Difference between revisions of "SiN Episodes: Emergence"
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|physics notes = Heavily modified variant. | |physics notes = Heavily modified variant. | ||
|audio = Miles Sound System | |audio = Miles Sound System | ||
− | |audio notes = | + | |audio notes = 6.6a |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = |
Revision as of 05:30, 22 July 2020
Developers | |
---|---|
Ritual Entertainment | |
Engines | |
Source | |
Release dates | |
Windows | May 10, 2006 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SE1\cfg\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SE1\SAVE\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Field of view (FOV)[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | There is an option for mouse smoothing/filtering in controls menu, acceleration is taken from mouse drivers. Additionally, in-game mouse acceleration can be enabled by writing m_customaccel 1 . |
|
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Labeled as Joystick in the options menu. | |
Full controller support | Controller must first be manually enabled from the settings menu. | |
Controller remapping | ||
Controller sensitivity | See Sensitivity and Deadzones on a controller. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xbox 360 Controller. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Xbox 360 Controller
While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible.
Enabling Microsoft Common Controller compatibility[citation needed] |
---|
Notes
|
Sensitivity and Deadzones on a controller
The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones.
Changing deadzones and sensitivity[citation needed] |
---|
Movement:
Looking
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can't be disabled. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Major differences between subtitles and spoken words. | |||
French | ||||
Italian | Available on Steam, despite not being stated in the store page. | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5, 6, 7, 8, 8.1, 9 | |
Shader Model support | 1.1, 1.3, 1.4, 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | 6.6a |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE | 2000, XP |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | 3 GB |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.