Difference between revisions of "Hyperdimension Neptunia Re;Birth 1"
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{{Infobox game/row/developer|Felistella}} | {{Infobox game/row/developer|Felistella}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Idea Factory International | + | {{Infobox game/row/publisher|Idea Factory International|ref=<ref>[http://www.ideafintl.com/about.php]</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 29, 2015}} | {{Infobox game/row/date|Windows|January 29, 2015}} |
Revision as of 21:02, 4 August 2015
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International[1] | |
Release dates | |
Windows | January 29, 2015 |
Key points
- Ported from Vita game which is enhanced remake of original game.
- Resolution does not go above roughly 1080p[2][3] but can be changed with Hyperresolution Neptunia (PCGW mirror).
- Runs optimized on low-end hardware
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
- Configuration file contains only PC-specific settings e.g. resolution, fullscreen and controls. All other settings e.g. volume, language and camera speed are stored in game save file and they are loaded only once save file is loaded.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Game is 16:9 only, and in fullscreen it's scaled to width. Displays with taller aspect ratios are letterboxed with static sky/cloud images. Displays with wider aspect ratios have the video go past top and bottom of the screen, cutting off the game content.[4]
Instructions |
---|
Instructions |
---|
Input settings
- Controller prompts are always used.
Mouse binding
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Some scenes are not voiced in English. | |||
Japanese | Lipsyncing is done for japanese audio. |
Issues unresolved
Analog stick deadzone and axial direction lock
- Analog sticks have huge deadzones, which make analog input "lock" to axial directions.
3D models have transparent hair
- This seems to be mostly issue with GPUs not supporting games OpenGL version. Make sure your machine meets minimum system requirements and GPU drivers are up to date.
Game will crash if not installed on C: drive
- Users have reported crash at launch that is alleviated if/when game is reinstalled on their C: drive.
Issues fixed
Launching and cutscene issues
- Developer has acknowledged the issue and patch has been released.[5][6]
- In most cases codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite are causing problems.[7][8]
- Some game overlays cause similar problems e.g. Raptr/AMD Gaming Evolved.[9] Disable any extra overlays.
- OBS makes game crash if streaming and cutscene starts. There's no known workaround.
Instructions |
---|
Instructions |
---|
- Running in Windows XP compatibility mode may also fix the issue.
Crashing after battles
- Developer has acknowledged the issue and patch has been released.[10]
- Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue for most.
Can't bind right analog stick
- Some users seem to have issue with binding right analog stick of controller for some reason. It's still possible to do it manually and it should work while playing.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit version of OS is recommended and developer doesn't guarantee working with 32-bit OS.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8 |
Processor (CPU) | Core2Duo 2.66 GHz | 3GHz Intel Core i3 |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Independent graphics card. 1 GB of VRAM OpenGL 3.3 compatible DirectX 10 compatible Shader model 4 support | |
Sound (audio device) | DirectX 9.0c compatible sound card. |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/282900/
in addition to or instead of this directory. The app ID (282900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ [1]
- ↑ [2] - 1080p windowed support! Note: If you have your in-game video settings set to Fullscreen Mode, the game will automatically adjust to your monitor's resolution.
- ↑ [3] - FWIW, it's rendering at 1920x1088 on my system, when set to "Fullscreen" [...]
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedverywide
- ↑ Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Another update
- ↑ Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Update for movie crashes!
- ↑ Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
- ↑ CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion
- ↑ Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Compatibility issues with RAPTR
- ↑ Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - An update for post-battle crashing!
Categories:
- Pages with reference errors
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (Fixbox)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)