Difference between revisions of "Evochron Legacy"
From PCGamingWiki, the wiki about fixing PC games
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |htc vive = true | ||
+ | |htc vive notes = | ||
+ | |oculus rift = unknown | ||
+ | |oculus rift notes = | ||
+ | |tracked motion controllers = false | ||
+ | |tracked motion controllers notes= | ||
+ | |keyboard-mouse = true | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = true | ||
+ | |trackir notes = | ||
+ | |play area seated = true | ||
+ | |play area seated notes = | ||
+ | |play area standing = unknown | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = unknown | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9, 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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==System requirements== | ==System requirements== | ||
+ | {{ii}} A GPI with DirectX 11 support is required for VR. | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
|minOS = Vista | |minOS = Vista | ||
− | |minCPU = 2.2 GHz | + | |minCPU = 2.2 GHz |
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = 1 GB | + | |minGPU = |
+ | |minVRAM = 1 GB | ||
+ | |minSM = 3.0 | ||
|recOS = 7, 8.1, 10 | |recOS = 7, 8.1, 10 | ||
− | |recCPU = 3.4 GHz | + | |recCPU = 3.4 GHz |
|recRAM = | |recRAM = | ||
|recHD = 4 GB | |recHD = 4 GB | ||
− | |recGPU = | + | |recGPU = |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 01:20, 28 September 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
StarWraith 3D Games | |
Release dates | |
Windows | January 18, 2016 |
Evochron | |
---|---|
Evochron Alliance | 2005 |
Evochron Renegades | 2007 |
Evochron Legends | 2009 |
Evochron Mercenary | 2010 |
Evochron Legacy | 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/398170/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/398170/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | This game might be playable with the SteamVR. | ||
Windows Mixed Reality | This game might be playable with the Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
TrackIR |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A GPI with DirectX 11 support is required for VR.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8.1, 10 |
Processor (CPU) | 2.2 GHz | 3.4 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | 4 GB |
Video card (GPU) | 1 GB of VRAM Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/398170/
in addition to or instead of this directory. The app ID (398170) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.