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Difference between revisions of "Sega Mega Drive and Genesis Classics"

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{{Infobox game
 
{{Infobox game
|cover        = Sega Mega Drive Classics header.jpg
+
|title        = Sega Mega Drive & Genesis Classics
 +
|cover        = Sega Mega Drive and Genesis Classics cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Sega}}
 
{{Infobox game/row/developer|Sega}}
 +
{{Infobox game/row/developer|D3T|Sega Mega Drive and Genesis Classics Hub}}
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unity|name=Unity 2017|Sega Mega Drive and Genesis Classics Hub|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2018-05-30}}</ref>|build=2017.3.1p1}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 2, 2010}}
+
{{Infobox game/row/date|Windows|June 1, 2010}}
 +
{{Infobox game/row/date|OS X|May 29, 2018|ref=<ref name="MacLinRls">{{Refurl|url=https://steamcommunity.com/games/34270/announcements/detail/1674656328580811757|title=SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community|date=2018-05-30}}</ref>}}
 +
{{Infobox game/row/date|Linux|May 29, 2018|ref=<ref name="MacLinRls"/>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 34270
 
|steam appid  = 34270
|gogcom page  =  
+
|gogcom id    =
|wikipedia    = Sega_Mega_Drive_Classic_Collection
+
|mobygames    = sega-mega-drive-classics-sega-genesis-classics
 +
|strategywiki =  
 +
|wikipedia    = Sega Mega Drive Classic Collection
 
|winehq      = 14170
 
|winehq      = 14170
 +
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Emulated versions of classic [[Wikipedia:Sega Mega Drive|Sega Mega Drive]] (Genesis) games.
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} game developed and published by [[Company:Sega|Sega]], while the 2016 ''Sega Mega Drive & Genesis Hub'' was developed by [[Company:D3T|D3T]] using the [[Engine:Unity|Unity]] engine. It is a compilation of emulated [[Emulation:Sega Genesis|Sega Mega Drive/Genesis]] games.
{{--}} Sonic the Hedgehog and ToeJam & Earl games are not part of the normal bundles and must be purchased separately.
+
 
{{ii}} Sold in North America as '''Sega Genesis Classics'''.
+
|release history  = The original set of games, ''Sega Mega Drive Classic Collection'', was first released for Windows in a series of five volumes that ran between June 1, 2010 through May 2, 2012 with total of over 50 titles from the Sega Mega Drive and Genesis library. The first four volumes were later re-released for retail as ''Sega Genesis Classics: Gold Edition'' in 2011. These compilations offers optional smoothing and scanline filters, keyboard and controller remapping options, and quick saving. It is referred to as the "Simple Launcher" in the [[Store:Steam|Steam]] version.
 +
 
 +
An updated version of this collection, '''''Sega Mega Drive & Genesis Classics Hub''''', was released for Windows, MacOS, and Linux through Steam on April 28, 2016. It uses the Unity engine to provide a virtual 1990's room interface that, in addition to the features of the previous compilations, offers more graphical and emulation settings, save states, fast-forwarding and rewinding, different regional versions of certain games, online multiplayer for applicable games, leaderboards, and uncompressed ROMs that can be used with external emulators. It is referred to as the "Game Hub" in the Steam version. Exclusive to the Steam and PlayStation 4 version of this collection is the ability to use VR. As of April 28, 2016, the Steam version of this collection features Steam Workshop support, allowing users to submit mods (i.e. ROM hacks) for each game.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/workshop/|title=SEGA Mega Drive & Genesis Classics Steam Workshop|date=2023-10-23}}</ref> Unfortunately, the Steam Workshop for this collection has became flooded with pirated ROMs (including games found in other compilations being sold through Steam or other platforms) and pornographic content disguised as mods due to lack of moderation of submitted content.<ref>{{Refsnip|url=https://steamcommunity.com/workshop/discussions/18446744073709551615/1743386398965388635/?appid=34270|title=There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions|date=2020-01-28|snippet=Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling.}}</ref> 100% Steam Achievement completion in this collection has also became impossible without [[Sonic the Hedgehog]], [[Sonic the Hedgehog 2]], and [[Sonic 3 & Knuckles]] which were delisted on May 20, 2022 to be included in [[Sonic Origins]].
 +
 
 +
|current state    = The "Simple Launcher" has a problem with not saving settings when setting the Fullscreen mode resolution higher than 2560x1440 on certain displays, causing settings to reset when attempting to play games in 4K. It also does not allow players to disable the second player's controller regardless of using keyboard or controllers, which affects [[Alien Storm]] due to certain modes being locked out with the second controller connected. The "Game Hub" cannot save progress when using modded versions of the games through the Steam Workshop.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/3003304160975414886/|title=No Saves - Steam Community Discussions|date=2023-10-22}}</ref> Although the Steam version of ''Sega Mega Drive & Genesis Classics'' offers the ability to play certain ROMs from different regions, most of them are unavailable in uncompressed format in the {{folder|uncompressed ROMs}} folder and must be extracted from the {{file|*.pak}} files by using QuickBMS . It is also possible to replace the stock ROMs stored inside the {{file|*.pak}} files used by the Steam version of ''Sega Mega Drive & Genesis Classics'' with modified ones or add new games for the "Simple Launcher" by using PscdPack.
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/34270/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/34270/discussions/ Steam Community Discussions]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=903 Steam Users' Forums] for game series
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Amazon | B00A6CS0OU | Account | Classic Game Pack, available as direct downloads. | | Windows }}
+
{{Availability/row| Retail | | disc | Original individual volume releases. Europe only. {{DRM|StarForce|5.70.021.004}} Missing [[Eternal Champions]], [[Shadow Dancer]], and games included in Pack 5.<ref name="DRM">{{Refcheck|user=Amethystviper|date=2023-10-23|comment=Tested the individual retail European volume releases as well as the North American "Gold Edition" collection in an isolated environment with Sandboxie Plus, all of them attempts to install StarForce drivers on the computer when launching these games directly from their respective executables after extracting the installation files off the disc rather than running the installer. PscdPack also could not access the embedded ROMs of the *.pak files of the retail releases of these collections due to the encryption method being used and using the DRM-free executable from the Steam version returns an error about the data files were not installed correctly despite being in their proper places and using the compilations' *.pak naming convention. }}</ref> | | Windows }}
{{Availability/row| Amazon | B00AEV8HI2 | DRM-free | Classic Game Pack. | Steam | Windows }}
+
{{Availability/row| Retail | | disc | 2011 Gold Edition release. North America and Europe only. {{DRM|StarForce|5.70.021.004}} Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.<ref name="DRM" /> | | Windows }}
 +
{{Availability/row| Steam | 34270 | Steam, DRM-free | Hub launcher requires {{DRM|Steam}}. Simple launcher is DRM-free when launched directly from the executable ({{file|{{p|game}}\SEGAGenesisClassics.exe}}).<br/>All bundles are no longer availale. | | Windows, OS X, Linux }}
 +
}}
 +
{{--}} Games are sold on Steam individually and can no longer be purchased through bundles and some games are also unavailable and no longer sold.
 +
{{ii}} Some games are not available in Germany: see the DLC list.
 +
{{ii}} Since the update of May 29, 2018, some regional ROMs can be played through the emulator: see the DLC list below.
 +
{{ii}} The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
 +
 
 +
{{DLC|
 +
{{DLC/row| [[Alex Kidd in the Enchanted Castle]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Alien Soldier]] | Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Alien Storm]] | Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Altered Beast (2010)|Altered Beast]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Beyond Oasis]] | French, German, Spanish and Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Bio-Hazard Battle]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Bonanza Bros.]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Columns]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Columns III]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Comix Zone (2010)|Comix Zone]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Crack Down]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Decap Attack]] | Not available in Germany. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Dr. Robotnik's Mean Bean Machine]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Dynamite Headdy]] | Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Ecco the Dolphin]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Ecco Jr.]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Ecco: The Tides of Time]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[ESWAT: City Under Siege]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Eternal Champions]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Fatal Labyrinth]] | Not available in Germany. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Flicky]] | Not available in Germany. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Gain Ground]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Galaxy Force II]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Golden Axe III]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Golden Axe (2010)|Golden Axe]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Golden Axe II]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Gunstar Heroes]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Kid Chameleon]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Landstalker: The Treasures of King Nole]] | English, French and German version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Light Crusader]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Phantasy Star II]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Phantasy Star III: Generations of Doom]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Phantasy Star IV: The End of the Millennium]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Ristar]] | Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Shadow Dancer]] | Not available in Germany. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Shining Force]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Shining Force II]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Shining in the Darkness]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Shinobi III: Return of the Ninja Master]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sonic 3 & Knuckles]] | Unavailable | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sonic 3D Blast (2010)|Sonic 3D Blast]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sonic Spinball]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sonic the Hedgehog]] | Unavailable | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sonic the Hedgehog 2]] | Unavailable | Windows, OS X, Linux }}
 +
{{DLC/row| [[Space Harrier II]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Streets of Rage]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Streets of Rage 2]] | Japanese version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Streets of Rage 3]] | Japanese and English version also available. | Windows, OS X, Linux }}
 +
{{DLC/row| [[Super Thunder Blade]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Sword of Vermilion]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[The Revenge of Shinobi]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[ToeJam & Earl]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[ToeJam & Earl in Panic on Funkotron]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[VectorMan 2]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[VectorMan]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Virtua Fighter 2 (2010)|Virtua Fighter 2]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Wonder Boy III: Monster Lair]] |  | Windows, OS X, Linux }}
 +
{{DLC/row| [[Wonder Boy in Monster World]] |  | Windows, OS X, Linux }}
 
}}
 
}}
{{ii}} The instructions manual is available [http://wizzywizzyweb.gmgcdn.com/media/products/space-harrier-ii/manual/space-harrier-ii_manual.pdf here].
 
{{ii}} Games are sold on Steam individually or in smaller bundles.
 
{{ii}} DotEmu sells individually or as full bundles. However, pack 5 has been redistributed among several exclusive bundles which also [http://www.dotemu.com/en/download-game/5382/dotemu-exclusive-genesis-action-adventure-bundle include Sonic 1-3].
 
{{--}} Sonic the Hedgehog and ToeJam & Earl games are not part of the normal bundles and must be purchased separately.
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Run in other emulators===
 
===Run in other emulators===
{{++}} ROMs can be extracted for use in the emulator of your choice (see [[Emulation:Sega Genesis]]).
+
{{++}} For the Steam version, uncompressed ROMs of the purchased games can be found under {{folder|{{p|game}}\uncompressed ROMs}}.
 
+
{{--}} Most regional ROMs are unavailable in the {{folder|uncompressed ROMs}} folder; instead, they must be extracted from their respective {{file|g####.pak}} files found in the {{folder|{{p|game}}\data}} folder through using QuickBMS or PscdPack.
{{Fixbox|1=
+
{{Fixbox|description=Copy Steam ROMs to an external folder for use with other emulators|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-10-21|comment=Tested by using The Revenge of Shinobi Steam ROM (TheSuperShinobi_JUE.SGD) with RetroArch's Genesis Plus GX core and Sword of Vermillion's ROM (sov.smd) on Kega Fusion, both of which worked on the respective emulators as long as they support the right formats.}}</ref>|fix=
{{Fixbox/fix|Extract *.pak files with QuickBMS}}
+
# Copy the contents of {{folder|{{p|game}}\uncompressed ROMs}} and paste them into another emulator's ROMs folder.
 +
# Rename {{file|*.68K}} and {{file|*.SGD}} file extensions to {{file|*.bin}} or {{file|*.md}} so that other emulators will correctly recognize and run them.
 +
# Workshop mods are {{file|*.bin}} files inside folders found in {{folder|steamapps\workshop\content\34270}}.
 +
# External emulators can load these Workshop mods. Copy the contents of {{folder|32470}} to the chosen ROM folder, and rename the {{file|*.bin}} filenames with a descriptive name, and then load through the emulator.
 +
}}
 +
{{Fixbox|description=Extract the ROMs from the *.pak files with QuickBMS (individual volumes and Gold Edition versions)|ref=<ref>{{Refcheck|user=Lugamo|date=2021-09-24|comment=}}</ref>|fix=
 
# Download [http://aluigi.altervista.org/quickbms.htm QuickBMS].
 
# Download [http://aluigi.altervista.org/quickbms.htm QuickBMS].
# Download the Sega Classics script (further down the page).
+
# Download the Sega Classics script included in the {{file|quickbms_scripts.zip}} package (further down the page).
 
# Run QuickBMS and choose the Sega Classics script.
 
# Run QuickBMS and choose the Sega Classics script.
# Choose the installation folder containing the <code>*.pak</code> files.
+
# Choose the installation folder containing the {{file|*.pak}} files.
 
# Choose the folder to save extracted ROMs to.
 
# Choose the folder to save extracted ROMs to.
 
# QuickBMS will now extract the ROMs. Press {{key|Enter}} when done to exit QuickBMS.
 
# QuickBMS will now extract the ROMs. Press {{key|Enter}} when done to exit QuickBMS.
# The ROMs are now extracted and named appropriately, ready for use with a different emulator.
+
# The ROMs are now extracted and named appropriately, ready for use with external emulators (see [[Emulation:Sega Genesis]] for recommendations).
 +
}}
 +
{{Fixbox|description=Extract the ROMs from the *.pak files with PscdPack (Steam version)|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-10-21|comment=}}</ref>|fix=
 +
# Download the latest release of [https://github.com/GMMan/PscdPack/releases PscdPack] from Github.
 +
# Run {{file|PscdPack.exe}}, then click {{code|New/Open}}, and select the desired ROM (e.g. {{file|g0000.pak}}).
 +
# After loading the chosen {{file|*.pak}} file in PscdPack, click {{code|Extract ROM}}, then choose the folder where the extracted ROM will be saved into while giving it a descriptive name when prompted (e.g. {{file|g0000.bin}} to {{file|Altered Beast (USA).bin}}).
 +
# The chosen ROM has been extracted and named appropriately, ready for with the external emulators (see [[Emulation:Sega Genesis]] for recommendations).
 
}}
 
}}
  
 
==Game data==
 
==Game data==
===Configuration file location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
 
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\SEGA Mega Drive Classics\setup.dat|{{p|userprofile\Documents}}\SEGA Genesis Classics\setup.dat|{{p|userprofile\Documents}}\SEGA Genesis Classics Collection\setup.dat|{{p|hkcu}}\SOFTWARE\Sega\SEGA Genesis & Mega Drive Classics}}
 +
{{Game data/config|Linux|{{P|xdgconfighome}}/unity3d/Sega/SEGA Mega Drive Classics/prefs}}
 
}}
 
}}
 +
{{XDG|true}}
 +
{{ii}} Folder name varies by region
 +
{{ii}} Windows locations are for the "Simple Launcher"; Steam location is for the "Game Hub" version.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\SEGA Mega Drive Classics\}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\SEGA Mega Drive Classics\|{{p|userprofile\Documents}}\SEGA Genesis Classics\}}
 +
{{Game data/saves|Linux|{{P|linuxhome}}/SEGA Mega Drive Classics/user_{{P|uid}}/}}
 
}}
 
}}
{{ii}} Each game is saved in a separate folder; refer to the [https://www.dropbox.com/s/qllujba5jqkifjr/pak%20to%20game.txt pak to game list] ([http://pastebin.com/NDjdj8Wk pastebin mirror]) for each game's number.
+
{{XDG|false}}
 +
{{ii}} The "Simple Launcher" uses either folder depending on the game's region; the "Game Hub" only uses the {{folder|Mega Drive}} path.
 +
{{ii}} Each game is saved in a separate folder based on the filename of the game's {{file|*.pak}}; refer to this list:
 +
<div class="mw-collapsible mw-collapsed">
 +
: '''Click {{code|[Expand]}} to view.'''
 +
<div class="mw-collapsible-content">
 +
<pre>
 +
g0000.pak - Altered Beast
 +
g0001.pak - Comix Zone
 +
g0002.pak - Crack Down
 +
g0003.pak - Ecco the Dolphin
 +
g0004.pak - Gain Ground
 +
g0005.pak - Golden Axe
 +
g0006.pak - Shadow Dancer
 +
g0007.pak - Shinobi III
 +
g0008.pak - Sonic 3D Blast
 +
g0009.pak - Space Harrier II
 +
g0010.pak - Vectorman
 +
g0011.pak - Alex Kidd in the Enchanted Castle
 +
g0012.pak - Bonanza Bros
 +
g0013.pak - Columns
 +
g0014.pak - Dr. Robotnik’s Mean Bean Machine
 +
g0015.pak - Ecco Jr.
 +
g0016.pak - Eternal Champions
 +
g0017.pak - Fatal Labyrinth
 +
g0018.pak - Galaxy Force II
 +
g0019.pak - Kid Chameleon
 +
g0020.pak - Ristar
 +
g0021.pak - Sonic Spinball
 +
g0022.pak - Super Thunder Blade
 +
g0023.pak - Alien Storm 
 +
g0024.pak - Bio-Hazard Battle 
 +
g0025.pak - Columns III
 +
g0026.pak - Decap Attack
 +
g0027.pak - Ecco: The Tides of Time
 +
g0028.pak - ESWAT: City Under Siege 
 +
g0029.pak - Flicky
 +
g0030.pak - Golden Axe II 
 +
g0031.pak - Sonic the Hedgehog
 +
g0032.pak - Sword of Vermilion 
 +
g0033.pak - Virtua Fighter II
 +
g0034.pak - Alien Soldier 
 +
g0035.pak - Gunstar Heroes 
 +
g0036.pak - Landstalker: The Treasures of King Nole 
 +
g0037.pak - Light Crusader 
 +
g0038.pak - Shining Force 
 +
g0039.pak - Shining Force II 
 +
g0040.pak - Shining in the Darkness
 +
g0041.pak - Sonic the Hedgehog 2
 +
g0042.pak - Sonic 3 and Knuckles
 +
g0043.pak - Streets of Rage
 +
g0044.pak - Streets of Rage II
 +
g0045.pak - Wonder Boy III: Monster Lair
 +
g0046.pak - Toejam & Earl
 +
g0047.pak - ToeJam & Earl in Panic on Funkotron
 +
g0048.pak - Beyond Oasis 
 +
g0049.pak - Dynamite Headdy 
 +
g0050.pak - Golden Axe III 
 +
g0051.pak - Phantasy Star II
 +
g0052.pak - Phantasy Star III 
 +
g0053.pak - Phantasy Star IV:
 +
g0054.pak - Streets of Rage III 
 +
g0055.pak - Revenge of the Shinobi
 +
g0056.pak - Vectorman II
 +
g0057.pak - Wonder Boy in Monster World
 +
g9001.pak - Alien Soldier (JP)
 +
g9002.pak - The Story of Thor (Beyond Oasis) (FR)
 +
g9003.pak - The Story of Thor (Beyond Oasis) (GE)
 +
g9004.pak - The Story of Thor (Beyond Oasis) (SP)
 +
g9005.pak - The Story of Thor (Beyond Oasis) (JP)
 +
g9006.pak - Dynamite Headdy (JP)
 +
g9007.pak - Landstalker (EN)
 +
g9008.pak - Landstalker (FR)
 +
g9009.pak - Landstalker (GE)
 +
g9010.pak - Ristar (JP)
 +
g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP)
 +
g9012.pak - Streets of Rage 3 (EN)
 +
g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP)
 +
</pre></div></div>
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|Sega Mega Drive Classics settings.png|General settings.}}
+
{{Image|Sega Mega Drive Classics Hub settings.png|Video settings for the "Game Hub".}}
{{Image|Sega Mega Drive Classics emu settings.png|Emulator settings.}}
+
{{Image|Sega Mega Drive Classics Emulator Settings.png|Emulation settings for the "Game Hub".}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/sega-genesis-classics-collection/en
+
|wsgf link                  = https://www.wsgf.org/dr/sega-genesis-classics-collection/en
 
|widescreen wsgf award      = unsupported
 
|widescreen wsgf award      = unsupported
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
 
|ultrawidescreen wsgf award = unsupported
 
|ultrawidescreen wsgf award = unsupported
 
|4k ultra hd wsgf award    = unsupported
 
|4k ultra hd wsgf award    = unsupported
|widescreen resolution      = false
+
|widescreen resolution      = limited
|widescreen resolution notes= Pillarboxed/stretched 4:3.
+
|widescreen resolution notes= The "Game Hub" version supports widescreen, but the games on both emulators can either be {{Term|pillarboxed}} to 4:3 or {{Term|stretched}}.<br>Use [https://helixmod.blogspot.com/2018/06/sega-mega-drive-genesis-classics.html 3D Vision Fix] for more scaling and resolution features.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = false
+
|4k ultra hd                = limited
|4k ultra hd notes          =  
+
|4k ultra hd notes          = The "Game Hub" supports 4K in widescreen but the Sega Mega Drive and Genesis games are upscaled from 320x224/256x224 and {{term|letterboxed}} from 4:3. The "Simple Launcher" has problems and does not save settings when selecting a 4K resolution for Fullscreen mode.<ref>{{Refcheck|user=AmethystViper|date=2021-10-29|comment=Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)}}</ref>
|fov                        = na
+
|fov                        = n/a
|fov notes                  =  
+
|fov notes                  = 2D games.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Can be forced with Borderless Gaming or other app.
+
|borderless windowed notes  = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Game Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref>
|anisotropic                = na
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = na
+
|antialiasing              = limited
|antialiasing notes        =  
+
|antialiasing notes        = [[MSAA]], controlled by frontend "Quality" setting; exclusive the "Game Hub" version. The emulated games use bitmap sprites, but both emulators offer optional smoothing and scanline filters.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = Only in "Game Hub" version. The emulated games are capped at 60 FPS.
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  =
 +
|ray tracing                = false
 +
|ray tracing notes          =  
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Image|Sega MD Classics input settings.png|Input settings}}
+
{{Image|Sega Mega Drive Classics Controls.png|Key and controller remapping for the "Game Hub".}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = na
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = na
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
|mouse menu notes          = No mouse support outside of game launcher.
+
|mouse menu notes          = No mouse support outside of main interface.
|invert mouse y-axis      = na
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = XInput and DirectInput.
 
|full controller          = true
 
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Native for the "Game Hub" version, but certain controllers and/or wireless receivers may not be compatible with the menus unless [[Steam Input]] is enabled.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/3881596263316640005/|title=8BitDo Pro controller doesn't work - Steam Community Discussions|date=2023-10-23}}</ref> The interface in the "Simple Launcher" is limited; outside of the Options menu, requiring the {{key|Esc}} key to quit a game into the menu, and the {{key|F5}} and {{key|F9}} for managing quick saves, the menus support controllers after configuration.<ref>{{Refcheck|user=Amethystviper|date=2023-10-23|comment=The "Game Hub" version appears to have a problem with Mayflash's Magic NS2 Bluetooth dongle, which converts compatible controllers to Xbox 360 controllers in XInput mode, but for some reason the menus does not work and the controls were not configured. After configurating the controls with the Magic NS2 dongle, menu controls in the room interface still did not work but does in-game. The interface of the "Simple Launcher" was able to register my Xbox Series controller outside of the Options menus and needing to quit a game after configuring the controller.}}</ref>
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Full button remapping (axes are automatically assigned).
+
|controller remap notes    =  
|controller sensitivity    = na
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Left to individual games. Both relevant games implement it.  
+
|invert controller y-axis notes= Left to individual games. Both relevant games implement it.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|button prompts           = Xbox
+
|xinput controllers        = true
|button prompts notes     = Xbox button prompts in launcher. Any button prompts available in game are for the Mega Drive/Genesis gamepad.
+
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        = Xbox 360 variant.
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = true
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  = Xbox 360 prompts are always used, regardless if a DualShock 4 is connected.
 +
|light bar support        = true
 +
|light bar support notes  = Static cyan.
 +
|dualshock 4 modes        = USB, Bluetooth
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  = Native for the "Simple Launcher". The "Game Hub" version may not register for gameplay and/or the menus for certain controllers.<ref>{{Refcheck|user=Amethystviper|date=2023-10-26|comment=An Xbox Series controller paired with a Mayflash Magic NS2 dongle did not register any inputs in the menus even after mapping the controls from the in-game options, but during gameplay it registers gameplay inputs yet I couldn't not back out to the frontend without a keyboard. Also tested a Switch Pro Controller in Bluetooth mode and none of the inputs registers, not even when trying to configure the controls.}}</ref>
 +
|other button prompts     = false
 +
|other button prompts notes= Xbox button prompts in the "Game Hub" version. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad.
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
Sega Genesis Classics - General settings.png|General settings for the "Simple Launcher".
 +
Sega Genesis Classics - Key remapping.png|Key remapping for the "Simple Launcher".
 +
Sega Genesis Classics - Controller remapping.png|Controller remapping for the "Simple Launcher".
 +
</gallery>
  
==Audio settings==
+
==Audio==
{{Image|Sega MD Classics audio settings.png|Audio settings}}
+
{{Image|Sega Mega Drive Classics Audio.png|Launcher audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Game Volume, UI Volume, and Ambience UI. Exclusive to the "Game Hub" version.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 152: Line 383:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = limited
|mute on focus lost notes = Only with auto-pause.  
+
|mute on focus lost notes = Pauses when out of focus.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = false
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 166: Line 399:
 
  |notes    = Varies between games.
 
  |notes    = Varies between games.
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 180: Line 412:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = false
+
|online play          = true
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Requires game to support local play.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 198: Line 430:
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  =  
+
|tcp  = unknown
|udp  =  
+
|udp  = unknown
|upnp =  
+
|upnp = unknown
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = hackable
 +
|native 3d notes            = See [[Engine:Unity#VR and stereoscopic modes|Unity engine]]. Might have some problems.
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2018/06/sega-mega-drive-genesis-classics.html Helix Mod: SEGA Mega Drive & Genesis Classics].
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =  
 
}}
 
}}
  
 
==Issues unresolved==
 
==Issues unresolved==
===Unable to disable controller===
+
===Unable to disable Player 2 controller===
The input settings should contain a checkbox to disable a controller, but the checkbox is sometimes missing: https://imgur.com/DfHsFom
+
{{--}} The input settings should contain a checkbox to disable a controller for the "Simple Launcher", but the checkbox may not appear (shown [https://www.pcgamingwiki.com/wiki/File:Sega_Genesis_Classics_-_Player_2_Issue.png here]). The "Game Hub" version always have a second controller connected regardless if a physical controller is connected to the computer or not. The inability to disable the controller affects [[Alien Storm]] as the second controller must be disabled to access one of the game modes.
 +
 
 +
==Issues fixed==
 +
===Run the game at screen refresh rate===
 +
{{--}} 2011 Gold Edition forces 60Hz refresh rate even if the monitor supports higher than that.
 +
{{Fixbox|description=Override refresh rate set by game|ref=<ref>{{Refcheck|user=Keith|date=2020-05-01|comment=}}</ref>|fix=
 +
# Download [https://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html Chiri's resolution forcing tool].
 +
# Extract <code>d3d9.dll</code> and <code>d3dx.ini</code> to the installation folder.
 +
# Open <code>d3dx.ini</code>.
 +
# Change <code>refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>.
 +
}}
 +
 
 +
===Blank full-screen mode (Linux)===
 +
{{--}} Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.<ref>{{Refurl|url=https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937|title=Blank in-game-fullscreen in SEGA Mega Drive &amp; Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab|date=2021-12-05}}</ref>
 +
{{Fixbox|description=Run the Windows version with Proton|fix=
 +
In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list.
 +
}}
 +
 
 +
===Green splotches on human characters in [[Sword of Vermilion]]===
 +
{{ii}} The game was designed for older CRT TVs. On modern displays, human characters in the game appear to have green splotches on their skin.<ref>{{Refurl|url=https://gamefaqs.gamespot.com/boards/234878-sega-genesis-classics/76691266|title=gamefaqs.gamespot.com|date=May 2023}}</ref>
 +
{{Fixbox|description=Workaround: RetroArch CRT Render filter|ref=|fix=
 +
# Follow the [[#Run in other emulators|Run in other emulators]] instructions listed above, retrieving {{file|sov.smd}} for use with RetroArch.
 +
# Load shader preset <code>crt-royale-ntsc-320px-svideo.glsp</code>.
  
The inability to disable the controller affects [[Alien Storm]]. The second controller must be disabled to access one of the game modes.  
+
'''Notes:'''
 +
{{ii}} This will not remove the green splotches on the characters' sprites, but rather the CRT shader effects blurs the image and blends the colors together where it gives the characters a natural appearance in skin tones.
 +
{{ii}} Experimenting with the graphics filter parameters can help with providing a less distracting appearance.
 +
}}
  
==Issues fixed==
+
===Game crashes on start===
===Steam overlay won't load===
+
{{--}} The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict.
{{Fixbox|1=
+
{{Fixbox|Uninstall and re-install Citrix Workspace App=Name|ref=<ref>Reference</ref>|fix=
{{Fixbox/fix|http://steamcommunity.com/app/34270/discussions/0/620700960435953831/|ref=<ref>http://steamcommunity.com/app/34270/discussions/0/620700960435953831/</ref>}}
+
# Uninstall Citrix Workspace App.
{{ii}} This fix also fixes problem of not being able to take screenshots through Steam.
+
# If Citrix Workspace App is necessary, then reinstall [https://www.citrix.com/en-au/downloads/workspace-app/windows/workspace-app-for-windows-latest.html Citrix Workspace App] but install from a command prompt, using the below command line:<br />
Create a non-Steam shortcut pointing to the emulator's .exe file (the launcher) and use that to open it instead of the regular Steam library entry.
+
<code>CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine"</code>
 
}}
 
}}
 +
 +
===Cannot save progress with mods ("Game Hub" version)===
 +
{{ii}} Playing modded versions of games subscribed through Steam Workshop in the "Game Hub" does not save progress for games that uses backup save data. The only workaround is to use PscdPack to make a new {{file|*.pak}} with the modified ROM for the "Simple Launcher" or replace the stock {{file|*.pak}} used by the "Game Hub". See [[#Run mods or adding new games in the Simple Launcher|these instructions]] for details.<ref>{{Refcheck|user=Amethystviper|date=2023-10-23|comment=The Sonic 3 Complete mod downloaded from the Steam Workshop for Sonic 3 & Knuckles did not save my game's progress and its save data reset after shutting the game down. I turned to replacing the g0042.pak's default Sonic 3 & Knuckles ROM with the local Sonic 3 Complete ROM imported from the Steam Workshop, ran the game again without enabling mods from the game selection menu, and not only Sonic 3 Complete appeared instead of the vanilla Sonic 3 & Knuckles, save data also works as intended in the "Game Hub" version.}}</ref>
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9, 11
|direct3d notes        =  
+
|direct3d notes        = DirectX 11 used in game room mode.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 232: Line 531:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
 +
|vulkan versions        =
 +
|vulkan notes          =
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        = <ref name="ReferenceA">{{Refcheck|user=Dandelion Sprout|date=2020-11-17}}</ref>
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= true
 +
|linux arm app          = unknown
 +
|linux executable notes = The Linux version only comes with the SEGA Game Room executable, not the simple launcher.
 +
}}
 +
 
 +
===Run mods or adding new games in the Simple Launcher===
 +
{{ii}} ROMs in {{file|*.md}}, {{file|*.sgd}}, and {{file|*.68k}} format must be converted to {{file|*.bin}} due the save data format used by Sega Mega Drive & Genesis Classics.
 +
{{++}} Steam Workshop mods can also be played in the "Game Hub" version with working save data functionality by replacing the stock {{file|*.pak}} files found in {{folder|{{p|game}}\data}} folder with their modded versions. Backing up the original {{file|*.pak}} files is recommended.
 +
{{Fixbox|description=Use PscdPack to modify or create custom {{file|*.pak}} files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/357286119102771066/|title=MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions|date=2023-05-01}}</ref>|fix=
 +
# Download the latest release of [https://github.com/GMMan/PscdPack/releases PscdPack] from Github.
 +
# Run {{file|PscdPack.exe}}, then click {{code|New/Open}} and give the custom {{file|*.pak}} a name that uses the {{code|g####.pak}} naming convention that has not been already used by Sega Genesis Classics. See [[#Save game data location|this list]] for details about the ROMs contained in each {{file|*.pak}}.
 +
# Click {{code|Replace ROM}} and select the modified ROM.
 +
# Give the modified or custom ROM a descriptive name under the ROM info section, then select the appropriate region of the ROM and the On-cartridge Memory Config if the game uses battery backup save data.
 +
# Click {{code|Save}} and then {{code|Close}} to create the modified or custom {{file|*.pak}} file, then move the file into {{folder|{{p|game}}\data}} folder.
 +
# Run the "simple" launcher ({{file|SEGAGenesisClassics.exe}}), the custom should be in the list of available games.
 
}}
 
}}
 +
 +
===Games identification===
 +
{{ii}} Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.<ref>{{Refcheck|user=Kaede|date=2020-05-10}}</ref> Most are known good dumps. A few most likely are bad dumps.
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Click {{code|[Expand]}} to view.'''
 +
<div class="mw-collapsible-content">
 +
<pre>
 +
ALTEREDB_UE.68K        = mpr-12538f.ic1                                    megadriv:altbeast Altered Beast (Euro, USA)
 +
BONANZAB_JE.68K        = mpr-13905a.bin                                    megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A)
 +
COLUMNS_W.68K          = mpr-13286-t.u1                                    megadriv:columns Columns (World, v1.1?)
 +
COMIXZON_U.68K          = mpr-18005-mx.ic1                                  megadriv:comixu Comix Zone (USA)
 +
Columns3_USA.SGD        = columns iii - revenge of columns (usa).bin        megadriv:columns3 Columns III - Revenge of Columns (USA)
 +
CrackDown_USA.SGD      = crack down (usa).bin                              megadriv:crkdownu Crack Down (USA)
 +
Crying_USA.SGD          = mpr-15204 w97.u1                                  megadriv:biohazrb Bio-Hazard Battle (Euro, USA)
 +
DYNAHEAD_J.68K          = dynamite headdy (jpn).bin                        megadriv:dheadj Dynamite Headdy (Jpn)
 +
DYNAHEAD_UE.68K        = mpr-16990-u.ic1                                  megadriv:dhead Dynamite Headdy (Euro, USA)
 +
ECCO2_U.68K            = ecco - the tides of time (usa).bin                megadriv:ecco2u Ecco - The Tides of Time (USA)
 +
ECCO_UE.68K            = mpr-15265-sm.u1                                  megadriv:ecco Ecco the Dolphin (Euro, USA, Kor)
 +
FATALLAB_JU.68K        = mpr-13705-t.u1                                    megadriv:fatallab Fatal Labyrinth (Euro, USA)
 +
GAING_UE.68K            = gainground.a760.bin                              megadriv:gground1p Gain Ground (USA, Prototype)
 +
GAXE2_W.68K            = mpr-14272 w39.ic1                                megadriv:goldnax2 Golden Axe II (World)
 +
GAXE3_J.68K            = golden axe iii (jpn).bin                          megadriv:goldnax3 Golden Axe III (Jpn)
 +
GAXE_W.68K              = mpr-12806a s33.ic1                                megadriv:goldnaxe Golden Axe (World, Rev. A)
 +
Gunstar Heroes U.bin    = mpr-15813 t59.u1                                  megadriv:gunstaru Gunstar Heroes (USA)
 +
LandStalker_USA.SGD    = landstalker (usa).bin                            megadriv:landstlku Landstalker - The Treasures of King Nole (USA)
 +
LightCrusader_USA.SGD  = light crusader (usa).bin                          megadriv:lightcrsu Light Crusader (USA)
 +
MonsterLair_JUE.SGD    = mpr-13619 s86.ic1                                megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn)
 +
MonsterWorld3.SGD      = wonder boy v - monster world iii (jpn, kor).bin  megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor)
 +
RISTAR_UE.68K          = mpr-17288-f.ic1                                  megadriv:ristar Ristar (Euro, USA, 199409)
 +
SHINOBI3_U.68K          = mpr-15674-f.u1                                    megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA)
 +
SONIC2_W.68K            = mpr-15000a w99.u1                                megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A)
 +
SONICSPI_U.68K          = mpr-15753 t71.u1                                  megadriv:sspinu Sonic Spinball (USA)
 +
SONIC_W.68K            = mpr-13933 w33.ic1                                megadriv:sonicj Sonic the Hedgehog (Jpn, Kor)
 +
STREETS2_U.68K          = streets of rage 2 (usa).bin                      megadriv:sor2u Streets of Rage 2 (USA)
 +
STREETS3_E.68K          = streets of rage 3 (kor).bin                      megadriv:sor3k Streets of Rage 3 (Kor)
 +
STREETS3_J.68K          = bare knuckle iii (jpn).bin                        megadriv:bk3 Bare Knuckle III (Jpn)
 +
STREETS3_U.68K          = streets of rage 3 (usa).bin                      megadriv:sor3u Streets of Rage 3 (USA)
 +
STREETS_W.68K          = mpr-14125a-sm.ic1                                megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A)
 +
ToeJamEarl.SGD          = mpr-14236a-h.u1                                  megadriv:toejam Toe Jam & Earl (World, Rev. A)
 +
ToeJamEarl2_USA.SGD    = mpr-16112-h.ic1                                  megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA)
 +
VECTMAN_UE.68K          = mpr-18330-u.ic1                                  megadriv:vecman Vectorman (Euro, USA)
 +
 +
Sonic_Knuckles_wSonic3.bin                                                  NO MATCH
 +
TheSuperShinobi_JUE.SGD                                                    NO MATCH
 +
eccojr.smd                                                                  NO MATCH
 +
MonsterWorld3_USA.SGD                                                      NO MATCH
 +
SONIC3D_UE.68K                                                              NO MATCH
 +
</pre>
 +
</div>
 +
</div>
  
 
==System requirements==
 
==System requirements==
Line 244: Line 618:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP  
+
|minOS    = XP
 
|minCPU  = Intel Pentium 2.0 GHz
 
|minCPU  = Intel Pentium 2.0 GHz
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
Line 250: Line 624:
 
|minGPU  =  
 
|minGPU  =  
 
|minVRAM  = 32 MB
 
|minVRAM  = 32 MB
 +
 +
}}
 +
{{System requirements
 +
|OSfamily = OS X
 +
 +
|minHD    = 1.4 GB<ref name="ReferenceA">{{Refcheck|user=Dandelion Sprout|date=2020-11-17}}</ref>
 +
 +
|recOS    = 10.12
 +
|recCPU  = 2.6GHz Intel Core i5
 +
|recRAM  = 8 GB
 +
|recHD    =
 +
|recGPU  = Intel Iris 1536
 +
|recVRAM  =
  
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
[[Category:Emulators]]

Latest revision as of 03:50, 3 February 2024

Sega Mega Drive & Genesis Classics
Sega Mega Drive & Genesis Classics cover
Developers
Sega
Sega Mega Drive and Genesis Classics Hub D3T
Engines
Sega Mega Drive and Genesis Classics Hub Unity 2017[Note 1]
Release dates
Windows June 1, 2010
macOS (OS X) May 29, 2018[2]
Linux May 29, 2018[2]
Taxonomy
Modes Singleplayer, Multiplayer
Sega Mega Drive and Genesis Classics on MobyGames
Sega Mega Drive and Genesis Classics on Wikipedia

Sega Mega Drive and Genesis Classics is a singleplayer and multiplayer game developed and published by Sega, while the 2016 Sega Mega Drive & Genesis Hub was developed by D3T using the Unity engine. It is a compilation of emulated Sega Mega Drive/Genesis games.

The original set of games, Sega Mega Drive Classic Collection, was first released for Windows in a series of five volumes that ran between June 1, 2010 through May 2, 2012 with total of over 50 titles from the Sega Mega Drive and Genesis library. The first four volumes were later re-released for retail as Sega Genesis Classics: Gold Edition in 2011. These compilations offers optional smoothing and scanline filters, keyboard and controller remapping options, and quick saving. It is referred to as the "Simple Launcher" in the Steam version.

An updated version of this collection, Sega Mega Drive & Genesis Classics Hub, was released for Windows, MacOS, and Linux through Steam on April 28, 2016. It uses the Unity engine to provide a virtual 1990's room interface that, in addition to the features of the previous compilations, offers more graphical and emulation settings, save states, fast-forwarding and rewinding, different regional versions of certain games, online multiplayer for applicable games, leaderboards, and uncompressed ROMs that can be used with external emulators. It is referred to as the "Game Hub" in the Steam version. Exclusive to the Steam and PlayStation 4 version of this collection is the ability to use VR. As of April 28, 2016, the Steam version of this collection features Steam Workshop support, allowing users to submit mods (i.e. ROM hacks) for each game.[3] Unfortunately, the Steam Workshop for this collection has became flooded with pirated ROMs (including games found in other compilations being sold through Steam or other platforms) and pornographic content disguised as mods due to lack of moderation of submitted content.[4] 100% Steam Achievement completion in this collection has also became impossible without Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic 3 & Knuckles which were delisted on May 20, 2022 to be included in Sonic Origins.

The "Simple Launcher" has a problem with not saving settings when setting the Fullscreen mode resolution higher than 2560x1440 on certain displays, causing settings to reset when attempting to play games in 4K. It also does not allow players to disable the second player's controller regardless of using keyboard or controllers, which affects Alien Storm due to certain modes being locked out with the second controller connected. The "Game Hub" cannot save progress when using modded versions of the games through the Steam Workshop.[5] Although the Steam version of Sega Mega Drive & Genesis Classics offers the ability to play certain ROMs from different regions, most of them are unavailable in uncompressed format in the uncompressed ROMs folder and must be extracted from the *.pak files by using QuickBMS . It is also possible to replace the stock ROMs stored inside the *.pak files used by the Steam version of Sega Mega Drive & Genesis Classics with modified ones or add new games for the "Simple Launcher" by using PscdPack.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Original individual volume releases. Europe only. StarForce 5.70.021.004 DRM Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.[6]
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
2011 Gold Edition release. North America and Europe only. StarForce 5.70.021.004 DRM Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.[6]
Windows
Steam
Icon overlay.png
DRM-free after installation through Steam client (notes may include more details)
Hub launcher requires Steam DRM. Simple launcher is DRM-free when launched directly from the executable (<path-to-game>\SEGAGenesisClassics.exe).
All bundles are no longer availale.
Windows
macOS (OS X)
Linux
Games are sold on Steam individually and can no longer be purchased through bundles and some games are also unavailable and no longer sold.
Some games are not available in Germany: see the DLC list.
Since the update of May 29, 2018, some regional ROMs can be played through the emulator: see the DLC list below.
The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.

DLC and expansion packs

Name Notes
Alex Kidd in the Enchanted Castle
Windows
macOS (OS X)
Linux
Alien Soldier Japanese version also available.
Windows
macOS (OS X)
Linux
Alien Storm Japanese version also available.
Windows
macOS (OS X)
Linux
Altered Beast
Windows
macOS (OS X)
Linux
Beyond Oasis French, German, Spanish and Japanese version also available.
Windows
macOS (OS X)
Linux
Bio-Hazard Battle
Windows
macOS (OS X)
Linux
Bonanza Bros.
Windows
macOS (OS X)
Linux
Columns
Windows
macOS (OS X)
Linux
Columns III
Windows
macOS (OS X)
Linux
Comix Zone
Windows
macOS (OS X)
Linux
Crack Down
Windows
macOS (OS X)
Linux
Decap Attack Not available in Germany.
Windows
macOS (OS X)
Linux
Dr. Robotnik's Mean Bean Machine
Windows
macOS (OS X)
Linux
Dynamite Headdy Japanese version also available.
Windows
macOS (OS X)
Linux
Ecco the Dolphin
Windows
macOS (OS X)
Linux
Ecco Jr.
Windows
macOS (OS X)
Linux
Ecco: The Tides of Time
Windows
macOS (OS X)
Linux
ESWAT: City Under Siege
Windows
macOS (OS X)
Linux
Eternal Champions
Windows
macOS (OS X)
Linux
Fatal Labyrinth Not available in Germany.
Windows
macOS (OS X)
Linux
Flicky Not available in Germany.
Windows
macOS (OS X)
Linux
Gain Ground
Windows
macOS (OS X)
Linux
Galaxy Force II
Windows
macOS (OS X)
Linux
Golden Axe III
Windows
macOS (OS X)
Linux
Golden Axe
Windows
macOS (OS X)
Linux
Golden Axe II
Windows
macOS (OS X)
Linux
Gunstar Heroes
Windows
macOS (OS X)
Linux
Kid Chameleon
Windows
macOS (OS X)
Linux
Landstalker: The Treasures of King Nole English, French and German version also available.
Windows
macOS (OS X)
Linux
Light Crusader
Windows
macOS (OS X)
Linux
Phantasy Star II
Windows
macOS (OS X)
Linux
Phantasy Star III: Generations of Doom
Windows
macOS (OS X)
Linux
Phantasy Star IV: The End of the Millennium
Windows
macOS (OS X)
Linux
Ristar Japanese version also available.
Windows
macOS (OS X)
Linux
Shadow Dancer Not available in Germany.
Windows
macOS (OS X)
Linux
Shining Force
Windows
macOS (OS X)
Linux
Shining Force II
Windows
macOS (OS X)
Linux
Shining in the Darkness
Windows
macOS (OS X)
Linux
Shinobi III: Return of the Ninja Master
Windows
macOS (OS X)
Linux
Sonic 3 & Knuckles Unavailable
Windows
macOS (OS X)
Linux
Sonic 3D Blast
Windows
macOS (OS X)
Linux
Sonic Spinball
Windows
macOS (OS X)
Linux
Sonic the Hedgehog Unavailable
Windows
macOS (OS X)
Linux
Sonic the Hedgehog 2 Unavailable
Windows
macOS (OS X)
Linux
Space Harrier II
Windows
macOS (OS X)
Linux
Streets of Rage
Windows
macOS (OS X)
Linux
Streets of Rage 2 Japanese version also available.
Windows
macOS (OS X)
Linux
Streets of Rage 3 Japanese and English version also available.
Windows
macOS (OS X)
Linux
Super Thunder Blade
Windows
macOS (OS X)
Linux
Sword of Vermilion
Windows
macOS (OS X)
Linux
The Revenge of Shinobi
Windows
macOS (OS X)
Linux
ToeJam & Earl
Windows
macOS (OS X)
Linux
ToeJam & Earl in Panic on Funkotron
Windows
macOS (OS X)
Linux
VectorMan 2
Windows
macOS (OS X)
Linux
VectorMan
Windows
macOS (OS X)
Linux
Virtua Fighter 2
Windows
macOS (OS X)
Linux
Wonder Boy III: Monster Lair
Windows
macOS (OS X)
Linux
Wonder Boy in Monster World
Windows
macOS (OS X)
Linux

Essential improvements

Run in other emulators

For the Steam version, uncompressed ROMs of the purchased games can be found under <path-to-game>\uncompressed ROMs.
Most regional ROMs are unavailable in the uncompressed ROMs folder; instead, they must be extracted from their respective g####.pak files found in the <path-to-game>\data folder through using QuickBMS or PscdPack.
Copy Steam ROMs to an external folder for use with other emulators[7]
  1. Copy the contents of <path-to-game>\uncompressed ROMs and paste them into another emulator's ROMs folder.
  2. Rename *.68K and *.SGD file extensions to *.bin or *.md so that other emulators will correctly recognize and run them.
  3. Workshop mods are *.bin files inside folders found in steamapps\workshop\content\34270.
  4. External emulators can load these Workshop mods. Copy the contents of 32470 to the chosen ROM folder, and rename the *.bin filenames with a descriptive name, and then load through the emulator.
Extract the ROMs from the *.pak files with QuickBMS (individual volumes and Gold Edition versions)[8]
  1. Download QuickBMS.
  2. Download the Sega Classics script included in the quickbms_scripts.zip package (further down the page).
  3. Run QuickBMS and choose the Sega Classics script.
  4. Choose the installation folder containing the *.pak files.
  5. Choose the folder to save extracted ROMs to.
  6. QuickBMS will now extract the ROMs. Press Enter when done to exit QuickBMS.
  7. The ROMs are now extracted and named appropriately, ready for use with external emulators (see Emulation:Sega Genesis for recommendations).
Extract the ROMs from the *.pak files with PscdPack (Steam version)[9]
  1. Download the latest release of PscdPack from Github.
  2. Run PscdPack.exe, then click New/Open, and select the desired ROM (e.g. g0000.pak).
  3. After loading the chosen *.pak file in PscdPack, click Extract ROM, then choose the folder where the extracted ROM will be saved into while giving it a descriptive name when prompted (e.g. g0000.bin to Altered Beast (USA).bin).
  4. The chosen ROM has been extracted and named appropriately, ready for with the external emulators (see Emulation:Sega Genesis for recommendations).

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat
%USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat
%USERPROFILE%\Documents\SEGA Genesis Classics Collection\setup.dat
HKEY_CURRENT_USER\SOFTWARE\Sega\SEGA Genesis & Mega Drive Classics
Linux $XDG_CONFIG_HOME/unity3d/Sega/SEGA Mega Drive Classics/prefs
This game follows the XDG Base Directory Specification on Linux.
Folder name varies by region
Windows locations are for the "Simple Launcher"; Steam location is for the "Game Hub" version.

Save game data location

System Location
Windows %USERPROFILE%\Documents\SEGA Mega Drive Classics\
%USERPROFILE%\Documents\SEGA Genesis Classics\
Linux $HOME/SEGA Mega Drive Classics/user_<user-id>/
This game does not follow the XDG Base Directory Specification on Linux.
The "Simple Launcher" uses either folder depending on the game's region; the "Game Hub" only uses the Mega Drive path.
Each game is saved in a separate folder based on the filename of the game's *.pak; refer to this list:
Click [Expand] to view.
g0000.pak - Altered Beast
g0001.pak - Comix Zone
g0002.pak - Crack Down
g0003.pak - Ecco the Dolphin
g0004.pak - Gain Ground
g0005.pak - Golden Axe
g0006.pak - Shadow Dancer
g0007.pak - Shinobi III
g0008.pak - Sonic 3D Blast
g0009.pak - Space Harrier II
g0010.pak - Vectorman
g0011.pak - Alex Kidd in the Enchanted Castle
g0012.pak - Bonanza Bros
g0013.pak - Columns
g0014.pak - Dr. Robotnik’s Mean Bean Machine
g0015.pak - Ecco Jr.
g0016.pak - Eternal Champions
g0017.pak - Fatal Labyrinth
g0018.pak - Galaxy Force II
g0019.pak - Kid Chameleon
g0020.pak - Ristar
g0021.pak - Sonic Spinball
g0022.pak - Super Thunder Blade
g0023.pak - Alien Storm  
g0024.pak - Bio-Hazard Battle  
g0025.pak - Columns III
g0026.pak - Decap Attack
g0027.pak - Ecco: The Tides of Time
g0028.pak - ESWAT: City Under Siege  
g0029.pak - Flicky
g0030.pak - Golden Axe II  
g0031.pak - Sonic the Hedgehog
g0032.pak - Sword of Vermilion  
g0033.pak - Virtua Fighter II
g0034.pak - Alien Soldier  
g0035.pak - Gunstar Heroes  
g0036.pak - Landstalker: The Treasures of King Nole  
g0037.pak - Light Crusader  
g0038.pak - Shining Force  
g0039.pak - Shining Force II  
g0040.pak - Shining in the Darkness
g0041.pak - Sonic the Hedgehog 2
g0042.pak - Sonic 3 and Knuckles
g0043.pak - Streets of Rage
g0044.pak - Streets of Rage II
g0045.pak - Wonder Boy III: Monster Lair
g0046.pak - Toejam & Earl
g0047.pak - ToeJam & Earl in Panic on Funkotron
g0048.pak - Beyond Oasis  
g0049.pak - Dynamite Headdy  
g0050.pak - Golden Axe III  
g0051.pak - Phantasy Star II
g0052.pak - Phantasy Star III  
g0053.pak - Phantasy Star IV:
g0054.pak - Streets of Rage III  
g0055.pak - Revenge of the Shinobi 
g0056.pak - Vectorman II
g0057.pak - Wonder Boy in Monster World
g9001.pak - Alien Soldier (JP)
g9002.pak - The Story of Thor (Beyond Oasis) (FR)
g9003.pak - The Story of Thor (Beyond Oasis) (GE)
g9004.pak - The Story of Thor (Beyond Oasis) (SP)
g9005.pak - The Story of Thor (Beyond Oasis) (JP)
g9006.pak - Dynamite Headdy (JP)
g9007.pak - Landstalker (EN)
g9008.pak - Landstalker (FR)
g9009.pak - Landstalker (GE)
g9010.pak - Ristar (JP)
g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP)
g9012.pak - Streets of Rage 3 (EN)
g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP)

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Video settings for the "Game Hub".
Video settings for the "Game Hub".
Emulation settings for the "Game Hub".
Emulation settings for the "Game Hub".

Graphics feature State WSGF Notes
Widescreen resolution
The "Game Hub" version supports widescreen, but the games on both emulators can either be pillarboxed to 4:3 or stretched.
Use 3D Vision Fix for more scaling and resolution features.
Multi-monitor
Ultra-widescreen
4K Ultra HD
The "Game Hub" supports 4K in widescreen but the Sega Mega Drive and Genesis games are upscaled from 320x224/256x224 and letterboxed from 4:3. The "Simple Launcher" has problems and does not save settings when selecting a 4K resolution for Fullscreen mode.[10]
Field of view (FOV)
2D games.
Windowed
Borderless fullscreen windowed
Use the -popupwindow command line argument for the "Game Hub" version.[11]
Anisotropic filtering (AF)
Anti-aliasing (AA)
MSAA, controlled by frontend "Quality" setting; exclusive the "Game Hub" version. The emulated games use bitmap sprites, but both emulators offer optional smoothing and scanline filters.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Only in "Game Hub" version. The emulated games are capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Key and controller remapping for the "Game Hub".
Key and controller remapping for the "Game Hub".

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
No mouse support outside of main interface.
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput.
Full controller support
Native for the "Game Hub" version, but certain controllers and/or wireless receivers may not be compatible with the menus unless Steam Input is enabled.[12] The interface in the "Simple Launcher" is limited; outside of the Options menu, requiring the Esc key to quit a game into the menu, and the F5 and F9 for managing quick saves, the menus support controllers after configuration.[13]
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Left to individual games. Both relevant games implement it.
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 variant.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Xbox 360 prompts are always used, regardless if a DualShock 4 is connected.
Light bar support
Static cyan.
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Native for the "Simple Launcher". The "Game Hub" version may not register for gameplay and/or the menus for certain controllers.[14]
Button prompts
Xbox button prompts in the "Game Hub" version. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Launcher audio settings.
Launcher audio settings.

Audio feature State Notes
Separate volume controls
Sliders for Game Volume, UI Volume, and Ambience UI. Exclusive to the "Game Hub" version.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Pauses when out of focus.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Varies between games.

Network

Multiplayer types

Type Native Notes
Local play
Varies by game.
LAN play
Online play
Requires game to support local play.

Ports

Protocol Port(s) and/or port range(s)
TCP unknown
UDP unknown
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Native 3D
See Unity engine. Might have some problems.
Nvidia 3D Vision
See Helix Mod: SEGA Mega Drive & Genesis Classics.

Issues unresolved

Unable to disable Player 2 controller

The input settings should contain a checkbox to disable a controller for the "Simple Launcher", but the checkbox may not appear (shown here). The "Game Hub" version always have a second controller connected regardless if a physical controller is connected to the computer or not. The inability to disable the controller affects Alien Storm as the second controller must be disabled to access one of the game modes.

Issues fixed

Run the game at screen refresh rate

2011 Gold Edition forces 60Hz refresh rate even if the monitor supports higher than that.
Override refresh rate set by game[15]
  1. Download Chiri's resolution forcing tool.
  2. Extract d3d9.dll and d3dx.ini to the installation folder.
  3. Open d3dx.ini.
  4. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Blank full-screen mode (Linux)

Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.[16]
Run the Windows version with Proton

In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list.

Green splotches on human characters in Sword of Vermilion

The game was designed for older CRT TVs. On modern displays, human characters in the game appear to have green splotches on their skin.[17]
Workaround: RetroArch CRT Render filter
  1. Follow the Run in other emulators instructions listed above, retrieving sov.smd for use with RetroArch.
  2. Load shader preset crt-royale-ntsc-320px-svideo.glsp.

Notes:

This will not remove the green splotches on the characters' sprites, but rather the CRT shader effects blurs the image and blends the colors together where it gives the characters a natural appearance in skin tones.
Experimenting with the graphics filter parameters can help with providing a less distracting appearance.

Game crashes on start

The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict.
Instructions[18]
  1. Uninstall Citrix Workspace App.
  2. If Citrix Workspace App is necessary, then reinstall Citrix Workspace App but install from a command prompt, using the below command line:

CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine"

Cannot save progress with mods ("Game Hub" version)

Playing modded versions of games subscribed through Steam Workshop in the "Game Hub" does not save progress for games that uses backup save data. The only workaround is to use PscdPack to make a new *.pak with the modified ROM for the "Simple Launcher" or replace the stock *.pak used by the "Game Hub". See these instructions for details.[19]

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 DirectX 11 used in game room mode.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[20]
Linux
The Linux version only comes with the SEGA Game Room executable, not the simple launcher.

Run mods or adding new games in the Simple Launcher

ROMs in *.md, *.sgd, and *.68k format must be converted to *.bin due the save data format used by Sega Mega Drive & Genesis Classics.
Steam Workshop mods can also be played in the "Game Hub" version with working save data functionality by replacing the stock *.pak files found in <path-to-game>\data folder with their modded versions. Backing up the original *.pak files is recommended.
Use PscdPack to modify or create custom *.pak files[21]
  1. Download the latest release of PscdPack from Github.
  2. Run PscdPack.exe, then click New/Open and give the custom *.pak a name that uses the g####.pak naming convention that has not been already used by Sega Genesis Classics. See this list for details about the ROMs contained in each *.pak.
  3. Click Replace ROM and select the modified ROM.
  4. Give the modified or custom ROM a descriptive name under the ROM info section, then select the appropriate region of the ROM and the On-cartridge Memory Config if the game uses battery backup save data.
  5. Click Save and then Close to create the modified or custom *.pak file, then move the file into <path-to-game>\data folder.
  6. Run the "simple" launcher (SEGAGenesisClassics.exe), the custom should be in the list of available games.

Games identification

Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.[22] Most are known good dumps. A few most likely are bad dumps.

Click [Expand] to view.

ALTEREDB_UE.68K         = mpr-12538f.ic1                                    megadriv:altbeast Altered Beast (Euro, USA)
BONANZAB_JE.68K         = mpr-13905a.bin                                    megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A)
COLUMNS_W.68K           = mpr-13286-t.u1                                    megadriv:columns Columns (World, v1.1?)
COMIXZON_U.68K          = mpr-18005-mx.ic1                                  megadriv:comixu Comix Zone (USA)
Columns3_USA.SGD        = columns iii - revenge of columns (usa).bin        megadriv:columns3 Columns III - Revenge of Columns (USA)
CrackDown_USA.SGD       = crack down (usa).bin                              megadriv:crkdownu Crack Down (USA)
Crying_USA.SGD          = mpr-15204 w97.u1                                  megadriv:biohazrb Bio-Hazard Battle (Euro, USA)
DYNAHEAD_J.68K          = dynamite headdy (jpn).bin                         megadriv:dheadj Dynamite Headdy (Jpn)
DYNAHEAD_UE.68K         = mpr-16990-u.ic1                                   megadriv:dhead Dynamite Headdy (Euro, USA)
ECCO2_U.68K             = ecco - the tides of time (usa).bin                megadriv:ecco2u Ecco - The Tides of Time (USA)
ECCO_UE.68K             = mpr-15265-sm.u1                                   megadriv:ecco Ecco the Dolphin (Euro, USA, Kor)
FATALLAB_JU.68K         = mpr-13705-t.u1                                    megadriv:fatallab Fatal Labyrinth (Euro, USA)
GAING_UE.68K            = gainground.a760.bin                               megadriv:gground1p Gain Ground (USA, Prototype)
GAXE2_W.68K             = mpr-14272 w39.ic1                                 megadriv:goldnax2 Golden Axe II (World)
GAXE3_J.68K             = golden axe iii (jpn).bin                          megadriv:goldnax3 Golden Axe III (Jpn)
GAXE_W.68K              = mpr-12806a s33.ic1                                megadriv:goldnaxe Golden Axe (World, Rev. A)
Gunstar Heroes U.bin    = mpr-15813 t59.u1                                  megadriv:gunstaru Gunstar Heroes (USA)
LandStalker_USA.SGD     = landstalker (usa).bin                             megadriv:landstlku Landstalker - The Treasures of King Nole (USA)
LightCrusader_USA.SGD   = light crusader (usa).bin                          megadriv:lightcrsu Light Crusader (USA)
MonsterLair_JUE.SGD     = mpr-13619 s86.ic1                                 megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn)
MonsterWorld3.SGD       = wonder boy v - monster world iii (jpn, kor).bin   megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor)
RISTAR_UE.68K           = mpr-17288-f.ic1                                   megadriv:ristar Ristar (Euro, USA, 199409)
SHINOBI3_U.68K          = mpr-15674-f.u1                                    megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA)
SONIC2_W.68K            = mpr-15000a w99.u1                                 megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A)
SONICSPI_U.68K          = mpr-15753 t71.u1                                  megadriv:sspinu Sonic Spinball (USA)
SONIC_W.68K             = mpr-13933 w33.ic1                                 megadriv:sonicj Sonic the Hedgehog (Jpn, Kor)
STREETS2_U.68K          = streets of rage 2 (usa).bin                       megadriv:sor2u Streets of Rage 2 (USA)
STREETS3_E.68K          = streets of rage 3 (kor).bin                       megadriv:sor3k Streets of Rage 3 (Kor)
STREETS3_J.68K          = bare knuckle iii (jpn).bin                        megadriv:bk3 Bare Knuckle III (Jpn)
STREETS3_U.68K          = streets of rage 3 (usa).bin                       megadriv:sor3u Streets of Rage 3 (USA)
STREETS_W.68K           = mpr-14125a-sm.ic1                                 megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A)
ToeJamEarl.SGD          = mpr-14236a-h.u1                                   megadriv:toejam Toe Jam & Earl (World, Rev. A)
ToeJamEarl2_USA.SGD     = mpr-16112-h.ic1                                   megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA)
VECTMAN_UE.68K          = mpr-18330-u.ic1                                   megadriv:vecman Vectorman (Euro, USA)

Sonic_Knuckles_wSonic3.bin                                                  NO MATCH
TheSuperShinobi_JUE.SGD                                                     NO MATCH
eccojr.smd                                                                  NO MATCH
MonsterWorld3_USA.SGD                                                       NO MATCH
SONIC3D_UE.68K                                                              NO MATCH

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Pentium 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) 32 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 1.4 GB[20]
Video card (GPU)


Notes

  1. Unity engine build: 2017.3.1p1[1]

References

  1. Verified by User:Mastan on 2018-05-30
  2. 2.0 2.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
  3. SEGA Mega Drive & Genesis Classics Steam Workshop - last accessed on 2023-10-23
  4. There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions - last accessed on 2020-01-28
    "Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling."
  5. No Saves - Steam Community Discussions - last accessed on 2023-10-22
  6. 6.0 6.1 Verified by User:Amethystviper on 2023-10-23
    Tested the individual retail European volume releases as well as the North American "Gold Edition" collection in an isolated environment with Sandboxie Plus, all of them attempts to install StarForce drivers on the computer when launching these games directly from their respective executables after extracting the installation files off the disc rather than running the installer. PscdPack also could not access the embedded ROMs of the *.pak files of the retail releases of these collections due to the encryption method being used and using the DRM-free executable from the Steam version returns an error about the data files were not installed correctly despite being in their proper places and using the compilations' *.pak naming convention.
  7. Verified by User:Amethystviper on 2023-10-21
    Tested by using The Revenge of Shinobi Steam ROM (TheSuperShinobi_JUE.SGD) with RetroArch's Genesis Plus GX core and Sword of Vermillion's ROM (sov.smd) on Kega Fusion, both of which worked on the respective emulators as long as they support the right formats.
  8. Verified by User:Lugamo on 2021-09-24
  9. Verified by User:Amethystviper on 2023-10-21
  10. Verified by User:AmethystViper on 2021-10-29
    Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)
  11. Verified by User:AmethystViper on April 29, 2016
  12. 8BitDo Pro controller doesn't work - Steam Community Discussions - last accessed on 2023-10-23
  13. Verified by User:Amethystviper on 2023-10-23
    The "Game Hub" version appears to have a problem with Mayflash's Magic NS2 Bluetooth dongle, which converts compatible controllers to Xbox 360 controllers in XInput mode, but for some reason the menus does not work and the controls were not configured. After configurating the controls with the Magic NS2 dongle, menu controls in the room interface still did not work but does in-game. The interface of the "Simple Launcher" was able to register my Xbox Series controller outside of the Options menus and needing to quit a game after configuring the controller.
  14. Verified by User:Amethystviper on 2023-10-26
    An Xbox Series controller paired with a Mayflash Magic NS2 dongle did not register any inputs in the menus even after mapping the controls from the in-game options, but during gameplay it registers gameplay inputs yet I couldn't not back out to the frontend without a keyboard. Also tested a Switch Pro Controller in Bluetooth mode and none of the inputs registers, not even when trying to configure the controls.
  15. Verified by User:Keith on 2020-05-01
  16. Blank in-game-fullscreen in SEGA Mega Drive & Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab - last accessed on 2021-12-05
  17. gamefaqs.gamespot.com - last accessed on May 2023
  18. Reference
  19. Verified by User:Amethystviper on 2023-10-23
    The Sonic 3 Complete mod downloaded from the Steam Workshop for Sonic 3 & Knuckles did not save my game's progress and its save data reset after shutting the game down. I turned to replacing the g0042.pak's default Sonic 3 & Knuckles ROM with the local Sonic 3 Complete ROM imported from the Steam Workshop, ran the game again without enabling mods from the game selection menu, and not only Sonic 3 Complete appeared instead of the vanilla Sonic 3 & Knuckles, save data also works as intended in the "Game Hub" version.
  20. 20.0 20.1 Verified by User:Dandelion Sprout on 2020-11-17
  21. MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions - last accessed on 2023-05-01
  22. Verified by User:Kaede on 2020-05-10