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Difference between revisions of "Need for Speed: The Run"

From PCGamingWiki, the wiki about fixing PC games
Line 76: Line 76:
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. DSR Supersampling AA can be enabled for GeForce GTX 600 series or later video cards with the 344.48 WHQL or newer drivers. Windows 8.1 users should run the game in Windows 7 compatibility mode to increase stability and performance. If DSR is not displayed correctly (part of the display is cut off of the monitor), exit the game, toggle the desktop resolution to a higher setting in the NVIDIA Control Panel, then reboot the game. The desktop resolution can then be reverted back to native.
+
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Turning on vsync caps the framerate to 30. Turn off vsync for 60 fps.  
+
|vsync notes                = In-game Vsync caps the frame rate at 30 FPS.  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Turn off vsync in the game. Note that cutscenes are still 30 fps but gameplay is 60 fps. To remove the 30 fps cap during cutscenes, go to Game Properties in Origin and under Command Line Arguments, type in <code>-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+</code>. This fix, however, will sometimes break a rolling start at the beginning of a race, requiring a manual hard acceleration and making you fall behind in the race. It also speeds up the physics.  
+
|60 fps notes              = Disable in-game Vsync. Cutscenes run at 30 FPS (see [[#60 FPS|60 FPS]]).
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Frame rate is capped at 60 FPS.
 
|120 fps notes              = Frame rate is capped at 60 FPS.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{ii}} DSR Supersampling AA can be enabled for GeForce GTX 600 series or later video cards with the 344.48 WHQL or newer drivers. Windows 8.1 users should run the game in Windows 7 compatibility mode to increase stability and performance. If DSR is not displayed correctly (part of the display is cut off of the monitor), exit the game, toggle the desktop resolution to a higher setting in the NVIDIA Control Panel, then reboot the game. The desktop resolution can then be reverted back to native.
 +
 +
===[[Glossary:Frame rate (FPS)|60 FPS]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Enable 60 FPS cutscenes}}
 +
# Go to Game Properties in Origin.
 +
# Under Command Line Arguments, type in <code>-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+</code>.
 +
 +
'''Notes'''
 +
{{ii}} This fix, however, will sometimes break a rolling start at the beginning of a race, requiring a manual hard acceleration and making you fall behind in the race. It also speeds up the physics.
 
}}
 
}}
  

Revision as of 06:41, 24 May 2016

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Need for Speed: The Run
Need for Speed: The Run cover
Developers
EA Black Box
Publishers
Electronic Arts
Engines
Frostbite 2
Release dates
Windows November 15, 2011
Need for Speed: The Run on Wikipedia
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

General information

Official Website
Need for Speed Wiki

Availability

Source DRM Notes Keys OS
Retail
Origin
Windows
Amazon.com
Origin
Windows
GamersGate
Origin
Windows
Gamesplanet logo.svg
Origin
Windows
Origin
Origin
Windows
All versions require Origin.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Origin

Video settings

Template:Video settings

Anti-aliasing (AA)

DSR Supersampling AA can be enabled for GeForce GTX 600 series or later video cards with the 344.48 WHQL or newer drivers. Windows 8.1 users should run the game in Windows 7 compatibility mode to increase stability and performance. If DSR is not displayed correctly (part of the display is cut off of the monitor), exit the game, toggle the desktop resolution to a higher setting in the NVIDIA Control Panel, then reboot the game. The desktop resolution can then be reverted back to native.

60 FPS

Instructions

Input settings

Template:Input settings

Xbox 360 Controller hints are shown, even if you don't use it for menu. Unplug the controller to see hints for keyboard.

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

VR support

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2, 7 SP1
Processor (CPU) 3.0 GHz Intel Core 2 Duo or AMD Equivalent
System memory (RAM) 3 GB
Hard disk drive (HDD) 18 GB
Video card (GPU) ATI Radeon 4870
NVIDIA GeForce 8800 GT
512 MB of VRAM