Difference between revisions of "Engine:Unity"
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Marioysikax (talk | contribs) (→Other information: added graphical presets as they are the worst part of unity engine. Downloaded whole engine just to check the values.) |
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==Other information== | ==Other information== | ||
+ | ===General information=== | ||
+ | {{mm}} [http://docs.unity3d.com/Manual/ Unity Documentation] | ||
+ | |||
===Borderless fullscreen windowed mode=== | ===Borderless fullscreen windowed mode=== | ||
{{++}} Most Unity games can be run in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode using the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]]. | {{++}} Most Unity games can be run in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode using the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]]. | ||
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: When running in batch mode, do not initialize graphics device at all. This makes it possible to run your automated workflows on machines that don’t even have a GPU. | : When running in batch mode, do not initialize graphics device at all. This makes it possible to run your automated workflows on machines that don’t even have a GPU. | ||
}} | }} | ||
+ | |||
+ | ===Graphical presets=== | ||
+ | {{ii}} By default games using Unity engine only comes with few presets: Fastest, fast, simple, good, beautiful and fantastic. Developer can choose not to use them and give user individual options or change settings in presets and remove unneeded presets. | ||
+ | {{--}} Developer can simply choose to use predefined presets and there isn't any easy way for user to change them. Also if Unity launcher is used to choose between these presets it requires use of mouse and makes game impossible to play with controller only. | ||
+ | |||
+ | {{ii}} Following table is list of Unitys own default presets as of 4.5.4 for 3D game. | ||
+ | {| class="wikitable" style="width:auto; min-width: 60%; max-width:100%; background-color: #f9f9f9; border-style: solid; border-width: 1px; border-color: #A4BFD6; margin: 8px 20px 8px 5px;" | ||
+ | |- | ||
+ | ! style="width: 190px;" | | ||
+ | ! style="width: 170px;" | Fantastic | ||
+ | ! style="width: 170px;" | Beautiful | ||
+ | ! style="width: 170px;" | Good | ||
+ | ! style="width: 170px;" | Simple | ||
+ | ! style="width: 170px;" | Fast | ||
+ | ! style="width: 170px;" | Fastest | ||
+ | |- | ||
+ | ! Rendering | ||
+ | |- | ||
+ | ! Pixel Light Count | ||
+ | || 4 || 3 || 2 || 1 || 0 || 0 | ||
+ | |- | ||
+ | ! Texture Quality | ||
+ | || Full Res || Full Res || Full Res || Full Res || Full Res || Half Res | ||
+ | |- | ||
+ | ! Anisotropic Textures | ||
+ | || Forced On || Forced On || Per Texture || Per Texture || Disabled || Disabled | ||
+ | |- | ||
+ | ! Anti Aliasing | ||
+ | || 2X Multi Sampling || 2x Multi Sampling || Disabled || Disabled || Disabled || Disabled | ||
+ | |- | ||
+ | ! Soft Particles | ||
+ | || On || On || Off || Off || Off || Off | ||
+ | |- | ||
+ | ! Shadows | ||
+ | |- | ||
+ | ! Shadows | ||
+ | || Hard and Soft Shadows || Hard and Soft Shadows || Hard and Soft Shadows || Hard Shadows Only || Disable Shadows || Disable Shadows | ||
+ | |- | ||
+ | ! Shadow Resolution | ||
+ | || High Resolution || High Resolution || Medium Resolution || Low Resolution || Low Resolution || Low Resolution | ||
+ | |- | ||
+ | ! Shadow Projection | ||
+ | || Stable Fit || Stable Fit || Stable Fit || Stable Fit || Stable Fit || Stable Fit | ||
+ | |- | ||
+ | ! Shadow Cascades | ||
+ | || Four Cascades || Two Cascades || Two Cascades || No Cascades || No Cascades || No Cascades | ||
+ | |- | ||
+ | ! Shadow Distance | ||
+ | || 150 || 70 || 40 || 20 || 20 || 15 | ||
+ | |- | ||
+ | ! Other | ||
+ | |- | ||
+ | ! Blend Weights | ||
+ | || 4 Bones || 4 Bones || 2 Bones || 2 Bones || 2 Bones || 1 Bone | ||
+ | |- | ||
+ | ! Vsync Count | ||
+ | || Every VBlank || Every VBlank || Every VBlank || Don't Sync || Don't Sync || Don't Sync | ||
+ | |- | ||
+ | ! LOD Bias | ||
+ | || 2 || 1.5 || 1 || 0.7 || 0.4 || 0.3 | ||
+ | |- | ||
+ | ! Maximum LODLevel | ||
+ | || 0 || 0 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | ! Particle Raycast Budge | ||
+ | || 4096 || 1024 || 256 || 64 || 16 || 4 | ||
+ | |} | ||
{{References}} | {{References}} |
Revision as of 13:01, 20 September 2014
300px | |
Developers | |
---|---|
Unity Technologies | |
Website | |
http://unity3d.com | |
First release date | |
2005 | |
Other information
General information
Borderless fullscreen windowed mode
- Most Unity games can be run in borderless fullscreen windowed mode using the
-popupwindow
command line argument.
Command line arguments
- Useful command line arguments to use with games using Unity engine[1]
Instructions |
---|
Graphical presets
- By default games using Unity engine only comes with few presets: Fastest, fast, simple, good, beautiful and fantastic. Developer can choose not to use them and give user individual options or change settings in presets and remove unneeded presets.
- Developer can simply choose to use predefined presets and there isn't any easy way for user to change them. Also if Unity launcher is used to choose between these presets it requires use of mouse and makes game impossible to play with controller only.
- Following table is list of Unitys own default presets as of 4.5.4 for 3D game.
Fantastic | Beautiful | Good | Simple | Fast | Fastest | |
---|---|---|---|---|---|---|
Rendering | ||||||
Pixel Light Count | 4 | 3 | 2 | 1 | 0 | 0 |
Texture Quality | Full Res | Full Res | Full Res | Full Res | Full Res | Half Res |
Anisotropic Textures | Forced On | Forced On | Per Texture | Per Texture | Disabled | Disabled |
Anti Aliasing | 2X Multi Sampling | 2x Multi Sampling | Disabled | Disabled | Disabled | Disabled |
Soft Particles | On | On | Off | Off | Off | Off |
Shadows | ||||||
Shadows | Hard and Soft Shadows | Hard and Soft Shadows | Hard and Soft Shadows | Hard Shadows Only | Disable Shadows | Disable Shadows |
Shadow Resolution | High Resolution | High Resolution | Medium Resolution | Low Resolution | Low Resolution | Low Resolution |
Shadow Projection | Stable Fit | Stable Fit | Stable Fit | Stable Fit | Stable Fit | Stable Fit |
Shadow Cascades | Four Cascades | Two Cascades | Two Cascades | No Cascades | No Cascades | No Cascades |
Shadow Distance | 150 | 70 | 40 | 20 | 20 | 15 |
Other | ||||||
Blend Weights | 4 Bones | 4 Bones | 2 Bones | 2 Bones | 2 Bones | 1 Bone |
Vsync Count | Every VBlank | Every VBlank | Every VBlank | Don't Sync | Don't Sync | Don't Sync |
LOD Bias | 2 | 1.5 | 1 | 0.7 | 0.4 | 0.3 |
Maximum LODLevel | 0 | 0 | 0 | 0 | 0 | 0 |
Particle Raycast Budge | 4096 | 1024 | 256 | 64 | 16 | 4 |