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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: adjusted for sh3proxy 0.8.1)
Line 81: Line 81:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]] and [[#Field of view (FOV)|Field of view (FOV)]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].<ref>[http://www.wsgf.org/forums/viewtopic.php?p=141283#p141283 View topic - Silent Hill 3 | WSGF]</ref>
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]] and [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 93: Line 93:
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Install [https://github.com/07151129/sh3proxy sh3proxy].
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = While forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, and will cause major lag issues.
 
|anisotropic notes          = While forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, and will cause major lag issues.
 
|antialiasing              = false
 
|antialiasing              = false
|antialiasing notes        = [[MSAA]] can't be used due to the way the engine uses texture as a rendertarget.<ref>[https://github.com/07151129/sh3proxy/issues/5#issuecomment-243432590 Noise Filter and Contrast · Issue #5 · 07151129/sh3proxy]</ref>
+
|antialiasing notes        = Hardware anti-aliasing is not supported.<ref>[https://github.com/07151129/sh3proxy/issues/5#issuecomment-243432590 Noise Filter and Contrast · Issue #5 · 07151129/sh3proxy]</ref>
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider].
+
|vsync notes                = Force through your GPU driver or use [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Frame rate is capped at 60 FPS. Game speed is designed for 60 FPS.<ref>[https://github.com/07151129/sh3proxy/issues/1 New features · Issue #1 · 07151129/sh3proxy]</ref>
+
|120 fps notes              = Frame rate is capped at 60 FPS.<ref>[https://github.com/07151129/sh3proxy/issues/1 New features · Issue #1 · 07151129/sh3proxy]</ref>
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} The rendering resolution set in the options menu is the size of the textures that the game will use.
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
Line 112: Line 113:
 
{{Fixbox/fix|Use wrapper|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Use wrapper|ref={{cn|date=July 2016}}}}
 
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}.
 
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}.
# Set the {{code|SizeX}} and {{code|SizeY}} values to your liking.
+
# Set the {{code|AutoDetectRes}} value to {{code|1}} (automatic method).
 +
# Alternatively, set the {{code|SizeX}} and {{code|SizeY}} values to your liking.
 
}}
 
}}
  
Line 119: Line 121:
 
# Download [http://ps2wide.net/pc.html#sh3 Widescreen fix by nemesis2000].
 
# Download [http://ps2wide.net/pc.html#sh3 Widescreen fix by nemesis2000].
 
# Extract {{file|sh3.7z}} files to the installation folder ''(password=sh3)''.
 
# Extract {{file|sh3.7z}} files to the installation folder ''(password=sh3)''.
# Edit {{file|sh3w.ini}} to set the resolution.
+
# Edit {{file|sh3w.ini}} to set the video and internal resolutions.
  
 
'''Notes'''
 
'''Notes'''
Line 127: Line 129:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit configuration file|ref=<ref name="neogaf">[http://www.neogaf.com/forum/showpost.php?p=41496607&postcount=3 Neogaf thread on Silent Hill PC ports], All information regarding the fixes and optimization comes from the user '''Lime'''.</ref>}}
 
{{Fixbox/fix|Edit configuration file|ref=<ref name="neogaf">[http://www.neogaf.com/forum/showpost.php?p=41496607&postcount=3 Neogaf thread on Silent Hill PC ports], All information regarding the fixes and optimization comes from the user '''Lime'''.</ref>}}
# Open the game and set up the graphics and the rest of the settings as you like.
+
# Edit {{file|{{p|game}}\savadata\disp.ini}}.
# Open {{file|{{p|game}}\savadata\disp.ini}} with Notepad.
+
# Set the <code>size</code> value to your liking (e.g. {{code|1=size=1920x1080}}).
# Edit <code>Size</code> value according to the resolution you want to play with. For example: {{code|1="size=1920x1080"}}
 
# Save the file. If you can't save it due to an access error, drag the file out to your desktop, edit it there, then drag it back in.
 
  
 
'''Notes'''
 
'''Notes'''
{{ii}} The rendering resolution set in the game options menu is the size of the textures that the game will use. 2048 x 2048 should be fine for HD.
 
{{ii}} FMVs are stretched, although there are not many FMVs in the game anyway.
 
 
{{--}} Opening the options menu will undo the custom resolution.
 
{{--}} Opening the options menu will undo the custom resolution.
 
}}
 
}}
Line 147: Line 145:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Use Flawless Widescreen|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Use Flawless Widescreen|ref={{cn|date=July 2016}}}}
# Install and run [https://www.flawlesswidescreen.org Flawless Widescreen].
+
# Install [https://www.flawlesswidescreen.org Flawless Widescreen] and run it alongside the game.
 
# Install the Silent Hill 3 plugin and adjust the FOV slider.
 
# Install the Silent Hill 3 plugin and adjust the FOV slider.
  
Line 156: Line 154:
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use FOV tool|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Use FOV Hack|ref=<ref>[http://www.wsgf.org/dr/silent-hill-3 Silent Hill 3 | WSGF]</ref><ref>[http://www.wsgf.org/forums/viewtopic.php?p=141283#p141283 View topic - Silent Hill 3 | WSGF]</ref>}}
# Download [https://docs.google.com/file/d/0B4lfqq0DpUo-eXVZQnl5OVprUzg/edit Racer_S FOV hack] and run it alongside the game.
+
# Download [https://docs.google.com/file/d/0B4lfqq0DpUo-eXVZQnl5OVprUzg/edit Silent Hill 3 FOV Hack] (may require [https://support.microsoft.com/kb/192461 Visual Basic Runtime]).
# Adjust the FOV sliders to your liking. Suggested values can be found on the [http://www.wsgf.org/dr/silent-hill-3 WSGF entry].
+
# Extract and run the program alongside the game.
 +
# Set the Width FOV to 0.91 (16:10), 0.85 (16:9), or 0.57 (3x16:9).
 +
# Set the Height FOV to 1.1 (16:10), 1.2 (16:9), or 2.0 (3x16:9).
 
# Press {{key|Numpad *}} in-game to set the FOV.
 
# Press {{key|Numpad *}} in-game to set the FOV.
 +
}}
  
'''Notes'''
+
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{ii}} If the FOV tool crashes, try downloading [https://support.microsoft.com/kb/192461 Visual Basic Runtime].
+
{{Fixbox|1=
 +
{{Fixbox/fix|Use wrapper|ref={{cn|date=September 2016}}}}
 +
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}.
 +
# Set the {{code|Fullscreen}} value to {{code|0}} (by default).
 +
# Set the {{code|Borderless}} value to {{code|1}}.
 
}}
 
}}
  

Revision as of 14:12, 25 September 2016

Silent Hill 3
Silent Hill 3 cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows October 31, 2003
Silent Hill 3 on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds improved flashlight lighting and the ability to save at any time during the game.
Only the PC version takes advantage of video texturing.
It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
Heather has a pixelated real-time shadow. See Issues fixed for a solution.
Low resolution Depth of Field effect. See Issues fixed for a solution.
FPS may fluctuate between 30 FPS and 60 FPS. See Issues fixed for a solution.
Only supports DirectInput for controllers and default bindings are awkward. Controls should be adjusted.
14 of Heather's outfits in the PlayStation 2 version are removed.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Amazon.co.uk
DRM-free
Windows
Amazon.com
DRM-free
Windows
The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.

Essential improvements

sh3proxy

sh3proxy is a d3d8 wrapper for Silent Hill 3. It provides some fixes for the game:

  • Setting arbitrary video mode without conflict with the game's settings
  • Setting arbitrary horizontal FOV (field-of-view) angle
  • The engine no longer relies on resource paths in Windows registry
  • The engine no longer re-creates savedata/disp.ini
  • Savedata path can be overridden
  • Silent Hill 2 references can be unlocked without having to complete the game
  • Safe mode warnings are disabled
  • Fixes white border around game window on Windows
  • Using borderless window mode
  • Disabling Depth of Field effect
  • Setting custom Depth of Field effect resolution
  • Disabling black borders during cutscenes
  • Setting arbitrary shadow resolution

Nemesis widescreen fix

An alternative to sh3proxy. May conflict with some aspects of sh3proxy.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Silent Hill 3 with corrected FoV
Silent Hill 3 with corrected FoV

Template:Video settings

The rendering resolution set in the options menu is the size of the textures that the game will use.

Widescreen resolution

Instructions
Instructions
Instructions

Field of view (FOV)

Instructions
Instructions
Instructions

Borderless fullscreen windowed

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Korean
Simplified Chinese
Japanese

Issues unresolved

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Still, it is not a perfect port by any means.

  • If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
  • Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
  • By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.

Issues fixed

Windows 10 white border

Instructions

Frame rate jitter

Instructions

Low resolution Depth of Field effect

Instructions
Instructions

Increase shadow map resolution

Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Pentium III or Athlon 1GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.7 GB
Video card (GPU) GeForce3 Ti
Radeon 8500
Sound (audio device) DirectX compatible sound card

References