Difference between revisions of "Final Fantasy XIII"
From PCGamingWiki, the wiki about fixing PC games
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+ | |recother = XInput controller (map DirectInput controllers using drivers)<ref>System requirements recommend an XInput controller but this game does not use XInput DLLs - see [http://www.neogaf.com/forum/showpost.php?p=134555540&postcount=5749 NeoGAF Forums - Knurek on FFXIII not using xinput.dll]</ref> | ||
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Revision as of 09:50, 30 July 2015
Developers | |
---|---|
Square Enix | |
Engines | |
Crystal Tools | |
Release dates | |
Windows | October 9, 2014 |
Key points
- Includes the "Easy" mode from Final Fantasy XIII Ultimate Hits International.
- Limited to 720p assets (such as font and HUD)[1][2] and contains poorly encoded 720p Bink cutscenes with artifacts.[1][3][4]
- Pixelated, jagged shadows.
- Inconsistent frame rate.
- Low unadjustable audio volume.
- No controller vibration.
- Display resolutions other than 1280x720 can cause missing text during enemy scans.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Publisher website | ||||
Steam |
- All versions require Steam.
Essential improvements
Remove unused cutscenes to free up space
- Features dual audio English and Japanese for the ROW release.[1] Removing the cutscene files for either language frees about 20 GB of space.[5]
- Verification and updating by Steam will redownload the files.[6]
Instructions |
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Game data
Configuration file location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/292120/pfx/[Note 1] |
- All in-game configuration is stored in the save game data. The title screen configuration is not preserved between sessions.
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/292120/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anti-aliasing (AA)
- Nvidia users can follow this guide at Guru3D for alternative hardware AA.
Follow the guide to modify AA settings if various issues arise, as the game needs very specific settings to function correctly with Nvidia cards.[7]
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Worldwide (audio not available in Asia) | |||
French | Not available in Asia | |||
German | Not available in Asia | |||
Italian | Not available in Asia | |||
Spanish | Not available in Asia | |||
Japanese | Worldwide (UI and subtitles only available in Asia) | |||
Traditional Chinese | Asia only | |||
Korean | Asia only |
Issues unresolved
Inconsistent FPS
- While there are several workarounds and fixes for inconstant FPS (an issue not entirely unique to the PC port[8][9]), for some this remains unresolved and may be due to issues with the game itself.[10][11] Originally designed for cell processor with 6 allocatable cores, this port puts all the logic on a single thread, making single-core responsiveness imperative, and others theorize that it simply has broken resource management that underutilizes the CPU and GPU.[12]
- The game also uses a custom frame rate pacer that locks the frame rate to refresh rate intervals similar to vsync, but much more aggressively.[13] This leads to issues when locking at a lower frame rate than the 60 FPS cap, even momentarily, such as stutter and jitter in-engine as well as stutter in FMVs. Manually locking the game at a lower frame rate through third party tools does not resolve these issues.
Instructions |
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Shadows appear pixelated and jagged
- Shadows are inferior to the console versions, appearing pixelated and jagged.[14]
Instructions |
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Controller vibration doesn't work
- The game lacks the controller vibration support found in the console versions entirely.[1]
Audio volume is low
- The game has a low volume level that is about half as loud as a typical game. There are no in-game volume options, so turning up the PC volume is recommended. If you are streaming or recording the game with commentary, you may want to decrease your microphone volume.
Crashes when loading a new area
- The game can crash when loading a new area.
Issues fixed
Launcher doesn't launch
Instructions |
---|
Could not secure sufficient VRAM
- This issue occurs when launching the game due to the inability to allocate the required VRAM.[15]
- Check if you meet the system requirements through Steam. It can be done directly by entering
steam://checksysreqs/292120
in a web browser. There are additional checks such as Can You RUN it available.[15] - Run "dxdiag.exe" and ensure at least 256MB is shown under "Approx. Total Memory" under the "Display" tab.[15]
Instructions |
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Abnormal eyelashes and hair
Abnormal eyelashes and hair with Lightning.
- This issue occurs when MSAA is disabled as it's required for proper alpha to coverage.[16]
Instructions |
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Macroblock-like hair artifacts
- This fix is for Nvidia users with GeForce 400 series (Fermi architecture) or higher and occurs only when using MSAA (on by default).[7][17]
Instructions |
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- Symptoms of this issue include continuous cursor cycling through menu entries as if the user was pressing a directional button.
Instructions |
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Missing text during enemy scans
- Display resolutions other than 1280x720 can cause missing text during enemy scans, such as whether an enemy is vulnerable to specific status effects et al.[18][19]
Instructions |
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Crashes when saving
- The game can crash when saving with Steam Cloud synchronization active. This can also result in corrupted save files.
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Crystal Tools | Proprietary. |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista, 7, 8 |
Processor (CPU) | 2 GHz dual core | Intel Core 2 Quad (2.66 GHz) AMD Phenom II X4 (2.8 GHz) |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia Geforce 8 Series ATI Radeon HD 2000 series 256MB of VRAM | Nvidia Geforce GTX 460 AMD Radeon HD 5870 |
Sound (audio device) | DirectX 9.0c compatible | DirectX 11 compatible |
Other | XInput controller (map DirectInput controllers using drivers)[20] |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/292120/
in addition to or instead of this directory. The app ID (292120) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 1.2 1.3 Steam Forums - "We want 1920x1080 and Graphic Options"
- ↑ Raitningz on NeoGAF noting that on the PS3 the intro cutscene is 1080p while others are 720p.
- ↑ PC vs. PS3 cutscene comparison
- ↑ Bittercup on NeoGAF on modding the PC cutscenes with the PS3 versions
- ↑ How to cut down game size to 29GB
- ↑ Square_Jason on Steam forums on deleting cutscenes: "FYI/Note - if you verify your game at any stage it WILL redownload these files."
- ↑ 7.0 7.1 Guru3D Forums - Final Fantasy XIII anti-aliasing Guide
- ↑ Face-Off: Final Fantasy XIII | Eurogamer
- ↑ Tech Analysis: Final Fantasy XIII (PS3 vs 360) | IQGamer
- ↑ Durante Presents: FFXIII resolution unlocking (GeDoSaTo plugin) released - pre-alpha : Page 32 | NeoGAF
- ↑ NeoGAF Forums - Knurek on resource usage vs. FPS problems
- ↑ FFXIII Series Outside Developer POV
- ↑ Square Enix forums - Frame rate pacer pros/cons
- ↑ In-game shadow issues highlight
- ↑ 15.0 15.1 15.2 Steam forums - Could not secure sufficient VRAM when booting the game
- ↑ Durante on MSAA for alpha-to-coverage
- ↑ Video example using in game 4xMSAA
- ↑ FFXIII December Patch Date Announcement - Steam Community :: Group Announcements :: FINAL FANTASY XIII
- ↑ Steam Forums :: Text data about enemies missing. Others?
- ↑ System requirements recommend an XInput controller but this game does not use XInput DLLs - see NeoGAF Forums - Knurek on FFXIII not using xinput.dll
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