Difference between revisions of "Half-Life: Source"
From PCGamingWiki, the wiki about fixing PC games
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==Other information== | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 6, 7, 8, 8.1, 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = 2.1 | ||
+ | |opengl notes = OS X and Linux only. | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 2, 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = true | ||
+ | |64-bit executable notes= OS X and Linux only.{{cn}} | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = Heavily modified variant. | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
===Console commands=== | ===Console commands=== | ||
{{ii}} Games running on the Source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks. | {{ii}} Games running on the Source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks. |
Revision as of 18:37, 26 November 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | June 1, 2004 |
macOS (OS X) | September 12, 2013 |
Linux | September 12, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
This page is for the Source remake. For the original, see Half-Life. For the unofficial Source engine mod, see Black Mesa.
Key points
- Includes various improvements over the original Half-Life including minor physics editions, better support for modern platforms, an FOV slider, Oculus Rift support, improved controller support, further console commands, and easier enabling of the High Definition pack.
- Runs on low end hardware.
General information
- GitHub Issue Tracker for Half-Life: Source and other Source-based games
- Unofficial Half-Life Wiki
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Higher definition models
- Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/280/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Borderless fullscreen windowed
Instructions |
---|
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Russian | ||||
Thai |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Graphical glitches in the Residue Processing chapter
The glitches seem to have been introduced by a batch of updates in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions |
---|
- You can also have the console open by default on launch by following this guide:
Instructions |
---|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA GeForce 8 ATI X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11) OpenGL 2.1 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/280/
in addition to or instead of this directory. The app ID (280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.