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Difference between revisions of "Shattered Horizon"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video settings: updated template usage)
(Added in the VR support, API and Middleware tables.)
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}}
 
}}
 
{{ii}} These are the default ports used. They can be changed on server creation
 
{{ii}} These are the default ports used. They can be changed on server creation
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = false
 +
|native 3d notes            =
 +
|nvidia 3d vision            = false
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  = true
 +
|tridef 3d notes            =
 +
|iz3d                        = false
 +
|iz3d notes                  =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|creative senz3d            =
 +
|creative senz3d notes      =
 +
|leap motion controller      =
 +
|leap motion controller notes=
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|razer hydra                =
 +
|razer hydra notes          =
 +
|trackir                    =
 +
|trackir notes              =
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 10
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 4
 +
|shader model notes    =
 +
|64-bit executable      = false
 +
|64-bit executable notes=
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            = FMOD
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
  
 
==System requirements==
 
==System requirements==

Revision as of 04:37, 31 January 2015

Shattered Horizon
Shattered Horizon cover
Developers
Futuremark Games Studio
Engines
3DMark Vantage
Release dates
Windows November 4, 2009
Shattered Horizon on Wikipedia

General information

Shattered Horizon Wiki
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Incorrect store name. See here for available options.
Icon overlay.png
Error: OS parameter cannot be empty
All versions require Steam.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/18110/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.

Template:Video settings

Input settings

In-game control settings.

Template:Input settings

Audio settings

In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
A guide can be found here.
Self-hosting
Can only create new games externally.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 27015-27018
UDP 27015-27018
Universal Plug and Play (UPnP) support status is unknown.
These are the default ports used. They can be changed on server creation

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D

Other information

API

Technical specs Supported Notes
Direct3D 10
Shader Model support 4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo E6600
AMD Athlon 64 X2 5600+
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) Nvidia GeForce 8800 GT
ATI Radeon HD 3870
256 MB of VRAM
DirectX 10 compatible


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