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Difference between revisions of "Metro: Last Light"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 106: Line 106:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = 75° (50° Vertical) - See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Default is 50° vertical. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
Line 179: Line 179:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{ii}} Default field of view is set to 50° vertical (73° horizontal).
+
{{ii}} This game uses vertical FOV. See [http://themetalmuncher.github.io/fov-calc/ FOV Calculator] for help.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|FOV fix via .cfg edit|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Set custom FOV|ref={{cn|date=July 2016}}}}
 
# Go to <code>{{p|localappdata}}\4A Games\Metro LL\</code>
 
# Go to <code>{{p|localappdata}}\4A Games\Metro LL\</code>
 
# Open <code>user.cfg</code> with text editor.
 
# Open <code>user.cfg</code> with text editor.
Line 188: Line 188:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} This game uses vertical field of view rather than more common horizontal. Use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php FoV calculator] if necessary.
 
 
{{--}} Increasing the FOV will result in some graphical glitches due to the use of 3D-rendered screen overlays in certain parts of the game.<ref>[http://www.neogaf.com/forum/showpost.php?p=57662058&postcount=121 Metro: Last Light PC performance thread - NeoGAF.com]</ref>
 
{{--}} Increasing the FOV will result in some graphical glitches due to the use of 3D-rendered screen overlays in certain parts of the game.<ref>[http://www.neogaf.com/forum/showpost.php?p=57662058&postcount=121 Metro: Last Light PC performance thread - NeoGAF.com]</ref>
 
}}
 
}}
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{--}} No native option.
 
 
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Edit user.cfg r_fullscreen|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Set windowed manually|ref={{cn|date=July 2016}}}}
 
# Go to <code>{{p|localappdata}}\4A Games\Metro LL\</code>
 
# Go to <code>{{p|localappdata}}\4A Games\Metro LL\</code>
 
# Open <code>user.cfg</code> with text editor.
 
# Open <code>user.cfg</code> with text editor.
 
# Locate line <code>r_fullscreen on</code> and change it to <code>r_fullscreen off</code>.
 
# Locate line <code>r_fullscreen on</code> and change it to <code>r_fullscreen off</code>.
 +
 +
'''Notes'''
 +
{{ii}} To move the game's window, use [https://sourceforge.net/projects/processhacker/ Process Hacker] to suspend {{file|MetroLL.exe}}, this will allow you to see the title bar and move the game's window.<ref>[https://www.youtube.com/watch?v=uUQRilv9vN8 How to move window in Metro Last Light (windowed mode) - YouTube]</ref> Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game.
 
}}
 
}}
{{ii}} If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - https://www.youtube.com/watch?v=uUQRilv9vN8
 
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
+
{{ii}} In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
 +
{{ii}} Forcing borderless windowed mode with an external tool might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).
  
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Force borderless windowed mode|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Force borderless windowed mode|ref={{cn|date=July 2016}}}}
# Download [http://runtimelegend.com/rep/fullscreenizer Fullscreenizer].
+
# Start the game in a window. See [[#Windowed|Windowed]].
# Go to <code>{{p|localappdata}}\4A Games\Metro LL\</code>
+
# Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming] to force borderless.
# Open <code>user.cfg</code> with text editor.
 
# Locate line <code>r_fullscreen</code> and set the parameter from <code>on</code> to <code>off</code>.
 
# Run the game and enter the main menu.
 
# Run Fullscreenizer and locate the <code>Metro LL</code> line in the list.
 
# Click on the '''Fullscreenize''' button
 
 
 
'''Notes'''
 
{{ii}} Forcing the borderless windowed mode with an external tool like the above might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).
 
 
}}
 
}}
  

Revision as of 17:15, 6 December 2016

Metro: Last Light
Metro: Last Light cover
Developers
4A Games
Publishers
Deep Silver
Japan Spike Chunsoft
Engines
4A Engine
Release dates
Windows May 14, 2013
macOS (OS X) September 10, 2013
Linux November 4, 2013
Metro: Last Light on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021
Metro Awakening 2024

Key points

The OS X and Linux versions are graphically limited.[1][2]

General information

Port Report: Metro: Last Light
Official forums at thq.com
Unofficial Metro Wiki
Steam Community Discussions
Steam Users' Forums
Metro: Last Light Graphics Breakdown & Performance Guide at Geforce.com

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
Icon overlay.png
Windows
macOS (OS X)
Linux
All Windows and Linux versions require Steam DRM.

DLC and expansion packs

Name Notes
Season Pass
Windows
macOS (OS X)
Linux
Ranger Mode
Windows
macOS (OS X)
Linux
RPK
Windows
macOS (OS X)
Linux
Faction Pack
Windows
macOS (OS X)
Linux
Developer Pack
Windows
macOS (OS X)
Linux
Chronicles Pack
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

Change Field of View

Default FOV is very narrow; changing it is recommended. See Field of view (FOV).

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/43160/pfx/[Note 1]
This game does not follow the XDG Base Directory Specification on Linux.
Do NOT change user.cfg to read-only. Doing so will cause the game to forget collected journal entries, and may also do likewise with the moral point system.

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Expand table to see, what each quality setting affects.[3]
Very High High Medium Low
Ambient Occlusion Precomputed + SSAO Precomputed + SSAO Approximate Approximate
Analytical Anti-Aliasing Enabled Enabled Enabled Enabled
Bump Mapping Precise Precise Coarse Coarse
Detail Texturing Enabled Enabled Enabled Disabled
Geometric Detail Very High High Normal Low
Image Post-Processing Full Full Normal Normal
Light-Material Interaction Full Normal Normal Normal
Motion Blur Camera + Objects Camera Disabled Disabled
Parallax Mapping Enabled + POM Enabled Disabled Disabled
Shadow Filtering Hi-Quality Hi-Quality Normal Fast
Shadow Resolution 9.43 Mpx 6.55 Mpx 4.19 Mpx 2.35 Mpx
Skin Shading Subsurface Scattering Simple Disabled Disabled
Soft Particles Enabled Enabled Disabled Disabled
Volumetric Texturing Full Quality + Sun Shafts Low Precision Disabled Disabled

Field of view (FOV)

This game uses vertical FOV. See FOV Calculator for help.
Instructions

Windowed

Instructions

Borderless fullscreen windowed

In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
Forcing borderless windowed mode with an external tool might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).
Instructions

Force DirectX 9 or 10 renderer on DirectX 11 systems

Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, SSAO) will be disabled. See Port Report article for benchmarking information.
Instructions

PhysX

PhysX is enabled by default, even for non-Nvidia cards. Make sure to disable if using an AMD GPU, as there will be severe frame rate drops if it is enabled.
Instructions
Instructions

Input settings

Mouse settings.
Mouse settings.
Controller settings.
Controller settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.
Game settings.
Game settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Italian
Polish
Russian
Spanish
Turkish

Separate volume controls

Game doesn't offer very detailed sound settings.
Instructions

Issues fixed

Low performance on systems with Logitech G-series keyboards

Instructions

Crash when changing resolution

This issue was fixed in a patch released on May 16, 2013.[4] Use this fix if you are still experiencing this issue.
There seems to be a problem with the game on multiple monitor setup.
Instructions
Instructions

Aim assist

Instructions

Shadow corruption with 7xxx AMD GPU

This issue was fixed in a patch released on May 16, 2013.[4] Use this fix if you are still experiencing this issue.
There seems to be an issue with 7-series AMD graphics cards. Be sure to update drivers, as this issue will be probalby fixed by AMD in the future.
Instructions

Stuttering on some machines

On some machines there can be noticeable micro stuttering.
Instructions

Mouse disabled or stuttering on Windows 8.1

Mouse lag leads to game being nearly unplayable due to Windows 8.1's new power saving feature that limits the input data.[5]
Instructions

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) 2.0 GHz dual core CPU, Intel Core 2 Duo or AMD Phenom X2
System memory (RAM) 1 GB
Hard disk drive (HDD) 7.5 GB
Video card (GPU) nVidia GeForce 200 series
AMD Radeon 3000 series
512 MB of VRAM
DirectX 9 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.4
Processor (CPU) 2.7 GHz Intel Core i5
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) NVIDIA GeForce GT 640M
512 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual Core CPU (2.2+ GHz Dual Core CPU or better)
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) NVIDIA GeForce GT 640M
512 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References