Difference between revisions of "Left 4 Dead 2"
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− | ===Notable | + | ===Notable mods=== |
− | The game has a | + | The game has a massive variety of mods, however, what may be "better" is subjective to personal preference (so "Shrek Tank" won't be listed here, for example). These mods help improve the base game, though use them as your discretion. |
+ | |||
'''Graphics''' | '''Graphics''' | ||
Line 650: | Line 651: | ||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=121121638 Disable blue ghost vision] - Disables the weird blue ghost vision in Versus | * [http://steamcommunity.com/sharedfiles/filedetails/?id=121121638 Disable blue ghost vision] - Disables the weird blue ghost vision in Versus | ||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=121071656 Improved Bots] - Makes the bots less stupid. | * [http://steamcommunity.com/sharedfiles/filedetails/?id=121071656 Improved Bots] - Makes the bots less stupid. | ||
+ | |||
+ | '''First-Person Animations or Viewmodel Animations''' | ||
+ | {{ii}} The following are recommended based on their high suitability for various viewmodel FOV values from the default 54° to 90°. Although considered an improvement both in animation quality & higher viewmodel FOV compatibility from the default, there are various viewmodel reanimations by various animators whose different styles will suit different people. | ||
+ | {{ii}} Most of these are not made available in the Steam Workshop by the original author(s). | ||
+ | * [http://www.gamemaps.com/details/12293 Arby26's Default Pistols Animations Mod] - A viewmodel reanimation for both single-wielded & dual-wielded Pistols by Arby26 (Only available via [http://www.gamemaps.com/details/12293 GameMaps]) | ||
+ | * [http://steamcommunity.com/sharedfiles/filedetails/?id=392301928 Default Desert Eagle Reanimated] - A viewmodel reanimation of the Magnum/Desert Eagle by Arby26 & IRIS (Only available via the [http://steamcommunity.com/sharedfiles/filedetails/?id=392301928 Steam Workshop]). | ||
+ | * [http://www.gamemaps.com/details/3905 Arby26's Default Pump-Action Shotguns Reanimated] - A viewmodel reanimation for both Pump-Action Shotguns by Arby26 (Available via [http://www.gamemaps.com/details/3905 GameMaps] & [http://l4d2.gamebanana.com/skins/113788 GameBanana]) | ||
+ | * [http://www.gamemaps.com/details/3654 Arby26's Default SMGs Reanimated] - A viewmodel reanimation of the UZI & Suppressed Mac-10 SMGs by Arby26 (Available via [http://www.gamemaps.com/details/3654 GameMaps] & [http://l4d2.gamebanana.com/skins/112645 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/2919 Arby26's Default Hunting Rifle Reanimated (v1)] - A viewmodel reanimation of the M14/Hunting Rifle by Arby26 (Available via [http://www.gamemaps.com/details/2919 GameMaps] & [http://l4d2.gamebanana.com/skins/111260 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/12294 Arby26's Default Hunting Rifle Reanimated (v2)] - A newer viewmodel reanimation of the M14/Hunting Rifle by Arby26 (Only available via [http://www.gamemaps.com/details/2919 GameMaps]). | ||
+ | * [http://www.gamemaps.com/details/5558 Arby26's Default Auto-Shotguns Reanimated] - A viewmodel reanimation of the M1014 & SPAS-12 Automatic Shotguns by Arby26 (Only available via [http://www.gamemaps.com/details/5558 GameMaps]). | ||
+ | * [http://www.gamemaps.com/details/3738 Arby26's Default M16 Reanimated] - A viewmodel reanimation of the M16 by Arby26 (Available via [http://www.gamemaps.com/details/3738 GameMaps] & [http://l4d2.gamebanana.com/skins/113582 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/3866 Arby26's Default AK-47 Reanimated] - A viewmodel reanimation of the AK-47 by Arby26 (Available via [http://www.gamemaps.com/details/3866 GameMaps] & [http://l4d2.gamebanana.com/skins/113578 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/3876 Arby26's Default SCAR-L Reanimated] - A viewmodel reanimation of the SCAR-L Burst Rifle by Arby26 (Available via [http://www.gamemaps.com/details/3876 GameMaps] & [http://l4d2.gamebanana.com/skins/113640 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/3813 Arby26's Default Military Sniper Rifle Reanimated] - A viewmodel reanimation of the G3/Military Sniper Rifle by Arby26 (Available via [http://www.gamemaps.com/details/3813 GameMaps] & [http://l4d2.gamebanana.com/skins/113461 GameBanana]). | ||
+ | * [http://www.gamemaps.com/details/3924 Arby26's Default Grenade Launcher Reanimated] - A viewmodel reanimation of the Grenade Launcher by Arby26 (Available via [http://www.gamemaps.com/details/3924 GameMaps] & [http://l4d2.gamebanana.com/skins/113847 GameBanana]). | ||
===Chat with controller=== | ===Chat with controller=== |
Revision as of 23:05, 18 May 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | November 19, 2009 |
macOS (OS X) | October 5, 2010 |
Linux | May 3, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Left 4 Dead | |
---|---|
Left 4 Dead | 2008 |
Left 4 Dead 2 | 2009 |
Key points
- A hack enabling split-screen co-op is available; see Local co-op.
- Extensive modding community, including Steam Workshop integration.
- Runs on low-end hardware.
- Censored in some countries, see Low Violence/Censored Versions to override.
General information
- Official Left 4 Dead Blog
- Unofficial Left 4 Dead Wiki
- GitHub Issue Tracker for Left 4 Dead 2 and other Source-based games
- Steam Community Discussions
- Steam Users' Forums
- Steam Workshop for Left 4 Dead 2
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Version differences
- Content is censored in some countries. For Australia, install the Left 4 Dead 2 - Uncensored DLC; for Germany and other regions see Low Violence/Censored Versions.
Essential improvements
Launch parameters
To learn how to add launch parameters, see Launch options.
Useful launch parameters
Parameter | Description |
---|---|
-w X -h Y |
Sets screen resolution (or window resolution if using -window). Example: -w 1920 -h 1080 .
|
-refresh X |
Sets your screen refresh-rate (Hz). Example: -refresh 60 .
|
-noborder -window |
Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero. |
-novid |
Skip intro videos |
-autoconfig |
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
+mat_motion_blur_percent_of_screen_max 0 |
Removes motion blur. |
Low Violence/Censored Versions
- Due to censorship laws in countries such as Australia and Germany, versions of the game sold in these regions have no dismemberment, blood spatter, corpses, burning and more.
- For Australia, install the Left 4 Dead 2 - Uncensored DLC; for Germany and other regions, follow the steps below.
Instructions |
---|
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/550/pfx/[Note 1] |
- Steam Cloud settings are stored in
<Steam-folder>/userdata/<user-id>/550/remote/
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Split-screen without bezels
- L4D2 split-screen mode was meant to be played on a single 4:3 or 16:9 screen. If you have a different setup then, the image could not entirely fit the monitor(s).
- L4D2's file which is going to be edited is packed. Minimal hex editing knowledge is required.
Instructions |
---|
Input settings
Mouse+Keyboard in split-screen
- When you connect only a controller, this is automatically assigned to the first player
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op See Local play. |
||
LAN play | 8 | Co-op, Versus Co-op (4 players) or "Versus" mode (up to 4v4 Survivors vs. Infected). |
||
Online play | 8 | Co-op, Versus Co-op (4 players) or "Versus" mode (up to 4v4 Survivors vs. Infected). |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console.Server must have set sv_allow_lobby_connect_only 0 |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
Local play
- "SFKTeam - Kaotic" created an UI mod which should simplify even more these steps
- A list of useful console commands is available below
Instructions |
---|
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | See Left 4 Dead 2 in the Rift with Hud Addon. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.[1]
Instructions |
---|
- You can also have the console open by default on launch by following this guide:
Instructions |
---|
Creating your own CFG (to run multiple console commands together)
A CFG is a file that contains a list of commands that when run will attempt to execute them all
Open up a text editor such as notepad and type in all the commands you want separating each with a ;
When done save the file as filename.cfg in <path-to-game>\left4dead2\cfg\
. To run the cfg file, open the console during the game and type in exec filename.cfg
If you want the CFG file to run automatically, name it autoexec.cfg
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions |
---|
Third person support
Input these 5 commands in the console.
c_thirdpersonshoulderaimdist 360 c_thirdpersonshoulderdist 90 c_thirdpersonshoulderheight 0 c_thirdpersonshoulderoffset 20 bind "F10" "thirdpersonshoulder"
Alternate third person which places the player in the center under the crosshair and raises the camera higher.
c_thirdpersonshoulderaimdist 1000 c_thirdpersonshoulderdist 115 c_thirdpersonshoulderheight 15 c_thirdpersonshoulderoffset 0
Pressing F10 will toggle between first and third person. You will have a greater FOV.
Some warnings:
- Some cutscene intros will be angled incorrectly.
- You will see a weird inaccurate weapon shadow.
- The crosshair will be slightly off-center. You can mess around with the "cam_idealyaw" function to correct this. This isn't usually a hindrance anyway.
- Flashlight glows may be seen at your character's back.
- When survivors heal you, their animations will look glitchy.
- The camera may occasionally see through walls and objects.
- The shotgun will sound very quiet.
- The motion blur for the fire axe and possibly other melee weapons may look ridiculous. Here's a mod to remove melee motion blur.
- Switching between first and third person in-game may cause the HUD to disappear.
- Dying and entering new areas may revert it to first person.
Useful split-screen commands
Since Split-screen mode in Left 4 Dead 2 isn't officially supported, there are multiple important key settings which aren't immediately available.
Command | Description | |
---|---|---|
connect_splitscreen localhost [ip-address] 2 | Connect to a LAN or Internet server. Direct connections must be allowed | |
[cmd/cmd2] jointeam (2/3) | Assign selected player (cmd) to either survivor or infected team | |
ss_map <map-name> [realism/survival/versus/mutation# | Play the selected map in the desired mode | |
ss_splitmode (0/1/2) | Toggle horizontal and vertical screen split (0 is auto selection) | |
z_difficulty (Easy/Normal/Hard/Impossible) | Change game difficulty | |
setinfo name Max | Change player 1 name | |
name2 Tony | Change player 2 name |
Notable mods
The game has a massive variety of mods, however, what may be "better" is subjective to personal preference (so "Shrek Tank" won't be listed here, for example). These mods help improve the base game, though use them as your discretion.
Graphics
- Informal Skyboxes
- HD Blood textures (alternative is Paintball)
- Enhanced Graphic Mod HD - HD texture pack.
- Realistic flashlight - Makes the default flashlight cleaner.
UI
- Team Health Counter - Adds numbered HP for teammates.
- Urik Color Icons - Adds color to the black-and-white icons.
Audio
- Resident Evil Weapon Sounds (low mid) - Lowers the volume of gunshot sounds because constantly hearing loud gunshots can be annoying.
- Shut Up Survivors - Mutes some of the more annoying survivors quotes. Important quotes are left intact.
Gameplay
- Disable blue ghost vision - Disables the weird blue ghost vision in Versus
- Improved Bots - Makes the bots less stupid.
First-Person Animations or Viewmodel Animations
- The following are recommended based on their high suitability for various viewmodel FOV values from the default 54° to 90°. Although considered an improvement both in animation quality & higher viewmodel FOV compatibility from the default, there are various viewmodel reanimations by various animators whose different styles will suit different people.
- Most of these are not made available in the Steam Workshop by the original author(s).
- Arby26's Default Pistols Animations Mod - A viewmodel reanimation for both single-wielded & dual-wielded Pistols by Arby26 (Only available via GameMaps)
- Default Desert Eagle Reanimated - A viewmodel reanimation of the Magnum/Desert Eagle by Arby26 & IRIS (Only available via the Steam Workshop).
- Arby26's Default Pump-Action Shotguns Reanimated - A viewmodel reanimation for both Pump-Action Shotguns by Arby26 (Available via GameMaps & GameBanana)
- Arby26's Default SMGs Reanimated - A viewmodel reanimation of the UZI & Suppressed Mac-10 SMGs by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default Hunting Rifle Reanimated (v1) - A viewmodel reanimation of the M14/Hunting Rifle by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default Hunting Rifle Reanimated (v2) - A newer viewmodel reanimation of the M14/Hunting Rifle by Arby26 (Only available via GameMaps).
- Arby26's Default Auto-Shotguns Reanimated - A viewmodel reanimation of the M1014 & SPAS-12 Automatic Shotguns by Arby26 (Only available via GameMaps).
- Arby26's Default M16 Reanimated - A viewmodel reanimation of the M16 by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default AK-47 Reanimated - A viewmodel reanimation of the AK-47 by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default SCAR-L Reanimated - A viewmodel reanimation of the SCAR-L Burst Rifle by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default Military Sniper Rifle Reanimated - A viewmodel reanimation of the G3/Military Sniper Rifle by Arby26 (Available via GameMaps & GameBanana).
- Arby26's Default Grenade Launcher Reanimated - A viewmodel reanimation of the Grenade Launcher by Arby26 (Available via GameMaps & GameBanana).
Chat with controller
If you play using a controller and want to use the chat (Y) online, you must open the 360controller.cfg file and make it "//unbindall".
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium IV 3.0 GHz | Intel Core 2 Duo E4600 |
System memory (RAM) | 1 GB (XP) 2 GB (Vista, 7) | |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | ATi Radeon X800 NVIDIA GeForce 6600 128 MB of VRAM | ATi Radeon X1600 NVIDIA GeForce 7600 GS |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.4 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | ATi Radeon HD 2400 Pro NVIDIA GeForce 8600M GT |
- Not supported: OS X 10.5.x (Leopard), ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/550/
in addition to or instead of this directory. The app ID (550) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- Pages needing cover images
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)