Difference between revisions of "Max Payne"
From PCGamingWiki, the wiki about fixing PC games
(Software mode means the game can be run without an actual 3D capable graphics card. This game only offers transform & lighting calculations to be done on CPU for compatibility with ancient cards that don't have this feature.) |
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Force CPU affinity by creating a batch file | + | {{Fixbox/fix|Force CPU affinity by creating a batch file inside the Max Payne 1 folder. |
− | # Create a text document | + | # Create a text document for Max Payne 1 |
− | # Save as | + | # Paste this For Max Payne1 |
− | # Now start the game by double clicking the file. After a few seconds, the launcher will start | + | # Start /affinity 1 MaxPayne.exe |
+ | # Save this as "Max Payne 1.bat" inside the Max Payne 1 folder. | ||
+ | # Now start the game by double clicking the file. After a few seconds, the launcher will start.|ref={{cn|date=August 2015}}}} | ||
}} | }} | ||
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|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = |
Revision as of 11:14, 1 May 2016
Template:Infobox game/row/macporter
Developers | |
---|---|
Remedy Entertainment | |
Publishers | |
Rockstar Games | |
Windows | Gathering of Developers |
Mac OS | MacSoft |
Engines | |
MAX-FX | |
Release dates | |
Windows | July 23, 2001 |
Mac OS (Classic) | July 16, 2002 |
macOS (OS X) | July 16, 2002 |
Max Payne | |
---|---|
Max Payne | 2001 |
Max Payne 2: The Fall of Max Payne | 2003 |
Max Payne 3 | 2012 |
Max Payne 1&2 Remake | TBA |
Key points
- Requires an unofficial patch to fix a missing audio issue in Windows Vista and later.
General information
- Remedy's Forums for game
- Max Payne Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc 2 disc check. | |||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Patches
- Patch 1.05 is the latest official patch for the game.
- Not compatible with the Steam version.
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/12140/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/12140/pfx/[Note 1] |
- ThirteenAG's fix includes an .asi file, which forces the game to use save games from
<path-to-game>\savegames\
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Can only be changed in the launcher.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
- Other audio languages can be downloaded from here.
Issues unresolved
Corrupted files in the French version
- The French Steam version of Max Payne has corrupted files, with the error message
Invalid Data Read from R_memory File("part1_level1b")
. Reports indicate issues with the files x_level1.ras, x_level2.ras, and x_level3.ras.[1][2]
Issues fixed
Missing audio
Instructions |
---|
The launcher does not start
Instructions |
---|
Game crashes or videos fail to load
Instructions |
---|
Error: setFullscreen - creating the device failed: E_FAIL
Instructions |
---|
Exception in engineInit: Unable to load save game "Files"
Instructions |
---|
Exception in startupInit: Directory \data not found
Instructions |
---|
Instructions |
---|
Game won't launch on AMD graphics cards, still shows up in task manager
Instructions |
---|
Instructions |
---|
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 8 | Direct3D 7 in cutscenes only. Everything else is in Direct3D 8. |
OpenGL | Mac OS only. | |
Shader Model support | 1.1 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
Command line arguments
Parameter | Description |
---|---|
-screenshot | Enables F10 for taking screen shots. Screen shots are saved to the "screenshots" folder in the Max Payne installation folder. |
-nodialog | Skips the Max Payne startup dialog when loading the game (uses options previously set). |
-skipstartup | Skips the startup video. |
-disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error. |
-window | Runs the game in a windowed mode, in the resolution selected from the Max Payne launch dialog. Not all 3d accelerators support running in a windowed mode. |
-novidmemcheck | Disables the video memory check at the start of the game. |
-developer | Enables "developer mode", including console (toggled with F12). |
-developerkeys | Enables special developer keys. Requires developer mode. Using developer keys can break the game flow. |
-showprogress | Shows extended loading information. Requires developer mode. |
-profile | Enables in-game profiler. Toggle profile with F11, and see console aliases for profiling options. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, 2000 |
Processor (CPU) | 450 MHz | 700 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 530 MB | 830 MB |
Video card (GPU) | 16 MB of VRAM DirectX 8.0 compatible | 32 MB of VRAM DirectX 8.0 compatible |
Sound (audio device) | DirectSound compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 9.1, 10.2 | |
Processor (CPU) | PowerPC G3 400 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | OpenGL compatible 16 MB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/12140/
in addition to or instead of this directory. The app ID (12140) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
Categories:
- Windows
- Mac OS
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Localizations)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)