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Konami Collector's Series: Castlevania & Contra

From PCGamingWiki, the wiki about fixing PC games
Konami Collector's Series:
Castlevania & Contra
Konami Collector's Series: Castlevania & Contra cover
Developers
KCE Hawaii
Konami Software Shanghai
Publishers
Konami
Release dates
Windows November 16, 2002
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives Side view
Controls Direct control
Genres Platform
Series Castlevania, Contra
Konami Collector's Series: Castlevania & Contra on HowLongToBeat
Konami Collector's Series: Castlevania & Contra on IGDB
Konami Collector's Series: Castlevania & Contra guide on StrategyWiki
Konami Collector's Series: Castlevania & Contra on MobyGames
Castlevania
Castlevania 1990
Konami Collector's Series: Castlevania & Contra 2002
Castlevania: Lords of Shadow 2013
Castlevania: Lords of Shadow 2 2014
Castlevania: Lords of Shadow - Mirror of Fate HD 2014
Castlevania Anniversary Collection 2019
Castlevania: Grimoire of Souls 2021
Castlevania Advance Collection 2021

Konami Collector's Series: Castlevania & Contra icludes the NES versions of Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra and Super C as well as one hidden game - Jackal.

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
US release: SecuROM 4 DRM
Windows
GOG.com
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\*.qxf[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Graphics feature State Notes
Widescreen resolution
Only 4:3 640x480
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
The original release has an always-on Vsync. It is toggle-able in the GOG release.
60 FPS
Capped at 60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
Co-op
Only Contra and Super C support local multiplayer.
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 9 The GOG release uses a wrapper.
DirectDraw 7 Original release
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

ROM Data

The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMs in the code. These are possible to extract from the main cc.exe found in the game's directory and played on any emulator that runs NES games. Following are address ranges and amount of bytes of each of the games included:

Castlevania: 01E570 - 03E56F (length: 0x20000 bytes), header: 4E45531A080021000000000000000000

Castlevania II: 03E570 - 07E56F (length: 0x40000 bytes) header: 4E45531A081010000000000000000000

Castlevania III: 07E570 - 0DE56F (length: 0x60000 bytes), header: 4E45531A101050000000000000000000

Contra: 0DE570 - 0FE56F (length: 0x20000 bytes), header: 4E45531A080021000000000000000000

Jackal (hidden game): 0FE580 - 11E57F (length: 0x20000 bytes), header: 4E45531A080021000000000000000000

Super C: 11E580 - 15E57F (length: 0x40000 bytes), header: 4E45531A081041000000000000000000

After extracting (for example through a hex editor), the data still needs to be prepended with additional header of 16 bytes in order to be processed by a NES emulator (see above).

You can use this script for extraction.

System requirements

Retail

Windows
Minimum Recommended
Operating system (OS) 95, 98, 2000, ME or XP
Processor (CPU) Pentium 450 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 10 MB
Video card (GPU) 2 MB of VRAM
DirectX 8 compatible
Sound (audio device) DirectX 8 compliant sound card
Other 2X CD-ROM drive

GOG

Windows
Minimum
Operating system (OS) 7, 8 or 10
Processor (CPU) 1,8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 3D graphics card compatible
256 MB of VRAM
DirectX 9.0c compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References