Difference between revisions of "Glossary:Borderless fullscreen windowed"
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'''Key points''' | '''Key points''' | ||
+ | {{ii}} A forced [[Glossary:Windowed|Windowed]] mode will need to be set first for games which do not natively provide a borderless mode. | ||
{{++}} Fast, seamless task switching with no risk of crashes or freezes with no performance costs. | {{++}} Fast, seamless task switching with no risk of crashes or freezes with no performance costs. | ||
{{++}} Eliminates screen tearing. | {{++}} Eliminates screen tearing. | ||
{{--}} AMD/ATI cards do not support Crossfire in this mode. | {{--}} AMD/ATI cards do not support Crossfire in this mode. | ||
− | {{--}} Most games will have problems with edge scrolling on [[Glossary:Multi-monitor|multi-monitor]] setups. | + | {{--}} Most games will have problems with edge scrolling on [[Glossary:Multi-monitor|multi-monitor]] setups. See [[Glossary:Windowed#Mouse_locking|Mouse locking]]. |
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==Windows== | ==Windows== | ||
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===[https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]=== | ===[https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]=== | ||
{{ii}} Open source and simple to use application. | {{ii}} Open source and simple to use application. | ||
{{++}} Dynamic, adapts easily when switching to a different resolution on another monitor. | {{++}} Dynamic, adapts easily when switching to a different resolution on another monitor. | ||
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{{++}} Allows games to lock the mouse to the current window. | {{++}} Allows games to lock the mouse to the current window. | ||
− | + | <!-- ===Windowed Borderless Gaming===--> | |
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− | === | ||
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===[http://blog.metaclassofnil.com/?page_id=582 GeDoSaTo]=== | ===[http://blog.metaclassofnil.com/?page_id=582 GeDoSaTo]=== | ||
− | {{ii}} [[#GeDoSaTo|GeDoSaTo]] and [[#Borderless Gaming|Borderless Gaming]] can be used | + | {{ii}} [[#GeDoSaTo|GeDoSaTo]] and [[#Borderless Gaming|Borderless Gaming]] can be used together. |
{{++}} Allows games to be downsampled at any resolution. | {{++}} Allows games to be downsampled at any resolution. | ||
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</pre> | </pre> | ||
}} | }} | ||
− | + | <!--===ShiftWindow===--> | |
− | === | + | <!-- To add back after the cleanup --> |
− | + | <!-- http://westechsolutions.net/sites/WindowedBorderlessGaming/ --> | |
− | + | <!-- Possibly not much else, having to deal with incompatibilities is a bit more difficult --> | |
− | + | <!-- WBG and ShiftWindow, although development for other borderless apps has ceased and I'd rather not include outdated software --> | |
− | + | <!-- The rest of the alternatives pretty much behaved terribly, I'll add these tomorrow after a tiny break --> | |
− | + | <!-- Probably Window Manager and Fullscreenizer, although I'll have to organize them a bit better --> | |
− | + | <!-- The main idea was to test all these again properly, I might as well add the ones which did work back, I haven't had too much luck with Window Manager but I don't care too badly right now. --> | |
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==AutoHotkey== | ==AutoHotkey== | ||
− | {{ii}} The following scripts require [http:// | + | {{ii}} The following scripts require [http://ahkscript.org AutoHotkey]. |
{{--}} Games utilizing [[PunkBuster]] as an anti-cheat measure may mistakenly treat AutoHotkey as a cheat. | {{--}} Games utilizing [[PunkBuster]] as an anti-cheat measure may mistakenly treat AutoHotkey as a cheat. | ||
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<pre>WinMove, ahk_id %WindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight</pre> | <pre>WinMove, ahk_id %WindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight</pre> | ||
− | * For multiple resolutions the values have to be the sum of | + | * For multiple resolutions the values have to be the sum of the monitors total width, for <code>3840x1080</code> them being. |
<pre>WinMove, ahk_id %WindowID%, , 1920, 0, 1920, 1080</pre> | <pre>WinMove, ahk_id %WindowID%, , 1920, 0, 1920, 1080</pre> | ||
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# Switch to the virtual terminal with {{key|windows|Number}} then go into fullscreen mode by pushing {{key|windows|F}}. | # Switch to the virtual terminal with {{key|windows|Number}} then go into fullscreen mode by pushing {{key|windows|F}}. | ||
}} | }} | ||
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+ | ==Engines== | ||
+ | ===[[Engine:Unity|Unity]]=== | ||
+ | {{ii}}Games built on the Unity engine can be run in a borderless window by enabling windowed mode and adding the [[Glossary:Command line arguments|launch argument]] <code>-popupwindow</code> to the main executable.<ref>[http://docs.unity3d.com/Manual/CommandLineArguments.html Unity - Manual: Command line arguments]</ref> | ||
+ | |||
+ | ==Windows troubleshooting== | ||
+ | ===Game crashes on startup=== | ||
+ | {{ii}} Certain borderless applications have to be started before the game itself and not while the game is running. | ||
+ | |||
+ | ===Window constantly resizes itself=== | ||
+ | {{ii}} After applying the borderless mode simply restart the game itself, while keeping the borderless application open. | ||
+ | |||
+ | {{References}} |
Revision as of 18:47, 6 April 2015
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Key points
- A forced Windowed mode will need to be set first for games which do not natively provide a borderless mode.
- Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
- Eliminates screen tearing.
- AMD/ATI cards do not support Crossfire in this mode.
- Most games will have problems with edge scrolling on multi-monitor setups. See Mouse locking.
Windows
Borderless Gaming
- Open source and simple to use application.
- Dynamic, adapts easily when switching to a different resolution on another monitor.
- Allows games to lock the mouse to the current window.
GeDoSaTo
- GeDoSaTo and Borderless Gaming can be used together.
- Allows games to be downsampled at any resolution.
Instructions |
---|
AutoHotkey
- The following scripts require AutoHotkey.
- Games utilizing PunkBuster as an anti-cheat measure may mistakenly treat AutoHotkey as a cheat.
Saving and running a script
Instructions |
---|
Scripts compilation
Borderless scripts
Fullscreen script
- This script will full screen the currently active window onto your primary monitor with F12.
Instructions |
---|
Fullscreen toggle script
- This script will toggle between fullscreen and windowed modes when pressing F12 as well as hiding the taskbar on the fullscreen mode.
Instructions |
---|
Multiple monitors script
- This is a snippet from the Fullscreen toggle script.
Instructions |
---|
Linux
- Most Linux windows managers allow fullscreen applications to natively run under a borderless mode by default.
Another tip that exclusively works on Linux is running your game in a separate X server. This allows you to switch between your game and your desktop using Ctrl+Alt+F7 and Ctrl+Alt+F8 and it increases performance and stability. To do this, edit the launch options for your game on Steam as follows:
Instructions |
---|
Improved tiling windows manager
Instructions |
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Engines
Unity
- Games built on the Unity engine can be run in a borderless window by enabling windowed mode and adding the launch argument
-popupwindow
to the main executable.[1]
Windows troubleshooting
Game crashes on startup
- Certain borderless applications have to be started before the game itself and not while the game is running.
Window constantly resizes itself
- After applying the borderless mode simply restart the game itself, while keeping the borderless application open.