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Difference between revisions of "Mirror's Edge Catalyst"

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(Added server shutdown date to introduction.)
 
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{{Featured article}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mirrors Edge Catalyst Cover.jpg
 
|cover        = Mirrors Edge Catalyst Cover.jpg
Line 9: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 7, 2016}}
 
{{Infobox game/row/date|Windows|June 7, 2016}}
|steam appid  =  
+
|reception    =
|gogcom page  =  
+
{{Infobox game/row/reception|Metacritic|mirrors-edge-catalyst|74}}
|strategywiki =  
+
{{Infobox game/row/reception|OpenCritic|1549/mirrors-edge-catalyst|70}}
 +
{{Infobox game/row/reception|IGDB|mirrors-edge-catalyst|69}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | None}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Action, Platform }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk, Sci-fi}}
 +
{{Infobox game/row/taxonomy/series            | Mirror's Edge}}
 +
|steam appid  = 1233570
 +
|gogcom id    =
 +
|official site= https://www.ea.com/games/mirrors-edge/mirrors-edge-catalyst
 +
|strategywiki = Mirror's Edge Catalyst
 +
|lutris      = mirrors-edgetm-catalyst
 +
|hltb        = 19181
 +
|mobygames    = 79248
 
|wikipedia    = Mirror's Edge Catalyst
 
|wikipedia    = Mirror's Edge Catalyst
|winehq      =  
+
|winehq      = 18513
 +
|license      = commercial
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      = '''''Mirror's Edge Catalyst''''' is a {{Glossary:Sci-fi}} {{Glossary:First-person}} {{Glossary:Action}} and {{Glossary:Platform}} game in the [[Series:Mirror's Edge | Mirror's Edge]] series.
 +
 
 +
On December 8, 2023, online services for Mirror's Edge Catalyst were shut down, rendering asynchronous multiplayer and all other social features inaccessible.<ref>{{Refurl|url=https://www.ea.com/en-gb/legal/service-updates/i-q|title=Online Services Shutdown|date=2024-01-19}}</ref>
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 
}}
 
}}
{{Series|Mirror's Edge}}
 
  
 
'''General information'''
 
'''General information'''
{{ii}} [http://community.pcgamingwiki.com/page/blog/_/features/port-reports/pc-report-mirrors-edge-catalyst-r195 PC Report]
+
{{ii}} [https://community.pcgamingwiki.com/page/blog/_/features/port-reports/pc-report-mirrors-edge-catalyst-r195 PC Report]
{{mm}} [http://www.mirrorsedge.com/ Official site]
+
{{mm}} [https://web.archive.org/web/20161031225703/https://forums.mirrorsedge.com/ Official forums] ''(Archived)''
{{mm}} [https://forums.mirrorsedge.com/ Official forums] - not PC specific.
+
{{mm}} [https://web.archive.org/web/20170910135814/http://answers.ea.com/t5/Mirror-s-Edge-Catalyst/bd-p/mirrors-edge-catalys-technical-issues-en EA answer forums] ''(Archived)''
 +
{{mm}} [https://steamcommunity.com/app/1233570/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
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{{Availability/row| Retail |  | Origin |  |  | Windows }}
 
{{Availability/row| Retail |  | Origin |  |  | Windows }}
 
{{Availability/row| Amazon.com | B00ZQ2SWK2 | Origin |  |  | Windows }}
 
{{Availability/row| Amazon.com | B00ZQ2SWK2 | Origin |  |  | Windows }}
{{Availability/row| Gamesplanet | 3032-1 | Origin | | | Windows }}
+
 
{{Availability/row| GMG | mirrors-edge-catalyst | Origin |  |  | Windows }}
+
{{Availability/row| Microsoft Store | / | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }}
{{Availability/row| Origin | mirrors-edge-catalyst | Origin | | | Windows }}
+
{{Availability/row| Origin | mirrors-edge/mirrors-edge-catalyst | Origin | Included with {{store feature|EA Play}}. | Windows }}
 +
{{Availability/row| Steam | 1233570 | Steam, Origin | Included with {{store feature|EA Play}}. |  | Windows }}
 +
{{Availability/row| Gamesplanet | 3032-1 | Origin | | | Windows | unavailable }}
 +
{{Availability/row| Humble | mirrors-edge-catalyst | Origin | | | Windows | unavailable }}
 +
}}
 +
{{ii}} All versions require {{DRM|Origin||Denuvo Anti-Tamper}}<ref>{{Refsnip|url=http://eacom.s3.amazonaws.com/EULA_US+ROW+EU_Mirrors+Edge+Catalyst_PC_final.pdf|title=Mirror's Edge Catalyst EULA.|date=2016-6-8|snippet=While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period.}}</ref>
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    = The DLC unlocks items.
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[EA Play]].
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Runner Kit Bundle | Originally a pre-order bonus. | Windows }}
 
}}
 
}}
{{ii}} All versions require [[Origin]].
 
{{ii}} Uses Denuvo Anti-Tamper [[DRM]] and has 5 activations limit in 24-hour period.<ref>{{Refsnip|url=http://eacom.s3.amazonaws.com/EULA_US+ROW+EU_Mirrors+Edge+Catalyst_PC_final.pdf|title=Mirror's Edge Catalyst EULA.|date=2016-6-8|snippet=While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period.}}</ref>
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE_profile<!--file, not a folder-->}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\Mirrors Edge Catalyst\settings\PROF_SAVE_profile<!--file, not a folder-->}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE<!--file, not a folder-->}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Mirrors Edge Catalyst\settings\PROF_SAVE<!--file, not a folder-->}}
 +
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               = true
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           =  
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   = true
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                = unknown
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Mirrors Edge Catalyst - General.png|In-game general settings.}}
 
{{Image|Mirrors Edge Catalyst - General.png|In-game general settings.}}
 
{{Image|Mirrors Edge Catalyst - Video.png|In-game video settings.}}
 
{{Image|Mirrors Edge Catalyst - Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/mirrors-edge-catalyst/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = gold
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = gold
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = silver
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = gold
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = HUD centered on exclusive full screen.
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
 
|ultrawidescreen notes      = Pre-rendered cutscenes have white bars on the side; some clipping with walls or character's arms when in combination with high FOV.<ref name="wideasfcuk-beta">[https://www.youtube.com/watch?v=4qbXmpVNYhY Mirrors Edge Catalyst Closed Beta 21:9 Info], ''WideasFcuk YouTube''.</ref>
 
|ultrawidescreen notes      = Pre-rendered cutscenes have white bars on the side; some clipping with walls or character's arms when in combination with high FOV.<ref name="wideasfcuk-beta">[https://www.youtube.com/watch?v=4qbXmpVNYhY Mirrors Edge Catalyst Closed Beta 21:9 Info], ''WideasFcuk YouTube''.</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = No scaling applied to UI, reducing its size.
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 60-90 vertical. Also hackable with [http://cinetools.xyz/games/ MEC Cinematic Tools].
+
|fov notes                  = 60-90 vertical. For higher values see [[#Field of view (FOV)|Field of view (FOV)]]
|windowed                  = true
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = Locked to 1280x720 resolution
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Assumes native monitor resolution. Cannot change resolution in this mode. Requires use of resolution scale slider to achieve same effect.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =
+
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = always on
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
+
|antialiasing notes        = [[SSAA]] via resolution scaler, post-process AA always enabled except on "Low" quality preset. Also see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Triple buffered. Use the "RenderDevice.TripleBufferingEnable 0" command for double buffered v-sync. See depth of field section for code implementation method.<ref name="Radmaxx-2021-10-31">{{Refcheck|user=Radmaxx|date=2021-10-31|comment=}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Pre-rendered cutscenes are 30 FPS. Frame rate is uncapped during the videos.
+
|60 fps notes              = Pre-rendered cutscenes are 30 FPS. Frame rate is capped to 72 during the videos.
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Frame Rate is capped at 200 FPS during gameplay. For higher values use the command line "GameTime.MaxVariableFPS #" where # is the max desired frame rate (0 will not uncap the fps). See depth of field section for code implementation method.<ref name="Radmaxx-2021-10-31"/>
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Depth of field===
 +
{{Fixbox|description=Disable DoF|ref=<ref name="Radmaxx-2021-10-31"/>|fix=
 +
# Go to {{file|{{path|game}}|folder}}.
 +
# Create a new file named {{file|user.cfg}} and edit it with a text editor.
 +
# Write "PostProcess.ForceDofEnable 0" to disable depth of field.
 +
# Save your changes.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use [https://www.nexusmods.com/mirrorsedgecatalyst/mods/2 Higher FOV Options] mod|ref={{cn|date=February 2017}}}}
 +
{{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://www.reddit.com/r/mirrorsedge/comments/4mwm73/how_to_change_fov_beyond_90/|title=How To Change FOV Beyond 90: mirrorsedge|date=May 2023}}</ref>|fix=
 +
# Go to {{file|{{path|game}}|folder}}.
 +
# Create a new file named {{file|user.cfg}} and edit it with a text editor.
 +
# Write {{code|Render.ForceFov #}} where {{code|#}} is your preferred FOV.
 +
# Save your changes.
 
}}
 
}}
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{++}} On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialiasing is applied before downsampling is done.
+
{{Fixbox|description=Disable anti-aliasing on custom preset|ref={{cn|date=July 2016}}|fix=
{{ii}} Antialiasing is controlled by overall quality presets, and post-processing antialiasing is applied with every preset excluding <code>Low</code>.
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable antialiasing on custom preset}}
 
 
# Set in game preset to <code>Custom</code>.
 
# Set in game preset to <code>Custom</code>.
# Open [[#Game data|configuration file]] with preferred text editor.
+
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|PROF_SAVE_profile}} with preferred text editor.
 
# Change {{code|GstRender.AntiAliasingDeferred}} and {{code|GstRender.AntiAliasingPost}} to {{code|0}}.
 
# Change {{code|GstRender.AntiAliasingDeferred}} and {{code|GstRender.AntiAliasingPost}} to {{code|0}}.
 
# Start the game.
 
# Start the game.
Line 103: Line 186:
 
'''Notes'''
 
'''Notes'''
 
{{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect.  
 
{{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect.  
{{--}} Unless reflection details are turned to low ({{code|GstRender.ReflectionQuality 0}}), the game will crash at launch.<ref>https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347</ref>
+
{{ii}} If the game crashes after this change, change the reflection details to low with ({{code|GstRender.ReflectionQuality 0}}).<ref>https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347</ref>
 +
{{ii}} Because of the game's visual direction having massive amount of high contrast edges and constantly moving camera, disabling anti-aliasing produces massive amount of aliasing and shimmering, and since the screen space reflections rely on temporal accumulation, disabling TAA will cause visual bugs. If using resolution scaling is too demanding, applying some other form of anti-aliasing externally, e.g. [[SMAA]] using [[ReShade]] is highly recommended.
 +
{{ii}} If disabling TAA is not a viable option, using a sharpening filter like AMD's Radeon Image Sharpening or Nvidia's Freestyle Sharpen is recommended, since it helps reduce the TAA blur, especially at higher resolutions.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Mirrors Edge Catalyst - Input.png|In-game input settings.}}
 
{{Image|Mirrors Edge Catalyst - Input.png|In-game input settings.}}
 
{{Image|Mirrors Edge Catalyst - Rebinding.png|In-game key rebinding.}}
 
{{Image|Mirrors Edge Catalyst - Rebinding.png|In-game key rebinding.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 115: Line 200:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Doesn't go too low - High DPI users be warned
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  = XInput only.
 
|controller support notes  = XInput only.
Line 130: Line 217:
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = Xbox
+
|xbox prompts              = true
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4               = false
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes   =
 +
|light bar support         = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = false
 +
|other controllers notes  =
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = false
+
|simultaneous input        = false
|light bar support notes   =  
+
|simultaneous input notes  = Mouse aiming can't be used if controller is enabled.
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Mirrors Edge Catalyst - Audio.png|In-game audio settings.}}
 
{{Image|Mirrors Edge Catalyst - Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, music, dialogue boost.
 
|separate volume notes    = Master, music, dialogue boost.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = 5.1
+
|surround sound notes    = Up to 7.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes = The only exception is the track "Warning Call" by CHVRCHES.
 
}}
 
}}
  
Line 164: Line 281:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Traditional Chinese
 
  |language  = Traditional Chinese
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Italian
 
  |language  = Italian
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Polish
 
  |language  = Polish
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
Line 243: Line 367:
 
|online play notes    =  
 
|online play notes    =  
 
|asynchronous        = true
 
|asynchronous        = true
|asynchronous notes  = Users are able to create speedrun tracks and share them.  
+
|asynchronous notes  = Users can create and compete in time trials or place beacons for other users to find.
}}{{Network/Connections
+
}}
|matchmaking        =  
+
{{ii}} Changing the runner emblem is only possible via the [http://mirrorsedge.dice.se/ official website] or the [[#Companion_app|companion app.]]
 +
{{Network/Connections
 +
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = false
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = false
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
Line 261: Line 387:
 
}}
 
}}
  
==Issues unresolved==
+
==VR support==
===Desynced and laggy cutscenes===
+
{{VR support
{{++}} Developers are aware of the issue and are working to fix it.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/1958/desyncs-in-cut-scenes|title=Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums|date=June 12, 2016|snippet=Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience.}}</ref>
+
|gg3d name                  =  
 +
|native 3d gg3d award        =  
 +
|nvidia 3d vision gg3d award =  
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = false
 +
|native 3d notes            =  
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2016/11/mirrors-edge-catalyst-dx11.html Helix Mod: Mirror's Edge Catalyst (DX11)].
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =  
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =  
 +
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Blurry visuals and textures===
 
===Blurry visuals and textures===
{{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.  
+
{{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
{{Fixbox|1=
+
 
{{Fixbox/fix|Disable <code>GPU memory restriction</code> in graphics settings}}
+
{{Fixbox|description=Disable <code>GPU memory restriction</code> in graphics settings|ref={{cn|date=July 2016}}|fix=
 +
 
 +
'''Notes'''
 +
{{ii}} Make sure the machine meets more than the minimum system requirements before doing this, as especially low amount of VRAM may introduce other problems, including [[#Stuttering|stuttering]].
 +
{{ii}} In-game post-processing anti-aliasing also blurs visuals. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
}}
 
}}
{{ii}} In-game post-processing antialiasing also blurs visuals. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
  
 +
===Uneven camera motion with mouse input===
 +
{{ii}} Mouse input generates uneven camera motion at framerates indivisible by 30.
 +
 +
{{Fixbox|description=Use an external tool such as RTSS to cap framerate to 30, 60, 90, 120, etc., or use V-sync at a matching refresh rate.|fix=
 +
}}
  
 
===Stuttering===
 
===Stuttering===
{{ii}} This fix resolves stuttering at regular intervals, unconfirmed if it fixes other stuttering.
+
{{ii}} These fixes resolves stuttering at regular intervals, from the auto-saving, and/or moving in the world.
{{Fixbox|1=
+
 
{{Fixbox/fix|Enable {{code|GPU memory restriction}} in graphics settings.}}
+
{{Fixbox|description=Exclude the [[#Save_game_data_location|save game data location]] in the antivirus used on the computer.}}
 +
 
 +
{{Fixbox|description=Turn off fullscreen optimizations in [[Windows Compatibility Mode|compatibility settings]] for {{file|MirrorsEdgeCatalyst.exe}}|fix=
 
}}
 
}}
{{Fixbox|1=
+
 
{{Fixbox/fix|Set Origin to offline mode.|ref=<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2447/i-cant-start-the-game|title=I can't start the game !!! - Mirror's Edge™ Catalyst Forums|date=June 19, 2016|snippet=ok ... that was Origin issue... game try to upload stats every 10s but there was no connection with EA service... when I go offline in orgin it stops freezeing.}}</ref>}}
+
{{Fixbox|description=Enable {{code|GPU memory restriction}} in graphics settings.}}
 +
 
 +
{{Fixbox|description=Set Origin to offline mode|ref=<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2447/i-cant-start-the-game|title=I can't start the game !!! - Mirror's Edge™ Catalyst Forums|date=June 19, 2016|snippet=ok ... that was Origin issue... game try to upload stats every 10s but there was no connection with EA service... when I go offline in orgin it stops freezeing.}}</ref>}}
 +
 
 +
{{Fixbox|description=Change refresh rate|ref={{cn|date=July 2016}}|fix=
 +
# Set the monitor's refresh rate at 60 Hz.{{cn|From OS or from in-game? Does Vsync need to be enabled? Will setting external 60 FPS cap suffice as well?|date=June 19, 2016}}
 +
# Set in-game fullscreen option to {{code|windowed}}.
 +
# Try setting <code>GameTime.MaxVariableFPS</code> to 60 or 30
 +
}}
 +
{{Fixbox|description=Move save files to SSD|ref=<ref>{{Refsnip|url=https://www.reddit.com/r/mirrorsedge/comments/c0ohs2/if_anyone_still_wondering_the_fix_for_me_catalyst/|title=If anyone still wondering the fix for ME Catalyst stuttering/fps drops...|date=June 14, 2019}}</ref>|fix=
 +
If the game is on a SSD but the save files are present on a HDD, it will cause stuttering and CPU/GPU spikes every 5 seconds or so. Move the save files to the SSD or create a symbolic link as described [https://www.reddit.com/r/mirrorsedge/comments/c0ohs2/if_anyone_still_wondering_the_fix_for_me_catalyst/ here].
 
}}
 
}}
{{Fixbox|1=
+
 
{{Fixbox/fix|Change refresh rate}}
+
{{Fixbox|description=Disable HAGS{{cn|date=July 2016}}|fix=
# Set your monitors refresh rate at 60hz.{{cn|From OS or from in-game? Does Vsync need to be enabled? Will setting external 60 FPS cap suffice as well?|date=June 19, 2016}}
+
# Open Windows Settings
# Set in-game fullscreen option to {{code|windowed}}.
+
# Use the searchbox to look for "graphic settings"
'''Notes'''"
+
# Toggle Hardware-accelerated GPU scheduling Off.
{{ii}} {{code|borderless window}} mode will not work.
+
# Restart the computer.
 +
}}
 +
 
 +
{{Fixbox|description=Set process priority to High|ref=<ref>{{Refsnip|url=https://www.reddit.com/r/mirrorsedge/comments/8xuavs/anyone_have_issues_with_freezing_in_catalyst/e2laiie/|title=Anyone have issues with freezing in Catalyst?|date=July 18, 2018|snippet=}}</ref>|fix=To automate this, put the following commands into a batch file (.bat extension) in the game's directory, then use the .bat file to launch the game ('''The batch file has to be ran as admin'''):
 +
<pre>
 +
MirrorsEdgeCatalyst.exe
 +
timeout 60
 +
wmic process where name="MirrorsEdgeCatalyst.exe" CALL setpriority "high priority"
 +
</pre>
 +
}}
 +
 
 +
===Black screen on launch===
 +
{{Fixbox|description=Disable the TeamViewer QuickConnect plugin|ref={{cn|date=November 2016}}|fix=
 +
# Open TeamViewer, select "Extra" then "Options". Go to the "Advanced" tab and select "Show advanced options.
 +
# Under "Advanced settings for Computers and Contacts" click "Configure" and untick "Show QuickConnect button".
 +
 
 +
'''Notes'''
 +
{{ii}} This can also be done by opening an Explorer window, clicking on the QuickConnect icon, and selecting disable in the bottom right corner.
 +
}}
 +
 
 +
===Hair bug on reflective elevator surfaces===
 +
{{ii}} When in an elevator, if there is a reflective surface, Faith's hair will glitch up or down, depending on which direction she is heading.
 +
 
 +
{{Fixbox|description=Cap the framerate to 30 FPS|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=zDctfNBN-zk|title= |date=May 2023}}</ref>
 
}}
 
}}
  
Line 305: Line 509:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        = Qt
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes =  
 
}}
 
}}
 +
{{ii}} Uses the [https://www.siliconstudio.co.jp/middleware/enlighten/en/ Enlighten] middleware for Global Illumination.
  
 
===[http://www.mirrorsedge.com/news/stay-updated-with-the-mirrors-edge-companion Companion app]===
 
===[http://www.mirrorsedge.com/news/stay-updated-with-the-mirrors-edge-companion Companion app]===
 
{{ii}} Available for [https://play.google.com/store/apps/details?id=com.ea.gp.mirrorsedgecompanion Android], [https://itunes.apple.com/app/id1113049377?ls=1&mt=8 iOS] and [https://www.microsoft.com/store/apps/9nblggh5xjml WP].  
 
{{ii}} Available for [https://play.google.com/store/apps/details?id=com.ea.gp.mirrorsedgecompanion Android], [https://itunes.apple.com/app/id1113049377?ls=1&mt=8 iOS] and [https://www.microsoft.com/store/apps/9nblggh5xjml WP].  
{{ii}} Includes same features as the [http://www.mirrorsedge.com/ official site], which include news, interactive map (2D instead of 3D on website) and player profile customization.  
+
{{ii}} Includes same features as the [http://mirrorsedge.dice.se/ official site], which include news, interactive map (2D instead of 3D on website) and player profile customization.
 +
 
 +
=== Camera Tools ===
 +
==== [https://www.mediafire.com/file/wlamx0ie3776auc/CT_MirrorsEdge_20180210-1c6115.rar/file Cinematic Tools (RAR Password: CinematicTools)] ====
 +
{{++}} ''Cinematic Tools'' (created by Hatti) provides an extensive virtual photography toolkit. Includes depth of field, timestop, custom lighting, and more.
  
 
==System requirements==
 
==System requirements==
{{ii}} A 64-bit system is required.
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
Line 341: Line 577:
 
|recGPU2  = AMD Radeon R9 280X
 
|recGPU2  = AMD Radeon R9 280X
 
|recVRAM  = 4 GB
 
|recVRAM  = 4 GB
 +
|notes    =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 22:03, 19 January 2024

Mirror's Edge Catalyst
Mirror's Edge Catalyst cover
Developers
DICE
Publishers
Electronic Arts
Engines
Frostbite 3
Release dates
Windows June 7, 2016
Reception
Metacritic 74
OpenCritic 70
IGDB 69
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Platform
Art styles Realistic
Themes Cyberpunk, Sci-fi
Series Mirror's Edge
Mirror's Edge Catalyst on HowLongToBeat
Mirror's Edge Catalyst on IGDB
Mirror's Edge Catalyst guide on StrategyWiki
Mirror's Edge Catalyst on MobyGames
Mirror's Edge Catalyst on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

Mirror's Edge Catalyst is a sci-fi first-person action and platform game in the Mirror's Edge series.

On December 8, 2023, online services for Mirror's Edge Catalyst were shut down, rendering asynchronous multiplayer and all other social features inaccessible.[1]

General information

PC Report
Official forums (Archived)
EA answer forums (Archived)
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Origin
Windows
Amazon.com
Origin
Windows
Microsoft Store
Microsoft Store
Origin
Included exclusively with Xbox Game Pass for PC as part of its version of EA Play.
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Origin
Included with EA Play (Steam).
Windows
Gamesplanet logo.svg (unavailable)
Origin
Windows
Humble Store (unavailable)
Origin
Windows
All versions require Origin and Denuvo Anti-Tamper DRM[2]

Monetization

Type Notes
DLC The DLC unlocks items.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via EA Play.

DLC and expansion packs

Name Notes
Runner Kit Bundle Originally a pre-order bonus.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE_profile
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1233570/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1233570/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

In-game general settings.
In-game general settings.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
HUD centered on exclusive full screen.
Ultra-widescreen
Pre-rendered cutscenes have white bars on the side; some clipping with walls or character's arms when in combination with high FOV.[3]
4K Ultra HD
No scaling applied to UI, reducing its size.
Field of view (FOV)
60-90 vertical. For higher values see Field of view (FOV)
Windowed
Locked to 1280x720 resolution
Borderless fullscreen windowed
Assumes native monitor resolution. Cannot change resolution in this mode. Requires use of resolution scale slider to achieve same effect.
Anisotropic filtering (AF)
Anti-aliasing (AA)
SSAA via resolution scaler, post-process AA always enabled except on "Low" quality preset. Also see Anti-aliasing (AA).
Vertical sync (Vsync)
Triple buffered. Use the "RenderDevice.TripleBufferingEnable 0" command for double buffered v-sync. See depth of field section for code implementation method.[4]
60 FPS and 120+ FPS
Pre-rendered cutscenes are 30 FPS. Frame rate is capped to 72 during the videos.
Frame Rate is capped at 200 FPS during gameplay. For higher values use the command line "GameTime.MaxVariableFPS #" where # is the max desired frame rate (0 will not uncap the fps). See depth of field section for code implementation method.[4]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Depth of field

Disable DoF[4]
  1. Go to <path-to-game>.
  2. Create a new file named user.cfg and edit it with a text editor.
  3. Write "PostProcess.ForceDofEnable 0" to disable depth of field.
  4. Save your changes.

Field of view (FOV)

Use Higher FOV Options mod[citation needed]
Instructions[5]
  1. Go to <path-to-game>.
  2. Create a new file named user.cfg and edit it with a text editor.
  3. Write Render.ForceFov # where # is your preferred FOV.
  4. Save your changes.

Anti-aliasing (AA)

Disable anti-aliasing on custom preset[citation needed]
  1. Set in game preset to Custom.
  2. Go to the configuration file(s) location.
  3. Open PROF_SAVE_profile with preferred text editor.
  4. Change GstRender.AntiAliasingDeferred and GstRender.AntiAliasingPost to 0.
  5. Start the game.

Notes

GstRender.AntiAliasingDeferred does not seem to have any effect.
If the game crashes after this change, change the reflection details to low with (GstRender.ReflectionQuality 0).[6]
Because of the game's visual direction having massive amount of high contrast edges and constantly moving camera, disabling anti-aliasing produces massive amount of aliasing and shimmering, and since the screen space reflections rely on temporal accumulation, disabling TAA will cause visual bugs. If using resolution scaling is too demanding, applying some other form of anti-aliasing externally, e.g. SMAA using ReShade is highly recommended.
If disabling TAA is not a viable option, using a sharpening filter like AMD's Radeon Image Sharpening or Nvidia's Freestyle Sharpen is recommended, since it helps reduce the TAA blur, especially at higher resolutions.

Input

In-game input settings.
In-game input settings.
In-game key rebinding.
In-game key rebinding.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Doesn't go too low - High DPI users be warned
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only.
Full controller support
Controller remapping
Two alternative layouts are available.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Mouse aiming can't be used if controller is enabled.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, music, dialogue boost.
Surround sound
Up to 7.1 output.[7]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The only exception is the track "Warning Call" by CHVRCHES.

Localizations

Language is changed through the Origin client.
Some regions only have certain languages available.[8]
Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Polish
Brazilian Portuguese
Russian
Spanish

Network

In-game network settings.
In-game network settings.

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Asynchronous multiplayer
Users can create and compete in time trials or place beacons for other users to find.
Changing the runner emblem is only possible via the official website or the companion app.

Connection types

VR support

Issues fixed

Blurry visuals and textures

By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
Disable GPU memory restriction in graphics settings[citation needed]

Notes

Make sure the machine meets more than the minimum system requirements before doing this, as especially low amount of VRAM may introduce other problems, including stuttering.
In-game post-processing anti-aliasing also blurs visuals. See Anti-aliasing (AA).

Uneven camera motion with mouse input

Mouse input generates uneven camera motion at framerates indivisible by 30.
Use an external tool such as RTSS to cap framerate to 30, 60, 90, 120, etc., or use V-sync at a matching refresh rate.

Stuttering

These fixes resolves stuttering at regular intervals, from the auto-saving, and/or moving in the world.
Exclude the save game data location in the antivirus used on the computer.
Turn off fullscreen optimizations in compatibility settings for MirrorsEdgeCatalyst.exe
Enable GPU memory restriction in graphics settings.
Set Origin to offline mode[9]
Change refresh rate[citation needed]
  1. Set the monitor's refresh rate at 60 Hz.[citation needed]
  2. Set in-game fullscreen option to windowed.
  3. Try setting GameTime.MaxVariableFPS to 60 or 30
Move save files to SSD[10]

If the game is on a SSD but the save files are present on a HDD, it will cause stuttering and CPU/GPU spikes every 5 seconds or so. Move the save files to the SSD or create a symbolic link as described here.

Disable HAGS[citation needed]
  1. Open Windows Settings
  2. Use the searchbox to look for "graphic settings"
  3. Toggle Hardware-accelerated GPU scheduling Off.
  4. Restart the computer.
Set process priority to High[11]

To automate this, put the following commands into a batch file (.bat extension) in the game's directory, then use the .bat file to launch the game (The batch file has to be ran as admin):

MirrorsEdgeCatalyst.exe
timeout 60
wmic process where name="MirrorsEdgeCatalyst.exe" CALL setpriority "high priority"

Black screen on launch

Disable the TeamViewer QuickConnect plugin[citation needed]
  1. Open TeamViewer, select "Extra" then "Options". Go to the "Advanced" tab and select "Show advanced options.
  2. Under "Advanced settings for Computers and Contacts" click "Configure" and untick "Show QuickConnect button".

Notes

This can also be done by opening an Explorer window, clicking on the QuickConnect icon, and selecting disable in the bottom right corner.

Hair bug on reflective elevator surfaces

When in an elevator, if there is a reflective surface, Faith's hair will glitch up or down, depending on which direction she is heading.
Cap the framerate to 30 FPS[12]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Interface Qt
Uses the Enlighten middleware for Global Illumination.

Companion app

Available for Android, iOS and WP.
Includes same features as the official site, which include news, interactive map (2D instead of 3D on website) and player profile customization.

Camera Tools

Cinematic Tools (RAR Password: CinematicTools)

Cinematic Tools (created by Hatti) provides an extensive virtual photography toolkit. Includes depth of field, timestop, custom lighting, and more.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3250
AMD FX-6350
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R9 270X
2 GB of VRAM
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1233570/ in addition to or instead of this directory. The app ID (1233570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Online Services Shutdown - last accessed on 2024-01-19
  2. Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
    "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
  3. Mirrors Edge Catalyst Closed Beta 21:9 Info, WideasFcuk YouTube.
  4. 4.0 4.1 4.2 Verified by User:Radmaxx on 2021-10-31
  5. How To Change FOV Beyond 90: mirrorsedge - last accessed on May 2023
  6. https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347
  7. PC Gaming Surround Sound Round-up - last accessed on May 2023
  8. Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
  9. I can't start the game !!! - Mirror's Edge™ Catalyst Forums - last accessed on June 19, 2016
    "ok ... that was Origin issue... game try to upload stats every 10s but there was no connection with EA service... when I go offline in orgin it stops freezeing."
  10. If anyone still wondering the fix for ME Catalyst stuttering/fps drops... - last accessed on June 14, 2019
  11. Anyone have issues with freezing in Catalyst? - last accessed on July 18, 2018
  12. [1] - last accessed on May 2023