and may change for the final release of the game.
 +
{{ii}} The Public Telemetry can be used to get a more accurate representation of system performance.<ref>{{Refurl|url=https://robertsspaceindustries.com/telemetry|title=RSI Public Telemetry|date=2022-05-16}}</ref>
 +
{{ii}} As of patch 3.11, Star Citizen requires a computer with the ability to run AVX instructions.
 +
{{ii}} As of patch 3.17, Star Citizen requires DirectX 11.1 compatible graphics cards to run.<ref>{{Refurl|url=https://support.robertsspaceindustries.com/hc/en-us/articles/4888457936919-Star-Citizen-Alpha-3-17-Minimum-System-Requirements|title=SC Knowledge Base: 3.17 Minimum Requirments|date=2022-05-12}}</ref>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 20:17, 2 February 2024

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Star Citizen
Star Citizen cover
Developers
Cloud Imperium Games
Behaviour Interactive
IllFonic[1]
Publishers
Cloud Imperium Games
Engines
Starengine
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, MMO, Open world, Sandbox, Simulation, Shooter, Vehicle combat, Vehicle simulator
Vehicles Flight, Hovercraft, Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Citizen
Star Citizen on HowLongToBeat
Star Citizen on IGDB
Star Citizen guide on StrategyWiki
Star Citizen on Wikipedia
Star Citizen
Star Citizen EA
Squadron 42 TBA

General information

List of known issues in latest live build
RSI Community Forums

Availability

Source DRM Notes Keys OS
Official website Uses a separate launcher.
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\LIVE\USER[Note 1]
PTU Settings are stored in <path-to-game>\PTU\USER

Video

Graphical settings.
Graphical settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Forced TSAA. See Anti-aliasing (AA) for a workaround.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
implemented since alpha 3.20

Field of view (FOV)

Ultrawide FOV fix[2]

In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.

  1. Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
  2. Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
  3. Apply the change in FOV, then change back to your desired resolution and save.
Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140

Anti-aliasing (AA)

Disable TAA by editing a config file
  1. Go to the configuration file(s) location.
  2. Open user.cfg file in a notepad.
  3. Add r.TSAA=0 and save the changes.
Alternatively, you can type this command into the game’s console.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
UI key bindings can be changed
Controller remapping
Controller sensitivity
Sensitivity level and curves can be customized
Controller Y-axis inversion
Axis actions can be inverted individually
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Support for Joysticks/HOTAS
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Mouse, keyboard, gamepad and other controllers can be combined

Default Bindings

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
100

Connection types

Type Native Notes
Dedicated

Ports

Protocol Port(s) and/or port range(s)
TCP 8000 - 8020
UDP 64090 - 64110
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
2D
Game is currently not on official list, but listed on vorpx local profile factory list.
Devices
Tobii Eye Tracking
Added in patch 3.12[3]
TrackIR
Supports: Yaw, Pitch, roll, X, Y, Z.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Audiokinetic Wwise Some modifications made to format
Cutscenes Bink Video 2022.05
Anti-cheat Easy Anti-Cheat Often corrupts between patches, if errors are encountered delete the EAC folder and reverify.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1 / Windows 10 (Latest Service Pack)
Processor (CPU) Quad Core CPU - Intel: Sandy Bridge or later, AMD: Bulldozer or later
System memory (RAM) 16 GB
Hard disk drive (HDD) 80 GB
Video card (GPU) AMD Radeon HD7970
Nvidia GeForce GTX 680
3 GB of VRAM
DirectX 11 compatible
These are estimated system requirements and may change for the final release of the game.
The Public Telemetry can be used to get a more accurate representation of system performance.[4]
As of patch 3.11, Star Citizen requires a computer with the ability to run AVX instructions.
As of patch 3.17, Star Citizen requires DirectX 11.1 compatible graphics cards to run.[5]


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References