Difference between revisions of "Primal Carnage: Extinction"
From PCGamingWiki, the wiki about fixing PC games
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|recDX = 9 | |recDX = 9 | ||
}} | }} | ||
+ | |||
+ | ==Other information== | ||
+ | |||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 8, 8.1, 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = 2.1 | ||
+ | |opengl notes = OS X and Linux only. | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 2, 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = true | ||
+ | |64-bit executable notes= OS X and Linux only.{{CN|date=August 2015}} | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = Fmod-EX | ||
+ | |audio notes = can switch to original Unreal sound system in cofig files | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Realtime | ||
+ | |cutscenes notes = (pre-rendered loadscreens) | ||
+ | |multiplayer = Steamworks | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
{{References}} | {{References}} |
Revision as of 03:45, 7 December 2016
Developers | |
---|---|
Circle Five Studios | |
Pub Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 3, 2015 |
Primal Carnage | |
---|---|
Primal Carnage | 2012 |
Primal Carnage: Extinction | 2015 |
Primal Carnage: Onslaught | EA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321360/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 32 | Co-op, Versus Features 6 game modes |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 3478-3478
7777-7779 27000-27050 |
- Universal Plug and Play (UPnP) support status is unknown.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP SP3 | Windows 7 |
Processor (CPU) | 2.0GHz+ Single-Core | 3.0GHz+ Multi-Core CPU |
System memory (RAM) | 5 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | 12 GB |
Video card (GPU) | 512 MB+ nVidia GeForce 7800 and above Shader Model 3.0 DirectX 9 compatible | NVIDIA GeForce GTX 770 2GB DirectX 9 compatible |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Fmod-EX | can switch to original Unreal sound system in cofig files |
Cutscenes | Realtime | (pre-rendered loadscreens) |
Multiplayer | Steamworks |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (321360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.