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Difference between revisions of "Rocket League"

From PCGamingWiki, the wiki about fixing PC games
(added dlc info)
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{{state|state=postdev}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Rocket League Cover.jpg
 
|cover        = Rocket League Cover.jpg
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]].<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=486470487 Steam Community Guides - Skip Intro Movies]</ref>}}
 
{{Fixbox/fix|Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]].<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=486470487 Steam Community Guides - Skip Intro Movies]</ref>}}
}}
 
 
===Play Audio even when alt-tabbed===
 
{{Fixbox|1=
 
{{Fixbox/fix|Use the <code>-AllowBackgroundAudio</code> [[Glossary:Command line arguments|command line argument]].<ref>[https://www.reddit.com/r/RocketLeague/comments/4lgoax/psasteam_you_can_set_rocket_league_to_still_play/ Reddit]</ref>}}
 
 
}}
 
}}
  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = 4x by default and no in-game option. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = 4x by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]] <sup>(Low, Medium & High)</sup> and [[MLAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = [[FXAA]] <sup>(Low, Medium & High)</sup> and [[MLAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
Line 124: Line 120:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Adjustable up to 250 FPS.<ref>[http://steamcommunity.com/games/252950/announcements/detail/38643044308082301 Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate]</ref> Use [https://github.com/rex706/RocketLauncher RocketLauncher] for no cap.{{cn|date=November 2016}}
 
|120 fps notes              = Adjustable up to 250 FPS.<ref>[http://steamcommunity.com/games/252950/announcements/detail/38643044308082301 Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate]</ref> Use [https://github.com/rex706/RocketLauncher RocketLauncher] for no cap.{{cn|date=November 2016}}
|color blind                =  
+
|color blind                = true
|color blind notes          =  
+
|color blind notes          = Forces all cars and team colors to the default, high-contrast orange and blue shades.
 
}}
 
}}
  
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{--}} MSAA is not officially supported and can cause bugs<ref>[http://www.psyonix.com/forum/viewtopic.php?p=200677&sid=93f6bd2a92ab041e0f6c03cb82311d81#p200677 Psyonix Forums &bull; View topic - MSAA ini help]</ref>  
+
{{--}} MSAA is not officially supported and can cause bugs<ref>[http://www.psyonix.com/forum/viewtopic.php?p=200677#p200677 Psyonix Forums &bull; View topic - MSAA ini help]</ref>  
  
 
{{Fixbox|1=
 
{{Fixbox|1=
Line 148: Line 144:
  
 
===Dual-monitor split screen===
 
===Dual-monitor split screen===
* [https://github.com/rex706/RocketLauncher RocketLauncher] allows to easily change Rocket League's resolution to work with dual-monitor split screen.
+
{{ii}} [https://github.com/rex706/RocketLauncher RocketLauncher] allows easily changing Rocket League's resolution to work with dual-monitor split screen.
  
 
==Input settings==
 
==Input settings==
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{{Image|Rocket League - Rebinding.png|Key rebinding.}}
 
{{Image|Rocket League - Rebinding.png|Key rebinding.}}
 
{{Image|Rocket League - General.png|General settings.}}
 
{{Image|Rocket League - General.png|General settings.}}
{{--}} Mouse axis aren't bound by default to anything. Binding them into camera will cause mouse movement to act like analog stick, camera moving with constand speed and resetting to default position instantly if movement stops.
 
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
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|light bar support notes  =  
 
|light bar support notes  =  
 
}}
 
}}
 +
 +
===Mouse===
 +
{{--}} Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
  
 
==Audio settings==
 
==Audio settings==
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|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Can be disabled with <code>-AllowBackgroundAudio</code> [[Glossary:Command line arguments|command line argument]].<ref>[https://www.reddit.com/r/RocketLeague/comments/4lgoax/psasteam_you_can_set_rocket_league_to_still_play/ Reddit]</ref>
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  

Revision as of 23:01, 8 December 2016

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Template:Infobox game/row/linporter
Rocket League
Rocket League cover
Developers
Psyonix
Engines
Unreal Engine 3
Release dates
Windows July 7, 2015
macOS (OS X) September 8, 2016[1]
Linux September 8, 2016[1]
Rocket League on Wikipedia

Key points

Cross-platform gameplay with PlayStation 4 and Xbox One players.[2]

General information

Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Aftershock
Windows
macOS (OS X)
Linux
Back to the Future™ Car Pack
Windows
macOS (OS X)
Linux
Batman v Superman: Dawn of Justice Car Pack
Windows
macOS (OS X)
Linux
Chaos Run DLC Pack
Windows
macOS (OS X)
Linux
Esper
Windows
macOS (OS X)
Linux
Marauder
Windows
macOS (OS X)
Linux
Masamune
Windows
macOS (OS X)
Linux
NBA Flag Pack
Windows
macOS (OS X)
Linux
Official Game Soundtrack
Windows
macOS (OS X)
Linux
Official Game Soundtrack, Vol. 2
Windows
macOS (OS X)
Linux
Proteus
Windows
macOS (OS X)
Linux
Revenge of the Battle-Cars DLC Pack
Windows
macOS (OS X)
Linux
Supersonic Fury DLC Pack
Windows
macOS (OS X)
Linux
Triton
Windows
macOS (OS X)
Linux
Vulcan
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

This game follows the XDG Base Directory Specification on Linux.

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud
Save games are cross-platform, but aren't automatically synced over.

Video settings

300px
Graphics settings.

Template:Video settings

Anisotropic filtering (AF)

Instructions

Anti-aliasing (AA)

MSAA is not officially supported and can cause bugs[3]
Instructions

Dual-monitor split screen

RocketLauncher allows easily changing Rocket League's resolution to work with dual-monitor split screen.

Input settings

300px
Input settings.
300px
Key rebinding.
300px
General settings.

Template:Input settings

Mouse

Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.

Audio settings

300px
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue
Dutch
No spoken dialogue
French
No spoken dialogue
German
No spoken dialogue
Italian
No spoken dialogue
Portuguese
No spoken dialogue
Russian
No spoken dialogue
Spanish
No spoken dialogue
Turkish
No spoken dialogue

Network

Multiplayer types

Type Native Players Notes
Local play
4
LAN play
Online play
8

Connection types

Type Native Notes
Matchmaking
Dedicated

VR support

Issues fixed

Missing resolution

Instructions

Msvcr100.dll is Missing

Instructions

Controller not working

As game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 4.1 OS X/Linux only
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Interface Autodesk Gameware Scaleform
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 4850
DirectX 9.0c compatible
Gamepad or Controller Recommended
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.5
Processor (CPU) Intel Core i5 2.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI Radeon HD 5670
Nvidia GeForce GT 640M
Intel HD 4000 or Iris Pro
OpenGL 4.1 compatible
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 2900

References