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Difference between revisions of "Mass Effect"

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{{disambig|the original release|the remastered trilogy version|[[Mass Effect Legendary Edition]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mass Effect cover.jpg
 
|cover        = Mass Effect cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|BioWare}}
 
{{Infobox game/row/developer|BioWare}}
{{Infobox game/row/winporter|Demiurge Studios|ref=<ref>{{Refurl|url=http://www.ign.com/articles/2008/04/08/demiurge-and-bioware-collaborate-on-development-for-mass-effect-for-the-pc|title=Demiurge and BioWare Collaborate on Development for Mass Effect for the PC - IGN|date=2016-8-15}}</ref>}}
+
{{Infobox game/row/porter|Demiurge Studios|Windows|ref=<ref>[https://web.archive.org/web/20080602022624/http://www.demiurgestudios.com/blog/2008/02/demiurge-and-bioware-team-up-to-bring.html Blog: Demiurge and BioWare Team up to Bring Mass Effect to the PC - Demiurge Studios] (retrieved)</ref>}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Electronic Arts}}
 
{{Infobox game/row/publisher|Electronic Arts}}
 +
{{Infobox game/row/publisher|CD Projekt|Eastern Europe}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|May 28, 2008}}
 
{{Infobox game/row/date|Windows|May 28, 2008}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|mass-effect|89}}
 +
{{Infobox game/row/reception|IGDB|mass-effect|89}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | | ref= }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | ARPG, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Off-roading }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Mass Effect }}
 
|steam appid  = 17460
 
|steam appid  = 17460
|gogcom page  =  
+
|gogcom id    =  
 +
|official site= https://www.ea.com/games/mass-effect/mass-effect
 +
|hltb        = 5698
 +
|lutris      = mass-effect
 +
|mobygames    = 31277
 
|strategywiki = Mass Effect
 
|strategywiki = Mass Effect
 
|wikipedia    = Mass Effect (video game)
 
|wikipedia    = Mass Effect (video game)
 
|winehq      = 7465
 
|winehq      = 7465
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    = Use [https://community.pcgamingwiki.com/files/file/841-mass-effect-mouse-fix/ Mass Effect Mouse Fix] to remove the game's mouse acceleration.
 +
Additionally, the game requires installation of [[PhysX#System Software versions|PhysX legacy driver]] to [[#Game does not start|start reliably]].
 
}}
 
}}
{{Series|Mass Effect}}
 
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://masseffect.bioware.com/me1/ Official game site]
+
{{mm}} [https://steamcommunity.com/app/17460/discussions/ Steam Community Discussions]
{{mm}} [http://forum.bioware.com/forum/76-mass-effect/ Official forums]
 
{{mm}} [http://masseffect.wikia.com/wiki/Mass_Effect_Wiki Mass Effect Wiki]
 
{{mm}} [http://steamcommunity.com/app/17460/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=498 Steam Users' Forums] for game series
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | activation | [[DRM]]: [[SecuROM]], three machine limit.<ref>[https://web.archive.org/web/20080513173751/http://masseffect.bioware.com/forums/viewtopic.html?topic=629227&forum=125 Mass Effect Community - Mass Effect for PC System Specs, SecuROM and FAQ Part 2]</ref> A [http://activate.ea.com/deauthorize/ De-Authorization Tool] is available. | Origin | Windows }}
+
{{Availability/row| Retail | | activation, disc, actlimit | Originally {{DRM|SecuROM|7.37.0007|SecuROM PA}}<ref>[https://web.archive.org/web/20081114123334/http://www.daemon-tools.cc/dtcc/gamedb.php?letter=M Game Database - THE DAEMONS HOME] (retrieved)</ref> with a 3 machine limit.<ref>[https://web.archive.org/web/20080513173751/http://masseffect.bioware.com/forums/viewtopic.html?topic=629227&forum=125 Mass Effect Community - Mass Effect for PC System Specs, SecuROM and FAQ Part 2] (retrieved)</ref> Patch 1.02 updates to {{DRM|SecuROM|7.40.0006|SecuROM PA}} and raise limit to 5.<ref>[https://web.archive.org/web/20100208213911/https://tweakguides.com/ME_4.html Mass Effect Tweak Guide - TweakGuides.com] (retrieved)</ref> A [https://activate.ea.com/deauthorize/ De-Authorization Tool] is available. Online activation can be [https://web.archive.org/web/20090829201952/http://meforums.bioware.com:80/viewtopic.html?topic&#61;691683&forum&#61;125&sp&#61;0#6627455 optionally] replaced with disk check.<br>Custom {{term|DRM}} code may sabotage the game by disabling the saving mechanism and causing the galactic map to crash the game. | Origin | Windows }}
{{Availability/row| Amazon.com | B00477472Y | Activation | | Origin |  Windows }}
+
{{Availability/row| Retail | | Disc | {{DRM|SafeDisc|v4}}. Only in Hungary and Czech Republic. The provided keys are invalid to Origin. Contact Origin Support to verify them. | |  Windows }}
 +
{{Availability/row| Retail | | Disc | {{DRM|StarForce|5.50.011.005}}.<ref>[http://www.snowforum.ru/forums/?board=me&action=list&thread=136214 Mass Effect - Ролевые игры - SnowForum]</ref> Only in Russia. | |  Windows }}
 
{{Availability/row| Amazon.co.uk | B00SLWLP6M | Origin |  |  | Windows }}
 
{{Availability/row| Amazon.co.uk | B00SLWLP6M | Origin |  |  | Windows }}
{{Availability/row| GamersGate | DD-MEUS | Activation | | Origin | Windows }}
+
{{Availability/row| Microsoft Store | / | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }}
{{Availability/row| Gamesplanet | 2026-1 | Origin | | | Windows }}
+
{{Availability/row| Origin | mass-effect/mass-effect | Origin | Included with {{Store feature|Origin Access Basic}}. |  | Windows }}
{{Availability/row| Origin | mass-effect-1 | Origin | | | Windows }}
+
{{Availability/row| Steam | 17460 | Steam | Included with {{Store feature|EA Play}}.<br>Some<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/208684375413220263/#c208684375417398911|title=I'm thinking of getting the origin version :: Steam Community Discussions|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/405693392914482197/|title=Cant redeem the game on origin :: Steam Community Discussions|date=May 2023}}</ref> keys could be redeemed directly on Origin,<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/864949037784008869/#c864949483141158480|title=Unable to install Mass Effect :: Steam Community Discussions|date=May 2023}}</ref><ref name=redeemmagic>[https://steamcommunity.com/app/17460/discussions/0/630800445964272259/#c630800446874493049 Regestered ME at origin to get my dlc but :: Steam Community Discussions]</ref> but they ceased to be handed out in February 2021. Contact EA and/or Steam Support if still wanting it.<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3112519935866909355/?ctp=3#c4677521348350873678|title=DLCs fail to install ??? :: Steam Community Discussions|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3112519935872538908/?ctp=2|title=cd key :: Steam Community Discussions|date=May 2023}}</ref><br/>{{--}} DLCs [[#DLC and expansion packs|won't install]] out of the box anymore | | Windows }}
{{Availability/row| Steam | 17460 | Steam | Steam DRM late v1.5. The key that Steam provides is invalid to Origin, need to contact EA Support | Origin | Windows }}
+
{{Availability/row| Gamesplanet | 1581-3 | Origin | Mass Effect Trilogy. | | Windows | unavailable }}
 +
{{Availability/row| Humble | mass-effect-trilogy | Origin | Mass Effect Trilogy. | | Windows | unavailable }}
 +
}}
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported                =
 +
|cross-game bonus            =
 +
|dlc                        = The DLC include story missions, challenges and items.
 +
|expansion pack              =
 +
|freeware                    =
 +
|free-to-play                =
 +
|one-time game purchase      = The game requires an upfront purchase to access.
 +
|sponsored                  =
 +
|subscription                =
 +
|subscription gaming service = Available via [[EA Play]].
 
}}
 
}}
  
 
{{DLC|
 
{{DLC|
{{++}} Origin version includes all DLC (existing Origin owners can install the latest update to get the DLC).
+
{{++}} Origin version automatically includes all DLC (existing Origin owners can install the latest update to get the DLC)<ref>[https://web.archive.org/web/20160731091749/https://forum.bioware.com/topic/550788-pinnacle-station/#entry19176261 Pinnacle Station? - The BioWare Forum] (retrieved)</ref>.
 
+
{{++}} [https://help.ea.com/en-us/help/faq/dlc-for-classic-games/#masseffect Separate installers] have been made free and are available for other game releases. See [[#Patches & Downloadable Content|Patches & Downloadable Content]] for non-EFIGS regions.
{{DLC/row| Bring Down the Sky | Free download from [http://answers.ea.com/t5/Mass-Effect-1/Mass-Effect-DLCs/m-p/5119606/highlight/true#M6637 Bring Down the Sky DLC Redemption] or by activating the base game on Origin. | Windows }}
+
{{--}} The Steam version built-in CD key (required for the DLCs license) has been removed. See [[#DLC installation fails at the end|DLC installation fails at the end]] to fix.
{{DLC/row| Pinnacle Station | Activate the game on Origin or download it separately for the Steam version. [https://mega.nz/#!H45HFBpD!vSJmMGztkdL27156RHNkaMhs-3LaMAp6-LPd9AuzOo0/ Pinnacle Station download] | Windows }}
+
{{DLC/row| Bring Down the Sky | Separate online registration is no longer required since 2012.<ref>[https://web.archive.org/web/20151007104921/http://forum.bioware.com/topic/266007-updated-april-2012-pc-bring-down-the-sky-download-and-install-instructions/ [UPDATED April 2012<nowiki>]</nowiki> PC - Bring Down the Sky Download and Install Instructions - The BioWare Forum] (retrieved)</ref> | Windows }}
 +
{{DLC/row| Pinnacle Station | Bundled with new<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/613937306806396842/#c613937942987340031|title=Pinnacle Station DLC free on Origin :: Steam Community Discussions|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/522730701026036339/?ctp=2#c41973820597693884|title=DLC included? :: Steam Community Discussions|date=May 2023}}</ref> Origin activations after the Trilogy release<ref>{{Refurl|url=https://answers.ea.com/t5/Mass-Effect-1/Pinnacle-Station-DLC-Mass-Effect-on-PC/td-p/5686556#M7360|title=Solved: Pinnacle Station DLC Mass Effect on PC - Answer HQ|date=May 2023}}</ref><ref name=redeemmagic/>, free for everyone since the BioWare Social Network shutdown.<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/45350790799139235/#c152390014793282198|title=Does steam version have bring down the sky and pinnacle station? :: Steam Community Discussions|date=May 2023}}</ref> | Windows }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
===Skip videos===
+
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Move, delete or rename files|ref=<ref name="Tweakguides">{{Refurl|url=https://tweakguides.pcgamingwiki.com/ME_10.html|title=TweakGuides.com - Mass Effect Tweak Guide|date=2016-8-9}}</ref>|fix=
{{Fixbox/fix|Skip intro videos|ref=<ref name="Tweakguides">{{Refurl|url=http://www.tweakguides.com/ME_10.html|title=TweakGuides.com - Mass Effect Tweak Guide|date=2016-8-9}}</ref>}}
+
# Go to {{folder|{{p|game}}\BioGame\CookedPC\Movies}}.
# Navigate to <code>{{p|game}}\BioGame\CookedPC\Movies\</code>.
+
# Move, delete or rename {{file|BWLogo.bik}}, {{file|db_standard.bik}} and {{file|ME_EAsig_720p_v2_raw.bik}}.
# Delete/move/rename <code>BWLogo.bik</code>, <code>db_standard.bik</code> and <code>ME_EAsig_720p_v2_raw.bik</code>.
 
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=Use [https://www.nexusmods.com/masseffect/mods/68 Quick Startup] mod|fix=
{{Fixbox/fix|Skip relay videos|ref={{cn|Does this cut loading times? Because otherwise there's no point in skipping movies|date=September 2015}}}}
 
# Navigate to <code>{{p|game}}\BioGame\CookedPC\Movies\</code>.
 
# Delete/move/rename <code>GLO_01_Relay.bik</code> and <code>UCW_Loading_Flyby.bik</code>.
 
 
}}
 
}}
  
===Patches===
+
===Patches & Downloadable Content===
The latest patch is [http://masseffect.bioware.com/me1/pc/updates/index.html update 1.02] which fixes various issues. The Steam and Origin versions are already patched.
+
{{ii}} All patches & DLCs are available at [https://www.patches-scrolls.com/mass_effect.php The Patches Scrolls]. The Steam and Origin versions are already patched to the latest version, but steam lacks the DLCs.
 +
 
 +
====[https://www.nexusmods.com/masseffect/mods/114 ME1 Recalibrated]====
 +
{{++}} Fixes bugs not resolved by the official patches
 +
{{ii}} Text-wording adjustments are only available with the English localization.
  
 
==Game data==
 
==Game data==
Line 64: Line 108:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Bioware\Mass Effect\Config\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\Bioware\Mass Effect\Config\}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
 +
{{ii}} The [[Store:Origin|Origin/EA App]] version stores activation in {{folder|{{p|programdata}}\Electronic Arts\EA Services\License\1003344.dlf}}.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Bioware\Mass Effect\Save\}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Bioware\Mass Effect\Save\}}
 +
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               = true
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   = true
 +
|origin notes             = <ref>{{Refurl|url=http://www.ea.com/news/origin-85-delivers-custom-avatars-and-more|title=Origin 8.5 Introduces Custom Avatars And Extends Cloud Storage - EA News|date=May 2023}}</ref>
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                = unknown
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 +
{{ii}} Restarting the game is advised after changing most settings (including resolution, particle effects and texture detail), to get them applied properly or at all.
 
{{Image|Mass Effect Video.png|In-game video settings.}}
 
{{Image|Mass Effect Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/mass-effect
+
|wsgf link                  = https://www.wsgf.org/dr/mass-effect
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award = limited
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes= Limited native support; use [https://www.flawlesswidescreen.org Flawless Widescreen] to correct FOV and HUD issues.
+
|widescreen resolution notes= {{term|Vert-}} but designed with 16:9 aspect ratio in mind; use [https://www.flawlesswidescreen.org Flawless Widescreen] to correct FOV and HUD issues on any other one
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
 
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Use [https://www.flawlesswidescreen.org Flawless Widescreen] and [https://www.nexusmods.com/masseffect/mods/126 Mass Effect Ultrawide].
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
+
|fov notes                  = Default is 75°. Use [https://www.flawlesswidescreen.org Flawless Widescreen] or see [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = See [[#Borderless window|Borderless window]].
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
|anisotropic                = true
+
|anisotropic                = limited
|anisotropic notes          = Point, Linear and Anisotropic (Default is 4 samples, can be set up to 16 samples; see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]])
+
|anisotropic notes          = Point, Linear and Anisotropic.<br>4 samples by default, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for up to 16.
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center.
+
|antialiasing notes        = Every [[Glossary:Anti-aliasing (AA)#Traditional methods|sampling-based]] method alters lights intensity.<ref>{{Refurl|url=https://gist.github.com/starkgate/70b8ee9e45f49d9576451aaee3dae053#comments|title=Recommended Nvidia Profile Inspector settings for the Mass Effect Trilogy|date=May 2023}}</ref>
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = In-game UI runs at a capped 30FPS.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#High frame rate|High frame rate]].
+
|120 fps notes              = See [[#High frame rate|High frame rate]]. Framerates above ~70FPS start to noticeably skew vehicles physics (including constant bounciness and a wobbling suspension sound).
 +
|hdr                        = hackable
 +
|hdr notes                  = See [[#High dynamic range display (HDR)|High dynamic range display (HDR)]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Fix camera FOV permanently with a key binding|ref=<ref>{{Refurl|url=https://hamstergene.github.io/posts/2012-11-27-fixing-mass-effect-fov/|title=How to actually fix FOV in Mass Effect · Eugene Homyakov|date=9 June 2023}}</ref>|fix=
 +
<ol>
 +
<li>Go to the [[#Game data|configuration file(s) location]].</li>
 +
<li>Open {{file|BIOInput.ini}}.</li>
 +
<li>Find the <code>[BIOC_Base.BioPlayerInput]</code> section, and add the following period binding to it.</li>
 +
<pre>
 +
Bindings=(Name="Period",Command="set BioCameraBehaviorFollow CAMERA_FOV 100 | set BioCameraBehaviorZoom CAMERA_FOV 40")
 +
</pre>
 +
<li>Get to a stage when Shepard can run around, and hit the {{key|.}} (period) key. This needs to be done only once per session.</li>
 +
</ol>
 +
 +
'''Notes'''
 +
{{ii}} This fix sets the FOV to 100 and does not mess up conversations or cutscenes. Other values can be tried (default is 75).
 +
}}
 +
 +
{{Fixbox|description=Use ThirteenAG's Mass Effect Trilogy FOV Fix|fix=
 +
# Download the archive from [https://thirteenag.github.io/wfp#masseffect here].
 +
# Download and extract the archive to the game directory, where the exe is located ({{folder|Binaries}} or {{folder|Binaries\Win32}})
 +
 +
'''Notes'''
 +
{{ii}} Also works with Mass Effect 2 and Mass Effect 3
 +
{{++}} Automatically corrects in-game FOV ({{Term|Hor+}})
 +
{{--}} 16:9 only{{CN|Non-16:9 aspect ratios are untested and could be possibly buggy}}
 +
}}
 +
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=Force borderless windowed mode|ref={{cn|date=September 2016}}|fix=
 +
# Set the game to run in windowed mode in the in-game video settings, make sure it's set to the same resolution as your desktop.
 +
# Close the game. Make sure you haven't set the game to run in compatibility mode for XP nor Vista, the former causes borderless to be glitchy and the latter leads to a crash. Compatibility mode for 7 (if you're running 8+) is fine, should you need it.
 +
# Install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
 +
# Go to {{folder|{{p|game}}\BioGame\Splash}}.
 +
# Delete or rename {{file|Splash.bmp}}, this prevents Borderless Gaming from making the splash window borderless, as this causes a crash for unknown reasons. Be aware that the MEUITM mod adds a new splash image, so be sure to re-delete/rename it again should you choose to install/reinstall it.
 +
# Run the game and wait for it to get to the main menu.
 +
# Run Borderless Gaming, click <code>Mass Effect</code> on the left panel, click the arrow pointing to the right.
 +
# In a few moments the game window should become borderless fullscreen. If Borderless Gaming isn't making the game borderless try running Borderless Gaming as administrator.<ref>{{Refurl|url=https://github.com/Codeusa/Borderless-Gaming/issues/205|title=Mass Effect 1 · Issue #205 · Codeusa/Borderless-Gaming|date=2016-10-30}}</ref>
 +
{{ii}} If UI elements are clipping off-screen, in Bordlerless Gaming, right-click <code>Mass Effect</code> under <code>Favorites</code>, and check <code>No Size Change</code>.
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|1=
+
{{Fixbox|description=High quality AF|ref=<ref name="Experience">{{Refurl|url=https://web.archive.org/web/20160126200846/http://forum.bioware.com/topic/215916-making-the-most-of-your-me1-pc-experience-maximizing-graphics-and-sound|title=Making the most of your ME1 PC Experience, maximizing graphics and sound. - The BioWare Forum|date=2016-8-9}}</ref>|fix=
{{Fixbox/fix|High quality AF|ref=<ref name="Experience">{{Refurl|url=https://web.archive.org/web/20160126200846/http://forum.bioware.com/topic/215916-making-the-most-of-your-me1-pc-experience-maximizing-graphics-and-sound|title=Making the most of your ME1 PC Experience, maximizing graphics and sound. - The BioWare Forum|date=2016-8-9}}</ref>}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>BIOEngine.ini</code> file located inside your [[#Game data|configuration folder]]
+
# Open {{file|BIOEngine.ini}}.
# Navigate to <code>[SystemSettings]</code> section and edit the following values like below
+
# Go to <code>[SystemSettings]</code> section and edit the following values like below
 
  <pre>Trilinear=TRUE</pre>
 
  <pre>Trilinear=TRUE</pre>
 
  <pre>MaxAnisotropy=16</pre>
 
  <pre>MaxAnisotropy=16</pre>
 +
{{ii}} High quality AF is automatically enabled by [[#ALOT for Mass effect 1 (complements MEUITM)|ALOT]].
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|1=
+
{{Fixbox|description=Change frame rate smoothing|ref=<ref name="Tweakguides"/>|fix=
{{Fixbox/fix|Change frame rate smoothing|ref=<ref name="Tweakguides"/>}}
+
# Go to the [[#Game data|configuration file(s) location]].  
# Navigate to [[#Configuration file(s) location|configuration file(s) location]].  
+
# Open {{file|BIOEngine.ini}}.
# Open the <code>BIOEngine.ini</code> with a text editor.
 
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save file.
 
# Save file.
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 +
{{--}} High FPS affects vehicles physics (including constant bounciness and a wobbling suspension sound).
 
}}
 
}}
  
===[[Glossary:Borderless fullscreen windowed|Borderless window]]===
+
===Depth of field===
{{Fixbox|1=
+
{{Fixbox|description=Disable DOF|fix=
{{Fixbox/fix|Force borderless windowed mode}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Set the game to run in windowed mode in the in-game video settings, make sure it's set to the same resolution as your desktop.
+
# Open {{file|BIOEngine.ini}}.
# Close the game.
+
# Search and change <code>DepthOfField</code> to <code>FALSE</code>.
# Install [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming].
+
}}
# Go to <code>{{p|game}}\BioGame\Splash</code>.
+
 
# Delete or rename <code>Splash.bmp</code>, this prevents Borderless Gaming from making the splash window borderless, as this causes a crash for unknown reasons.
+
===[[Glossary:High dynamic range (HDR)|High dynamic range display (HDR)]]===
# Run the game and wait for it to get to the main menu.
+
{{Fixbox|description=Use [[Special K]] after D3D11 upgrade|ref=<ref>[https://wiki.special-k.info/en/SpecialK/dgVoodoo#enable-hdr-retrofit-for-directx-9-games dgVoodoo 2 | Special K - The Official Wiki]</ref>|fix=
# Run Borderless Gaming, click <code>Mass Effect</code> on the left panel, click the arrow pointing to the right.
+
# Set the game to run in windowed mode.
# In a few moments the game window should become borderless fullscreen.
+
# Install [[DgVoodoo 2#DirectX 9|dgVoodoo 2]] in {{folder|{{p|game}}\Binaries}}.
{{ii}} Make sure you haven't set the game to run in compatibility mode for XP nor Vista, the former causes borderless to be glitchy and the latter leads to a crash. Compatibility mode for 7 (if you're running 8+) is fine, should you need it.
+
# Use its configuration utility to force Appearance to ''Windowed'', the highest available Direct3D 11 feature level API, and the DirectX Videocard VRAM the closest to your GPU.
{{ii}} Additionally, you may want to set Borderless Gaming to run on startup, you can access that and other useful options in the <code>Options</code> menu in the program window. Note that if you install the admin version (which may help issues with the game refusing to go borderless) you'll need to create a scheduled task to run the tool with admin privilege on logon.
+
# [https://discourse.differentk.fyi/ Download Special K].
{{ii}} Be aware that the MEUITM mod adds a new splash image, so be sure to re-delete/rename it again should you choose to install/reinstall it.
+
# Install it locally into the aforementioned game folder with {{file|SpecialK32.dll}} renamed to {{file|dinput8.dll}}.
 +
# Start the game, and from the SpecialK UI ({{key|Ctrl|Shift|Backspace}}) make sure Active Render API is ''D3D9→11''.
 +
# From the Compatibility Settings, disable support for the D3D9 render backend
 +
:* if nothing shows up set <code>d3d9</code> and <code>d3d9ex</code> to '''false''' in the newly created <code>dinput8.ini</code> and launch the game again
 +
<ol><li value="8"> Set an <tt>Override Resolution</tt> by clicking once over <tt>Window Resolution</tt></li></ol>
 +
:* if targetting fullscreen, make sure to first enable ''Borderless'' and ''Fullscreen Borderless'' under Window Management
 +
<ol><li value="9"> Follow the remainder of the [[Special K#High dynamic range (HDR)|Special K HDR guide]].</li></ol>
 +
'''Notes'''
 +
{{--}} Resolution cannot be adjusted anymore in-game, but only with [[#Configuration file(s) location|<code>StartupResolution</code>]] and [[Special K#Configuration file(s) location|<code>OverrideRes</code>]] in the .ini files.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Mass Effect Controls.png|In-game general control settings.}}
 
{{Image|Mass Effect Controls.png|In-game general control settings.}}
 
{{Image|Mass Effect Remapping.png|In-game key map settings.}}
 
{{Image|Mass Effect Remapping.png|In-game key map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = hackable
|acceleration option notes = Mouse acceleration can't be disabled
+
|acceleration option notes = Use [https://community.pcgamingwiki.com/files/file/841-mass-effect-mouse-fix/ Mass Effect Mouse Fix] to disable it. It causes occasional crashes when in-game tactical overlay is being used, use at own risk.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 167: Line 276:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = hackable
 
|controller support        = hackable
 
|controller support notes  = See [[#Controller support|Controller support]].
 
|controller support notes  = See [[#Controller support|Controller support]].
Line 177: Line 288:
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = Xbox
 
|button prompts            = Xbox
 
|button prompts notes      = See [[#Controller support|Controller support]].
 
|button prompts notes      = See [[#Controller support|Controller support]].
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = hackable
|haptic feedback notes    =  
+
|haptic feedback notes    = See [[#Controller support|Controller support]].
|light bar support        = unknown
+
|simultaneous input        = hackable
|light bar support notes   =  
+
|simultaneous input notes = See [[#Simultaneous mouse and joystick support|Simultaneous mouse and joystick support]]
 
}}
 
}}
  
 
===[[Controller|Controller support]]===
 
===[[Controller|Controller support]]===
{{Fixbox|1=
+
{{Fixbox|description=Add reinstated controller functionality|ref=<ref>{{Refurl|url=http://me3explorer.freeforums.org/me1-controller-support-power-wheel-beta-t2036.html|title=ME1 Controller Support (Power Wheel) - ME3 Explorer Toolset Forums|date=May 2023}}</ref>|fix=
{{Fixbox/fix|Add reinstated controller functionality|ref=<ref>[http://www.nexusmods.com/masseffect/mods/60/ Nexus Mods]</ref>}}
+
# Download [https://www.nexusmods.com/masseffect/mods/60/ ME1 Controller Support] mod
# Download [http://me3explorer.freeforums.org/me1-controller-support-power-wheel-beta-t2036.html ME1 Controller Support] mod
+
# Extract {{folder|Config}} content to the [[#Game data|configuration files location]]
# Extract <code>Config</code> content in [[#Configuration file(s) location|configuration files location]]
+
# Extract {{folder|Mass Effect}} content to {{folder|{{p|game}}}}.
# Extract <code>Mass Effect</code> (or <code>Mass Effect MEUITM</code> if it's the case) content in {{p|game}}
 
  
 
'''Notes'''
 
'''Notes'''
{{ii}} The ini substitutes are read only to prevent game from overwriting them. Unset this when adjusting options.
+
{{ii}} Installing this MOD will break some elements of the keyboard and mouse support. The console will work fine. If you want to play with keyboard and mouse, uninstall this mod.
{{ii}} To change sensitivity open {{file|[[#Configuration file(s) location|BIOInput.ini]]}} and adjust these values
+
{{ii}} The ini substitutes are read-only to prevent the game from overwriting them. Unset this when adjusting options.
 +
{{ii}} To change sensitivity go to the [[#Game data|configuration files location]], open {{file|BIOInput.ini}} and adjust following values.
 
<pre>LookRightScale=24
 
<pre>LookRightScale=24
 
LookUpScale=20</pre>
 
LookUpScale=20</pre>
 
}}
 
}}
  
==Audio settings==
+
===[[Controller|Simultaneous mouse and joystick support]]===
 +
{{Fixbox|description=Enable joystick move to be used with mouse|ref=<ref>{{Refurl|url=https://old.reddit.com/r/SteamController/comments/egwfe6/how_to_use_mouse_joystick_move_for_mass_effect_13/|title=How to use Mouse & Joystick move for Mass Effect 1-3 : SteamController - Reddit|date=May 2023}}</ref>|fix=
 +
# Navigate to {{folder|{{p|userprofile\documents}}\Bioware\Mass Effect\Config}}.
 +
# Open {{file|BIOEngine.ini}} and under <tt>[WinDrv.WindowsClient]</tt> add the line:
 +
<pre>AllowJoystickInput=True</pre>
 +
<ol><li value="3"> Open up {{file|BIOInput.ini}} and under <tt>[BIOC_Base.BioPlayerInput]</tt> add the lines:</li></ol>
 +
<pre>
 +
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
 +
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
 +
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=0.2 DeadZone=0.3")
 +
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.2 DeadZone=0.3")</pre>
 +
}}
 +
 
 +
==Audio==
 
{{Image|Mass Effect Audio.png|In-game audio settings.}}
 
{{Image|Mass Effect Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Dialog, music and sound effects  
+
|separate volume notes    = Dialog, music and sound effects.
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = By default, it can work only under XP. See [[#No surround sound|No surround sound]].  
+
|surround sound notes    = By default, it can work only under XP. See [[#No surround sound|No surround sound]].
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 215: Line 359:
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Enabled by default, no way to disable.
 
|eax support              = true
 
|eax support              = true
 
|eax support notes        = EAX 5.<ref>The game is claimed to support up to 128 voices, so it must be using the fifth version.{{CN|date=July 2016}}</ref>
 
|eax support notes        = EAX 5.<ref>The game is claimed to support up to 128 voices, so it must be using the fifth version.{{CN|date=July 2016}}</ref>
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
}}
 +
 +
===No surround sound===
 +
{{Fixbox|description=Force native OpenAL device|ref=<ref name="Experience"/><ref>{{Refurl|url=http://answers.ea.com/t5/Mass-Effect-1/PC-How-to-enable-surround-sound-and-environmental-audio-in-Mass/td-p/2847330|title=&#91;PC&#93; How to enable surround sound and environmental audio in Mass Effect - Answer HQ|date=2016-8-9}}</ref>|fix=
 +
# Make sure to have a working non-''Generic Software'' [[Glossary:Sound card#Set up OpenAL|OpenAL implementation]]
 +
# Make the game [[#Crash after splash screen or black screen|use updated OpenAL libraries]]
 +
# Go to the [[#Game data|configuration files location]].
 +
# Open {{file|BioEngine.ini}}.
 +
# Search for <code>[ISACTAudio.ISACTAudioDevice]</code> class
 +
# Delete any value after <code>DeviceName=</code>
 +
 +
'''Notes'''
 +
{{ii}} If needed, force a specific audio device by inserting its name (as reported by <small>'''ALC_ENUMERATION_EXT'''</small> in [https://community.pcgamingwiki.com/files/file/625-openal-tools/ EnumerateWin32])
 +
{{ii}} Changing any of the audio settings in-game will reset the last steps, which will have to be redone
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Language codes to be used in .ini fixes are highlighted in the notes. Fan translations usually just override English files.
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
Line 226: Line 387:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>INT</code>
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Czech
 
  |language  = Czech
  |interface = unknown
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only<ref>{{Refurl|url=https://web.archive.org/web/20110226120056/http://www.cdprojekt.cz/wszystko_o_grze.asp?gid=530&action=ShowGame|title=CDProjekt.cz - Mass Effect|date=2016-8-24}}</ref>{{CN|Or perhaps contrairly to hungarian and polish not? http://www.comgad.cz/podpora/2411367-xkh-mass-effect - remember to mention specific patch http://www.comgad.cz/ke-stazeni/2411367-xkh-mass-effect/}}
+
  |notes    = <code>CS</code> Retail only. Pinnacle Station wasn't translated.
 +
|ref      = <ref>{{Refurl|url=https://web.archive.org/web/20110226120056/http://www.cdprojekt.cz/wszystko_o_grze.asp?gid=530&action=ShowGame|title=CDProjekt.cz - Mass Effect|date=2016-8-24}}</ref><ref>[http://cestinybeta.rpgcitadela.cz/portfolio/mass-effect-1/ RPGčeštiny | České fanouškovské lokalizace her » Mass Effect 1]</ref>
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://prekladyher.eu/preklady/mass-effect-1.329/ download].
 +
  |fan       = true
 +
|ref      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 244: Line 413:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>FR</code>
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 253: Line 421:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>DE</code>
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Hungarian
 
  |language  = Hungarian
  |interface = unknown
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only<ref>{{Refurl|url=https://web.archive.org/web/20090131134848/http://cdprojekt.hu/gra.asp?gid=71|title=CD Projekt|date=2016-8-24}}</ref>
+
  |notes    = <code>HU</code> Retail only. Pinnacle Station wasn't translated.
 +
|ref      = <ref>{{Refurl|url=https://web.archive.org/web/20090131134848/http://cdprojekt.hu/gra.asp?gid=71|title=CD Projekt|date=2016-8-24}}</ref>
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 271: Line 438:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>IT</code>
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
  |language  = Korean
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = A Korean fan translation for the game should be available [https://cafe.naver.com/masseffect2hangul here].
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 280: Line 454:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only<ref>{{Refurl|url=https://web.archive.org/web/20110916032627/http://www.cdprojekt.pl/game/1990/Mass_Effect|title=CD Projekt: Gra - Mass Effect|date=2016-8-24}}</ref>
+
  |notes    = <code>PL</code> (subtitles), <code>PLPC</code> (dubbing). <br> Retail only. Patch for digital releases can be found [https://mega.nz/folder/z9tB3TrY#3uZGBd_Uh6os6reON8qKVA here] ('''Subs only''' and '''fully dubbed''' versions).
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Pinnacle Station wasn't officially translated.
 +
|ref      = <ref>{{Refurl|url=https://web.archive.org/web/20110916032627/http://www.cdprojekt.pl/game/1990/Mass_Effect|title=CD Projekt: Gra - Mass Effect|date=2016-8-24}}</ref><ref>[https://forum.gram.pl/temat/32568-mass-effect-pc-temat-ogolny/?page=243#comment-3628650 Mass Effect PC - temat ogólny - O grach - forum gram.pl]</ref> Fan translation for Pinnacle Station can be found [http://grajpopolsku.pl/forum/viewtopic.php?f=9&t=1929#p35794 here].
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [http://s1.ttriber.com/traducoes/download/cdn/453275/mass_effect_br-v1.01%5Bwww.tribogamer.com%5D.exe download].
 +
|ref      = <ref>[https://tribogamer.com/traducoes/260_traducao-do-mass-effect-para-portugues-do-brasil.html Tradução do Mass Effect para Português do Brasil - Tribo Gamer]</ref>
 +
  |fan       = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 289: Line 481:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>RU</code> (subtitles), <code>RA</code> (dubbing). <br> Retail only. Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=1903395735 here]. <br> Pinnacle Station wasn't translated.
 +
|ref      = <ref>[http://www.snowforum.ru/forums/?board=me&action=list&thread=158775 Mass Effect - Ролевые игры - SnowForum]</ref>
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation for Pinnacle Station, [https://www.zoneofgames.ru/games/mass_effect/files/4932.html download].
 +
  |fan       = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 298: Line 498:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = <code>ES</code>
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://forum.donanimhaber.com/mass-effect-100-turkce-yama--133793691 download].
 +
  |fan       = true
 
}}
 
}}
 
}}
 
}}
  
===No surround sound===
+
===Independent UI and dubbing/captioning===
{{Fixbox|1=
+
{{ii}} English should be always present, and benefits of a slightly more privileged position{{note|note=As also evidenced by its files having no suffix, and their lack of a separate ''Localised'' path}}. For simplicity the following fixes just assume 2-way mixes with it.
{{Fixbox/fix|Force native OpenAL device|ref=<ref name="Experience"/><ref>{{Refurl|url=http://answers.ea.com/t5/Mass-Effect-1/PC-How-to-enable-surround-sound-and-environmental-audio-in-Mass/td-p/2847330|title=&#91;PC&#93; How to enable surround sound and environmental audio in Mass Effect - Answer HQ|date=2016-8-9}}</ref>}}
+
{{ii}} Combining 3 languages (or 2 non-English ones) shouldn't be ''particularly'' harder, but when switching to a new localization in Steam/Origin the client will try to prune the previous one files.
# Make sure to have a working non-Generic Software [[Glossary:Sound card#Set up OpenAL|OpenAL implementation]]
+
{{Fixbox|description=Separate the UI from the rest|ref=<ref>[https://www.playground.ru/mass_effect/cheat/mass_effect_sovet_anglijskaya_ozvuchka_russkie_subtitry_zolotoe_izdanie-791835 Mass Effect: Совет (английская озвучка + русские субтитры) [Золотое издание<nowiki>]</nowiki>]</ref>|fix=
# Open <code>[[#Configuration file(s) location|BioEngine.ini]]</code> with a text editor
+
# Install the game in the desired localized language.
# Search for <code>[ISACTAudio.ISACTAudioDevice]</code> class
+
# Go to the [[#Game data|configuration file(s) location]].
# Delete any value after <code>DeviceName=</code>
+
# Open {{file|BIOEngine.ini}}.
 +
# In section section <tt>[Engine.Engine]</tt>, set <code>Language=YYY</code>.
 +
# Browse back one directory and go to <code>Published\CookedPC\Packages\Dialog</code> (create the missing folders)
 +
# Open a [[Microsoft Windows#Command Prompt|command prompt]] and run the following command (replace {{p|game}}, XXX and YYY where appropriate):
 +
:*<small><code>mklink GlobalTlk_YYY.upk "{{p|game}}\BioGame\CookedPC\Packages\Localised\YYY\Dialog\GlobalTlk_XXX.upk"</code></small>
 +
'''Notes'''
 +
{{ii}} XXX is the language code for the UI, and generally other non-dialog strings.<ref>[https://www.tapatalk.com/groups/me3explorer/tutorial-using-me1-tlk-editor-t2304.html [Tutorial<nowiki>]</nowiki> Using ME1 TLK Editor - ME3 Explorer Toolset Forums]</ref>
 +
{{ii}} YYY is the language code for "everything but the UI" (or just the subtitles if also coupled with the other fix).
 +
}}
  
 +
{{Fixbox|description=Separate dubbing from captioning|ref=<ref>[https://old.reddit.com/r/masseffect/comments/bepvq4/mass_effect_1_dlc_english_audio_subtitles_in/el7rvlf/ War-of-Annihilation comments on Mass Effect 1 + DLC [English audio + subtitles in another language<nowiki>]</nowiki> : masseffect - Reddit]</ref>|fix=
 +
# Install the game in the desired localized language.
 +
# Go to {{folder|{{p|game}}\BioGame\CookedPC}}.
 +
# Open/replace/tinker/trim loading priorities inside {{file|FileIndex.txt}} to change the voices language
 
'''Notes'''
 
'''Notes'''
{{ii}} If needed, force a specific audio device by inserting its name (as reported by <small>'''ALC_ENUMERATION_EXT'''</small> in [http://community.pcgamingwiki.com/files/file/625-openal-tools/ EnumerateWin32])
+
{{--}} Only English {{file|FileIndex.txt}} is [https://forum.worldofplayers.de/forum/threads/1317942-Umstellen-auf-Englische-Sprache-und-Deutschen-Text#post22159856 ready-made] (make sure the ''Localised'' <tt>GlobalTlk</tt> entry points to the one wished for the UI)
 +
{{ii}} Alternatively files can be renamed and moved by hand as shown [https://www.gamepro.de/xenforo/threads/mass-effect-englische-sprachausgabe-mit-dt-untertiteln.114405/ here].
 
}}
 
}}
  
Line 326: Line 546:
 
|native 3d notes            =  
 
|native 3d notes            =  
 
|nvidia 3d vision            = true
 
|nvidia 3d vision            = true
|nvidia 3d vision notes      = See [http://helixmod.blogspot.com/2013/04/mass-effect.html Helix Mod: Mass Effect] for better support.
+
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2013/04/mass-effect.html Helix Mod: Mass Effect] for better support.
 
|tridef 3d                  = unknown
 
|tridef 3d                  = unknown
 
|tridef 3d notes            =  
 
|tridef 3d notes            =  
 
|iz3d                        = true
 
|iz3d                        = true
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
 
|oculus rift                =  
 
|oculus rift                =  
 
|oculus rift notes          =  
 
|oculus rift notes          =  
|tracked motion controllers  =  
+
|osvr                        =  
|tracked motion controllers notes=  
+
|osvr notes                 =  
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
|3rd space gaming vest      =  
+
|3rd space gaming vest      = true
 
|3rd space gaming vest notes =  
 
|3rd space gaming vest notes =  
 
|novint falcon              =  
 
|novint falcon              =  
Line 345: Line 568:
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 
|play area seated            =  
 
|play area seated            =  
 
|play area seated notes      =  
 
|play area seated notes      =  
Line 355: Line 580:
 
==Issues unresolved==
 
==Issues unresolved==
 
===Some menu screens have sides "cut off" on 4:3 screen resolutions===
 
===Some menu screens have sides "cut off" on 4:3 screen resolutions===
Playing in 4:3 resolutions like 1600x1200(useful for non-widescreen monitors and projectors) results in some menu screens displaying incorrectly: the left and right hand sides of the screen are clipped (as if "zoomed in" too far), so important information cannot be seen (like journal details and the map legend). Screens affected include: Map, Party Selection, Planet details, and Journal. Currently the only known fix is to use a 16:9 screen resolution when playing, like 1920x1080.
+
{{ii}} Playing in 4:3 or 5:4 resolutions like 1280x1024 or 1600x1200 (common on moderately high-resolution, non-widescreen monitors and projectors) results in some menu screens displaying incorrectly: the left and right-hand sides of the screen are clipped (as if "zoomed in" too far), so important information cannot be seen (like journal details and the map legend). Screens affected include: Map, Party Selection, Planet details, and Journal. The only workaround is run the game in resolution with wider aspect ratio, i.e. 1920x1080 or 1280x800.
 
 
===People and objects become black===
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable lighting|ref=<ref>{{Refurl|url=https://web.archive.org/web/20160815200311/https://forum.bioware.com/topic/212447-squad-and-enemies-become-black-pixels/page-7|title=Squad and enemies become black pixels - The BioWare Forum|date=2016-8-15}}</ref>{{CN|}}}}
 
Your squad, enemies, and objects that can be interacted with become boxy black blobs. This is a known problem on newer AMD processors. To fix change the viewmode to unlit.
 
# First you will need to enable the [[#Enable developer console|developer console]].
 
# Boot up Mass Effect, open the developer console by hitting {{key|~}} and type in <code>viewmode unlit</code>. Should be good to go.
 
{{ii}} It's possible these issues will only affect you in very specific areas, namely an area on Noveria and another on Ilos. After exiting these areas you can use <code>viewmode lit</code> to revert Mass Effect to its normal lighting. There's a possibility you will need to unequip then reequip armor to fix them after doing so.
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Use [http://www.nexusmods.com/masseffect/mods/71/ FPS Counter]|ref=<ref>Unexpectedly [http://steamcommunity.com/app/17460/discussions/0/846958223131451834/?ctp=2#c353916981472450241 confirmed] by [[User:Mirh|Mirh]]</ref>{{CN|Still can't qualify as complete fix because it's convoluted}}}}
 
}}
 
  
 
===Black screen after loading a save===
 
===Black screen after loading a save===
{{Fixbox|1=
+
{{Fixbox|description=Black screen after loading a save|ref={{cn|date=September 2016}}|fix=
{{Fixbox/fix|Black screen after loading a save}}
 
 
If the whole screen is black except for the UI, then Shepard fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there.
 
If the whole screen is black except for the UI, then Shepard fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there.
 
}}
 
}}
 
+
{{Fixbox|description=Use console command|ref={{cn|date=November 2017}}|fix=
FIX: activate the console (instructions on how to enable the console further down) and type <code>At BIOA_NOR00 Start_BIOA_NOR00_01</code> and press {{key|Enter}}. This will place you at the entrance to the Normandy and you will be able to save and load your game with no problems. If you fall through anywhere else in the game, pctweaks has a comprehensive list of all the "At string newArea" commands.
+
Activate the console (instructions on how to enable the console further down) and type <code>At BIOA_NOR00 Start_BIOA_NOR00_01</code> and press {{key|Enter}}. This will place you at the entrance to the Normandy and you will be able to save and load your game with no problems. If you fall through anywhere else in the game, pctweaks has a comprehensive list of all the "At string newArea" commands.
 +
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
{{ii}} TweakGuides has created a comprehensive guide for fixing issues in this game<ref name="Tweakguides"/>
 
{{ii}} TweakGuides has created a comprehensive guide for fixing issues in this game<ref name="Tweakguides"/>
  
===Game simply doesn't start===
+
===Game does not start===
{{Fixbox|1=
+
{{Fixbox|description=Install [[PhysX#System Software versions|PhysX Legacy System Software]]|ref=<ref>[[Topic:Raz0dyqsj1864mis|Mirh testing]]</ref>
{{Fixbox/fix|Install [http://www.nvidia.com/object/physx-9.13.0604-legacy-driver.html PhysX Legacy System Software]|ref=<ref>[[Thread:Talk:Mass Effect/Mass Effect on Steam, having to run Steam as admin/reply (4)|Mirh testing]]</ref>}}
+
{{ii}} Origin version may also depend on the [[#Game always asks for admin permissions (Windows 8.1 +)|next fix]] to run at all<ref name=Mgamerz>[https://me3tweaks.mgamerzproductions.com/2018/01/why-mass-effect-requires-administrator.html Why Mass Effect requires administrator rights - and how we fixed Origin not running it | ME3Tweaks Blog]</ref>}}
 +
 
 +
===Game always asks for admin permissions (Windows 8.1 +)===
 +
{{ii}} This is also responsible for Steam Controller and Steam overlay not working.
 +
{{Fixbox|description=Workaround broken Application Compatibility Engine and shim|ref=<ref>{{Refurl|url=https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/165d2f5d-a856-4679-a263-771029c68746/default-runashighest-fixes-cant-be-disabled|title=Default RunAsHighest fixes can't be disabled - Msdn forums|date=May 2023}}</ref><ref>{{Refurl|url=https://github.com/mirh/CompatibilityBug/issues/1|title=RunAsHighest: Compatibility Fix vs Compatibility Mode · Issue #1 · mirh/CompatibilityBug|date=9 June 2023}}</ref>|fix=
 +
# Open the <code>{{p|game}}\Binaries\MassEffect.exe</code> properties
 +
# Make sure there are '''no''' [[Windows Compatibility Mode|compatibility/administrator modes]] set (also remember the "settings for all the users" button)
 +
# Open [[Windows#Registry Editor|regedit]]
 +
# Navigate to <code>{{p|hkcu}}\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers</code>
 +
# Create a new string value named <code>{{p|game}}\Binaries\MassEffect.exe</code>
 +
# Set its content to <code>RUNASINVOKER</code>
 +
'''Notes'''
 +
{{ii}} Make sure there are no [[Windows Compatibility Mode|Compatibility modes]] enabled for <code>{{p|game}}\Binaries\MassEffect.exe</code>.
 +
{{ii}} It's also highly recommended to remove [[Glossary:PhysX#Games prefer private own libraries to system ones|leftover registry values]] to avoid issues in other games.<ref>[https://web.archive.org/web/20170518141257/http://forums.steampowered.com/forums/showthread.php?t=786523&page=3#post21432065 PhsyX, Mirror's Edge, and You - Steam Users' Forums] (retrieved)</ref>
 +
}}
 +
 
 +
===Game still crashes immediately even after having installed PhysX===
 +
{{Fixbox|description=Disable Mandatory ASLR for the game|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3114772181324745637/?ctp=2#c4677521348359379480|title=Can not start the game :: Steam Community Discussions|date=May 2023}}</ref>|fix=
 +
# Open Windows Defender
 +
# In App & browser control, open Exploit protection settings
 +
# In Program settings, add an exception for {{file|{{p|game}}\Binaries\MassEffect.exe}}.
 +
# Disable "Force randomization for images (Mandatory ASLR)"
 
}}
 
}}
  
===Launcher crashes (retail)===
+
===Crash after splash screen or black screen===
{{Fixbox|1=
+
{{Fixbox|description=Use updated OpenAL|ref=<ref>[https://web.archive.org/web/20080928003955/http://masseffect.bioware.com/forums/viewtopic.html?topic=631443&forum=127&sp=45 Startup Game Hang (black screen) - Mass Effect Community] (retrieved)</ref><ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/152392786913626232/|title=Game Failing to Launch ME1 :: Steam Community Discussions|date=May 2023}}</ref>|fix=
{{Fixbox/fix|Install latest [[#Patches|patch]]}}
+
# Install latest [https://community.pcgamingwiki.com/files/file/10-openal/ OpenAL]
 +
# Delete or rename <code>OpenAL32.dll</code> and <code>wrap_oal.dll</code> from <code>{{p|game}}\Binaries</code>
 
}}
 
}}
 +
{{Fixbox|description=Disable or update Riva Tuner Statistics Server}}
  
===Game always asks for admin permissions===
+
===Crashes after title screen===
{{Fixbox|1=
+
{{Fixbox|description=Check the last log in <code>{{p|userprofile}}\Documents\Bioware\Mass Effect\Logs\</code> for "Error opening file" clues|ref=<ref>[http://www.snowforum.ru/forums/?board=me&action=list&thread=137267 Mass Effect - Ролевые игры - SnowForum]</ref>|fix=
<div class="fixbox-title mw-collapsible mw-collapsed"><div title="Fix" class="svg-icon svg-16 fixbox-icon"></div>Run the following command in an elevated [[Microsoft Windows#Command Prompt|command prompt]]<div class="mw-collapsible-content"><small><code>FOR /F "skip=2 tokens=2,*" %A IN ('REG QUERY "HKLM\SOFTWARE\bioware\mass effect" /v Path /reg:32') DO REG ADD "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /v "%B"^\Binaries\MassEffect.exe /t REG_SZ /d RUNASINVOKER</code></small></div></div>
+
{{ii}} Other "failed to load" lines (even those specifying "Can't find file") aren't ''necessarily'' indicative of anything special.
{{ii}} It's highly recommended to remove [[Glossary:PhysX#Games prefer private own libraries to system ones|leftover registry values]] to avoid issues in other games<ref>[http://forums.steampowered.com/forums/showthread.php?t=786523&page=3#post21432065 PhsyX, Mirror's Edge, and You - Steam Users' Forums]</ref>
+
{{ii}} If reinstallation still cannot address the error, verify any affected file to have all the required read permissions for the ''Users'' or ''Everyone'' ACL groups.
 
}}
 
}}
 +
 +
===Launcher crashes (retail)===
 +
{{Fixbox|description=Install latest [[#Patches|patch]]|ref=<ref>{{Refurl|url=https://www.sevenforums.com/gaming/68736-mass-effect-1-crash.html|title=Mass Effect 1 Crash - Windows 7 Help Forums|date=May 2023}}</ref>}}
 +
 +
===Crash after some few minutes of play===
 +
{{Fixbox|description=Close any 3rd party application that may hook the game (e.g. AMD Gaming Evolved)|ref=<ref>{{Refurl|url=https://old.reddit.com/r/masseffect/comments/54ow7q/help_with_me1_crash/|title=Help with ME1 crash : masseffect - Reddit|date=May 2023}}</ref>}}
  
 
===Failed to compile shader ** error===
 
===Failed to compile shader ** error===
{{Fixbox|1=
+
{{Fixbox|description=Retail: reinstall game|ref={{CN|It's not like this couldn't be improved with the right knowledge and the right actions. What's the problem for example, in the first place?}}}}
{{Fixbox/fix|Retail: reinstall game|ref={{CN|It's not like this couldn't be improved with the right knowledge and the right actions. What's the problem for example, in the first place?}}}}
+
{{Fixbox|description=Steam: check local [[Steam#Verify Integrity of Game Cache|game cache]]|ref={{cn|date=September 2016}}}}
 +
{{Fixbox|description=Origin: [[Origin#Repair game installation|repair]] game|ref={{cn|date=September 2016}}}}
 +
 
 +
===Characters become black blobs on AMD >K10 CPUs===
 +
<!-- Editor note: microarchitectures names aren't really the most straightforward trivia, but it doesn't seem like there are other ways to be accurate.
 +
Mentioning Bulldozer as the first affected CPU line would omit Bobcat, and "after Phenoms" would entail Llano is bad despite its actual correct functioning-->
 +
{{Fixbox|description=Use fixed D3DX dll|ref=<ref>[https://cookieplmonster.github.io/2020/07/19/silentpatch-mass-effect/ Fixing Mass Effect black blobs on modern AMD CPUs | Silent’s Blog]</ref>|fix=
 +
# Download [https://cookieplmonster.github.io/mods/mass-effect/ SilentPatchME]
 +
# Extract <code>d3dx9_31.dll</code> in <code>{{p|game}}\Binaries\</code>
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=Disable some Processor Specific Graphics Pipeline optimizations|fix=
{{Fixbox/fix|Steam: check local [[Steam#Verify Integrity of Game Cache|game cache]]}}
+
# Open [[Windows#Registry Editor|regedit]]
 +
# Navigate to {{registry|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Microsoft\Direct3D\}}
 +
# Create a new DWORD named <code>DisableD3DXPSGP</code> and set it to ''1''
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=Use [https://www.nexusmods.com/masseffect/mods/181 Black Blobs fix for AMD CPU users]|fix=
{{Fixbox/fix|Origin: [[Origin#Repair game installation|repair]] game}}
+
'''Notes'''
 +
{{ii}} This is the only fix working for Bulldozer and Piledriver CPUs, although it removes some lights to solve the issue
 
}}
 
}}
  
 
===Therum missing textures===
 
===Therum missing textures===
{{Fixbox|1=
+
{{ii}} If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate.
{{Fixbox/fix|Therum Missing Textures|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=780287 To fix missing lava textures on Therum - Steam forums]</ref>}}
+
 
If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate.
+
{{Fixbox|description=Therum Missing Textures|ref=<ref>[https://web.archive.org/web/20150915134652/http://forums.steampowered.com/forums/showthread.php?t=780287 To fix missing lava textures on Therum - Steam Users' Forums] (retrieved)</ref>{{CN|Should we dupe this? According to Steam forum user the problematic file is no longer shipped|date=August 2017}}|fix=
# To restore the texture, go to <code>{{p|userprofile}}\Documents\BioWare\Mass Effect\Published\CookedPC</code>
+
# To restore the texture, go to {{folder|{{p|userprofile\Documents}}\BioWare\Mass Effect\Published\CookedPC}}.
# Delete <code>LocalShaderCache-PC-D3D-SM3.upk</code>.
+
# Delete {{file|LocalShaderCache-PC-D3D-SM3.upk}}.
 +
# Go to {{folder|{{p|game}}\BioGame\CookedPC}}.
 +
# Delete or rename {{file|LocalShaderCache-PC-D3D-SM3.upk}}.
 
# Restart and Therum should look fine.
 
# Restart and Therum should look fine.
 +
 +
'''Notes'''
 +
{{ii}} The game will take longer to boot on the first run after performing the above steps. This is due to the engine recaching all of the textures. Following the first boot, each subsequent boot up should be as normal.
 +
{{ii}} This issue is only found on Therum, so if the above steps do not solve the problem, you can continue to play as normal.
 
}}
 
}}
If this however wouldn't fix the problem. The issue is not to be found anywhere else than on Therum.
 
  
===IGameExplorer --> Verify Access. Unable to verify access to the game===
+
===Humongous lens flares cover the whole screen (Nvidia GPUs)===
{{Fixbox|1=
+
{{Fixbox|description=Disable any kind of forced [[Glossary:Anti-aliasing (AA)#Traditional methods|sampling-based]] anti-aliasing|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/133259227531667226/|title=Help with a Bug (Blue light) :: Steam Community Discussions|date=May 2023}}</ref>|fix=
{{Fixbox/fix|IGameExplorer --> Verify Access. Unable to verify access to the game.}}
+
{{ii}} Can be specifically solved just with [https://forums.guru3d.com/threads/mass-effect-1-sgssaa-and-undesirable-artifacts.414170/ better compatibility bits] in [[Nvidia Profile Inspector|Nvidia Inspector]], but minor lighting [[#Video|irregularities]] still remain{{note|note=All between 0x000000C1, 0x080000C1, 0x080100C5 and 0x200202C3 are a definitive improvement over the incredibly bad default of 0x00000045, but the light diffusion will still come out somewhat distorted.}}
If you receive this message, it may be fixed by running the .exe in compatibility mode for Windows XP Service Pack 2. Be sure to do this for the actual MassEffect.exe and not the launcher. The final folder tree will be \Mass Effect\Binaries\MassEffect.exe. The preceding folders will of course depend on how you installed the game (via Steam, via Origin etc.).
 
# To set the compatibility mode, right click the .exe, select properties.
 
# Go to the compatibility tab, select an option from the drop down list.
 
 
}}
 
}}
  
===No high resolution option===
+
===Bugged lighting all around the map (AMD GPUs)===
{{Fixbox|1=
+
{{Fixbox|description=Make sure application anti-aliasing in the GPU control panel isn't set to "Override Application Settings"|ref=<ref>[https://forums.guru3d.com/threads/mass-effect-1-insane-glitching-artifacting-on-amd-hardware.433239/ Mass Effect 1 - Insane Glitching / Artifacting on AMD hardware | guru3D Forums]</ref>}}
{{Fixbox/fix|No high resolution option}}
+
 
 +
===No option for higher resolutions===
 +
{{Fixbox|description=No high resolution option|fix=
 
The resolution listbox in graphics options does have up/down arrows on the right side, which are easily overlooked, that allow you to choose higher resolutions like 1920x1080.
 
The resolution listbox in graphics options does have up/down arrows on the right side, which are easily overlooked, that allow you to choose higher resolutions like 1920x1080.
 +
}}
 +
 +
===All textures look incredibly washed out===
 +
{{ii}} Also known as "Garrus face fix"
 +
{{Fixbox|description=See [[#Force highest quality textures|Force highest quality textures]]}}
 +
{{Fixbox|description=Make sure Texture Filtering Quality in your GPU control panel is set to High|fix=
 +
}}
 +
 +
===Saves or settings don't actually get saved===
 +
{{Fixbox|description=Add an exception for {{file|{{p|game}}\Binaries\MassEffect.exe}} in the used antivirus|ref=<ref>{{Refurl|url=https://forums.nexusmods.com/index.php?/topic/5710962-a-lot-of-textures-alot-for-me1/page-21|title=A Lot Of Textures (ALOT) for ME1 - The Nexus Forums|date=May 2023}}</ref>}}
 +
{{Fixbox|description=If ''Controlled folder access'' is enabled, add the game to the allowed apps list|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/1657817111849369735/|title=The Game is Not Saving :: Steam Community Discussions|date=May 2023}}</ref>}}
 +
{{Fixbox|description=Check the last log in <code>{{p|userprofile}}\Documents\Bioware\Mass Effect\Logs\</code> for issues in the [[#Save game data location|saves folder]]|ref=<ref>[https://old.reddit.com/r/masseffect/comments/6ki5eb/no_spoilers_me1_pc_my_settings_and_achievements/ [No Spoilers<nowiki>]</nowiki> ME1 pc: My settings and achievements are resetting every time the game starts. Anyone else have this problem? : masseffect - Reddit]</ref>}}
 +
 +
===No audio at all (menu or ingame)===
 +
{{Fixbox|description=Disable hardware audio|fix=
 +
# Un-check "Use Hardware" in in-game "Sound" settings
 +
# Open {{file|{{p|userprofile\Documents}}\BioWare\Mass Effect\Config\BioEngine.ini}}.
 +
# Add or replace the following lines under the '''[ISACTAudio.ISACTAudioDevice]''' section:
 +
<pre>
 +
[ISACTAudio.ISACTAudioDevice]
 +
DeviceName=Generic Software
 +
UseEffectsProcessing=True
 +
</pre>
 +
}}
 +
 +
===Dialogue and other audio cutting out ===
 +
{{Fixbox|description=Increase # of sound sources & update rate|fix=
 +
# Open {{file|{{p|userprofile\Documents}}\BioWare\Mass Effect\Config\BioEngine.ini}}.
 +
# Add or replace the following lines under the '''[ISACTAudio.ISACTAudioDevice]''' section:
 +
<pre>
 +
[ISACTAudio.ISACTAudioDevice]
 +
MaxChannels=128
 +
TotalAvailableChannels=128
 +
TimeBetweenHWUpdates=1
 +
ReserveChannels=2
 +
</pre>
 +
}}
 +
 +
===DLC installers error "Mass Effect is not found"===
 +
{{Fixbox|description=Launch the game at least once|fix=
 +
}}
 +
{{Fixbox|description=Make sure game is properly registered|fix=
 +
# Open [[Windows#Registry Editor|regedit]]
 +
# Navigate to {{registry|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Bioware\Mass Effect}}.
 +
# String <code>Path</code> should be set to <code>{{p|game}}</code> (no trailing slash)
 +
}}
 +
 +
===DLC installation fails at the end===
 +
{{Fixbox|description=Steam only: spoof game key|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3114772813475965217/|title=DLC install failed :: Steam Community Discussions|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3113647550051857539/?ctp=2#c3113647550058709575|title=What EXACTLY is the current situation of the DLC's for the Steam version? :: Steam Community Discussions|date=May 2023}}</ref>|fix=
 +
<!-- The quickest fix would probably just be axing installscript and writing to the registry directly. But this would break the first installation, if it hasn't already run once-->
 +
# Run the game once
 +
# Go to {{folder|{{p|game}}}}.
 +
# Open {{file|installscript.vdf}} with a text editor
 +
# Replace <code>%CDKEY%</code> with <code>5GUCXRFPQNBMTJBD3L5J</code>
 +
# Run the game ''again''
 +
# Reinstall the [[#DLC and expansion packs|DLCs]]
 +
}}
 +
{{Fixbox|description=Make sure the game's serial key is valid|fix=
 +
# Open [[Windows#Registry Editor|regedit]]
 +
# Navigate to {{registry|{{p|hklm}}\SOFTWARE\{{p|wow64}}\{{sic|Electronic Arts\|electronic arts}}\mass effect (tm)\ergc}}.
 +
# The default string value should be set to your game key
 +
}}
 +
 +
===DLCs aren't shown in-game even though they have been installed===
 +
{{Fixbox|description=Verify the game installation|fix=
 +
}}
 +
{{Fixbox|description=Steam only: see [[#DLC installation fails at the end|DLC installation fails at the end]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17460/discussions/0/3114772813477387772/|title=Bring Down The Sky folder not being recognized by the game? :: Steam Community Discussions|date=May 2023}}</ref>|fix=
 +
}}
 +
{{Fixbox|description=Force load DLCs|ref=<ref>[https://www.jeuxvideo.com/forums/1-11183-51975-3-0-1-0-cle-cd-mass-effect-et-bring-down-the-sky.htm#post_498767964 Clé CD Mass Effect et Bring Down the Sky sur le forum Mass Effect - jeuxvideo.com]</ref><ref>[http://www.snowforum.ru/forums/?board=me&action=list&thread=157456 Mass Effect - Ролевые игры - SnowForum]</ref>|fix=
 +
# Go to {{folder|{{p|game}}\DLC\DLC_Vegas}}.
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="2">Make a new file named <code>autoload.ini</code> with the following content:</li></ol><div class="mw-collapsible-content"><small><pre>
 +
[Packages]
 +
2DA1=BIOG_2DA_Vegas_GalaxyMap_X
 +
2DA2=BIOG_2DA_Vegas_Merge_X
 +
2DA3=BIOG_2DA_Vegas_AreaMap_X
 +
2DA4=BIOG_2DA_Vegas_UI_X
 +
2DA5=BIOG_2DA_Vegas_TreasureTables_X
 +
 +
DotU1=PlotManagerDLC_Vegas
 +
PlotManagerConditionals1=PlotManagerDLC_Vegas.BioAutoConditionals
 +
PlotManagerStateTransitionMap1=PlotManagerAutoDLC_Vegas.StateTransitionMap
 +
PlotManagerConsequenceMap1=PlotManagerAutoDLC_Vegas.ConsequenceMap
 +
PlotManagerOutcomeMap1=PlotManagerAutoDLC_Vegas.OutcomeMap
 +
PlotManagerQuestMap1=PlotManagerAutoDLC_Vegas.QuestMap
 +
PlotManagerCodexMap1=PlotManagerAutoDLC_Vegas.DataCodexMap
 +
GlobalTalkTable1=DLC_Vegas_GlobalTlk.GlobalTlk_tlk
 +
GlobalTalkTable1_ES=DLC_Vegas_GlobalTlk_ES.GlobalTlk_tlk
 +
GlobalTalkTable1_PL=DLC_Vegas_GlobalTlk_PL.GlobalTlk_tlk
 +
GlobalTalkTable1_DE=DLC_Vegas_GlobalTlk_DE.GlobalTlk_tlk
 +
GlobalTalkTable1_IT=DLC_Vegas_GlobalTlk_IT.GlobalTlk_tlk
 +
GlobalTalkTable1_FR=DLC_Vegas_GlobalTlk_FR.GlobalTlk_tlk
 +
GlobalTalkTable1_CS=DLC_Vegas_GlobalTlk_CS.GlobalTlk_tlk
 +
GlobalTalkTable1_HU=DLC_Vegas_GlobalTlk_HU.GlobalTlk_tlk
 +
GlobalTalkTable1_PLPC=DLC_Vegas_GlobalTlk_PLPC.GlobalTlk_tlk
 +
GlobalTalkTable1_RU=DLC_Vegas_GlobalTlk_RU.GlobalTlk_tlk
 +
GlobalTalkTable1_RA=DLC_Vegas_GlobalTlk_RA.GlobalTlk_tlk
 +
 +
[GUI]
 +
NameStrRef=182170
 +
DescriptionStrRef=182209
 +
ImagePackage="GUI_SF_PRC2_SaveLoad.Images_PRC2"
 +
ImageFrame="shotOne"
 +
CreditsFile="BIOCredits_DLC_Vegas.ini"
 +
</pre></small></div></div>
 +
<ol><li value="3">Go back one path level and browse to <code>{{p|game}}\DLC\DLC_UNC</code></li></ol>
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="4">Make a new file named <code>autoload.ini</code> with the following content:</li></ol><div class="mw-collapsible-content"><small><pre>
 +
[Packages]
 +
2DA1 = BIOG_2DA_UNC_GalaxyMap_X
 +
2DA2 = BIOG_2DA_UNC_Merge_X
 +
2DA3 = BIOG_2DA_UNC_AreaMap_X
 +
2DA4 = BIOG_2DA_UNC_Music_X
 +
2DA5 = BIOG_2DA_UNC_UI_X
 +
2DA6 = BIOG_2DA_UNC_GamerProfile_X
 +
2DA7 = BIOG_2DA_UNC_Talents_X
 +
2DA8 = BIOG_2DA_UNC_TreasureTables_X
 +
2DA9 = BIOG_2DA_UNC_Movement_X
 +
 +
DotU1 = PlotManagerDLC_UNC
 +
PlotManagerConditionals1 = PlotManagerDLC_UNC.BioAutoConditionals
 +
PlotManagerStateTransitionMap1 = PlotManagerAutoDLC_UNC.StateTransitionMap
 +
PlotManagerConsequenceMap1 = PlotManagerAutoDLC_UNC.ConsequenceMap
 +
PlotManagerOutcomeMap1 = PlotManagerAutoDLC_UNC.OutcomeMap
 +
PlotManagerQuestMap1 = PlotManagerAutoDLC_UNC.QuestMap
 +
PlotManagerCodexMap1 = PlotManagerAutoDLC_UNC.DataCodexMap
 +
GlobalTalkTable1 = DLC_UNC_GlobalTlk.GlobalTlk_tlk
 +
GlobalTalkTable1_ES = DLC_UNC_GlobalTlk_ES.GlobalTlk_tlk
 +
GlobalTalkTable1_PL = DLC_UNC_GlobalTlk_PL.GlobalTlk_tlk
 +
GlobalTalkTable1_DE = DLC_UNC_GlobalTlk_DE.GlobalTlk_tlk
 +
GlobalTalkTable1_IT = DLC_UNC_GlobalTlk_IT.GlobalTlk_tlk
 +
GlobalTalkTable1_FR = DLC_UNC_GlobalTlk_FR.GlobalTlk_tlk
 +
GlobalTalkTable1_CS = DLC_UNC_GlobalTlk_CS.GlobalTlk_tlk
 +
GlobalTalkTable1_HU = DLC_UNC_GlobalTlk_HU.GlobalTlk_tlk
 +
GlobalTalkTable1_PLPC = DLC_UNC_GlobalTlk_PLPC.GlobalTlk_tlk
 +
GlobalTalkTable1_RU = DLC_UNC_GlobalTlk_RU.GlobalTlk_tlk
 +
GlobalTalkTable1_RA = DLC_UNC_GlobalTlk_RA.GlobalTlk_tlk
 +
 +
[GUI]
 +
NameStrRef = 178491
 +
DescriptionStrRef = 178492
 +
ImagePackage = "GUI_SF_DLC_SaveLoad.Images_UNC59"
 +
ImageFrame = "shotOne"
 +
CreditsFile = "BIOCredits_DLC_UNC.ini"
 +
</pre></small></div></div>
 +
}}
 +
 +
===Error "Selected Save Game could not be loaded. DLC missing", but it is detected===
 +
{{ii}} If possible try instead to play with the same game language the save game was originally created in<ref>{{Refurl|url=https://old.reddit.com/r/masseffect/comments/dxl60t/error_could_not_load_game_pinnacle_station_and/|title=ERROR; Could not load game: Pinnacle Station and Bring Down the Sky DLCs missing : masseffect - Reddit|date=May 2023}}</ref>
 +
{{Fixbox|description=Disable checks for DLC dependencies|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|BIOGame.ini}}.
 +
# In the <tt>[BIOC_Base.BioSaveGame]</tt> section, set <code>m_bIgnoreDLCRequirements=TRUE</code>.
 
}}
 
}}
  
Line 434: Line 842:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 446: Line 854:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  = 3
 
|shader model versions  = 3
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 460: Line 878:
 
|physics          = PhysX
 
|physics          = PhysX
 
|physics notes    = 2.7.2
 
|physics notes    = 2.7.2
|audio            = ISACT,<ref>[http://designingsound.org/2011/01/exclusive-interview-with-the-sound-design-team-of-mass-effect-2/ Exclusive Interview with the Sound Design Team of “Mass Effect 2″ | Designing Sound]</ref> OpenAL
+
|audio            = ISACT, OpenAL
|audio notes      =
+
|audio notes      = <ref>[http://designingsound.org/2011/01/exclusive-interview-with-the-sound-design-team-of-mass-effect-2/ Exclusive Interview with the Sound Design Team of “Mass Effect 2″ | Designing Sound]</ref>
 
|interface        = Scaleform
 
|interface        = Scaleform
 
|interface notes  =  
 
|interface notes  =  
Line 472: Line 890:
 
}}
 
}}
  
===[http://www.techpowerup.com/forums/threads/large-address-aware.112556/ Large Address Aware]===
+
===[https://www.techpowerup.com/forums/threads/large-address-aware.112556/ Large Address Aware]===
Improves stability on 64 bit systems with at least 3GB RAM by allowing the application to use more than 2GB RAM.
+
Improves stability when using texture mods by allowing the application to use more than 2GB RAM.
  
===Low res textures fix===
+
Large Address Aware requires [[#Game always asks for admin permissions (Windows 8.1 +)|administrator permissions request]] fixed to run on Windows 8.1 and 10 with the current Origin version<ref name=Mgamerz/>
{{Fixbox|1=
+
 
{{Fixbox/fix|Force highest quality textures|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=2282965 Low quality textures fix for Mass Effect - Steam forums]</ref>}}
+
===Low end configuration===
# Open <code>{{p|userprofile}}\Documents\BioWare\Mass Effect\Config\BioEngine.ini</code>
+
{{Fixbox|description=Use custom settings|fix=
 +
# Set the lowest possible in-game settings
 +
# Open {{file|{{p|userprofile\Documents}}\BioWare\Mass Effect\Config\BioEngine.ini}}.
 +
# Change all instances of <code>bUsePostProcessEffects</code>, <code>bEnableBranchingPCFShadows</code> and <code>bSmoothFrameRate</code> to ''False''
 +
# Similarly, put all <code>MinShadowResolution</code> to ''16'' and all <code>MaxShadowResolution</code> to ''32''
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="5"> Replace the whole two sections below</li></ol><div class="mw-collapsible-content"><small><pre>[SystemSettings]
 +
StaticDecals=FALSE
 +
DynamicDecals=FALSE
 +
DynamicLights=TRUE
 +
DynamicShadows=FALSE
 +
LightEnvironmentShadows=FALSE
 +
CompositeDynamicLights=FALSE
 +
ShadowFilterQualityBias=0
 +
DirectionalLightMaps=TRUE
 +
MotionBlur=FALSE
 +
DepthOfField=FALSE
 +
Bloom=FALSE
 +
QualityBloom=FALSE
 +
SpeedTreeLeaves=FALSE
 +
SpeedTreeFronds=FALSE
 +
OnlyStreamInTextures=FALSE
 +
LensFlares=FALSE
 +
FloatingPointRenderTargets=FALSE
 +
Trilinear=FALSE
 +
SkeletalMEshLODBias=2
 +
ParticleLODBias=2
 +
DetailMode=0
 +
ShadowFilterQualityBias=0
 +
MaxAnisotropy=1
 +
ScreenPercentage=100</pre>
 +
<pre>[TextureLODSettings]
 +
//TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=2)
 +
TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=2)
 +
TEXTUREGROUP_AmbientLightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Character_Diff=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Character_Norm=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Character_Spec=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Environment_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Environment_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Environment_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Environment_64=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_VFX_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_VFX_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_VFX_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_VFX_64=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_GUI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Environment_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_VFX_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_APL_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_APL_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_APL_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_APL_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Character_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
 +
TEXTUREGROUP_Promotional=(MinLODSize=0,MaxLODSize=0,LODBias=0)</pre></small></div></div>
 +
}}
 +
 
 +
===Force highest quality textures===
 +
{{Fixbox|description=Force highest level of detail|ref=<ref>[https://web.archive.org/web/20150127094447/http://forum.bioware.com/topic/224549-garrus-face-fix-in-me1-without-texmod-you-dont-need-it Garrus face fix in ME1 WITHOUT Texmod; YOU DONT NEED IT! - The BioWare Forum] (retrieved)</ref><ref>[https://web.archive.org/web/20160824050502/https://forum.bioware.com/topic/241434-mass-effect-1-updatedimproved-textures-mod/page-41#entry13582337 Mass Effect 1 Updated/Improved Textures Mod - The BioWare Forum] (retrieved)</ref>|fix=
 +
# Open {{file|{{p|userprofile\Documents}}\BioWare\Mass Effect\Config\BioEngine.ini}}.
 
# Replace the following three lines:
 
# Replace the following three lines:
 
#:<code>TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)</code>
 
#:<code>TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)</code>
Line 489: Line 976:
 
}}
 
}}
  
===Mods===
+
===Modifications===
====Mass Effect 1 Updated/Improved Textures Mod====
+
{{ii}} Prior to modding the game, it is strongly recommended to run Mass Effect at least once to initialize all game files. You should also adjust your video and graphics settings as well to your preferences.
{{Fixbox|1=
+
{{ii}} Please make sure you have as well all [[#DLC and expansion packs|DLC]] installed.
{{Fixbox/fix|Install mod|ref={{cn|date=July 2016}}}}
+
{{ii}} [https://me3tweaks.com/modmanager/ ME3Tweaks Mod Manager] is the required tool for installing more or less all content mods.
# Download and install [http://www.nexusmods.com/masseffect/mods/1/ MEUITM]
+
====[https://www.nexusmods.com/masseffect/mods/139 Mass Effect Overwritten (MEOw)]====
# Enable [[Microsoft Windows#4-Gigabyte Tuning|Large Address Aware flag]] in game executable
+
{{++}} Contains a collection of subtle textual modifications for a more consistent, immersive, Mass Effect experience.
# Open <code>{{p|userprofile}}\Documents\BioWare\Mass Effect\Config\BioEngine.ini</code> and:
+
 
::* Apply [[#Low res textures fix|Low res textures fix]]
+
====[https://www.nexusmods.com/masseffect/mods/249 Saren Stages]====
::* Set the following values as below
+
{{++}} This mod aims to both resolve and add to Saren's transformation throughout the game using hand created new meshes and HD textures.
<pre>DepthBias=0.006000
+
 
MinShadowResolution=32
+
====[https://www.nexusmods.com/masseffect/mods/80 Same-Gender Romances for ME1]====
MaxShadowResolution=4096
+
{{++}} This mod allows Ashley and Kaidan to be romanced by both male and female Shepard, utilizing unused dialogue in the game files.
ShadowFilterQualityBias=4
+
 
</pre>
+
====[https://www.nexusmods.com/masseffect/mods/83/ A Lot Of Textures Mod] (complements MEUITM)====
}}
+
{{++}} A compilation of textures not covered in MEUITM. Regularly updated, applies LAA, and texture bioengine.ini tweaks automatically for the user (very user friendly).
 +
{{++}} [[#Mass Effect Updated/Improved Textures Mod|MEUITM]] can be installed through ALOT.
 +
{{ii}} Install all non-texture based content/mods (such as the [[#DLC and expansion packs|DLCs]] or the [[#Controller support|ME1 Controller Support mod]]) before ALOT.
 +
 
 +
====[https://www.nexusmods.com/masseffect/mods/1/ Mass Effect Updated/Improved Textures Mod]====
 +
{{++}} Regularly updated, applies LAA and texture bioengine.ini tweaks automatically for the user. Has mod options (picking different versions of textures) optional installs of [[ReShade]], Indirectsound, and more (very user friendly).
 +
{{ii}} Can be installed through [[#ALOT for Mass effect 1 (complements MEUITM)|ALOT]].
 +
{{ii}} Install all non-texture based content/mods (such as the [[#DLC and expansion packs|DLCs]] or the [[#Controller support|ME1 Controller Support mod]]) before MEUITM.
 +
 
 +
====[https://www.nexusmods.com/masseffect/mods/242 Mass Effect Restored Light & Illumination Natively Mod]====
 +
{{++}} A mod that aims to restore dynamic lights and post-processing to Xbox 360 levels. It also corrects other things broken in the PC port and some things broken in all releases of Mass Effect (bug fixes).
 +
{{ii}} Adds several optional and highly requested changes to the base game, such as removing Tali's visor distortion and making Ashley's armor look the way it does in the video on the Normandy distress call-and prerelease footage.
 +
{{ii}} Install last, after installing ALOT, MEUITM and/or all other mods.
 +
 
 +
====[https://www.nexusmods.com/masseffect/mods/144 A Lot of Videos (ALOV)]====
 +
{{++}} This mod aims to upscale and remaster all prerendered cutscenes.
 +
{{++}} Also offer an optional addon that upscales the Eden Prime distress call in the prologue.
  
 
===Enable developer console===
 
===Enable developer console===
{{Fixbox|1=
+
{{Fixbox|description=Edit BioInput.ini|ref=<ref>{{Refurl|url=https://masseffect.fandom.com/wiki/PC_Tweaks#Enabling_The_Console|title=PC Tweaks - Mass Effect Wiki|date=May 2023}}</ref>|fix=
{{Fixbox/fix|Edit BioInput.ini|ref=<ref>[http://masseffect.wikia.com/wiki/PC_Tweaks#Enabling_The_Console PC Tweaks - Mass Effect Wiki]</ref>}}
+
# Open {{file|{{p|userprofile\Documents}}\BioWare\Mass Effect\Config\BioInput.ini}}.
# Open <code>{{p|userprofile}}\Documents\BioWare\Mass Effect\Config\BioInput.ini</code>
 
 
# Add the following line below <code>Engine.Console</code> so that this section looks like:
 
# Add the following line below <code>Engine.Console</code> so that this section looks like:
 
<pre>
 
<pre>
Line 514: Line 1,016:
 
ConsoleKey=Tilde
 
ConsoleKey=Tilde
 
</pre>
 
</pre>
{{ii}} If you have an AZERTY keyboard, the correct line is <code>ConsoleKey=²</code>
+
{{ii}} If using an AZERTY keyboard, the correct line is <code>ConsoleKey=²</code>
 +
}}
 +
 
 +
===Quicker galaxy travels===
 +
{{Fixbox|description=Skip relay videos|fix=
 +
# Go to {{folder|{{p|game}}\BioGame\CookedPC\Movies}}.
 +
# Delete or rename {{file|GLO_01_Relay.bik}} and {{file|UCW_Loading_Flyby.bik}}.
 +
}}
 +
 
 +
===No disappearing corpses===
 +
{{Fixbox|description=Make dead bodies stay|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2068488071|title=Guide on Steam|date=May 2023}}</ref>|fix=
 +
# Go to {{folder|{{p|userprofile\Documents}}\Bioware\Mass Effect\Config}}.
 +
# Open {{file|BIOGame.ini}} with a text editor
 +
# Go to the section <code>[BIOC_Base.BioArtPlaceable]</code>
 +
# Change the following five values to 0:
 +
<code>m_nMaxCorpseVisibilityCleanupAttempts=0  ;If after this many tries, the body has
 +
m_fCorpseCleanupFirstAttemptTime=0.0      ;How many seconds to wait until the first
 +
m_fCorpseCleanupAttemptRetryTime=0.0      ;How many seconds to wait between <br />
 +
m_fMaxCorpseCleanupDistanceThreshold=0.0    ;FOR NON SKELETAL MESH CORPSES
 +
m_fMaxCorpseCleanupScreenSizeThreshold=0.0    ;FOR SKELETAL MESH CORPSES</code>
 +
# Do the same in the section <code>[BIOC_Base.BioPawn]</code>, then save the file.
 
}}
 
}}
  
Line 521: Line 1,043:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP, Vista
+
|minOS    = XP
 
|minCPU  = Intel Pentium 4 2.4 GHz
 
|minCPU  = Intel Pentium 4 2.4 GHz
 
|minCPU2  = AMD Athlon XP 2400+ 2.0 GHz
 
|minCPU2  = AMD Athlon XP 2400+ 2.0 GHz
Line 532: Line 1,054:
 
|minSM    = 3.0
 
|minSM    = 3.0
  
|recOS    =  
+
|recOS    = Vista
 
|recCPU  = Intel Pentium 4 2.6 GHz
 
|recCPU  = Intel Pentium 4 2.6 GHz
 
|recCPU2  = AMD Athlon 64 3700+ 2.2 GHz
 
|recCPU2  = AMD Athlon 64 3700+ 2.2 GHz
Line 540: Line 1,062:
 
|recGPU2  = ATI Radeon X1800 XL
 
|recGPU2  = ATI Radeon X1800 XL
 
|recVRAM  = 512 MB
 
|recVRAM  = 512 MB
|recDX    = 9.0c
+
|recDX    =  
|recSM    = 3.0
+
|recSM    =  
 
}}
 
}}
 +
{{ii}} GPU must also support the A32B32G32R32F render target format<ref>[https://web.archive.org/web/20081224231454/http://masseffect.bioware.com/forums/viewtopic.html?topic=659804&forum=127 Post-Splash Screen Crash - "Device does not support 4 component FP target render format" - Mass Effect Community] (retrieved)</ref>
  
 
{{References}}
 
{{References}}

Latest revision as of 11:26, 12 January 2024

This page is for the original release. For the remastered trilogy version, see Mass Effect Legendary Edition.

Mass Effect
Mass Effect cover
Developers
BioWare
Windows Demiurge Studios[1]
Publishers
Electronic Arts
Eastern Europe CD Projekt
Engines
Unreal Engine 3
Release dates
Windows May 28, 2008
Reception
Metacritic 89
IGDB 89
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Shooter
Vehicles Automobile, Off-roading
Art styles Realistic
Themes Sci-fi, Space
Series Mass Effect
Mass Effect on HowLongToBeat
Mass Effect on IGDB
Mass Effect guide on StrategyWiki
Mass Effect on MobyGames
Mass Effect on Wikipedia
Mass Effect
Mass Effect 2008
Mass Effect 2 2010
Mass Effect 3 2012
Mass Effect: Andromeda 2017
Mass Effect Legendary Edition 2021

Mass Effect is a singleplayer third-person ARPG and shooter game in the Mass Effect series.

Use Mass Effect Mouse Fix to remove the game's mouse acceleration. Additionally, the game requires installation of PhysX legacy driver to start reliably.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Disc check (requires the CD/DVD in the drive to play)
Can only be used x times
Originally SecuROM 7.37.0007 and SecuROM PA DRM[2] with a 3 machine limit.[3] Patch 1.02 updates to SecuROM 7.40.0006 and SecuROM PA DRM and raise limit to 5.[4] A De-Authorization Tool is available. Online activation can be optionally replaced with disk check.
Custom DRM code may sabotage the game by disabling the saving mechanism and causing the galactic map to crash the game.
Icon overlay.png
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4 DRM[Note 1]. Only in Hungary and Czech Republic. The provided keys are invalid to Origin. Contact Origin Support to verify them.
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 5.50.011.005 DRM.[7] Only in Russia.
Windows
Amazon.co.uk
Origin
Windows
Microsoft Store
Microsoft Store
Origin
Included exclusively with Xbox Game Pass for PC as part of its version of EA Play.
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Included with EA Play (Steam).
Some[8][9] keys could be redeemed directly on Origin,[10][11] but they ceased to be handed out in February 2021. Contact EA and/or Steam Support if still wanting it.[12][13]
DLCs won't install out of the box anymore
Windows
Gamesplanet logo.svg (unavailable)
Origin
Mass Effect Trilogy.
Windows
Humble Store (unavailable)
Origin
Mass Effect Trilogy.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Monetization

Type Notes
DLC The DLC include story missions, challenges and items.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via EA Play.

DLC and expansion packs

Origin version automatically includes all DLC (existing Origin owners can install the latest update to get the DLC)[14].
Separate installers have been made free and are available for other game releases. See Patches & Downloadable Content for non-EFIGS regions.
The Steam version built-in CD key (required for the DLCs license) has been removed. See DLC installation fails at the end to fix.
Name Notes
Bring Down the Sky Separate online registration is no longer required since 2012.[15]
Windows
Pinnacle Station Bundled with new[16][17] Origin activations after the Trilogy release[18][11], free for everyone since the BioWare Social Network shutdown.[19]
Windows

Essential improvements

Skip intro videos

Move, delete or rename files[20]
  1. Go to <path-to-game>\BioGame\CookedPC\Movies.
  2. Move, delete or rename BWLogo.bik, db_standard.bik and ME_EAsig_720p_v2_raw.bik.
Use Quick Startup mod

Patches & Downloadable Content

All patches & DLCs are available at The Patches Scrolls. The Steam and Origin versions are already patched to the latest version, but steam lacks the DLCs.

ME1 Recalibrated

Fixes bugs not resolved by the official patches
Text-wording adjustments are only available with the English localization.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Bioware\Mass Effect\Config\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17460/pfx/[Note 2]
The Origin/EA App version stores activation in %PROGRAMDATA%\Electronic Arts\EA Services\License\1003344.dlf.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Bioware\Mass Effect\Save\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/17460/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Origin
[21]
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

Restarting the game is advised after changing most settings (including resolution, particle effects and texture detail), to get them applied properly or at all.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Vert- but designed with 16:9 aspect ratio in mind; use Flawless Widescreen to correct FOV and HUD issues on any other one
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Use Flawless Widescreen and Mass Effect Ultrawide.
4K Ultra HD
Field of view (FOV)
Default is 75°. Use Flawless Widescreen or see Field of view (FOV).
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Point, Linear and Anisotropic.
4 samples by default, see Anisotropic filtering (AF) for up to 16.
Anti-aliasing (AA)
Every sampling-based method alters lights intensity.[22]
Vertical sync (Vsync)
60 FPS
In-game UI runs at a capped 30FPS.
120+ FPS
See High frame rate. Framerates above ~70FPS start to noticeably skew vehicles physics (including constant bounciness and a wobbling suspension sound).
High dynamic range display (HDR)
See High dynamic range display (HDR).

Field of view (FOV)

Fix camera FOV permanently with a key binding[23]
  1. Go to the configuration file(s) location.
  2. Open BIOInput.ini.
  3. Find the [BIOC_Base.BioPlayerInput] section, and add the following period binding to it.
  4. Bindings=(Name="Period",Command="set BioCameraBehaviorFollow CAMERA_FOV 100 | set BioCameraBehaviorZoom CAMERA_FOV 40")
    
  5. Get to a stage when Shepard can run around, and hit the . (period) key. This needs to be done only once per session.

Notes

This fix sets the FOV to 100 and does not mess up conversations or cutscenes. Other values can be tried (default is 75).
Use ThirteenAG's Mass Effect Trilogy FOV Fix
  1. Download the archive from here.
  2. Download and extract the archive to the game directory, where the exe is located (Binaries or Binaries\Win32)

Notes

Also works with Mass Effect 2 and Mass Effect 3
Automatically corrects in-game FOV (Hor+)
16:9 only[citation needed]

Borderless fullscreen windowed

Force borderless windowed mode[citation needed]
  1. Set the game to run in windowed mode in the in-game video settings, make sure it's set to the same resolution as your desktop.
  2. Close the game. Make sure you haven't set the game to run in compatibility mode for XP nor Vista, the former causes borderless to be glitchy and the latter leads to a crash. Compatibility mode for 7 (if you're running 8+) is fine, should you need it.
  3. Install Borderless Gaming.
  4. Go to <path-to-game>\BioGame\Splash.
  5. Delete or rename Splash.bmp, this prevents Borderless Gaming from making the splash window borderless, as this causes a crash for unknown reasons. Be aware that the MEUITM mod adds a new splash image, so be sure to re-delete/rename it again should you choose to install/reinstall it.
  6. Run the game and wait for it to get to the main menu.
  7. Run Borderless Gaming, click Mass Effect on the left panel, click the arrow pointing to the right.
  8. In a few moments the game window should become borderless fullscreen. If Borderless Gaming isn't making the game borderless try running Borderless Gaming as administrator.[24]
If UI elements are clipping off-screen, in Bordlerless Gaming, right-click Mass Effect under Favorites, and check No Size Change.

Anisotropic filtering (AF)

High quality AF[25]
  1. Go to the configuration file(s) location.
  2. Open BIOEngine.ini.
  3. Go to [SystemSettings] section and edit the following values like below
Trilinear=TRUE
MaxAnisotropy=16
High quality AF is automatically enabled by ALOT.

High frame rate

Change frame rate smoothing[20]
  1. Go to the configuration file(s) location.
  2. Open BIOEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.
High FPS affects vehicles physics (including constant bounciness and a wobbling suspension sound).

Depth of field

Disable DOF
  1. Go to the configuration file(s) location.
  2. Open BIOEngine.ini.
  3. Search and change DepthOfField to FALSE.

High dynamic range display (HDR)

Use Special K after D3D11 upgrade[26]
  1. Set the game to run in windowed mode.
  2. Install dgVoodoo 2 in <path-to-game>\Binaries.
  3. Use its configuration utility to force Appearance to Windowed, the highest available Direct3D 11 feature level API, and the DirectX Videocard VRAM the closest to your GPU.
  4. Download Special K.
  5. Install it locally into the aforementioned game folder with SpecialK32.dll renamed to dinput8.dll.
  6. Start the game, and from the SpecialK UI (Ctrl+ Shift+← Backspace) make sure Active Render API is D3D9→11.
  7. From the Compatibility Settings, disable support for the D3D9 render backend
  • if nothing shows up set d3d9 and d3d9ex to false in the newly created dinput8.ini and launch the game again
  1. Set an Override Resolution by clicking once over Window Resolution
  • if targetting fullscreen, make sure to first enable Borderless and Fullscreen Borderless under Window Management
  1. Follow the remainder of the Special K HDR guide.

Notes

Resolution cannot be adjusted anymore in-game, but only with StartupResolution and OverrideRes in the .ini files.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.

Controller support

Add reinstated controller functionality[27]
  1. Download ME1 Controller Support mod
  2. Extract Config content to the configuration files location
  3. Extract Mass Effect content to <path-to-game>.

Notes

Installing this MOD will break some elements of the keyboard and mouse support. The console will work fine. If you want to play with keyboard and mouse, uninstall this mod.
The ini substitutes are read-only to prevent the game from overwriting them. Unset this when adjusting options.
To change sensitivity go to the configuration files location, open BIOInput.ini and adjust following values.
LookRightScale=24
LookUpScale=20

Simultaneous mouse and joystick support

Enable joystick move to be used with mouse[28]
  1. Navigate to %USERPROFILE%\Documents\Bioware\Mass Effect\Config.
  2. Open BIOEngine.ini and under [WinDrv.WindowsClient] add the line:
AllowJoystickInput=True
  1. Open up BIOInput.ini and under [BIOC_Base.BioPlayerInput] add the lines:
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=0.2 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.2 DeadZone=0.3")

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Dialog, music and sound effects.
Surround sound
By default, it can work only under XP. See No surround sound.
Subtitles
Closed captions
Mute on focus lost
Enabled by default, no way to disable.
EAX support
EAX 5.[29]
Royalty free audio

No surround sound

Force native OpenAL device[25][30]
  1. Make sure to have a working non-Generic Software OpenAL implementation
  2. Make the game use updated OpenAL libraries
  3. Go to the configuration files location.
  4. Open BioEngine.ini.
  5. Search for [ISACTAudio.ISACTAudioDevice] class
  6. Delete any value after DeviceName=

Notes

If needed, force a specific audio device by inserting its name (as reported by ALC_ENUMERATION_EXT in EnumerateWin32)
Changing any of the audio settings in-game will reset the last steps, which will have to be redone

Localizations

Language codes to be used in .ini fixes are highlighted in the notes. Fan translations usually just override English files.
Language UI Audio Sub Notes
English
INT
Czech
CS Retail only. Pinnacle Station wasn't translated.[31][32]
Czech
Fan translation, download.
French
FR
German
DE
Hungarian
HU Retail only. Pinnacle Station wasn't translated.[33]
Italian
IT
Korean
A Korean fan translation for the game should be available here.
Polish
PL (subtitles), PLPC (dubbing).
Retail only. Patch for digital releases can be found here (Subs only and fully dubbed versions).
Polish
Pinnacle Station wasn't officially translated.[34][35] Fan translation for Pinnacle Station can be found here.
Brazilian Portuguese
Fan translation, download.[36]
Russian
RU (subtitles), RA (dubbing).
Retail only. Patch for digital release here.
Pinnacle Station wasn't translated.[37]
Russian
Fan translation for Pinnacle Station, download.
Spanish
ES
Turkish
Fan translation, download.

Independent UI and dubbing/captioning

English should be always present, and benefits of a slightly more privileged position[Note 3]. For simplicity the following fixes just assume 2-way mixes with it.
Combining 3 languages (or 2 non-English ones) shouldn't be particularly harder, but when switching to a new localization in Steam/Origin the client will try to prune the previous one files.
Separate the UI from the rest[38]
  1. Install the game in the desired localized language.
  2. Go to the configuration file(s) location.
  3. Open BIOEngine.ini.
  4. In section section [Engine.Engine], set Language=YYY.
  5. Browse back one directory and go to Published\CookedPC\Packages\Dialog (create the missing folders)
  6. Open a command prompt and run the following command (replace <path-to-game>, XXX and YYY where appropriate):
  • mklink GlobalTlk_YYY.upk "<path-to-game>\BioGame\CookedPC\Packages\Localised\YYY\Dialog\GlobalTlk_XXX.upk"

Notes

XXX is the language code for the UI, and generally other non-dialog strings.[39]
YYY is the language code for "everything but the UI" (or just the subtitles if also coupled with the other fix).
Separate dubbing from captioning[40]
  1. Install the game in the desired localized language.
  2. Go to <path-to-game>\BioGame\CookedPC.
  3. Open/replace/tinker/trim loading priorities inside FileIndex.txt to change the voices language

Notes

Only English FileIndex.txt is ready-made (make sure the Localised GlobalTlk entry points to the one wished for the UI)
Alternatively files can be renamed and moved by hand as shown here.

VR support

3D modes State GG3D Notes
Nvidia 3D Vision
See Helix Mod: Mass Effect for better support.
iZ3D
vorpX
G3D
Officially supported game, see official vorpx game list.
Devices
3RD Space Gaming Vest

Issues unresolved

Some menu screens have sides "cut off" on 4:3 screen resolutions

Playing in 4:3 or 5:4 resolutions like 1280x1024 or 1600x1200 (common on moderately high-resolution, non-widescreen monitors and projectors) results in some menu screens displaying incorrectly: the left and right-hand sides of the screen are clipped (as if "zoomed in" too far), so important information cannot be seen (like journal details and the map legend). Screens affected include: Map, Party Selection, Planet details, and Journal. The only workaround is run the game in resolution with wider aspect ratio, i.e. 1920x1080 or 1280x800.

Black screen after loading a save

Black screen after loading a save[citation needed]

If the whole screen is black except for the UI, then Shepard fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there.

Use console command[citation needed]

Activate the console (instructions on how to enable the console further down) and type At BIOA_NOR00 Start_BIOA_NOR00_01 and press Enter. This will place you at the entrance to the Normandy and you will be able to save and load your game with no problems. If you fall through anywhere else in the game, pctweaks has a comprehensive list of all the "At string newArea" commands.

Issues fixed

TweakGuides has created a comprehensive guide for fixing issues in this game[20]

Game does not start

Install PhysX Legacy System Software[41]
Origin version may also depend on the next fix to run at all[42]

Game always asks for admin permissions (Windows 8.1 +)

This is also responsible for Steam Controller and Steam overlay not working.
Workaround broken Application Compatibility Engine and shim[43][44]
  1. Open the <path-to-game>\Binaries\MassEffect.exe properties
  2. Make sure there are no compatibility/administrator modes set (also remember the "settings for all the users" button)
  3. Open regedit
  4. Navigate to HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
  5. Create a new string value named <path-to-game>\Binaries\MassEffect.exe
  6. Set its content to RUNASINVOKER

Notes

Make sure there are no Compatibility modes enabled for <path-to-game>\Binaries\MassEffect.exe.
It's also highly recommended to remove leftover registry values to avoid issues in other games.[45]

Game still crashes immediately even after having installed PhysX

Disable Mandatory ASLR for the game[46]
  1. Open Windows Defender
  2. In App & browser control, open Exploit protection settings
  3. In Program settings, add an exception for <path-to-game>\Binaries\MassEffect.exe.
  4. Disable "Force randomization for images (Mandatory ASLR)"

Crash after splash screen or black screen

Use updated OpenAL[47][48]
  1. Install latest OpenAL
  2. Delete or rename OpenAL32.dll and wrap_oal.dll from <path-to-game>\Binaries
Disable or update Riva Tuner Statistics Server

Crashes after title screen

Check the last log in %USERPROFILE%\Documents\Bioware\Mass Effect\Logs\ for "Error opening file" clues[49]
Other "failed to load" lines (even those specifying "Can't find file") aren't necessarily indicative of anything special.
If reinstallation still cannot address the error, verify any affected file to have all the required read permissions for the Users or Everyone ACL groups.

Launcher crashes (retail)

Install latest patch[50]

Crash after some few minutes of play

Close any 3rd party application that may hook the game (e.g. AMD Gaming Evolved)[51]

Failed to compile shader ** error

Retail: reinstall game[citation needed]
Steam: check local game cache[citation needed]
Origin: repair game[citation needed]

Characters become black blobs on AMD >K10 CPUs

Use fixed D3DX dll[52]
  1. Download SilentPatchME
  2. Extract d3dx9_31.dll in <path-to-game>\Binaries\
Disable some Processor Specific Graphics Pipeline optimizations
  1. Open regedit
  2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\
  3. Create a new DWORD named DisableD3DXPSGP and set it to 1
Use Black Blobs fix for AMD CPU users

Notes

This is the only fix working for Bulldozer and Piledriver CPUs, although it removes some lights to solve the issue

Therum missing textures

If when you get to Therum most of the ground is black, then you've got a common texture problem. Some of the black area is safe to drive on but some of it will kill you outright, making it quite hard to navigate.
Therum Missing Textures[53][citation needed]
  1. To restore the texture, go to %USERPROFILE%\Documents\BioWare\Mass Effect\Published\CookedPC.
  2. Delete LocalShaderCache-PC-D3D-SM3.upk.
  3. Go to <path-to-game>\BioGame\CookedPC.
  4. Delete or rename LocalShaderCache-PC-D3D-SM3.upk.
  5. Restart and Therum should look fine.

Notes

The game will take longer to boot on the first run after performing the above steps. This is due to the engine recaching all of the textures. Following the first boot, each subsequent boot up should be as normal.
This issue is only found on Therum, so if the above steps do not solve the problem, you can continue to play as normal.

Humongous lens flares cover the whole screen (Nvidia GPUs)

Disable any kind of forced sampling-based anti-aliasing[54]
Can be specifically solved just with better compatibility bits in Nvidia Inspector, but minor lighting irregularities still remain[Note 4]

Bugged lighting all around the map (AMD GPUs)

Make sure application anti-aliasing in the GPU control panel isn't set to "Override Application Settings"[55]

No option for higher resolutions

No high resolution option

The resolution listbox in graphics options does have up/down arrows on the right side, which are easily overlooked, that allow you to choose higher resolutions like 1920x1080.

All textures look incredibly washed out

Also known as "Garrus face fix"
See Force highest quality textures
Make sure Texture Filtering Quality in your GPU control panel is set to High

Saves or settings don't actually get saved

Add an exception for <path-to-game>\Binaries\MassEffect.exe in the used antivirus[56]
If Controlled folder access is enabled, add the game to the allowed apps list[57]
Check the last log in %USERPROFILE%\Documents\Bioware\Mass Effect\Logs\ for issues in the saves folder[58]

No audio at all (menu or ingame)

Disable hardware audio
  1. Un-check "Use Hardware" in in-game "Sound" settings
  2. Open %USERPROFILE%\Documents\BioWare\Mass Effect\Config\BioEngine.ini.
  3. Add or replace the following lines under the [ISACTAudio.ISACTAudioDevice] section:
[ISACTAudio.ISACTAudioDevice]
DeviceName=Generic Software
UseEffectsProcessing=True

Dialogue and other audio cutting out

Increase # of sound sources & update rate
  1. Open %USERPROFILE%\Documents\BioWare\Mass Effect\Config\BioEngine.ini.
  2. Add or replace the following lines under the [ISACTAudio.ISACTAudioDevice] section:
[ISACTAudio.ISACTAudioDevice]
MaxChannels=128
TotalAvailableChannels=128
TimeBetweenHWUpdates=1
ReserveChannels=2

DLC installers error "Mass Effect is not found"

Launch the game at least once
Make sure game is properly registered
  1. Open regedit
  2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bioware\Mass Effect.
  3. String Path should be set to <path-to-game> (no trailing slash)

DLC installation fails at the end

Steam only: spoof game key[59][60]
  1. Run the game once
  2. Go to <path-to-game>.
  3. Open installscript.vdf with a text editor
  4. Replace %CDKEY% with 5GUCXRFPQNBMTJBD3L5J
  5. Run the game again
  6. Reinstall the DLCs
Make sure the game's serial key is valid
  1. Open regedit
  2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\electronic arts\mass effect (tm)\ergc.
  3. The default string value should be set to your game key

DLCs aren't shown in-game even though they have been installed

Verify the game installation
Steam only: see DLC installation fails at the end[61]
Force load DLCs[62][63]
  1. Go to <path-to-game>\DLC\DLC_Vegas.
  1. Make a new file named autoload.ini with the following content:
[Packages]
2DA1=BIOG_2DA_Vegas_GalaxyMap_X
2DA2=BIOG_2DA_Vegas_Merge_X
2DA3=BIOG_2DA_Vegas_AreaMap_X
2DA4=BIOG_2DA_Vegas_UI_X
2DA5=BIOG_2DA_Vegas_TreasureTables_X

DotU1=PlotManagerDLC_Vegas
PlotManagerConditionals1=PlotManagerDLC_Vegas.BioAutoConditionals
PlotManagerStateTransitionMap1=PlotManagerAutoDLC_Vegas.StateTransitionMap
PlotManagerConsequenceMap1=PlotManagerAutoDLC_Vegas.ConsequenceMap
PlotManagerOutcomeMap1=PlotManagerAutoDLC_Vegas.OutcomeMap
PlotManagerQuestMap1=PlotManagerAutoDLC_Vegas.QuestMap
PlotManagerCodexMap1=PlotManagerAutoDLC_Vegas.DataCodexMap
GlobalTalkTable1=DLC_Vegas_GlobalTlk.GlobalTlk_tlk
GlobalTalkTable1_ES=DLC_Vegas_GlobalTlk_ES.GlobalTlk_tlk
GlobalTalkTable1_PL=DLC_Vegas_GlobalTlk_PL.GlobalTlk_tlk
GlobalTalkTable1_DE=DLC_Vegas_GlobalTlk_DE.GlobalTlk_tlk
GlobalTalkTable1_IT=DLC_Vegas_GlobalTlk_IT.GlobalTlk_tlk
GlobalTalkTable1_FR=DLC_Vegas_GlobalTlk_FR.GlobalTlk_tlk
GlobalTalkTable1_CS=DLC_Vegas_GlobalTlk_CS.GlobalTlk_tlk
GlobalTalkTable1_HU=DLC_Vegas_GlobalTlk_HU.GlobalTlk_tlk
GlobalTalkTable1_PLPC=DLC_Vegas_GlobalTlk_PLPC.GlobalTlk_tlk
GlobalTalkTable1_RU=DLC_Vegas_GlobalTlk_RU.GlobalTlk_tlk
GlobalTalkTable1_RA=DLC_Vegas_GlobalTlk_RA.GlobalTlk_tlk

[GUI]
NameStrRef=182170
DescriptionStrRef=182209
ImagePackage="GUI_SF_PRC2_SaveLoad.Images_PRC2"
ImageFrame="shotOne"
CreditsFile="BIOCredits_DLC_Vegas.ini"
  1. Go back one path level and browse to <path-to-game>\DLC\DLC_UNC
  1. Make a new file named autoload.ini with the following content:
[Packages]
2DA1 = BIOG_2DA_UNC_GalaxyMap_X
2DA2 = BIOG_2DA_UNC_Merge_X
2DA3 = BIOG_2DA_UNC_AreaMap_X
2DA4 = BIOG_2DA_UNC_Music_X
2DA5 = BIOG_2DA_UNC_UI_X
2DA6 = BIOG_2DA_UNC_GamerProfile_X
2DA7 = BIOG_2DA_UNC_Talents_X
2DA8 = BIOG_2DA_UNC_TreasureTables_X
2DA9 = BIOG_2DA_UNC_Movement_X

DotU1 = PlotManagerDLC_UNC
PlotManagerConditionals1 = PlotManagerDLC_UNC.BioAutoConditionals
PlotManagerStateTransitionMap1 = PlotManagerAutoDLC_UNC.StateTransitionMap
PlotManagerConsequenceMap1 = PlotManagerAutoDLC_UNC.ConsequenceMap
PlotManagerOutcomeMap1 = PlotManagerAutoDLC_UNC.OutcomeMap
PlotManagerQuestMap1 = PlotManagerAutoDLC_UNC.QuestMap
PlotManagerCodexMap1 = PlotManagerAutoDLC_UNC.DataCodexMap
GlobalTalkTable1 = DLC_UNC_GlobalTlk.GlobalTlk_tlk
GlobalTalkTable1_ES = DLC_UNC_GlobalTlk_ES.GlobalTlk_tlk
GlobalTalkTable1_PL = DLC_UNC_GlobalTlk_PL.GlobalTlk_tlk
GlobalTalkTable1_DE = DLC_UNC_GlobalTlk_DE.GlobalTlk_tlk
GlobalTalkTable1_IT = DLC_UNC_GlobalTlk_IT.GlobalTlk_tlk
GlobalTalkTable1_FR = DLC_UNC_GlobalTlk_FR.GlobalTlk_tlk
GlobalTalkTable1_CS = DLC_UNC_GlobalTlk_CS.GlobalTlk_tlk
GlobalTalkTable1_HU = DLC_UNC_GlobalTlk_HU.GlobalTlk_tlk
GlobalTalkTable1_PLPC = DLC_UNC_GlobalTlk_PLPC.GlobalTlk_tlk
GlobalTalkTable1_RU = DLC_UNC_GlobalTlk_RU.GlobalTlk_tlk
GlobalTalkTable1_RA = DLC_UNC_GlobalTlk_RA.GlobalTlk_tlk

[GUI]
NameStrRef = 178491
DescriptionStrRef = 178492
ImagePackage = "GUI_SF_DLC_SaveLoad.Images_UNC59"
ImageFrame = "shotOne"
CreditsFile = "BIOCredits_DLC_UNC.ini"

Error "Selected Save Game could not be loaded. DLC missing", but it is detected

If possible try instead to play with the same game language the save game was originally created in[64]
Disable checks for DLC dependencies
  1. Go to the configuration file(s) location.
  2. Open BIOGame.ini.
  3. In the [BIOC_Base.BioSaveGame] section, set m_bIgnoreDLCRequirements=TRUE.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX 2.7.2
Audio ISACT, OpenAL [65]
Interface Scaleform
Cutscenes Bink Video 1.8v

Large Address Aware

Improves stability when using texture mods by allowing the application to use more than 2GB RAM.

Large Address Aware requires administrator permissions request fixed to run on Windows 8.1 and 10 with the current Origin version[42]

Low end configuration

Use custom settings
  1. Set the lowest possible in-game settings
  2. Open %USERPROFILE%\Documents\BioWare\Mass Effect\Config\BioEngine.ini.
  3. Change all instances of bUsePostProcessEffects, bEnableBranchingPCFShadows and bSmoothFrameRate to False
  4. Similarly, put all MinShadowResolution to 16 and all MaxShadowResolution to 32
  1. Replace the whole two sections below
[SystemSettings]
StaticDecals=FALSE
DynamicDecals=FALSE
DynamicLights=TRUE
DynamicShadows=FALSE
LightEnvironmentShadows=FALSE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
QualityBloom=FALSE
SpeedTreeLeaves=FALSE
SpeedTreeFronds=FALSE
OnlyStreamInTextures=FALSE
LensFlares=FALSE
FloatingPointRenderTargets=FALSE
Trilinear=FALSE
SkeletalMEshLODBias=2
ParticleLODBias=2
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=1
ScreenPercentage=100
[TextureLODSettings]
//TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=2)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=2)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Character_Diff=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Environment_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Environment_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Environment_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Environment_64=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VFX_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Environment_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VFX_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_APL_256=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_APL_512=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_APL_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Character_1024=(MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Promotional=(MinLODSize=0,MaxLODSize=0,LODBias=0)

Force highest quality textures

Force highest level of detail[66][67]
  1. Open %USERPROFILE%\Documents\BioWare\Mass Effect\Config\BioEngine.ini.
  2. Replace the following three lines:
    TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
    TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
    TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
  3. ...with these lines:
    TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

Modifications

Prior to modding the game, it is strongly recommended to run Mass Effect at least once to initialize all game files. You should also adjust your video and graphics settings as well to your preferences.
Please make sure you have as well all DLC installed.
ME3Tweaks Mod Manager is the required tool for installing more or less all content mods.

Mass Effect Overwritten (MEOw)

Contains a collection of subtle textual modifications for a more consistent, immersive, Mass Effect experience.

Saren Stages

This mod aims to both resolve and add to Saren's transformation throughout the game using hand created new meshes and HD textures.

Same-Gender Romances for ME1

This mod allows Ashley and Kaidan to be romanced by both male and female Shepard, utilizing unused dialogue in the game files.

A Lot Of Textures Mod (complements MEUITM)

A compilation of textures not covered in MEUITM. Regularly updated, applies LAA, and texture bioengine.ini tweaks automatically for the user (very user friendly).
MEUITM can be installed through ALOT.
Install all non-texture based content/mods (such as the DLCs or the ME1 Controller Support mod) before ALOT.

Mass Effect Updated/Improved Textures Mod

Regularly updated, applies LAA and texture bioengine.ini tweaks automatically for the user. Has mod options (picking different versions of textures) optional installs of ReShade, Indirectsound, and more (very user friendly).
Can be installed through ALOT.
Install all non-texture based content/mods (such as the DLCs or the ME1 Controller Support mod) before MEUITM.

Mass Effect Restored Light & Illumination Natively Mod

A mod that aims to restore dynamic lights and post-processing to Xbox 360 levels. It also corrects other things broken in the PC port and some things broken in all releases of Mass Effect (bug fixes).
Adds several optional and highly requested changes to the base game, such as removing Tali's visor distortion and making Ashley's armor look the way it does in the video on the Normandy distress call-and prerelease footage.
Install last, after installing ALOT, MEUITM and/or all other mods.

A Lot of Videos (ALOV)

This mod aims to upscale and remaster all prerendered cutscenes.
Also offer an optional addon that upscales the Eden Prime distress call in the prologue.

Enable developer console

Edit BioInput.ini[68]
  1. Open %USERPROFILE%\Documents\BioWare\Mass Effect\Config\BioInput.ini.
  2. Add the following line below Engine.Console so that this section looks like:
[Engine.Console]
ConsoleKey=Tilde
If using an AZERTY keyboard, the correct line is ConsoleKey=²

Quicker galaxy travels

Skip relay videos
  1. Go to <path-to-game>\BioGame\CookedPC\Movies.
  2. Delete or rename GLO_01_Relay.bik and UCW_Loading_Flyby.bik.

No disappearing corpses

Make dead bodies stay[69]
  1. Go to %USERPROFILE%\Documents\Bioware\Mass Effect\Config.
  2. Open BIOGame.ini with a text editor
  3. Go to the section [BIOC_Base.BioArtPlaceable]
  4. Change the following five values to 0:

m_nMaxCorpseVisibilityCleanupAttempts=0 ;If after this many tries, the body has m_fCorpseCleanupFirstAttemptTime=0.0 ;How many seconds to wait until the first m_fCorpseCleanupAttemptRetryTime=0.0 ;How many seconds to wait between
m_fMaxCorpseCleanupDistanceThreshold=0.0 ;FOR NON SKELETAL MESH CORPSES m_fMaxCorpseCleanupScreenSizeThreshold=0.0 ;FOR SKELETAL MESH CORPSES

  1. Do the same in the section [BIOC_Base.BioPawn], then save the file.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.4 GHz
AMD Athlon XP 2400+ 2.0 GHz
System memory (RAM) 1 GB (XP)
2 GB (Vista)
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce 6800
ATI Radeon X1300 XT
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
GPU must also support the A32B32G32R32F render target format[70]


Notes

  1. SafeDisc retail DRM does not work on Windows 10[5] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[6]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/17460/ in addition to or instead of this directory. The app ID (17460) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. As also evidenced by its files having no suffix, and their lack of a separate Localised path
  4. All between 0x000000C1, 0x080000C1, 0x080100C5 and 0x200202C3 are a definitive improvement over the incredibly bad default of 0x00000045, but the light diffusion will still come out somewhat distorted.

References

  1. Blog: Demiurge and BioWare Team up to Bring Mass Effect to the PC - Demiurge Studios (retrieved)
  2. Game Database - THE DAEMONS HOME (retrieved)
  3. Mass Effect Community - Mass Effect for PC System Specs, SecuROM and FAQ Part 2 (retrieved)
  4. Mass Effect Tweak Guide - TweakGuides.com (retrieved)
  5. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  6. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  7. Mass Effect - Ролевые игры - SnowForum
  8. I'm thinking of getting the origin version :: Steam Community Discussions - last accessed on May 2023
  9. Cant redeem the game on origin :: Steam Community Discussions - last accessed on May 2023
  10. Unable to install Mass Effect :: Steam Community Discussions - last accessed on May 2023
  11. 11.0 11.1 Regestered ME at origin to get my dlc but :: Steam Community Discussions
  12. DLCs fail to install ??? :: Steam Community Discussions - last accessed on May 2023
  13. cd key :: Steam Community Discussions - last accessed on May 2023
  14. Pinnacle Station? - The BioWare Forum (retrieved)
  15. [UPDATED April 2012] PC - Bring Down the Sky Download and Install Instructions - The BioWare Forum (retrieved)
  16. Pinnacle Station DLC free on Origin :: Steam Community Discussions - last accessed on May 2023
  17. DLC included? :: Steam Community Discussions - last accessed on May 2023
  18. Solved: Pinnacle Station DLC Mass Effect on PC - Answer HQ - last accessed on May 2023
  19. Does steam version have bring down the sky and pinnacle station? :: Steam Community Discussions - last accessed on May 2023
  20. 20.0 20.1 20.2 TweakGuides.com - Mass Effect Tweak Guide - last accessed on 2016-8-9
  21. Origin 8.5 Introduces Custom Avatars And Extends Cloud Storage - EA News - last accessed on May 2023
  22. Recommended Nvidia Profile Inspector settings for the Mass Effect Trilogy - last accessed on May 2023
  23. How to actually fix FOV in Mass Effect · Eugene Homyakov - last accessed on 9 June 2023
  24. Mass Effect 1 · Issue #205 · Codeusa/Borderless-Gaming - last accessed on 2016-10-30
  25. 25.0 25.1 Making the most of your ME1 PC Experience, maximizing graphics and sound. - The BioWare Forum - last accessed on 2016-8-9
  26. dgVoodoo 2 | Special K - The Official Wiki
  27. ME1 Controller Support (Power Wheel) - ME3 Explorer Toolset Forums - last accessed on May 2023
  28. How to use Mouse & Joystick move for Mass Effect 1-3 : SteamController - Reddit - last accessed on May 2023
  29. The game is claimed to support up to 128 voices, so it must be using the fifth version.[citation needed]
  30. [PC] How to enable surround sound and environmental audio in Mass Effect - Answer HQ - last accessed on 2016-8-9
  31. CDProjekt.cz - Mass Effect - last accessed on 2016-8-24
  32. RPGčeštiny | České fanouškovské lokalizace her » Mass Effect 1
  33. CD Projekt - last accessed on 2016-8-24
  34. CD Projekt: Gra - Mass Effect - last accessed on 2016-8-24
  35. Mass Effect PC - temat ogólny - O grach - forum gram.pl
  36. Tradução do Mass Effect para Português do Brasil - Tribo Gamer
  37. Mass Effect - Ролевые игры - SnowForum
  38. Mass Effect: Совет (английская озвучка + русские субтитры) [Золотое издание]
  39. [Tutorial] Using ME1 TLK Editor - ME3 Explorer Toolset Forums
  40. War-of-Annihilation comments on Mass Effect 1 + DLC [English audio + subtitles in another language] : masseffect - Reddit
  41. Mirh testing
  42. 42.0 42.1 Why Mass Effect requires administrator rights - and how we fixed Origin not running it | ME3Tweaks Blog
  43. Default RunAsHighest fixes can't be disabled - Msdn forums - last accessed on May 2023
  44. RunAsHighest: Compatibility Fix vs Compatibility Mode · Issue #1 · mirh/CompatibilityBug - last accessed on 9 June 2023
  45. PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
  46. Can not start the game :: Steam Community Discussions - last accessed on May 2023
  47. Startup Game Hang (black screen) - Mass Effect Community (retrieved)
  48. Game Failing to Launch ME1 :: Steam Community Discussions - last accessed on May 2023
  49. Mass Effect - Ролевые игры - SnowForum
  50. Mass Effect 1 Crash - Windows 7 Help Forums - last accessed on May 2023
  51. Help with ME1 crash : masseffect - Reddit - last accessed on May 2023
  52. Fixing Mass Effect black blobs on modern AMD CPUs | Silent’s Blog
  53. To fix missing lava textures on Therum - Steam Users' Forums (retrieved)
  54. Help with a Bug (Blue light) :: Steam Community Discussions - last accessed on May 2023
  55. Mass Effect 1 - Insane Glitching / Artifacting on AMD hardware | guru3D Forums
  56. A Lot Of Textures (ALOT) for ME1 - The Nexus Forums - last accessed on May 2023
  57. The Game is Not Saving :: Steam Community Discussions - last accessed on May 2023
  58. [No Spoilers] ME1 pc: My settings and achievements are resetting every time the game starts. Anyone else have this problem? : masseffect - Reddit
  59. DLC install failed :: Steam Community Discussions - last accessed on May 2023
  60. What EXACTLY is the current situation of the DLC's for the Steam version? :: Steam Community Discussions - last accessed on May 2023
  61. Bring Down The Sky folder not being recognized by the game? :: Steam Community Discussions - last accessed on May 2023
  62. Clé CD Mass Effect et Bring Down the Sky sur le forum Mass Effect - jeuxvideo.com
  63. Mass Effect - Ролевые игры - SnowForum
  64. ERROR; Could not load game: Pinnacle Station and Bring Down the Sky DLCs missing : masseffect - Reddit - last accessed on May 2023
  65. Exclusive Interview with the Sound Design Team of “Mass Effect 2″ | Designing Sound
  66. Garrus face fix in ME1 WITHOUT Texmod; YOU DONT NEED IT! - The BioWare Forum (retrieved)
  67. Mass Effect 1 Updated/Improved Textures Mod - The BioWare Forum (retrieved)
  68. PC Tweaks - Mass Effect Wiki - last accessed on May 2023
  69. Guide on Steam - last accessed on May 2023
  70. Post-Splash Screen Crash - "Device does not support 4 component FP target render format" - Mass Effect Community (retrieved)