Difference between revisions of "Rocket League"
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Hawaii Beach (talk | contribs) m (→Audio settings: fixed ref) |
Hawaii Beach (talk | contribs) (updated template usage) |
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = | + | |multimonitor notes = May need to set [[#Custom resolution|custom resolution]].<ref name="resolution">[http://steamcommunity.com/app/252950/discussions/0/530646080865787429/ 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions]</ref> |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = May need to set [[#Custom resolution|custom resolution]].<ref name="resolution"/> |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = May need to | + | |4k ultra hd notes = May need to set [[#Custom resolution|custom resolution]].<ref>[http://steamcommunity.com/app/252950/discussions/0/537402115079459635/ And 4k resolution? :: Rocket League General Discussions]</ref> |
|fov = true | |fov = true | ||
|fov notes = Between 60° and 110°. | |fov notes = Between 60° and 110°. | ||
Line 129: | Line 129: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Modify configuration file|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Modify configuration file|ref={{cn|date=July 2016}}}} | ||
− | # Go to the [[#Game data|configuration | + | # Go to the [[#Game data|configuration file(s) location]]. |
# Open {{File|TASystemSettings.ini}}. | # Open {{File|TASystemSettings.ini}}. | ||
# Find the following line <code>MaxAnisotropy=</code> and set it to <code>16</code>. | # Find the following line <code>MaxAnisotropy=</code> and set it to <code>16</code>. | ||
Line 137: | Line 137: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Enable [[MSAA]]|ref=<ref>[https://www.reddit.com/r/RocketLeague/comments/44dkar/how_to_use_msaa/ How to use MSAA: RocketLeague]</ref>}} | {{Fixbox/fix|Enable [[MSAA]]|ref=<ref>[https://www.reddit.com/r/RocketLeague/comments/44dkar/how_to_use_msaa/ How to use MSAA: RocketLeague]</ref>}} | ||
− | # Go to the [[#Game data|configuration | + | # Go to the [[#Game data|configuration file(s) location]]. |
# Open {{File|TASystemSettings.ini}}. | # Open {{File|TASystemSettings.ini}}. | ||
− | # Find | + | # Find <code>bAllowD3D9MSAA</code> and set it to <code>True</code>. |
− | # Find | + | # Find <code>MaxMultiSamples</code> (this should be directly above the line mentioned above) and set it to your preferred level of MSAA samples (<code>2</code>, <code>4</code>, <code>8</code> or <code>16</code>). |
'''Notes''' | '''Notes''' | ||
Line 148: | Line 148: | ||
===Dual-monitor split screen=== | ===Dual-monitor split screen=== | ||
{{ii}} [https://github.com/rex706/RocketLauncher RocketLauncher] allows easily changing Rocket League's resolution to work with dual-monitor split screen. | {{ii}} [https://github.com/rex706/RocketLauncher RocketLauncher] allows easily changing Rocket League's resolution to work with dual-monitor split screen. | ||
+ | |||
+ | ===[[Glossary:Custom resolution|Custom resolution]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}} | ||
+ | # Use the <code>-ResX=YourWidth -ResY=YourHeight</code> [[command line arguments]] and launch the game. | ||
+ | # Close the game, then remove the command line arguments. | ||
+ | }} | ||
==Input settings== | ==Input settings== | ||
Line 333: | Line 340: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = See [http://helixmod.blogspot.com/2015/07/rocket-league.html Rocket League on Nvidia 3D Vision] | + | |nvidia 3d vision notes = See [http://helixmod.blogspot.com/2015/07/rocket-league.html Rocket League on Nvidia 3D Vision] |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
Line 363: | Line 370: | ||
==Issues fixed== | ==Issues fixed== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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===Controller not working=== | ===Controller not working=== | ||
{{ii}} As game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc. | {{ii}} As game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc. |
Revision as of 22:54, 21 February 2017
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Psyonix | |
Publishers | |
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 7, 2015 |
macOS (OS X) | September 8, 2016[1] |
Linux | September 8, 2016[1] |
Key points
- Cross-platform gameplay with PlayStation 4 and Xbox One players.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Aftershock | ||
Back to the Future™ Car Pack | ||
Batman v Superman: Dawn of Justice Car Pack | ||
Chaos Run DLC Pack | ||
Esper | ||
Marauder | ||
Masamune | ||
NBA Flag Pack | ||
Official Game Soundtrack | ||
Official Game Soundtrack, Vol. 2 | ||
Proteus | ||
Revenge of the Battle-Cars DLC Pack | ||
Supersonic Fury DLC Pack | ||
Triton | ||
Vulcan |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Save games are cross-platform, but aren't automatically synced over. |
Video settings
Anisotropic filtering (AF)
Instructions |
---|
Anti-aliasing (AA)
Instructions |
---|
Dual-monitor split screen
- RocketLauncher allows easily changing Rocket League's resolution to work with dual-monitor split screen.
Custom resolution
Instructions |
---|
Input settings
Mouse
- Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue | |||
Dutch | No spoken dialogue | |||
French | No spoken dialogue | |||
German | No spoken dialogue | |||
Italian | No spoken dialogue | |||
Portuguese | No spoken dialogue | |||
Russian | No spoken dialogue | |||
Spanish | No spoken dialogue | |||
Turkish | No spoken dialogue |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Each player needs a separate gamepad. | ||
LAN play | ||||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Rocket League on Nvidia 3D Vision |
Issues fixed
Controller not working
- As game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 4.1 | OS X/Linux only |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Scaleform | 4.2.24[3] |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.4 GHz Dual Core | 2.5 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 DirectX 9.0c compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7950 DirectX 9.0c compatible |
- Gamepad or Controller Recommended
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 2.4 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz Dual Core | 2.0 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2900 | Nvidia GeForce GTX 260 ATI Radeon HD 5850 |
References
- ↑ 1.0 1.1 In-Depth with the Rumble Update
- ↑ Cross-Network play arrives on XBOX ONE and STEAM PC
- ↑ Verified by User:Hawaii_Beach on 2017-01-14
- Searching for "gfxVersion" in RocketLeague.exe
Categories:
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)