Difference between revisions of "Ghost in the Shell: Stand Alone Complex - First Assault Online"
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Thaumasurge (talk | contribs) (Adjusted video settings based on actual in-game options, defaults, and) |
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==Video settings== | ==Video settings== | ||
+ | {{--}} In-game settings cannot be changed at any time prior to tutorial completion on launch | ||
{{Image|GitSSAC-FAO GameSettings.png|Game (General) settings.}} | {{Image|GitSSAC-FAO GameSettings.png|Game (General) settings.}} | ||
{{Image|GitSSAC-FAO GraphicSettings.png|Graphic settings.}} | {{Image|GitSSAC-FAO GraphicSettings.png|Graphic settings.}} | ||
Line 64: | Line 65: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Defaults to 1600 x 900 on launch |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 76: | Line 77: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Fullscreen is Borderless | + | |borderless windowed notes = Fullscreen option is Borderless Window |
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | + | |anisotropic notes = Default 8x, no in-game option. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] <!-->Natively. Up to 8x [[MSAA]]. <br>[[HSAA]], [[OGSSAA]], [[SGSSAA]], and [[TrSSAA]] can be utilized through the anti-aliasing compatibility bits <code>0x0000F0C1</code> under NVIDIA Inspector for NVIDIA graphics card.</!--> <!-->Forcing AA in nVidia Inspector currently causes the game to randomly crash or freeze while in game, this may be due to the game not being optimised (Probably due to Gamebryo, it was never a good engine anyway) but leaving it commented out just in case it is fixed by full release.</!--> | |antialiasing notes = [[FXAA]] <!-->Natively. Up to 8x [[MSAA]]. <br>[[HSAA]], [[OGSSAA]], [[SGSSAA]], and [[TrSSAA]] can be utilized through the anti-aliasing compatibility bits <code>0x0000F0C1</code> under NVIDIA Inspector for NVIDIA graphics card.</!--> <!-->Forcing AA in nVidia Inspector currently causes the game to randomly crash or freeze while in game, this may be due to the game not being optimised (Probably due to Gamebryo, it was never a good engine anyway) but leaving it commented out just in case it is fixed by full release.</!--> | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Enabled by default |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = No frame rate cap with V-Sync disabled |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = |
Revision as of 14:35, 6 February 2016
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Neople | |
Publishers | |
Nexon | |
Engines | |
Gamebryo | |
Release dates | |
Windows | Early access |
Key points
- Suffers from poor optimization.
- Stutters when firing weapon and being fired upon.
- Only fully utilizes One Core.[1]
- Currently no FOV Slider.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Recruit Early Access Pack | Contains the game and the Recruit DLC | |
Operative Early Access Pack | Contains the game and the Operative DLC | |
Specialist Early Access Pack | Contains the game and the Specialist DLC | |
Elite Early Access Pack | Contains the game and the Elite DLC |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/369200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- In-game settings cannot be changed at any time prior to tutorial completion on launch
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2.0b |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E6600 | Intel Core i5 2500 3.3 Ghz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 896 MB of VRAM DirectX 9.0b compatible Shader model 2.0b support |
Nvidia GeForce GTS 450 1 GB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (369200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.