Difference between revisions of "ObsCure"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Retail | | unknown | DRM: [[DRM#StarForce|StarForce]] 3 |}} | ||
{{Availability/row| Steam | 254460 | Steam |}} | {{Availability/row| Steam | 254460 | Steam |}} | ||
− | |||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\tm_input.ipt|{{p|game}}\Save\options.sav|{{p|hklm}}\Software\MC2\Obscure\}} |
}} | }} | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Retail version decreases the vertical FOV.<br>Steam version is in 4:3 with black bars.<ref>[http://steamcommunity.com/app/254460/discussions/0/540735426557085893/#c540735426564884981 Any widescreen support? :: Obscure General Discussions]</ref> |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 68: | Line 68: | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use [[Glossary:Windowed#D3DWindower|D3DWindower]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Enable windowed mode and use a [[Glossary:Borderless fullscreen windowed#Windows|third-party hack]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. | |anisotropic notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = Enabled by default. | + | |vsync notes = Enabled by default. Force off externally. |
|high frame rate = true | |high frame rate = true | ||
|high frame rate notes = | |high frame rate notes = | ||
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|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 8 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
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|recDX = 9.0c | |recDX = 9.0c | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Revision as of 12:33, 31 March 2015
Developers | |
---|---|
Hydravision Entertainment | |
Publishers | |
DreamCatcher Interactive | |
Mighty Rocket Studio | |
Engines | |
RenderWare | |
Release dates | |
Windows | October 1, 2004 |
ObsCure | |
---|---|
ObsCure | 2004 |
ObsCure II | 2007 |
General information
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254460/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Network
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Pentium III 1 GHz | Pentium IV 2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | 4 GB |
Video card (GPU) | DirectX 9.0c compatible | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.