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Difference between revisions of "Glossary:Borderless fullscreen windowed"

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{{cleanup}}
 
[[Image:Borderless fullscreen windowed.jpg|thumb|350px|thumb|Play StarCraft II and World of Warcraft side by side in fullscreen]]
 
 
{{Video settings sidebar}}
 
{{Video settings sidebar}}
  
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{{--}} AMD/ATI cards do not support Crossfire in this mode.
 
{{--}} AMD/ATI cards do not support Crossfire in this mode.
 
{{--}} Most games will have problems with edge scrolling on [[Glossary:Multi-monitor|multi-monitor]] setups.
 
{{--}} Most games will have problems with edge scrolling on [[Glossary:Multi-monitor|multi-monitor]] setups.
 +
{{ii}} A forced [[Glossary:Windowed|Windowed]] mode will need to be set first for games which do not natively provide a borderless mode.
  
 
==Windows==
 
==Windows==
===[https://github.com/Codeusa/Borderless-Gaming Borderless gaming]===
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===[https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]===
 
{{ii}} Open source and simple to use application.
 
{{ii}} Open source and simple to use application.
{{++}} Dynamic, adapts easily when switching to a different resolution on another monitor. A manual toggle is also avaiable.
+
{{++}} Dynamic, adapts easily when switching to a different resolution on another monitor. A manual toggle is also available.
  
===[http://forums.steampowered.com/forums/showthread.php?t=2675769 Windowed borderless gaming]===
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===[http://runtimelegend.com/rep/fullscreenizer/index Fullscreenizer]===
{{++}} Customizable position axis and resolution size.
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{{++}} Lightweight easy to use utility, useful for TVs.
{{--}} Slightly buggy, can get messy to use, no longer supported.
 
  
 
===[http://www.nexusmods.com/oblivion/mods/39550/? GameCompanion]===
 
===[http://www.nexusmods.com/oblivion/mods/39550/? GameCompanion]===
 
{{++}} Full of customizable features.
 
{{++}} Full of customizable features.
 
===[http://runtimelegend.com/rep/fullscreenizer/index Fullscreenizer]===
 
{{++}} Lightweight easy to use utility, usefull for TVs.
 
  
 
===[http://grismar.net/shiftwindow/ ShiftWindow]===
 
===[http://grismar.net/shiftwindow/ ShiftWindow]===
{{++}} Manualy completly override the size of a game's border sending it off screen.
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{{++}} Manually completely override the size of a game's border sending it off screen.
 
{{--}} Slightly overly complicated, not compatible with certain games.
 
{{--}} Slightly overly complicated, not compatible with certain games.
  
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}}
 
}}
  
==Forced windowed mode==
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===[http://steamcommunity.com/groups/WindowedBorderlessGaming Windowed Borderless Gaming]===
{{++}} Great for older games which have no native windowed mode support such as the [[Black & White]] series.
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{{++}} Customizable position axis and resolution size.
 
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{{--}} Slightly inconsistent functionality.
===[https://dl.dropbox.com/u/69162797/misc/tools/D3DWindower-rED.zip D3DWindower]===
 
{{++}} Allows to have and use multiple configurations at once.
 
{{++}} On certain cases it might even fix performance issues allowing older games to get past 30 FPS and such.
 
{{--}} Might appear complicated to use at first.  
 
  
{{ii}} D3DWindower has to be run with admin rights on. See [[Windows Compatibility Mode#Privilege level|Windows compatibility mode]].
 
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Instructions}}
 
{{Fixbox/fix|Instructions}}
# Extract '''D3DWindower''' <ref>[http://forum.xentax.com/viewtopic.php?f=33&t=10242 Fully Translated D3Dwindower]</ref> anywhere.
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# Run the desired game in a windowed mode, {{key|Right Click}} on the '''Windowed Borderless Gaming''' tray icon.
# Run <code>D3DWindower.exe</code>.
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# Click on '''Add window''', then {{key|Alt|Tab}} back to the game and push {{key|F3}}.
# Click the third button '''Add Program''', select the game's executable, go to '''Program Options''' (the gear icon).
 
# In the '''DLL''' field find <code>D3dHook.dll</code> from the source folder and add it.
 
# Use the fifth button, '''Run Program''' to start a game.  
 
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Activating the emulation is not even necessary as long as the DLL is specified.
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{{ii}} Pushing F3 alone is not going to set the game into a borderless mode.
}}
 
 
 
===[http://download2us.softpedia.com/dl/ac75e84ea52e6d137e2dcf67e4b54e7d/5319ba11/200089481/games/tools/3danalyzer-v236.zip 3DAnalyze]===
 
{{++}} 3DAnalyze <ref>[http://games.softpedia.com/get/Tools/3D-Analyze.shtml Softpedia - 3DAnalyze]</ref> has many features alongside a forced windowed mode.
 
 
 
{{Fixbox|1=
 
{{Fixbox/fix|Instructions}}
 
* In the '''Performance''' tab under '''DirectX 8.1 and 9.0''' thick the <code>Force windowed mode</code> checkbox located at the end, then run the game.
 
 
}}
 
}}
  
===[http://sourceforge.net/projects/dxwnd/ DxWnd]===
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===[[Engine:Unity|Unity]]===
{{++}} Great for Win95/98 like games such as StarCraft, Diablo and Quake.
+
{{ii}}Games built on the Unity engine can be run in a borderless window by adding the launch argument <code>-popupwindow</code> to the main executable and checking the 'windowed' option in its launcher.
{{++}} Presets already included.
 
{{--}} Slightly buggy interface, in-game performance might get worse.
 
  
 
==AutoHotkey==
 
==AutoHotkey==
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====Multiple monitors script====
 
====Multiple monitors script====
 +
{{ii}} This is a snippet from the [[#Fullscreen toggle script|Fullscreen toggle script]].
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Fullscreen script}}
 
{{Fixbox/fix|Fullscreen script}}
* <code>WinMove, ahk_id %WindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight</code>
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* The values '''0, 0,''' represent the coordinates of the upper left corner of the window.
 +
<pre>WinMove, ahk_id %WindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight</pre>
  
'''0, 0''' are the coordinates of the upper left corner of the window. You can change these to the coordinates of the upper left corner of another monitor. When multiple monitors are present Windows concatenates them all into one virtual desktop. For example, if both of your monitors are 1600x1200 and they are arranged side by side, your virtual desktop is 3200x1200. In this case to have the window appear on your right (secondary) monitor you'd have to change the code to this:
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* For multiple resolutions the values have to be the sum of your monitors total width, for <code>3840x1080</code> them being.
WinMove, ahk_id %WindowID%, , 1600, 0, 1600, 1200
+
<pre>WinMove, ahk_id %WindowID%, , 1920, 0, 1920, 1080</pre>
  
 
'''Notes'''
 
'''Notes'''
The screen size should be entered manually instead of '''A_ScreenWidth, A_ScreenHeight''' in case your monitors have different resolutions. If you're not sure what the coordinates of the upper left of your screen are, Windows 7 Screen Resolution control panel will tell you when dragging the displays around.
+
{{ii}} Use '''1920, 0, 1920, 1080''' (right) or '''0, 1920, 1920, 1080''' (left) in order to change which side of the screen is filled.
 
}}
 
}}
  
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'''Notes'''
 
'''Notes'''
{{ii}} You can also manually launch a non-Steam game by replacing %command% with the path to your game executable.
+
{{ii}} Manually launch a Non-Steam game by replacing %command% with the path to the game executable.
 
}}
 
}}
  
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Instructions}}
 
{{Fixbox/fix|Instructions}}
With i3, simply start the game in windowed mode. Then, move it to a new virtual desktop with the key combo: <shift>-<windows>-<x>, where x is the number of a VT currently unused. After that, switch to the VT using <windows>-<x>, and put the game window into fullscreen mode by pressing <windows>-<f>.
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# Start the game in a windowed mode.
 +
# Move it to a new virtual desktop by using {{key|shift|windows|Number}}.
 +
# Switch to the virtual terminal with {{key|windows|Number}} then go into fullscreen mode by pushing {{key|windows|F}}.
 
}}
 
}}
 
{{References}}
 

Revision as of 02:44, 21 July 2014

Key points

Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Eliminates screen tearing.
AMD/ATI cards do not support Crossfire in this mode.
Most games will have problems with edge scrolling on multi-monitor setups.
A forced Windowed mode will need to be set first for games which do not natively provide a borderless mode.

Windows

Borderless Gaming

Open source and simple to use application.
Dynamic, adapts easily when switching to a different resolution on another monitor. A manual toggle is also available.

Fullscreenizer

Lightweight easy to use utility, useful for TVs.

GameCompanion

Full of customizable features.

ShiftWindow

Manually completely override the size of a game's border sending it off screen.
Slightly overly complicated, not compatible with certain games.
Instructions

Windowed Borderless Gaming

Customizable position axis and resolution size.
Slightly inconsistent functionality.
Instructions

Unity

Games built on the Unity engine can be run in a borderless window by adding the launch argument -popupwindow to the main executable and checking the 'windowed' option in its launcher.

AutoHotkey

Either AutoHotkey L or Basic are required for the following scripts.
Games utilizing PunkBuster as an anti-cheat measure may mistakenly treat AutoHotkey as a cheat.

Saving and running a script

Instructions

Scripts compilation

Borderless scripts

Fullscreen script

This script will full screen the currently active window onto your primary monitor with the F12 key
Instructions

Fullscreen toggle script

This script will toggle between fullscreen and windowed modes when pressing F12 as well as hiding the taskbar on the fullscreen mode.
Instructions

Multiple monitors script

This is a snippet from the Fullscreen toggle script.
Instructions

Linux

Most Linux windows managers allow fullscreen applications to natively run under a borderless mode by default.

Another tip that exclusively works on Linux is running your game in a separate X server. This allows you to switch between your game and your desktop using CTRL+Alt+F7/F8 and it increases performance and stability. To do this, edit the launch options for your game on Steam as follows:

Instructions

Improved tiling windows manager

Instructions