Difference between revisions of "Rocket League"
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+ | {{state|state=postdev}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Rocket League Cover.jpg | |cover = Rocket League Cover.jpg | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]].<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=486470487 Steam Community Guides - Skip Intro Movies]</ref>}} | {{Fixbox/fix|Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]].<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=486470487 Steam Community Guides - Skip Intro Movies]</ref>}} | ||
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− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = 4x by default | + | |anisotropic notes = 4x by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] <sup>(Low, Medium & High)</sup> and [[MLAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = [[FXAA]] <sup>(Low, Medium & High)</sup> and [[MLAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Adjustable up to 250 FPS.<ref>[http://steamcommunity.com/games/252950/announcements/detail/38643044308082301 Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate]</ref> Use [https://github.com/rex706/RocketLauncher RocketLauncher] for no cap.{{cn|date=November 2016}} | |120 fps notes = Adjustable up to 250 FPS.<ref>[http://steamcommunity.com/games/252950/announcements/detail/38643044308082301 Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate]</ref> Use [https://github.com/rex706/RocketLauncher RocketLauncher] for no cap.{{cn|date=November 2016}} | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Forces all cars and team colors to the default, high-contrast orange and blue shades. |
}} | }} | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{--}} MSAA is not officially supported and can cause bugs<ref>[http://www.psyonix.com/forum/viewtopic.php?p=200677 | + | {{--}} MSAA is not officially supported and can cause bugs<ref>[http://www.psyonix.com/forum/viewtopic.php?p=200677#p200677 Psyonix Forums • View topic - MSAA ini help]</ref> |
{{Fixbox|1= | {{Fixbox|1= | ||
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===Dual-monitor split screen=== | ===Dual-monitor split screen=== | ||
− | + | {{ii}} [https://github.com/rex706/RocketLauncher RocketLauncher] allows easily changing Rocket League's resolution to work with dual-monitor split screen. | |
==Input settings== | ==Input settings== | ||
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{{Image|Rocket League - Rebinding.png|Key rebinding.}} | {{Image|Rocket League - Rebinding.png|Key rebinding.}} | ||
{{Image|Rocket League - General.png|General settings.}} | {{Image|Rocket League - General.png|General settings.}} | ||
− | |||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
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|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
+ | |||
+ | ===Mouse=== | ||
+ | {{--}} Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops. | ||
==Audio settings== | ==Audio settings== | ||
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|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Can be disabled with <code>-AllowBackgroundAudio</code> [[Glossary:Command line arguments|command line argument]].<ref>[https://www.reddit.com/r/RocketLeague/comments/4lgoax/psasteam_you_can_set_rocket_league_to_still_play/ Reddit]</ref> |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = |
Revision as of 23:01, 8 December 2016
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 7, 2015 |
macOS (OS X) | September 8, 2016[1] |
Linux | September 8, 2016[1] |
Key points
- Cross-platform gameplay with PlayStation 4 and Xbox One players.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Aftershock | ||
Back to the Future™ Car Pack | ||
Batman v Superman: Dawn of Justice Car Pack | ||
Chaos Run DLC Pack | ||
Esper | ||
Marauder | ||
Masamune | ||
NBA Flag Pack | ||
Official Game Soundtrack | ||
Official Game Soundtrack, Vol. 2 | ||
Proteus | ||
Revenge of the Battle-Cars DLC Pack | ||
Supersonic Fury DLC Pack | ||
Triton | ||
Vulcan |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Save games are cross-platform, but aren't automatically synced over. |
Video settings
Graphics settings.
Anisotropic filtering (AF)
Instructions |
---|
Anti-aliasing (AA)
- MSAA is not officially supported and can cause bugs[3]
Instructions |
---|
Dual-monitor split screen
- RocketLauncher allows easily changing Rocket League's resolution to work with dual-monitor split screen.
Input settings
Input settings.
Key rebinding.
General settings.
Mouse
- Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio settings
Audio settings.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue | |||
Dutch | No spoken dialogue | |||
French | No spoken dialogue | |||
German | No spoken dialogue | |||
Italian | No spoken dialogue | |||
Portuguese | No spoken dialogue | |||
Russian | No spoken dialogue | |||
Spanish | No spoken dialogue | |||
Turkish | No spoken dialogue |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | |||
LAN play | ||||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Rocket League on Nvidia 3D Vision. |
Issues fixed
Missing resolution
Instructions |
---|
Msvcr100.dll is Missing
Instructions |
---|
Controller not working
- As game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 4.1 | OS X/Linux only |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Autodesk Gameware Scaleform | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.4 GHz Dual Core | 2.5 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 DirectX 9.0c compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7950 DirectX 9.0c compatible |
- Gamepad or Controller Recommended
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 2.4 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz Dual Core | 2.0 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2900 | Nvidia GeForce GTX 260 ATI Radeon HD 5850 |
References
Categories:
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)