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Difference between revisions of "Mobile Forces"

From PCGamingWiki, the wiki about fixing PC games
(→‎Field of view (FOV): reworded INI step to specify exact file)
 
(67 intermediate revisions by 19 users not shown)
Line 4: Line 4:
 
{{Infobox game/row/developer|Rage Software}}
 
{{Infobox game/row/developer|Rage Software}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Majesco}}
+
{{Infobox game/row/publisher|Majesco|Retail}}
{{Infobox game/row/publisher|Sold Out Software}}
+
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 +
{{Infobox game/row/publisher|Funbox Media|Digital}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|May 31, 2002}}
 
{{Infobox game/row/date|Windows|May 31, 2002}}
|steam appid  =  
+
|taxonomy    =
|gogcom page  = mobile_forces
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  = 837940
 +
|gogcom id    = 1207658792
 +
|hltb        = 18081
 +
|igdb        = mobile-forces
 +
|lutris      = mobile-forces
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 12258
 
|wikipedia    = Mobile Forces
 
|wikipedia    = Mobile Forces
 
|winehq      = 2650
 
|winehq      = 2650
 +
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} The [[GameSpy]] master server has shut down.
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|mobile_forces|mobile_forces}}
+
{{GOG.com links|1207658792|mobile_forces}}
{{mm}} [http://www.moddb.com/games/mobile-forces Mod DB Page]
+
{{mm}} [https://steamcommunity.com/app/837940/discussions/ Steam Community Discussions]
 +
{{mm}} [http://mobileforces.ucoz.com/index/multiplayer_mobile_forces_find_servers_game_on_network/0-7 Fan website]
 +
{{mm}} [https://www.moddb.com/games/mobile-forces Mod DB Page]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | disc check | [[DRM]]: SafeDisc disc check | | Windows }}
+
{{Availability/row| Retail |  | disc check | {{DRM|SafeDisc}} | | Windows }}
{{Availability/row| Amazon.com | B0007O0ACM | unknown | | | Windows }}
 
 
{{Availability/row| GOG.com | mobile_forces | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | mobile_forces | DRM-free | | | Windows }}
 +
{{Availability/row| Steam | 837940 | Steam | | | Windows }}
 +
{{Availability/row| ZOOM | mobile-forces | DRM-free |  | | Windows }}
 
}}
 
}}
  
Line 34: Line 61:
  
 
===Patches===
 
===Patches===
{{ii}} [http://community.pcgamingwiki.com/files/file/614-mobile-forces-patch/ Patch v20000] updates the game to the latest version.
+
{{ii}} [https://community.pcgamingwiki.com/files/file/614-mobile-forces-patch/ Patch v20000] is the latest version. Digital distribution versions are already patched.
  
 
===Increase system memory for game===
 
===Increase system memory for game===
{{Fixbox|1=
+
{{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refurl|url=https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs|title=Can someone explain CacheSizeMegs?|date=May 2023}}</ref>|fix=
{{Fixbox/fix|.ini file|ref=<ref>https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs</ref>}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Go to <code>{{p|game}}\System\</code>
 
 
# Open {{file|MobileForces.ini}}.
 
# Open {{file|MobileForces.ini}}.
# Find the line <code>CacheSizeMegs</code>, set it to higher values like <code>32</code> or <code>64</code>.
+
# Find the line <code>CacheSizeMegs</code> and set it to a much higher value.
# Save and exit the text editor.
+
# Save the changes.
 
}}
 
}}
  
 
==Game data==
 
==Game data==
===Configuration file location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\MobileForces.ini}}
+
{{Game data/config|Windows|{{p|game}}\System\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\Profile00.ini}}
+
{{Game data/saves|Windows|{{p|game}}\System\Profile00.ini}}
 
}}
 
}}
  
==Video settings==
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = false
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 
 +
==Video==
 
{{Image|Mobile Forces - Video.jpg|Video settings.}}
 
{{Image|Mobile Forces - Video.jpg|Video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 65: Line 109:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= {{term|Vert-}}.
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Vert-}}.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Vert-}}.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = {{term|Vert-}}.
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Resizable too.
+
|windowed notes            =  
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = true
|anisotropic notes          = Requires custom game renders.
+
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = true
|antialiasing notes        = Requires custom game renders.
+
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Force via your GPU Control Panel.
+
|vsync notes                = Off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See [[Glossary:Frame rate (FPS)#Frame rate capping|frame rate capping]].
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 93: Line 142:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{--}} Changing the FoV causes glitches and slows down the player depending on the gun used.
+
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
{{--}} The gun model FoV cannot be changed.
+
{{--}} Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
  
On a 16:9 display, FoV will default to 90 vertical.
+
{{Fixbox|description=Edit Profile00.ini|ref=<ref name="hawaiiref">{{Refcheck|user=Hawaii_Beach|date=2017-01-04|comment=}}</ref>|fix=
 
 
{{Fixbox|1=
 
{{Fixbox/fix|.ini file|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|save game data location]].
 
# Go to the [[#Game data|save game data location]].
# Open {{file|Profile00.ini}].
+
# Open {{file|Profile00.ini}}.
# Find the line <code>DesiredFOV</code>, change the value to the prefered FoV, also change <code>DefaultFOV</code> to the same value as above.
+
# Find the line <code>DesiredFOV</code>, change the value to the preferred FOV, also change <code>DefaultFOV</code> to the same value as above.
 
# Save and exit the text editor.
 
# Save and exit the text editor.
 
}}
 
}}
  
{{Fixbox|1=
+
{{Fixbox|description=Try it ingame|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13240/discussions/0/522728814286787170/#c522728814792279861|title=How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions|date=May 2023}}</ref>|fix=
{{Fixbox/fix|Try it ingame|ref={{cn|date=July 2016}}}}
 
 
# Press {{key|tab}} whilst loaded into a map and not in a menu.
 
# Press {{key|tab}} whilst loaded into a map and not in a menu.
# Input <code>fov X</code> where <code>X</code> is the prefered FoV (vertical).
+
# Input <code>fov X</code> where <code>X</code> is the preferred FOV.
 
# Press {{key|enter}}. It should now be modified.
 
# Press {{key|enter}}. It should now be modified.
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|MobileForces.ini}}.
 +
# Add the line <code>UseVSync=True</code> under the <code>[D3DDrv.D3DRenderDevice]</code> section.
 +
}}
 +
 
 +
==Input==
 
{{Image|Mobile Forces - Input.jpg|Input settings.}}
 
{{Image|Mobile Forces - Input.jpg|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = true
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
Line 126: Line 178:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = hackable
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = {{code|Use Joystick}} found in '''Input Options'''.
 
|full controller          = false
 
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Controllers do not work in menus.
|controller remap          = false
+
|controller remap          = unknown
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = false
+
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|button prompts           = unknown
+
|xinput controllers        = unknown
|button prompts notes     =  
+
|xinput controllers notes  =
|controller hotplug        = unknown
+
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 +
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Mobile Forces - Audio.jpg|Audio settings.}}
 
{{Image|Mobile Forces - Audio.jpg|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 162: Line 244:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
===Audio optimization===
 
===Audio optimization===
{{Fixbox|1=
+
{{Fixbox|description=Edit MobileForces.ini|ref=<ref name="hawaiiref"/>|fix=
{{Fixbox/fix|.ini file|ref={{cn|date=July 2016}}}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Go to <code>{{p|game}}\System\</code>
 
 
# Open {{file|MobileForces.ini}}.
 
# Open {{file|MobileForces.ini}}.
 
# Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>.
 
# Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>.
# Change <code>OutputRate</code> value to your audio output rate, Windows defaults to <code>44100</code>. Doing this wrong will cause the audio to sound weird.
+
# Change the value of <code>OutputRate</code> to the audio output rate, Windows defaults to <code>44100</code>. Doing this wrong may cause the audio to sound weird.
# Change <code>EffectsChannels</code> value to <code>32</code>.
+
# Change the value of <code>EffectsChannels</code> to <code>32</code>.
# Change <code>Latency</code> value to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>.
+
# Change the value of <code>Latency</code> to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>.
# Save and exit the text editor.
+
# Save the changes.
 
}}
 
}}
  
Line 180: Line 263:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail only; [https://www.compiware-forum.de/downloads/file/325-mobile-forces-deutsche-texte/ download for digital releases].
 +
  |fan       =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
  |notes    =  
+
  |notes    = Retail only.
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 206: Line 295:
 
|local play notes    =  
 
|local play notes    =  
 
|lan play            = true
 
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
|lan play modes      =  
+
|lan play modes      = Versus
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
|online play players  =  
+
|online play players  = 8
|online play modes    =  
+
|online play modes    = Versus
 
|online play notes    =  
 
|online play notes    =  
 
|asynchronous        =  
 
|asynchronous        =  
Line 221: Line 310:
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Either via <code>UCC.exe</code> (dedicaded executable) or ingame.
+
|dedicated notes    = Start with {{file|UCC.exe}}.
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
Line 227: Line 316:
 
|direct ip notes    = <code>Open Location</code>.
 
|direct ip notes    = <code>Open Location</code>.
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  = 7777
+
|tcp  =  
|udp  =  
+
|udp  = 7777, 7787
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Poor audio quality===
 
===Poor audio quality===
Audio quality in general is poor.
+
Audio quality in general is poor, see [[#Audio optimization|Audio optimization]].
See [[#Audio_optimization|Audio optimization]].
 
  
 
===Crash when starting===
 
===Crash when starting===
 
After the splash screen, the screen turns black and the game crashes.
 
After the splash screen, the screen turns black and the game crashes.
  
{{Fixbox|1=
+
{{Fixbox|description=Disable DirectSound|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Disable DirectSound|ref={{cn|date=July 2016}}}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Open the [[#Configuration file location|configuration file]] with your text editor of choice.
+
# Open {{file|MobileForces.ini}}.
# Find the line <code>UseDirectSound</code>.
+
# Find <code>UseDirectSound</code> and change the value to <code>False</code>.
# Change the value to <code>False</code>.
+
# Save the changes.
# Save and exit the text editor.
+
}}
 +
 
 +
===Broken physics===
 +
The game physics run uncapped, and in-game actions play out in fast-forward.
 +
 
 +
{{Fixbox|description=Enable VSync|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|MobileForces.ini}}.
 +
# Find the line <code>[D3DDrv.D3DRenderDevice]</code>.
 +
# Add an entry for <code>UseVSync=True</code> in the block below.
 +
# Save the changes.
 
}}
 
}}
  
Line 251: Line 349:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing all points to D3D8.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 263: Line 361:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = Galaxy Audio
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = GameSpy
 +
|multiplayer notes=  
 
}}
 
}}
  
Line 278: Line 402:
  
 
|minOS    = 95
 
|minOS    = 95
|minCPU  = Pentium II 450 MHz
+
|minCPU  = Intel Pentium II 450 MHz
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
 
|minHD    = 270 MB
 
|minHD    = 270 MB
|minGPU  = 64 MB
+
|minGPU  =
 +
|minVRAM  = 64 MB
 
|minDX    = 8
 
|minDX    = 8
  
 
|recOS    = 95, 98, ME, XP
 
|recOS    = 95, 98, ME, XP
|recCPU  = Pentium III 700 MHz
+
|recCPU  = Intel Pentium III 700 MHz
 
|recRAM  = 256 MB
 
|recRAM  = 256 MB
 
|recHD    =  
 
|recHD    =  
|recGPU  = Video Card with Hardware T&L Support
+
|recGPU  = Hardware T&L Support
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 11:00, 6 April 2024

Mobile Forces
Mobile Forces cover
Developers
Rage Software
Publishers
Retail Majesco
Retail re-release Sold Out Software
Digital Funbox Media
Engines
Unreal Engine 1
Release dates
Windows May 31, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Contemporary
Mobile Forces on HowLongToBeat
Mobile Forces on IGDB
Mobile Forces on MobyGames
Mobile Forces on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Mobile Forces is a singleplayer and multiplayer first-person action, FPS and shooter game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Fan website
Mod DB Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1]
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Patches

Patch v20000 is the latest version. Digital distribution versions are already patched.

Increase system memory for game

Edit MobileForces.ini[3]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line CacheSizeMegs and set it to a much higher value.
  4. Save the changes.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/837940/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\System\Profile00.ini[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/837940/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Vert-.
Multi-monitor
Vert-.
Ultra-widescreen
Vert-.
4K Ultra HD
Vert-.
Field of view (FOV)
90° by default. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. See Vertical sync (Vsync).
60 FPS
120+ FPS
No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See frame rate capping.
High dynamic range display (HDR)

Field of view (FOV)

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
Edit Profile00.ini[4]
  1. Go to the save game data location.
  2. Open Profile00.ini.
  3. Find the line DesiredFOV, change the value to the preferred FOV, also change DefaultFOV to the same value as above.
  4. Save and exit the text editor.
Try it ingame[5]
  1. Press Tab whilst loaded into a map and not in a menu.
  2. Input fov X where X is the preferred FOV.
  3. Press Enter. It should now be modified.

Vertical sync (Vsync)

Edit MobileForces.ini[6]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Add the line UseVSync=True under the [D3DDrv.D3DRenderDevice] section.

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
Royalty free audio

Audio optimization

Edit MobileForces.ini[4]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line [Galaxy.GalaxyAudioSubsystem].
  4. Change the value of OutputRate to the audio output rate, Windows defaults to 44100. Doing this wrong may cause the audio to sound weird.
  5. Change the value of EffectsChannels to 32.
  6. Change the value of Latency to 45, keep increasing the value if the cracking in the audio doesn't stop. I set mine to 60.
  7. Save the changes.

Localizations

Language UI Audio Sub Notes
English
German
Retail only; download for digital releases.
Russian
Retail only.

Network

Multiplayer settings.
Multiplayer settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus
Online play
8 Versus
GameSpy services have been shut down;[7] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Start with UCC.exe.
Self-hosting
Direct IP
Open Location.

Ports

Protocol Port(s) and/or port range(s)
UDP 7777, 7787
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Poor audio quality

Audio quality in general is poor, see Audio optimization.

Crash when starting

After the splash screen, the screen turns black and the game crashes.

Disable DirectSound[citation needed]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find UseDirectSound and change the value to False.
  4. Save the changes.

Broken physics

The game physics run uncapped, and in-game actions play out in fast-forward.

Enable VSync
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line [D3DDrv.D3DRenderDevice].
  4. Add an entry for UseVSync=True in the block below.
  5. Save the changes.

Other information

API

Technical specs Supported Notes
Direct3D 8 [8]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Galaxy Audio
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 270 MB
Video card (GPU) 64 MB of VRAM
DirectX 8 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/837940/ in addition to or instead of this directory. The app ID (837940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References