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Difference between revisions of "Need for Speed: Underground 2"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 11:29, 20 August 2014

Need for Speed: Underground 2
Cover image missing, please upload it
Developers
EA Canada
Publishers
Electronic Arts
Engines
EAGL 2
Release dates
Windows November 9, 2004
Need for Speed: Underground 2 on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

General information

Need for Speed Wiki

Availability

Template:Availability Table

A compilation of the original Need for Speed: Underground, Underground 2 and Most Wanted is also available.

Essential improvements

Skip intro videos

Instructions

Patches

Latest patch can be found on EA's FTP server

Patch 1.2. Strongly recommended.

Modifications

Dragozool's texture mod - Many stuff retextured for a better looking city

Switch regions (play with EU-only cars in US version and vice versa)

If you plan to play with the Peugeot 106 and the Vauxhall Corsa in the US version (recommended if you plan to change FoV), just click on the previous link and follow instructions.

For European players here's Honda Civic and Acura RSX.

Then you can use the included pre-made savegame (to play the exotic cars) or you can also switch your game executable. Just remember that the game will often hang if you do the latter option without placing the relative cars files into the installation folder.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Key bindings are stored in %COMMONPROGRAMFILES(x86)%\DirectX\DirectInput\User Maps (%COMMONPROGRAMFILES%\DirectX\DirectInput\User Maps on 32-bit Windows).

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

General video settings
Advanced video settings
Advanced video settings
Advanced video settings

Template:Video settings

Widescreen resolution

A no-CD executable is required for the operation. If you also plan to modify the FoV, the ReLOADeD US crack is required. Both can be found on the net.
Instructions

Field of view (FOV)

ReLOADeD US crack is needed. Other versions won't work [1]
Instructions

Input settings

Template:Input settings

To enable Force Feedback on an XInput controller (Like the Xbox 360 Controller), see XInput force feedback vibration in DirectInput games.

Audio settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
6
Online play
6

Issues fixed

Custom bindings lost on game restart

Windows Vista and newer lack a file needed for the game to remember custom mappings.
Instructions

Random Crashing on entering/exiting shops

Can be caused by multiple CPU's. Set affinity for speed2.exe to use only 1 CPU.

Instructions

System requirements

Windows
Minimum
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 933 MHz
System memory (RAM)
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce2
ATI Radeon 7500
32 MB of VRAM

References

  1. Tested by Mirh