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Difference between revisions of "No Man's Sky"

From PCGamingWiki, the wiki about fixing PC games
 
(221 intermediate revisions by 74 users not shown)
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{{Cleanup|reason=Phrasing and steps.}}
+
{{State|state=postdev}}
 
{{Infobox game
 
{{Infobox game
|cover        = No Man's Sky Cover.jpg
+
|cover        = No Man's Sky cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Hello Games}}
 
{{Infobox game/row/developer|Hello Games}}
Line 7: Line 7:
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|August 12, 2016|ref=<ref>[https://twitter.com/NoMansSky/status/761694858562207744 Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"]</ref>}}
+
{{Infobox game/row/date|Windows|August 12, 2016|ref=<ref>{{Refurl|url=https://twitter.com/NoMansSky/status/761694858562207744|title=Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"|date=May 2023}}</ref>}}
 +
{{Infobox game/row/date|OS X|June 1, 2023}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|no-mans-sky|61}}
 +
{{Infobox game/row/reception|OpenCritic|2393/no-mans-sky|72}}
 +
{{Infobox game/row/reception|IGDB|no-man-s-sky|74}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time, Persistent }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person, First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Survival, Exploration, Open world }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Off-roading, Space flight }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Space, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 275850
 
|steam appid  = 275850
|gogcom page  = no_mans_sky
+
|gogcom id    = 1446213994
 +
|official site= https://www.nomanssky.com/
 
|strategywiki =  
 
|strategywiki =  
 +
|hltb        = 20074
 +
|mobygames    = 80257
 
|wikipedia    = No Man's Sky
 
|wikipedia    = No Man's Sky
 
|winehq      = 17685
 
|winehq      = 17685
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''Key points'''
 
'''Key points'''
{{++}} Launched with several gameplay impacting [[#Issues unresolved|port related issues]]; patches have been released to address many of these issues.<ref>[https://www.gog.com/forum/no_mans_sky/changelog/page1 Changelog, page 1 - Forum - GOG.com]</ref><ref>[https://steamcommunity.com/games/275850/announcements/detail/815536402964769667 Patch Notes - Steam Community :: Group Announcements :: No Man's Sky]</ref>
+
{{++}} Active modding community. See [[#Mods|Mods]].
{{++}} Active modding community, mods can be found [http://nomansskymods.com/mods/ here] and [http://www.nexusmods.com/nomanssky/ here].
 
  
 
'''General information'''
 
'''General information'''
{{ii}} [http://community.pcgamingwiki.com/page/blog/_/features/port-reports/pc-report-no-mans-sky-optimized-video-settings-r196 PC Report]
+
{{ii}} [https://community.pcgamingwiki.com/page/blog/_/features/port-reports/pc-report-no-mans-sky-optimized-video-settings-r196 PC Report]
{{GOG.com links|no_mans_sky|no_mans_sky}}
+
{{GOG.com links|1446213994|no_mans_sky}}
{{mm}} [http://steamcommunity.com/app/275850/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/275850/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Developer | http://www.no-mans-sky.com/about/ | Steam | Humble Widget | | Windows }}
+
{{Availability/row| GamersGate | no-mans-sky | Steam | | | Windows, OS X }}
{{Availability/row| GOG | no_mans_sky | DRM-free | | | Windows }}
+
{{Availability/row| Gamesplanet | 4432-1 | Steam | | | Windows, OS X }}
{{Availability/row| Humble | no_mans_sky | Steam | | | Windows }}
+
{{Availability/row| GOG.com | no_mans_sky | DRM-free | | | Windows }}
{{Availability/row| Steam | 275850 | Steam | | | Windows }}
+
{{Availability/row| GMG | no-mans-sky | Steam | | | Windows, OS X }}
{{Availability/row|1=Official |2=http://store.iam8bit.com/collections/no-mans-sky/products/no-mans-sky-explorers-edition |3=Steam, DRM-free |4=Explorer's Edition; GOG.com and Steam code options |5=Steam, GOG.com |6=Windows}}
+
{{Availability/row| Humble | no-mans-sky | Steam | | | Windows, OS X }}
 +
{{Availability/row| Microsoft Store | BQVQTL3PCH05 | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. {{Store feature|Xbox Game Pass for PC}} | | Windows }}
 +
{{Availability/row| Steam | 275850 | Steam | | | Windows, OS X }}
 +
}}
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =  
 +
|none                = Game does not contain any microtransactions.
 +
|player trading      =
 +
|time-limited        =  
 +
|unlock              =  
 
}}
 
}}
  
 
==Game data==
 
==Game data==
===Configuration files location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\Binaries\SETTINGS\}}
+
{{Game data/config|Windows|{{P|game}}\Binaries\SETTINGS\}}
 +
{{Game data/config|OS X|}}
 +
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|appdata}}\HelloGames\NMS\}}
+
{{Game data/saves|Windows|{{p|appdata}}\HelloGames\NMS\}}
 
+
{{Game data/saves|OS X|}}
 +
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                = true
 +
|xbox cloud notes         = Game saves sync across Xbox and PC if using the same Live account.
 
}}
 
}}
  
==Video settings==
+
{{Fixbox|description=Transfer a Gamepass save to Steam|ref=<ref>{{Refurl|url=https://www.reddit.com/r/NoMansSkyTheGame/comments/lk6yk6/how_to_move_a_gamepass_save_to_steam/|title=Reddit|date=May 2023}}</ref>|fix=
 +
''Note: This guide is not yet updated for the latest updates, like companions and expeditions.''
 +
# Use [https://github.com/cengelha/NomNom NomNom Save Editor] to open your Gamepass cloud save and save it as JSON.
 +
# Create a dummy save in Steam with any simple item built.
 +
# Use [https://github.com/goatfungus/NMSSaveEditor Goatfungus's NMSSE] to open the JSON of the dummy save and note your UID and USN.
 +
# In the NomNom exported JSON file, make the following changes (with your favorite text editor):
 +
#* For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
 +
#* Replace all "XB" with "ST" (Optional)
 +
#* Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
 +
#* Replace all instances of your old MS USN with the new USN from Steam.
 +
# Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
 +
# Save and exit and your Gamepass save should be cloned to Steam.
 +
}}
 +
 
 +
==Video==
 +
{{Image|No Man's Sky General Settings.png|General settings.}}
 
{{Image|No Man's Sky video settings.png|Video settings.}}
 
{{Image|No Man's Sky video settings.png|Video settings.}}
{{Video settings
+
{{Image|No Man's Sky graphics settings.png|Graphics settings.}}
|wsgf link                  = http://www.wsgf.org/dr/no-mans-sky/en
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/no-mans-sky/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 66: Line 151:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = true
 
|multimonitor              = true
|multimonitor notes        = HUD is stretched.<ref name="WSGF">[http://www.wsgf.org/dr/no-mans-sky/en No Man's Sky | WSGF]</ref> Use [http://nomansskymods.com/mods/219-surround-eyefinity-hud-mod/ HUD Mod] to fix.
+
|multimonitor notes        =
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = HUD is stretched.<ref name="WSGF"/> Use [http://nomansskymods.com/mods/219-surround-eyefinity-hud-mod/ HUD Mod] to fix.
+
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Up to 100 (arbitrary number, not actual FoV in degrees);<ref name="WSGF"/> for higher values see [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Up to 100 (arbitrary number, not actual FOV in degrees);<ref name="WSGF">[https://www.wsgf.org/dr/no-mans-sky/en No Man's Sky | WSGF]</ref> for higher values, see [[#Field of view (FOV)|Field of View (FOV)]] or use this [https://www.wsgf.org/dr/no-mans-sky/en Extended FOV Changer].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = true
+
|borderless windowed        = limited
|borderless windowed notes  =  
+
|borderless windowed notes  = Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. It seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more standard Borderless experience.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>Tested by [[User:Primey|Primey]] - [http://imgur.com/a/Apvbq results].</ref>
+
|anisotropic notes          = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>{{Refcheck|user=Primey|date=14 August 2016|comment=[https://imgur.com/a/Apvbq results]}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[FXAA]] or [[SSAA]] 4x. [[TAA]] coming in a future version.<ref>http://www.no-mans-sky.com/2016/08/update-1-03/</ref>
+
|antialiasing notes        = [[FXAA]], [[TAA]], TAA+FXAA, TAA (Low), [[DLAA]].
 +
TAA option was added in the Foundation Update.<ref>{{Refurl|url=http://www.no-mans-sky.com/foundation-update/|title=Foundation Update Patch notes|date=May 2023}}</ref> DLAA option was added in the Sentinel Update.<ref>{{Refurl|url=https://www.nomanssky.com/sentinel-update/|title=Sentinel Update Patch notes|date=May 2023}}</ref>
 +
|upscaling                  = true
 +
|upscaling tech            = DLSS 2, FSR 2
 +
|upscaling notes            = DLSS option was added in the Prisms Update.<ref>{{Refurl|url=https://www.nomanssky.com/prisms-update/|title=Prisms Update Patch notes|date=May 2023}}</ref>
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double buffered (On), triple buffered, or adaptive.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Defaults to 30 FPS cap. Cap can be changed in graphics options.
+
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = <code>Max</code> setting only sets FPS cap to 160 FPS. Changing <code>MaxframeRate</code> to be over 160 in {{file|TKGRAPHICSSETTINGS.MXML}} does nothing.<ref>{{refcheck|user=Primey|date=2016-08-14}}</ref>
+
|120 fps notes              = There is a framerate limit slider that goes up to 240 FPS.<ref>{{refcheck|user=Xharos|date=2022-06-21}}</ref>
 +
|hdr                        = limited
 +
|hdr notes                  = HDR400, HDR600, or HDR1000<ref>{{Refsnip|url=https://www.nomanssky.com/beyond-update/|title=BEYOND: INTRODUCING UPDATE 2.0|date=09 April 2020}}</ref> No black level slider.
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 92: Line 185:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{ii}} The FOV can only be set up to 100 in-game. It is possible to go past this by editing a configuration file.
{{Fixbox/fix|Instructions|ref=<ref>{{Refcheck|user=Hawaii Beach|date=2016-08-13}}</ref>}}
+
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=Hawaii Beach|date=2016-08-13}}</ref>|fix=
# Open {{code|TKGRAPHICSSETTINGS.MXML}} with your text editor of choice located in the [[#Configuration file(s) location|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
# Find the following lines, and set them to the desired values:
+
# Open {{File|TKGRAPHICSSETTINGS.MXML}} with a text editor.
 
+
# Find the following lines and replace {{code|X}} with the desired FOV:
 
<pre>
 
<pre>
 
<Property name="FoVOnFoot" value="X.000000" />
 
<Property name="FoVOnFoot" value="X.000000" />
 
<Property name="FoVInShip" value="X.000000" />
 
<Property name="FoVInShip" value="X.000000" />
 
</pre>
 
</pre>
 +
'''Notes:'''
  
<ol><li value="3">Replace {{code|X}} with your desired FOV.</li></ol>
+
{{ii}} Mods such as [https://www.nexusmods.com/nomanssky/mods/484?tab=description Better Ship Seat] may modify the FOV regardless of what FOV is set.<ref>{{Refcheck|user=Daemonjax|date=2024-02-27|comment=}}</ref>
 
 
'''Notes'''
 
{{ii}} It is recommended to leave Ship FOV on default settings.
 
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|No Man's Sky InputSettings.png.png|Input settings.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = <ref name="NMS Settings Article">[http://www.geforce.com/whats-new/articles/no-mans-sky-pc-graphics-settings-4k-screenshots No Man’s Sky: PC Graphics Settings Unveiled, 4K Screenshots On Show]</ref> Aside from roll controls, spaceship steering with mouse only
+
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = always on
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Vertical sensitivity is approximately half the horizontal sensitivity in the default third person perspective on-foot. Vertical and horizontal sensitivity are the same in first person perspective on-foot or in flight.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes = Separate inversion options for walking and spaceflight
 
|invert mouse y-axis notes = Separate inversion options for walking and spaceflight
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput controllers only.<ref>[https://steamcommunity.com/app/275850/discussions/1/360672304898086371/ No Joystick support? :: No Man's Sky Technical Support]</ref>{{cn|reason=The current ref only addresses DirectInput controllers, however I see Dualshock button prompts in wiki table. So is the Dualshock 4 supported as that is not XInput controller.|date=2016-08-24}}
+
|controller support notes  = on the Steam version: Steam Input API will be used instead of in-game Native Controller Support.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = <ref name="NMS Settings Article" />
+
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= Separate inversion options for walking and spaceflight
 
|invert controller y-axis notes= Separate inversion options for walking and spaceflight
|touchscreen              = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = xbox, dualshock
+
|xbox prompts              = true
|button prompts notes     =  
+
|xbox prompts notes        =
|controller hotplug        = unknown
+
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|playstation controllers  = true
 +
|playstation controller models = DualShock 4, DualSense, DualSense Edge
 +
|playstation controllers notes = For the Steam version, Steam Input must be enabled.
 +
|playstation prompts      = true
 +
|playstation prompts notes =
 +
|light bar support        = true
 +
|light bar support notes  = Blue
 +
|dualsense adaptive trigger support = true
 +
|dualsense adaptive trigger support notes = For the Steam version, Steam Input must be enabled. Also works wirelessly.
 +
|dualsense haptics support  = unknown
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired, Wireless
 +
|playstation connection modes notes =
 +
|tracked motion controllers = true
 +
|tracked motion controllers notes = Oculus Touch, Valve Index, Vive Wand
 +
|tracked motion prompts    = true
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =
 +
|other button prompts     = true
 +
|other button prompts notes=  
 +
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = true
+
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support         = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  = Added in Fractal Update<ref>{{Refurl|url=https://www.nomanssky.com/fractal-update/|title=Fractal Update - No Man's Sky|date=2024-03-07}}</ref>.{{note|Although: it isn't officially listed in the patch note, it's added as a way to implement "Gyro Aim support" to Steam Deck.}}
 +
|steam input api          = true
 +
|steam input api notes    = Steam Input API support (added in the Pathfinder Update.<ref>{{Refurl|url=https://www.nomanssky.com/pathfinder-update/|title=Pathfinder Update Patch notes|date=May 2023}}</ref>) is enabled by default.
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = true
 +
|steam input presets notes = DualShock 4, DualSense, Xbox, Nintendo Switch, Steam Controller, Steam Deck (includes Gyro Aiming-centric config{{note|Despite what Hello Games CEO Sean Murray tweeted about Gyro Aim support on Steam Deck<ref>{{Refurl|url=https://twitter.com/NoMansSky/status/1628400975097520128|title=Sean Murray on Twitter: Fractal brings gyroscopic support to Switch, PlayStation and Steam Deck players."|date=2024-03-07}}</ref>: it relies on Simultaneous Input, introduced in Fractal Update}})
 +
|steam controller prompts  = true
 +
|steam controller prompts notes = Steam Input API's button prompt detection is used for both in-game and Steam's built-in button prompts, based on controller type.
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Image|No Man's Sky audio settings.png|Audio (and control) settings}}
+
{{Audio
{{Audio settings
 
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, SFX.
+
|separate volume notes    = Music, SFX
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = n/a
 
|subtitles                = n/a
Line 153: Line 279:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = It doesn't mute when playing in multiplayer mode.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 162: Line 290:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Simplified Chinese
 
  |language  = Simplified Chinese
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Traditional Chinese
 
  |language  = Traditional Chinese
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://necronos.pageride.cz/cestiny/no-mans-sky/ Fan translation].
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Dutch
 
  |language  = Dutch
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Italian
+
  |language  = German
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = German
+
  |language  = Italian
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Korean
 
  |language  = Korean
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Polish
 
  |language  = Polish
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Portuguese
 
  |language  = Portuguese
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
}}
 
}}
  
 +
==Network==
 +
{{Image|No Man's Sky network settings.png|Network settings.}}
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = false
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  = 32
 +
|online play modes    = Co-op
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                =
 +
|p2p notes          =
 +
|dedicated          =
 +
|dedicated notes    =
 +
|self-hosting      =
 +
|self-hosting notes =
 +
|direct ip          =
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 
==Issues unresolved==
 
==Issues unresolved==
===Poor Performance===
+
===Adaptive triggers not working on DualSense/DualSense Edge after certain game updates===
{{Fixbox|1=
+
{{ii}} Periodically, the game will be updated with newer controller template for the DualSense and DualSense Edge. However, the new controller template is not automatically applied, causing the adaptive trigger to not work.  This usually happen when the user has a customized controller template on Steam prior to the game update.
{{Fixbox/fix|Disable VSync|ref={{cn|date=August 2016}}}}
+
{{Fixbox|description=Reapply Steam Input controller layout|ref=<ref>{{refurl|url=https://steamcommunity.com/app/275850/discussions/0/6756004301609618352/?ctp=2#c3839928078014506024|title=Steam Community Discussion - PS5 controller adaptive triggers not working, reply #17|date=2024-03-09}}</ref>|fix=
# Push {{key|Esc}} then '''Hold''' the {{key|Left Mouse}} button on '''Graphics''' located in the top right.
+
# Open the '''Controller Layout''' of the game on Steam. This is usually done with either right clicking the game on the list and select it from the drop list, or click on the button with a controller logo on it when the game is selected.
# Fourth down on the left, VSync, hold {{key|Left Mouse}} on the arrow, hold {{key|Left Mouse}} on '''Apply'''.
+
# Click on the right arrow icon on the current controller layout to open the '''Load new Layout''' menu.
# Restart the game.
+
# In the '''Load new Layout''' menu, click on the '''Official Layout for No Man's Sky''' under the recommended tab.
 +
# Apply the layout.
 +
}}
  
'''Notes'''
+
==Issues fixed==
{{--}} In-game VSync uses double buffering, resulting in a large performance decrease if the framerate drops below your monitor's refresh rate. Disable VSync or force Triple Buffering in your graphic's control panel to resolve.
+
===Lost Connection to Host===
 +
{{Fixbox|description=|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/275850/discussions/1/3815159289445810270/|title=coop not working
 +
|date=2023-09-11}}</ref>|fix=
 +
# Go to <code>{{P|game}}\Binaries\Settings\</code>.
 +
# Delete the 3 '''.MXML''' files.
 +
# Try connecting again.
 
}}
 
}}
{{Fixbox|1=
 
{{Fixbox/fix|Disable GSync|ref=<ref>[https://steamcommunity.com/app/275850/discussions/7/360672304896849605/ Steam Community Discussion - Most Common Issues and Workarounds]</ref>}}
 
# Open File Explorer
 
# Edit {{file|TKGRAPHCISSETTINGS.MXML}} located in <code>{{P|game}}\Binaries\SETTINGS</code>
 
# Change <code><Property name="GSync" value="true" /></code> to <code><Property name="GSync" value="false" /></code>
 
# Restart the game.
 
  
'''Notes'''
+
===Heavy game stutter/stutter in general===
{{ii}} GSync is currently broken by default.<ref>{{Refsnip|url=http://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=Gsync has been disabled by default, which was causing an issue for some users }}</ref>
+
{{cleanup|section|Section needs citation and complete rewrite. It is currently a combination of potentially long-out-of-date information and in-fixbox notes which should actually be implemented into the fix}}
}}
+
{{Fixbox|description=|ref={{cn|date=2024-02-27|reason=}}|fix=
 +
# Go to <code>{{P|game}}\Binaries\SETTINGS</code>.
 +
# Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
 +
 
 +
* The above no longer works -- those game settings aren't actually read from the file anymore.  Instead try one or more of the following:
 +
#Set process priority for NMS.exe to Low (this alone should be sufficient at 1080p)
 +
#Go to registry key: Computer\HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\PriorityControl\Win32PrioritySeparation
 +
a) Export the key with the current value so you can revert back
 +
b) Set it to hex value 24 (Note: this will affect the entire system, and will most likely reduce performance in other games)
 +
c) Export the key with the new value so you can more easily change back to it before starting NMS
 +
See this link for more info: https://forums.blurbusters.com/viewtopic.php?t=8535
 +
 +
The reason the above works is it tricks the game engine into loading textures slower than it otherwise would.  The higher the resolution, the more textures it wants to load at once, and so at 1440p or higher you may need to do #2 as well to eliminate stutters.  Textures will load in slower, BUT it'll look way better than forcing texture streaming to On.
 +
 
 +
3) Use PSArcTool to unpack NMSARC.MeshMisc.pak (found in PCBANKS folder), and place the extracted MODELS folder into the GAMEDATA folder.  Then rename NMSARC.MeshMisc.pak to NMSARC.MeshMisc.pak.bak (if pre-caching, also move it out of this folder).
  
===Control issues===
+
This will remove the long stutter when exiting a planet's atmosphere -- there's no other way to fix this single specific long stutter.
{{--}} Many users are reporting the mouse + keyboard controls being unresponsive.<ref name="TotalBiscuit">{{Refurl|url=https://www.youtube.com/watch?v=LRkHPsZak08|title=YouTube - No Mans Sky isn't working well on PC for some people at the moment.|date=2016-08-16}}</ref>
 
  
===Pop-in issues===
+
PSArcTool: https://github.com/periander/PSArcTool
{{--}} The game has severe pop-in issues, and there are no settings for changing the render distance.<ref name="TotalBiscuit"/>
 
  
===Crash to Desktop===
+
4) Unpacking other .pak files that contain meshes can have a positive effect (albeit minor compared to the above), but ONLY if you have plenty of extra ram available (~32gb of ram, in addition to a rather large pagefile to handle the large nms.exe commit size) to pre-cache the MODELS folder because it will contain a lot of very small individual files. The ones to unpack that will have some positive effect are: NMSARC.MeshCommon.pak, NMSARC.MeshPlanetBIOMES.pak, NMSARC.MeshPlanetCREATURES.pak
====General====
 
{{ii}} The game will crash to the desktop if your system does not meet the minimum GPU requirement.<ref name="openGL">{{Refurl|url=https://twitter.com/NoMansSky/status/764166411899904000|title=Sean Murray on Twitter: "Number three please make sure your GFX card is above the min spec. OpenGL 4.5 is required to play No Man's Sky"|date=2016-08-16}}</ref>
 
  
====Corrupted Settings File====
+
The reason unpacking can reduce stutters is because the .pak files are heavily compressed.  If there was an easy way to re-pack them with a lighter compression algorithm (one that's specifically designed for fast uncompressing speed), it might be preferable.
{{ii}} If the game crashes to the desktop even if you meet the system requirements, your settings file may be corrupted.
 
  
{{Fixbox|1=
+
5) Pre-cache the GAMEDATA folder. If you have 16gb+ of ram (preferably 32gb), and a sufficiently large pagefile due to the large commit size of nms.exe, you can pre-cache the contents of the GAMEDATA folder (specifically PCBANKS and MODELS subfolders).  The slower your disk drive and/or the smaller the files being pre-cached are, the more this will have an effect. If you've unpacked any .pak files, be sure to move them out of the PCBANKS folder (even if you renamed them), so that they're not pre-cached.
{{Fixbox/fix|Delete corrupted settings|ref=<ref name="Corrupted Settings">{{Refsnip|url=https://archive.fo/egCOn|title=PC Crash Fix - Crashing at Hello Games logo - Check your Settings Files|date=2016-08-16|snippet=My game has been working perfect so far, but today i had a crash. After rebooting my machine, i could not get past the Hello Games logo. It would start, then immediately close. I checked steam cache, deleted my savegames (backed them up first), deleted and reinstalled the game, lowered my cpu and gpu overclock, nothing worked.<br />
 
I then remembered i had manualy changed the FOV, so i decided to look at the settings files under:<br />
 
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS<br />
 
Well for some reason the "GCUSERSETTINGSDATA.MXML" file was completely empty. It must have somehow got corrupted. I backed up the other 2 settings files (which looked fine when i opened them), deleted all three, and started the game. It now launches fine. I exited and replaced the two other settings i backed up and i am not launched into my save with all my settings the way they were.
 
I hope this helps<br />
 
Edit:Spelling}}</ref>}}
 
# Open File Explorer
 
# Open {{file|GCUSERSETTINGSDATA.MXML}}, {{file|TTKGAMESETTINGS.MXML}} and {{file|TKGRAPHCISSETTINGS.MXML}} located in <code>{{P|game}}\Binaries\SETTINGS</code> with a text editor.
 
# If one of the files is missing, empty or contains non-text characters (usually displayed as a "?") back up the other, non-corrupt files and delete the <code>{{P|game}}\Binaries\SETTINGS</code> folder.
 
# Start the game. The files will be recreated.
 
# Close the game.
 
# Paste your backed up settings over the newly created files.
 
# Restart the pc.
 
}}
 
  
===Screen Tearing===
+
The reason this works is because: a) Windows will cache files as they're read; b) NMS doesn't bypass the file cache when it reads files from the disk; c) ram is way faster than any disk drive.
The game has screen tearing while in the borderless mode. The borderless mode does not seem to be real borderless mode which is also proven by the fact that the mouse cursor moves at the fps of the game, and that the screen flickers very shortly on alt tabbing/windows key. Also has screen tearing regardless of settings except if the ingame vsync is turned on, and fullscreen is enabled. Forcing Vsync through GPU control panel has no effect.{{cn|date=August 2016}}
 
  
===Frame Rate Drops, Stuttering, and Hitching===
+
Link to Java code to precache a folder and subfolders:
{{Fixbox|1=
+
https://drive.google.com/file/d/1mkFZr_9cvOI6ErouNGKyFoMZmcgdlqz_/view?usp=sharing
{{Fixbox/fix|Disable Steam Overlay|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/275850/discussions/7/360672304896849605/|title=Steam Community Discussion - Most Common Issues and Workarounds|date=2016-08-16|snippet=Large Frame Drops, Texture Flickering<br />
 
We are working on a fix, in the meantime try disabling Steam Overlay. Go into the properties of the game in your steam client. Under the General tab uncheck the Enable Steam Overlay option.}}</ref>}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Reduce in-game texture quality or resolution|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/275850/discussions/7/360672304896849605/|title=Steam Community Discussion - Experimental Branch|date=2016-08-16|snippet=Occasional Large Frame Drop<br />
 
We are seeing players suffer large frameout when their GFX card runs out of memory, and begins to evict to the CPU RAM. <br />
 
This can happen if you have a lower amount of GPU memory, or if you are running at a high resolution.<br />
 
Try lowering your texture quality or resolution to avoid this.
 
}}</ref>}}
 
 
}}
 
}}
  
===Game not starting===
+
===Old save from 2016 and 2017 doesn't appear in menus===
{{Fixbox|1=
+
{{Fixbox|description=Rename "mf_storage.hg" and "storage.hg".|ref=<ref>{{Refcheck|user=Bowi|date=2022-10-14}}</ref>|fix=
{{Fixbox/fix|Free up at least 1 GB of hard drive space on the system partition|ref={{cn|date=August 2016}}}}
+
# Go to your save game data location. (See [[#Save_game_data_location|Save game data location]] for instructions based on operating systems.)
 +
# Look for files starting with "mf_storage" and "storage". (Some might be numbered.)
 +
# If present, rename those files by replacing "storage" with "save".
 
}}
 
}}
  
Line 335: Line 492:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 12
+
|direct3d versions      =  
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 5.0
+
|wing                  =
|opengl notes          = <ref name="openGL"/>
+
|wing notes            =
 +
|opengl versions        =  
 +
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 347: Line 506:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        = true
+
|metal support          =
|vulkan support notes   =  
+
|metal support notes    =
 +
|vulkan versions        = 1
 +
|vulkan notes           = Replaced OpenGL 4.5 as part of the Beyond Update.<ref>{{Refurl|url=https://www.nomanssky.com/beyond-update/|title=Beyond Update - No Man's Sky|date=2019-08-14}}</ref>
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = false
|64-bit executable notes= 64-bit only
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes     =
 +
|mac os x powerpc app  = false
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =
 
}}
 
}}
  
Line 374: Line 547:
  
 
===Mods===
 
===Mods===
* [http://nomansskymods.com/mods/chromatic-aberration-vignetting-scan-lines-removal/ Chromatic Aberration + Vignetting + Scan Lines Removal]
+
{{ii}} Many mods can be found at [http://nomansskymods.com/mods/ Video Game Mods] and [https://www.nexusmods.com/nomanssky/ Nexus Mods].
* [http://nomansskymods.com/mods/instagram-filter-remover/ Instagram Filter Removal]
+
{{--}} Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
 
* [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal]
 
* [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal]
 
* [http://nomansskymods.com/mods/219-surround-eyefinity-hud-mod/ 21:9 / Surround / Eyefinity HUD Mod]
 
* [http://nomansskymods.com/mods/219-surround-eyefinity-hud-mod/ 21:9 / Surround / Eyefinity HUD Mod]
  
 
==System requirements==
 
==System requirements==
{{ii}} Requires a only 64-bit operating system.
 
{{ii}} Requires a processor supporting SSE 2.<ref>{{Refsnip|url=http://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support. }}</ref>
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|ref      = <ref name="openGL"/><ref>{{store link|GOG|no_mans_sky|No Man's Sky on GOG.com}}</ref>
+
|ref      = <ref>{{store link|Microsoft Store|bqvqtl3pch05}}</ref>
  
|minOS    = 7
+
|minOS    = 7, 8.1, 10
|minCPU  = Intel Core i7
+
|minCPU  = Intel Core i3
 +
|minCPU2  = AMD Phenom X3
 +
|minRAM  = 8 GB
 +
|minHD    = 10 GB
 +
|minGPU  = Nvidia GeForce GTX 480
 +
|minGPU2  = AMD Radeon HD 7870
 +
|minVRAM  = 2 GB
 +
 
 +
|recOS    =
 +
|recCPU  = Intel Core i5 Quad Core
 +
|recCPU2  = AMD Ryzen 3 1200
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  = Nvidia GeForce GTX 1060
 +
|recGPU2  = AMD Radeon RX 480
 +
|recVRAM  = 4 GB
 +
|notes    = {{ii}} A 64-bit operating system is required.
 +
{{ii}} Requires Vulkan 1.0 or higher
 +
{{ii}} Requires a processor supporting SSE2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support.}}</ref>
 +
}}
 +
 
 +
{{System requirements
 +
|OSfamily = OS X
 +
|minOS    = 12.3
 +
|minCPU  = Intel Core i5
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 15 GB
 
|minHD    = 15 GB
|minGPU  = Nvidia GeForce GTX 780
+
|minGPU  = AMD Radeon Pro 570X
|minGPU2  = AMD Radeon HD 7950
 
|minOGL  = 5.0
 
  
|recOS    = 8.1, 10
+
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
 
|recRAM  =  
 
|recRAM  =  
Line 402: Line 595:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 16:40, 13 March 2024

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
macOS (OS X) June 1, 2023
Reception
Metacritic 61
OpenCritic 72
IGDB 74
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time, Persistent
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Survival, Exploration, Open world
Vehicles Off-roading, Space flight
Art styles Realistic
Themes Space, Sci-fi
No Man's Sky on HowLongToBeat
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
macOS (OS X)
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
macOS (OS X)
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.
Transfer a Gamepass save to Steam[2]

Note: This guide is not yet updated for the latest updates, like companions and expeditions.

  1. Use NomNom Save Editor to open your Gamepass cloud save and save it as JSON.
  2. Create a dummy save in Steam with any simple item built.
  3. Use Goatfungus's NMSSE to open the JSON of the dummy save and note your UID and USN.
  4. In the NomNom exported JSON file, make the following changes (with your favorite text editor):
    • For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
    • Replace all "XB" with "ST" (Optional)
    • Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
    • Replace all instances of your old MS USN with the new USN from Steam.
  5. Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
  6. Save and exit and your Gamepass save should be cloned to Steam.

Video

General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FOV in degrees);[3] for higher values, see Field of View (FOV) or use this Extended FOV Changer.
Windowed
Borderless fullscreen windowed
Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. It seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more standard Borderless experience.
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[4]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA, TAA (Low), DLAA. TAA option was added in the Foundation Update.[5] DLAA option was added in the Sentinel Update.[6]
High-fidelity upscaling
DLSS 2.0, FSR 2.0
DLSS option was added in the Prisms Update.[7]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive.
60 FPS and 120+ FPS
There is a framerate limit slider that goes up to 240 FPS.[8]
High dynamic range display (HDR)
HDR400, HDR600, or HDR1000[9] No black level slider.
Ray tracing (RT)

Field of view (FOV)

The FOV can only be set up to 100 in-game. It is possible to go past this by editing a configuration file.
Instructions[10]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with a text editor.
  3. Find the following lines and replace X with the desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Notes:

Mods such as Better Ship Seat may modify the FOV regardless of what FOV is set.[11]

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Vertical sensitivity is approximately half the horizontal sensitivity in the default third person perspective on-foot. Vertical and horizontal sensitivity are the same in first person perspective on-foot or in flight.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller
Controller support
on the Steam version: Steam Input API will be used instead of in-game Native Controller Support.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense, DualSense Edge
For the Steam version, Steam Input must be enabled.
PlayStation button prompts
Light bar support
Blue
Adaptive trigger support
For the Steam version, Steam Input must be enabled. Also works wirelessly.
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Added in Fractal Update[12].[Note 3]
Steam Input
Steam Input API support
Steam Input API support (added in the Pathfinder Update.[13]) is enabled by default.
Official controller preset(s)
DualShock 4, DualSense, Xbox, Nintendo Switch, Steam Controller, Steam Deck (includes Gyro Aiming-centric config[Note 4])
Steam Controller button prompts
Steam Input API's button prompt detection is used for both in-game and Steam's built-in button prompts, based on controller type.

Audio

Audio feature State Notes
Separate volume controls
Music, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost
It doesn't mute when playing in multiplayer mode.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Fan translation.
Dutch
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Co-op

Issues unresolved

Adaptive triggers not working on DualSense/DualSense Edge after certain game updates

Periodically, the game will be updated with newer controller template for the DualSense and DualSense Edge. However, the new controller template is not automatically applied, causing the adaptive trigger to not work. This usually happen when the user has a customized controller template on Steam prior to the game update.
Reapply Steam Input controller layout[15]
  1. Open the Controller Layout of the game on Steam. This is usually done with either right clicking the game on the list and select it from the drop list, or click on the button with a controller logo on it when the game is selected.
  2. Click on the right arrow icon on the current controller layout to open the Load new Layout menu.
  3. In the Load new Layout menu, click on the Official Layout for No Man's Sky under the recommended tab.
  4. Apply the layout.

Issues fixed

Lost Connection to Host

[16]
  1. Go to <path-to-game>\Binaries\Settings\.
  2. Delete the 3 .MXML files.
  3. Try connecting again.

Heavy game stutter/stutter in general

This section may require cleanup to meet basic quality standards. The specific problem is: Section needs citation and complete rewrite. It is currently a combination of potentially long-out-of-date information and in-fixbox notes which should actually be implemented into the fix. You can help by modifying the article. The discussion page may contain useful suggestions.
[citation needed]
  1. Go to <path-to-game>\Binaries\SETTINGS.
  2. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
  • The above no longer works -- those game settings aren't actually read from the file anymore. Instead try one or more of the following:
  1. Set process priority for NMS.exe to Low (this alone should be sufficient at 1080p)
  2. Go to registry key: Computer\HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\PriorityControl\Win32PrioritySeparation
a) Export the key with the current value so you can revert back
b) Set it to hex value 24 (Note: this will affect the entire system, and will most likely reduce performance in other games)
c) Export the key with the new value so you can more easily change back to it before starting NMS
See this link for more info: https://forums.blurbusters.com/viewtopic.php?t=8535

The reason the above works is it tricks the game engine into loading textures slower than it otherwise would. The higher the resolution, the more textures it wants to load at once, and so at 1440p or higher you may need to do #2 as well to eliminate stutters. Textures will load in slower, BUT it'll look way better than forcing texture streaming to On.

3) Use PSArcTool to unpack NMSARC.MeshMisc.pak (found in PCBANKS folder), and place the extracted MODELS folder into the GAMEDATA folder. Then rename NMSARC.MeshMisc.pak to NMSARC.MeshMisc.pak.bak (if pre-caching, also move it out of this folder).

This will remove the long stutter when exiting a planet's atmosphere -- there's no other way to fix this single specific long stutter.

PSArcTool: https://github.com/periander/PSArcTool

4) Unpacking other .pak files that contain meshes can have a positive effect (albeit minor compared to the above), but ONLY if you have plenty of extra ram available (~32gb of ram, in addition to a rather large pagefile to handle the large nms.exe commit size) to pre-cache the MODELS folder because it will contain a lot of very small individual files. The ones to unpack that will have some positive effect are: NMSARC.MeshCommon.pak, NMSARC.MeshPlanetBIOMES.pak, NMSARC.MeshPlanetCREATURES.pak

The reason unpacking can reduce stutters is because the .pak files are heavily compressed. If there was an easy way to re-pack them with a lighter compression algorithm (one that's specifically designed for fast uncompressing speed), it might be preferable.

5) Pre-cache the GAMEDATA folder. If you have 16gb+ of ram (preferably 32gb), and a sufficiently large pagefile due to the large commit size of nms.exe, you can pre-cache the contents of the GAMEDATA folder (specifically PCBANKS and MODELS subfolders). The slower your disk drive and/or the smaller the files being pre-cached are, the more this will have an effect. If you've unpacked any .pak files, be sure to move them out of the PCBANKS folder (even if you renamed them), so that they're not pre-cached.

The reason this works is because: a) Windows will cache files as they're read; b) NMS doesn't bypass the file cache when it reads files from the disk; c) ram is way faster than any disk drive.

Link to Java code to precache a folder and subfolders: https://drive.google.com/file/d/1mkFZr_9cvOI6ErouNGKyFoMZmcgdlqz_/view?usp=sharing

Old save from 2016 and 2017 doesn't appear in menus

Rename "mf_storage.hg" and "storage.hg".[17]
  1. Go to your save game data location. (See Save game data location for instructions based on operating systems.)
  2. Look for files starting with "mf_storage" and "storage". (Some might be numbered.)
  3. If present, rename those files by replacing "storage" with "save".

Other information

API

Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[18]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Physics Havok [19]
Audio Wwise

Mods

Many mods can be found at Video Game Mods and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements

Windows
Minimum[20] Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3
AMD Phenom X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
2 GB of VRAM
A 64-bit operating system is required.
Requires Vulkan 1.0 or higher
Requires a processor supporting SSE2.[21]
macOS (OS X)
Minimum
Operating system (OS) 12.3
Processor (CPU) Intel Core i5
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) AMD Radeon Pro 570X
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. Although: it isn't officially listed in the patch note, it's added as a way to implement "Gyro Aim support" to Steam Deck.
  4. Despite what Hello Games CEO Sean Murray tweeted about Gyro Aim support on Steam Deck[14]: it relies on Simultaneous Input, introduced in Fractal Update

References

  1. Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can" - last accessed on May 2023
  2. Reddit - last accessed on May 2023
  3. No Man's Sky | WSGF
  4. Verified by User:Primey on 14 August 2016
    results
  5. Foundation Update Patch notes - last accessed on May 2023
  6. Sentinel Update Patch notes - last accessed on May 2023
  7. Prisms Update Patch notes - last accessed on May 2023
  8. Verified by User:Xharos on 2022-06-21
  9. BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
  10. Verified by User:Hawaii Beach on 2016-08-13
  11. Verified by User:Daemonjax on 2024-02-27
  12. Fractal Update - No Man's Sky - last accessed on 2024-03-07
  13. Pathfinder Update Patch notes - last accessed on May 2023
  14. Sean Murray on Twitter: Fractal brings gyroscopic support to Switch, PlayStation and Steam Deck players." - last accessed on 2024-03-07
  15. Steam Community Discussion - PS5 controller adaptive triggers not working, reply #17 - last accessed on 2024-03-09
  16. coop not working - last accessed on 2023-09-11
  17. Verified by User:Bowi on 2022-10-14
  18. Beyond Update - No Man's Sky - last accessed on 2019-08-14
  19. Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
  20. Microsoft Store
  21. Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
    "The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs for us to add Phenom support.
    "