Difference between revisions of "Rising Storm"
From PCGamingWiki, the wiki about fixing PC games
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force using DxWnd|ref={{cn|date=March 2017}}}} | ||
+ | # Set the game to '''fullscreen mode''' using '''in-game options'''. | ||
+ | # In [https://sourceforge.net/projects/dxwnd/ DxWnd], choose '''Edit''' and '''Add'''. | ||
+ | # In a '''Main''' tab, for '''Path''' click on a button <code>...</code>. | ||
+ | # Go to <code>{{p|game}}</code> and choose '''ROGame.exe'''. | ||
+ | # Check fields in '''Generic''' area: '''Hook Enabled''', '''Run in Window''' and '''Hook all DLLs'''.<ref>Hook all DLLs might be optional</ref> | ||
+ | # In '''Position''' area change '''X,Y coordinates''' to '''Desktop''' and click '''OK''' to close a configuration window. | ||
+ | # Launch the game via '''Steam''' while running '''DxWnd in the backround'''. | ||
+ | '''Notes''' | ||
+ | {{--}} Use at your own risk when playing online on cheat-protected servers. | ||
}} | }} | ||
Revision as of 16:38, 23 March 2017
Developers | |
---|---|
Tripwire Interactive | |
Rising Storm Team | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 30, 2013 |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
Key points
- Red Orchestra 2: Heroes of Stalingrad (multiplayer) and Rising Storm use the same executable
- Steam Workshop integration
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/234510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 64 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide on how to set up a server is available. Note that the dedicated server software is a separate download from the main game. | |
Self-hosting | Can only create games by hosting a dedicated server. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core 2.3 GHz or better | Quad Core 2.6 GHz or better |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | NVIDIA GeForce 7800 GTX ATI Radeon HD 2900 GT 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
NVIDIA GeForce GTX 260 ATI Radeon HD 5750 512 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/234510/
in addition to or instead of this directory. The app ID (234510) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.