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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
m (I'm sorry, but the vsync statement makes no sense. There is no vsync, so there is going to be tearing - that's how it works with every game (the only difference can be how noticeable it is).)
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Revision as of 03:49, 30 March 2015

Silent Hill 3
Silent Hill 3 cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows October 31, 2003
Silent Hill 3 on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds improved lighting and the ability to save at any time during the game
FPS fluctuates between 30 FPS and 60 FPS. There are no known solutions to this.
Only supports Dinput for controllers and default bindings are awkward. Controls should be adjusted.
14 of Heather's outfits in the PS2 version are removed.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
The North American PC physical release had 5 CD discs.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

SH3 with corrected FoV

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Flawless Widescreen supports this game.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues fixed

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases.

  • Low resolution Depth of Field effect. Also, no options to crank it up or turn it off.
  • If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
  • Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
  • By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Pentium III or Athlon 1GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.7 GB
Video card (GPU) GeForce3 Ti
Radeon 8500
Sound (audio device) DirectX compatible sound card

References